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Location: cpp/openttd-patchpack/source/docs/tileh.png
r3983:b2c269b85722
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(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
![](/cpp/openttd-patchpack/source/raw/b2c269b85722990306aac7162ae14f01e04b4bdb/docs/tileh.png)