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@ r8975:b3e99a032aa2
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Location: cpp/openttd-patchpack/source/src/main_gui.cpp
r8975:b3e99a032aa2
17.1 KiB
text/x-c
(svn r12767) -Codechange: merge all main toolbar related functions into a single file instead of scattering the functionality over several files.
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/** @file main_gui.cpp */
#include "stdafx.h"
#include "openttd.h"
#include "currency.h"
#include "spritecache.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "command_func.h"
#include "news_func.h"
#include "console.h"
#include "waypoint.h"
#include "genworld.h"
#include "transparency_gui.h"
#include "date_func.h"
#include "functions.h"
#include "sound_func.h"
#include "transparency.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "string_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "variables.h"
#include "network/network.h"
#include "network/network_data.h"
#include "network/network_client.h"
#include "network/network_server.h"
#include "network/network_gui.h"
#include "table/sprites.h"
#include "table/strings.h"
static int _rename_id = 1;
static int _rename_what = -1;
bool _draw_bounding_boxes = false;
void CcGiveMoney(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (!success || !_patches.give_money) return;
char msg[20];
/* Inform the player of this action */
snprintf(msg, sizeof(msg), "%d", p1);
if (!_network_server) {
SEND_COMMAND(PACKET_CLIENT_CHAT)(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg);
} else {
NetworkServer_HandleChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, NETWORK_SERVER_INDEX);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(const char *str)
{
int id = _rename_id;
_cmd_text = str;
switch (_rename_what) {
case 1: // Rename a waypoint
if (*str == '\0') return;
DoCommandP(0, id, 0, NULL, CMD_RENAME_WAYPOINT | CMD_MSG(STR_CANT_CHANGE_WAYPOINT_NAME));
break;
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Player *p = GetPlayer(_current_player);
Money money = min(p->player_money - p->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and substract it from ourself */
DoCommandP(0, money_c, id, CcGiveMoney, CMD_GIVE_MONEY | CMD_MSG(STR_INSUFFICIENT_FUNDS));
} break;
#endif /* ENABLE_NETWORK */
default: NOT_REACHED();
}
_rename_id = _rename_what = -1;
}
/**
* This code is shared for the majority of the pushbuttons.
* Handles e.g. the pressing of a button (to build things), playing of click sound and sets certain parameters
*
* @param w Window which called the function
* @param widget ID of the widget (=button) that called this function
* @param cursor How should the cursor image change? E.g. cursor with depot image in it
* @param mode Tile highlighting mode, e.g. drawing a rectangle or a dot on the ground
* @param placeproc Procedure which will be called when someone clicks on the map
* @return true if the button is clicked, false if it's unclicked
*/
bool HandlePlacePushButton(Window *w, int widget, CursorID cursor, ViewportHighlightMode mode, PlaceProc *placeproc)
{
if (w->IsWidgetDisabled(widget)) return false;
SndPlayFx(SND_15_BEEP);
SetWindowDirty(w);
if (w->IsWidgetLowered(widget)) {
ResetObjectToPlace();
return false;
}
SetObjectToPlace(cursor, PAL_NONE, mode, w->window_class, w->window_number);
w->LowerWidget(widget);
_place_proc = placeproc;
return true;
}
void CcPlaySound10(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(PlayerID player)
{
_rename_id = player;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, 180, NULL, CS_NUMERAL);
}
#endif /* ENABLE_NETWORK */
void ShowRenameWaypointWindow(const Waypoint *wp)
{
int id = wp->index;
/* Are we allowed to change the name of the waypoint? */
if (!CheckTileOwnership(wp->xy)) {
ShowErrorMessage(_error_message, STR_CANT_CHANGE_WAYPOINT_NAME,
TileX(wp->xy) * TILE_SIZE, TileY(wp->xy) * TILE_SIZE);
return;
}
_rename_id = id;
_rename_what = 1;
SetDParam(0, id);
ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
}
/* Zooms a viewport in a window in or out */
/* No button handling or what so ever */
bool DoZoomInOutWindow(int how, Window *w)
{
ViewPort *vp;
assert(w != NULL);
vp = w->viewport;
switch (how) {
case ZOOM_IN:
if (vp->zoom == ZOOM_LVL_MIN) return false;
vp->zoom = (ZoomLevel)((int)vp->zoom - 1);
vp->virtual_width >>= 1;
vp->virtual_height >>= 1;
WP(w, vp_d).scrollpos_x += vp->virtual_width >> 1;
WP(w, vp_d).scrollpos_y += vp->virtual_height >> 1;
WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
break;
case ZOOM_OUT:
if (vp->zoom == ZOOM_LVL_MAX) return false;
vp->zoom = (ZoomLevel)((int)vp->zoom + 1);
WP(w, vp_d).scrollpos_x -= vp->virtual_width >> 1;
WP(w, vp_d).scrollpos_y -= vp->virtual_height >> 1;
WP(w, vp_d).dest_scrollpos_x = WP(w,vp_d).scrollpos_x;
WP(w, vp_d).dest_scrollpos_y = WP(w,vp_d).scrollpos_y;
vp->virtual_width <<= 1;
vp->virtual_height <<= 1;
break;
}
if (vp != NULL) { // the vp can be null when how == ZOOM_NONE
vp->virtual_left = WP(w, vp_d).scrollpos_x;
vp->virtual_top = WP(w, vp_d).scrollpos_y;
}
SetWindowDirty(w);
/* Update the windows that have zoom-buttons to perhaps disable their buttons */
SendWindowMessageClass(w->window_class, how, w->window_number, 0);
return true;
}
void ZoomInOrOutToCursorWindow(bool in, Window *w)
{
assert(w != NULL);
if (_game_mode != GM_MENU) {
ViewPort *vp = w->viewport;
if ((in && vp->zoom == ZOOM_LVL_MIN) || (!in && vp->zoom == ZOOM_LVL_MAX))
return;
Point pt = GetTileZoomCenterWindow(in,w);
if (pt.x != -1) {
ScrollWindowTo(pt.x, pt.y, w, true);
DoZoomInOutWindow(in ? ZOOM_IN : ZOOM_OUT, w);
}
}
}
extern GetNewsStringCallbackProc * const _get_news_string_callback[];
static bool DrawScrollingStatusText(const NewsItem *ni, int pos, int width)
{
char buf[512];
StringID str;
const char *s, *last;
char *d;
DrawPixelInfo tmp_dpi, *old_dpi;
int x;
char buffer[256];
if (ni->display_mode == NM_CALLBACK) {
str = _get_news_string_callback[ni->callback](ni);
} else {
CopyInDParam(0, ni->params, lengthof(ni->params));
str = ni->string_id;
}
GetString(buf, str, lastof(buf));
s = buf;
d = buffer;
last = lastof(buffer);
for (;;) {
WChar c = Utf8Consume(&s);
if (c == 0) {
break;
} else if (c == 0x0D) {
if (d + 4 >= last) break;
d[0] = d[1] = d[2] = d[3] = ' ';
d += 4;
} else if (IsPrintable(c)) {
if (d + Utf8CharLen(c) >= last) break;
d += Utf8Encode(d, c);
}
}
*d = '\0';
if (!FillDrawPixelInfo(&tmp_dpi, 141, 1, width, 11)) return true;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
x = DoDrawString(buffer, pos, 0, TC_LIGHT_BLUE);
_cur_dpi = old_dpi;
return x > 0;
}
static void StatusBarWndProc(Window *w, WindowEvent *e)
{
switch (e->event) {
case WE_PAINT: {
const Player *p = (_local_player == PLAYER_SPECTATOR) ? NULL : GetPlayer(_local_player);
DrawWindowWidgets(w);
SetDParam(0, _date);
DrawStringCentered(
70, 1, (_pause_game || _patches.status_long_date) ? STR_00AF : STR_00AE, TC_FROMSTRING
);
if (p != NULL) {
/* Draw player money */
SetDParam(0, p->player_money);
DrawStringCentered(w->widget[2].left + 70, 1, STR_0004, TC_FROMSTRING);
}
/* Draw status bar */
if (w->message.msg) { // true when saving is active
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_SAVING_GAME, TC_FROMSTRING);
} else if (_do_autosave) {
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_032F_AUTOSAVE, TC_FROMSTRING);
} else if (_pause_game) {
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_0319_PAUSED, TC_FROMSTRING);
} else if (WP(w, def_d).data_1 > -1280 && FindWindowById(WC_NEWS_WINDOW,0) == NULL && _statusbar_news_item.string_id != 0) {
/* Draw the scrolling news text */
if (!DrawScrollingStatusText(&_statusbar_news_item, WP(w, def_d).data_1, w->widget[1].right - w->widget[1].left - 2)) {
WP(w, def_d).data_1 = -1280;
if (p != NULL) {
/* This is the default text */
SetDParam(0, p->index);
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
}
}
} else {
if (p != NULL) {
/* This is the default text */
SetDParam(0, p->index);
DrawStringCenteredTruncated(w->widget[1].left + 1, w->widget[1].right - 1, 1, STR_02BA, TC_FROMSTRING);
}
}
if (WP(w, def_d).data_2 > 0) DrawSprite(SPR_BLOT, PALETTE_TO_RED, w->widget[1].right - 11, 2);
} break;
case WE_MESSAGE:
w->message.msg = e->we.message.msg;
SetWindowDirty(w);
break;
case WE_CLICK:
switch (e->we.click.widget) {
case 1: ShowLastNewsMessage(); break;
case 2: if (_local_player != PLAYER_SPECTATOR) ShowPlayerFinances(_local_player); break;
default: ResetObjectToPlace();
}
break;
case WE_TICK: {
if (_pause_game) return;
if (WP(w, def_d).data_1 > -1280) { // Scrolling text
WP(w, def_d).data_1 -= 2;
w->InvalidateWidget(1);
}
if (WP(w, def_d).data_2 > 0) { // Red blot to show there are new unread newsmessages
WP(w, def_d).data_2 -= 2;
} else if (WP(w, def_d).data_2 < 0) {
WP(w, def_d).data_2 = 0;
w->InvalidateWidget(1);
}
break;
}
}
}
static const Widget _main_status_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, 14, 0, 139, 0, 11, 0x0, STR_NULL},
{ WWT_PUSHBTN, RESIZE_RIGHT, 14, 140, 179, 0, 11, 0x0, STR_02B7_SHOW_LAST_MESSAGE_OR_NEWS},
{ WWT_PUSHBTN, RESIZE_LR, 14, 180, 319, 0, 11, 0x0, STR_NULL},
{ WIDGETS_END},
};
static WindowDesc _main_status_desc = {
WDP_CENTER, 0, 320, 12, 640, 12,
WC_STATUS_BAR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_main_status_widgets,
StatusBarWndProc
};
extern void UpdateAllStationVirtCoord();
static void MainWindowWndProc(Window *w, WindowEvent *e)
{
int off_x;
switch (e->event) {
case WE_PAINT:
DrawWindowViewport(w);
if (_game_mode == GM_MENU) {
off_x = _screen.width / 2;
DrawSprite(SPR_OTTD_O, PAL_NONE, off_x - 120, 50);
DrawSprite(SPR_OTTD_P, PAL_NONE, off_x - 86, 50);
DrawSprite(SPR_OTTD_E, PAL_NONE, off_x - 53, 50);
DrawSprite(SPR_OTTD_N, PAL_NONE, off_x - 22, 50);
DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 34, 50);
DrawSprite(SPR_OTTD_T, PAL_NONE, off_x + 65, 50);
DrawSprite(SPR_OTTD_D, PAL_NONE, off_x + 96, 50);
/*
DrawSprite(SPR_OTTD_R, off_x + 119, 50);
DrawSprite(SPR_OTTD_A, off_x + 148, 50);
DrawSprite(SPR_OTTD_N, off_x + 181, 50);
DrawSprite(SPR_OTTD_S, off_x + 215, 50);
DrawSprite(SPR_OTTD_P, off_x + 246, 50);
DrawSprite(SPR_OTTD_O, off_x + 275, 50);
DrawSprite(SPR_OTTD_R, off_x + 307, 50);
DrawSprite(SPR_OTTD_T, off_x + 337, 50);
DrawSprite(SPR_OTTD_T, off_x + 390, 50);
DrawSprite(SPR_OTTD_Y, off_x + 417, 50);
DrawSprite(SPR_OTTD_C, off_x + 447, 50);
DrawSprite(SPR_OTTD_O, off_x + 478, 50);
DrawSprite(SPR_OTTD_O, off_x + 509, 50);
DrawSprite(SPR_OTTD_N, off_x + 541, 50);
*/
}
break;
case WE_KEYPRESS:
switch (e->we.keypress.keycode) {
case 'Q' | WKC_CTRL:
case 'Q' | WKC_META:
HandleExitGameRequest();
break;
}
/* Disable all key shortcuts, except quit shortcuts when
* generating the world, otherwise they create threading
* problem during the generating, resulting in random
* assertions that are hard to trigger and debug */
if (IsGeneratingWorld()) break;
if (e->we.keypress.keycode == WKC_BACKQUOTE) {
IConsoleSwitch();
e->we.keypress.cont = false;
break;
}
if (e->we.keypress.keycode == ('B' | WKC_CTRL)) {
e->we.keypress.cont = false;
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
break;
}
if (_game_mode == GM_MENU) break;
switch (e->we.keypress.keycode) {
case 'C':
case 'Z': {
Point pt = GetTileBelowCursor();
if (pt.x != -1) {
if (e->we.keypress.keycode == 'Z') MaxZoomInOut(ZOOM_IN, w);
ScrollMainWindowTo(pt.x, pt.y);
}
break;
}
case WKC_ESC: ResetObjectToPlace(); break;
case WKC_DELETE: DeleteNonVitalWindows(); break;
case WKC_DELETE | WKC_SHIFT: DeleteAllNonVitalWindows(); break;
case 'R' | WKC_CTRL: MarkWholeScreenDirty(); break;
#if defined(_DEBUG)
case '0' | WKC_ALT: // Crash the game
*(byte*)0 = 0;
break;
case '1' | WKC_ALT: // Gimme money
/* Server can not cheat in advertise mode either! */
if (!_networking || !_network_server || !_network_advertise)
DoCommandP(0, 10000000, 0, NULL, CMD_MONEY_CHEAT);
break;
case '2' | WKC_ALT: // Update the coordinates of all station signs
UpdateAllStationVirtCoord();
break;
#endif
case '1' | WKC_CTRL:
case '2' | WKC_CTRL:
case '3' | WKC_CTRL:
case '4' | WKC_CTRL:
case '5' | WKC_CTRL:
case '6' | WKC_CTRL:
case '7' | WKC_CTRL:
case '8' | WKC_CTRL:
case '9' | WKC_CTRL:
/* Transparency toggle hot keys */
ToggleTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL)));
MarkWholeScreenDirty();
break;
case '1' | WKC_CTRL | WKC_SHIFT:
case '2' | WKC_CTRL | WKC_SHIFT:
case '3' | WKC_CTRL | WKC_SHIFT:
case '4' | WKC_CTRL | WKC_SHIFT:
case '5' | WKC_CTRL | WKC_SHIFT:
case '6' | WKC_CTRL | WKC_SHIFT:
case '7' | WKC_CTRL | WKC_SHIFT:
case '8' | WKC_CTRL | WKC_SHIFT:
/* Invisibility toggle hot keys */
ToggleInvisibilityWithTransparency((TransparencyOption)(e->we.keypress.keycode - ('1' | WKC_CTRL | WKC_SHIFT)));
MarkWholeScreenDirty();
break;
case 'X' | WKC_CTRL:
ShowTransparencyToolbar();
break;
case 'X':
ResetRestoreAllTransparency();
break;
#ifdef ENABLE_NETWORK
case WKC_RETURN: case 'T': // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
bool teamchat = false;
if (cio == NULL) break;
/* Only players actually playing can speak to team. Eg spectators cannot */
if (_patches.prefer_teamchat && IsValidPlayer(cio->client_playas)) {
const NetworkClientInfo *ci;
FOR_ALL_ACTIVE_CLIENT_INFOS(ci) {
if (ci->client_playas == cio->client_playas && ci != cio) {
teamchat = true;
break;
}
}
}
ShowNetworkChatQueryWindow(teamchat ? DESTTYPE_TEAM : DESTTYPE_BROADCAST, cio->client_playas);
}
break;
case WKC_SHIFT | WKC_RETURN: case WKC_SHIFT | 'T': // send text message to all players
if (_networking) ShowNetworkChatQueryWindow(DESTTYPE_BROADCAST, 0);
break;
case WKC_CTRL | WKC_RETURN: case WKC_CTRL | 'T': // send text to all team mates
if (_networking) {
const NetworkClientInfo *cio = NetworkFindClientInfoFromIndex(_network_own_client_index);
if (cio == NULL) break;
ShowNetworkChatQueryWindow(DESTTYPE_TEAM, cio->client_playas);
}
break;
#endif
default: return;
}
e->we.keypress.cont = false;
break;
case WE_SCROLL: {
ViewPort *vp = IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y);
if (vp == NULL) {
_cursor.fix_at = false;
_scrolling_viewport = false;
}
WP(w, vp_d).scrollpos_x += ScaleByZoom(e->we.scroll.delta.x, vp->zoom);
WP(w, vp_d).scrollpos_y += ScaleByZoom(e->we.scroll.delta.y, vp->zoom);
WP(w, vp_d).dest_scrollpos_x = WP(w, vp_d).scrollpos_x;
WP(w, vp_d).dest_scrollpos_y = WP(w, vp_d).scrollpos_y;
} break;
case WE_MOUSEWHEEL:
ZoomInOrOutToCursorWindow(e->we.wheel.wheel < 0, w);
break;
case WE_MESSAGE:
/* Forward the message to the appropiate toolbar (ingame or scenario editor) */
SendWindowMessage(WC_MAIN_TOOLBAR, 0, e->we.message.msg, e->we.message.wparam, e->we.message.lparam);
break;
}
}
void ShowSelectGameWindow();
void SetupColorsAndInitialWindow()
{
uint i;
Window *w;
int width, height;
for (i = 0; i != 16; i++) {
const byte *b = GetNonSprite(PALETTE_RECOLOR_START + i);
assert(b);
memcpy(_colour_gradient[i], b + 0xC6, sizeof(_colour_gradient[i]));
}
width = _screen.width;
height = _screen.height;
w = AllocateWindow(0, 0, width, height, MainWindowWndProc, WC_MAIN_WINDOW, NULL);
AssignWindowViewport(w, 0, 0, width, height, TileXY(32, 32), ZOOM_LVL_VIEWPORT);
/* XXX: these are not done */
switch (_game_mode) {
default: NOT_REACHED();
case GM_MENU:
ShowSelectGameWindow();
break;
case GM_NORMAL:
case GM_EDITOR:
ShowVitalWindows();
break;
}
}
void ShowVitalWindows()
{
Window *w = AllocateToolbar();
DoZoomInOutWindow(ZOOM_NONE, w);
/* Status bad only for normal games */
if (_game_mode == GM_EDITOR) return;
_main_status_desc.top = _screen.height - 12;
w = AllocateWindowDesc(&_main_status_desc);
CLRBITS(w->flags4, WF_WHITE_BORDER_MASK);
WP(w, def_d).data_1 = -1280;
}
/**
* Size of the application screen changed.
* Adapt the game screen-size, re-allocate the open windows, and repaint everything
*/
void GameSizeChanged()
{
_cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged();
MarkWholeScreenDirty();
}
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