/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_list.cpp Implementation of ScriptList. */ #include "../../stdafx.h" #include "script_list.hpp" #include "../../debug.h" #include "../../script/squirrel.hpp" #include "../../safeguards.h" /** * Base class for any ScriptList sorter. */ class ScriptListSorter { protected: ScriptList *list; ///< The list that's being sorted. bool has_no_more_items; ///< Whether we have more items to iterate over. int32 item_next; ///< The next item we will show. public: /** * Virtual dtor, needed to mute warnings. */ virtual ~ScriptListSorter() { } /** * Get the first item of the sorter. */ virtual int32 Begin() = 0; /** * Stop iterating a sorter. */ virtual void End() = 0; /** * Get the next item of the sorter. */ virtual int32 Next() = 0; /** * See if the sorter has reached the end. */ bool IsEnd() { return this->list->buckets.empty() || this->has_no_more_items; } /** * Callback from the list if an item gets removed. */ virtual void Remove(int item) = 0; }; /** * Sort by value, ascending. */ class ScriptListSorterValueAscending : public ScriptListSorter { private: ScriptList::ScriptListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. ScriptList::ScriptItemList *bucket_list; ///< The current bucket list we're iterator over. ScriptList::ScriptItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. public: /** * Create a new sorter. * @param list The list to sort. */ ScriptListSorterValueAscending(ScriptList *list) { this->list = list; this->End(); } int32 Begin() { if (this->list->buckets.empty()) return 0; this->has_no_more_items = false; this->bucket_iter = this->list->buckets.begin(); this->bucket_list = &(*this->bucket_iter).second; this->bucket_list_iter = this->bucket_list->begin(); this->item_next = *this->bucket_list_iter; int32 item_current = this->item_next; FindNext(); return item_current; } void End() { this->bucket_list = NULL; this->has_no_more_items = true; this->item_next = 0; } /** * Find the next item, and store that information. */ void FindNext() { if (this->bucket_list == NULL) { this->has_no_more_items = true; return; } this->bucket_list_iter++; if (this->bucket_list_iter == this->bucket_list->end()) { this->bucket_iter++; if (this->bucket_iter == this->list->buckets.end()) { this->bucket_list = NULL; return; } this->bucket_list = &(*this->bucket_iter).second; this->bucket_list_iter = this->bucket_list->begin(); } this->item_next = *this->bucket_list_iter; } int32 Next() { if (this->IsEnd()) return 0; int32 item_current = this->item_next; FindNext(); return item_current; } void Remove(int item) { if (this->IsEnd()) return; /* If we remove the 'next' item, skip to the next */ if (item == this->item_next) { FindNext(); return; } } }; /** * Sort by value, descending. */ class ScriptListSorterValueDescending : public ScriptListSorter { private: /* Note: We cannot use reverse_iterator. * The iterators must only be invalidated when the element they are pointing to is removed. * This only holds for forward iterators. */ ScriptList::ScriptListBucket::iterator bucket_iter; ///< The iterator over the list to find the buckets. ScriptList::ScriptItemList *bucket_list; ///< The current bucket list we're iterator over. ScriptList::ScriptItemList::iterator bucket_list_iter; ///< The iterator over the bucket list. public: /** * Create a new sorter. * @param list The list to sort. */ ScriptListSorterValueDescending(ScriptList *list) { this->list = list; this->End(); } int32 Begin() { if (this->list->buckets.empty()) return 0; this->has_no_more_items = false; /* Go to the end of the bucket-list */ this->bucket_iter = this->list->buckets.end(); --this->bucket_iter; this->bucket_list = &(*this->bucket_iter).second; /* Go to the end of the items in the bucket */ this->bucket_list_iter = this->bucket_list->end(); --this->bucket_list_iter; this->item_next = *this->bucket_list_iter; int32 item_current = this->item_next; FindNext(); return item_current; } void End() { this->bucket_list = NULL; this->has_no_more_items = true; this->item_next = 0; } /** * Find the next item, and store that information. */ void FindNext() { if (this->bucket_list == NULL) { this->has_no_more_items = true; return; } if (this->bucket_list_iter == this->bucket_list->begin()) { if (this->bucket_iter == this->list->buckets.begin()) { this->bucket_list = NULL; return; } this->bucket_iter--; this->bucket_list = &(*this->bucket_iter).second; /* Go to the end of the items in the bucket */ this->bucket_list_iter = this->bucket_list->end(); --this->bucket_list_iter; } else { this->bucket_list_iter--; } this->item_next = *this->bucket_list_iter; } int32 Next() { if (this->IsEnd()) return 0; int32 item_current = this->item_next; FindNext(); return item_current; } void Remove(int item) { if (this->IsEnd()) return; /* If we remove the 'next' item, skip to the next */ if (item == this->item_next) { FindNext(); return; } } }; /** * Sort by item, ascending. */ class ScriptListSorterItemAscending : public ScriptListSorter { private: ScriptList::ScriptListMap::iterator item_iter; ///< The iterator over the items in the map. public: /** * Create a new sorter. * @param list The list to sort. */ ScriptListSorterItemAscending(ScriptList *list) { this->list = list; this->End(); } int32 Begin() { if (this->list->items.empty()) return 0; this->has_no_more_items = false; this->item_iter = this->list->items.begin(); this->item_next = (*this->item_iter).first; int32 item_current = this->item_next; FindNext(); return item_current; } void End() { this->has_no_more_items = true; } /** * Find the next item, and store that information. */ void FindNext() { if (this->item_iter == this->list->items.end()) { this->has_no_more_items = true; return; } this->item_iter++; if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; } int32 Next() { if (this->IsEnd()) return 0; int32 item_current = this->item_next; FindNext(); return item_current; } void Remove(int item) { if (this->IsEnd()) return; /* If we remove the 'next' item, skip to the next */ if (item == this->item_next) { FindNext(); return; } } }; /** * Sort by item, descending. */ class ScriptListSorterItemDescending : public ScriptListSorter { private: /* Note: We cannot use reverse_iterator. * The iterators must only be invalidated when the element they are pointing to is removed. * This only holds for forward iterators. */ ScriptList::ScriptListMap::iterator item_iter; ///< The iterator over the items in the map. public: /** * Create a new sorter. * @param list The list to sort. */ ScriptListSorterItemDescending(ScriptList *list) { this->list = list; this->End(); } int32 Begin() { if (this->list->items.empty()) return 0; this->has_no_more_items = false; this->item_iter = this->list->items.end(); --this->item_iter; this->item_next = (*this->item_iter).first; int32 item_current = this->item_next; FindNext(); return item_current; } void End() { this->has_no_more_items = true; } /** * Find the next item, and store that information. */ void FindNext() { if (this->item_iter == this->list->items.end()) { this->has_no_more_items = true; return; } this->item_iter--; if (this->item_iter != this->list->items.end()) item_next = (*this->item_iter).first; } int32 Next() { if (this->IsEnd()) return 0; int32 item_current = this->item_next; FindNext(); return item_current; } void Remove(int item) { if (this->IsEnd()) return; /* If we remove the 'next' item, skip to the next */ if (item == this->item_next) { FindNext(); return; } } }; ScriptList::ScriptList() { /* Default sorter */ this->sorter = new ScriptListSorterValueDescending(this); this->sorter_type = SORT_BY_VALUE; this->sort_ascending = false; this->initialized = false; this->modifications = 0; } ScriptList::~ScriptList() { delete this->sorter; } bool ScriptList::HasItem(int32 item) { return this->items.count(item) == 1; } void ScriptList::Clear() { this->modifications++; this->items.clear(); this->buckets.clear(); this->sorter->End(); } void ScriptList::AddItem(int32 item, int32 value) { this->modifications++; if (this->HasItem(item)) return; this->items[item] = 0; this->buckets[0].insert(item); this->SetValue(item, value); } void ScriptList::RemoveItem(int32 item) { this->modifications++; if (!this->HasItem(item)) return; int32 value = this->GetValue(item); this->sorter->Remove(item); this->buckets[value].erase(item); if (this->buckets[value].empty()) this->buckets.erase(value); this->items.erase(item); } int32 ScriptList::Begin() { this->initialized = true; return this->sorter->Begin(); } int32 ScriptList::Next() { if (this->initialized == false) { DEBUG(script, 0, "Next() is invalid as Begin() is never called"); return 0; } return this->sorter->Next(); } bool ScriptList::IsEmpty() { return this->items.empty(); } bool ScriptList::IsEnd() { if (this->initialized == false) { DEBUG(script, 0, "IsEnd() is invalid as Begin() is never called"); return true; } return this->sorter->IsEnd(); } int32 ScriptList::Count() { return (int32)this->items.size(); } int32 ScriptList::GetValue(int32 item) { if (!this->HasItem(item)) return 0; return this->items[item]; } bool ScriptList::SetValue(int32 item, int32 value) { this->modifications++; if (!this->HasItem(item)) return false; int32 value_old = this->GetValue(item); if (value_old == value) return true; this->sorter->Remove(item); this->buckets[value_old].erase(item); if (this->buckets[value_old].empty()) this->buckets.erase(value_old); this->items[item] = value; this->buckets[value].insert(item); return true; } void ScriptList::Sort(SorterType sorter, bool ascending) { this->modifications++; if (sorter != SORT_BY_VALUE && sorter != SORT_BY_ITEM) return; if (sorter == this->sorter_type && ascending == this->sort_ascending) return; delete this->sorter; switch (sorter) { case SORT_BY_ITEM: if (ascending) { this->sorter = new ScriptListSorterItemAscending(this); } else { this->sorter = new ScriptListSorterItemDescending(this); } break; case SORT_BY_VALUE: if (ascending) { this->sorter = new ScriptListSorterValueAscending(this); } else { this->sorter = new ScriptListSorterValueDescending(this); } break; default: NOT_REACHED(); } this->sorter_type = sorter; this->sort_ascending = ascending; this->initialized = false; } void ScriptList::AddList(ScriptList *list) { ScriptListMap *list_items = &list->items; for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { this->AddItem((*iter).first); this->SetValue((*iter).first, (*iter).second); } } void ScriptList::RemoveAboveValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second > value) this->RemoveItem((*iter).first); } } void ScriptList::RemoveBelowValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second < value) this->RemoveItem((*iter).first); } } void ScriptList::RemoveBetweenValue(int32 start, int32 end) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second > start && (*iter).second < end) this->RemoveItem((*iter).first); } } void ScriptList::RemoveValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second == value) this->RemoveItem((*iter).first); } } void ScriptList::RemoveTop(int32 count) { this->modifications++; if (!this->sort_ascending) { this->Sort(this->sorter_type, !this->sort_ascending); this->RemoveBottom(count); this->Sort(this->sorter_type, !this->sort_ascending); return; } switch (this->sorter_type) { default: NOT_REACHED(); case SORT_BY_VALUE: for (ScriptListBucket::iterator iter = this->buckets.begin(); iter != this->buckets.end(); iter = this->buckets.begin()) { ScriptItemList *items = &(*iter).second; size_t size = items->size(); for (ScriptItemList::iterator iter = items->begin(); iter != items->end(); iter = items->begin()) { if (--count < 0) return; this->RemoveItem(*iter); /* When the last item is removed from the bucket, the bucket itself is removed. * This means that the iterators can be invalid after a call to RemoveItem. */ if (--size == 0) break; } } break; case SORT_BY_ITEM: for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter = this->items.begin()) { if (--count < 0) return; this->RemoveItem((*iter).first); } break; } } void ScriptList::RemoveBottom(int32 count) { this->modifications++; if (!this->sort_ascending) { this->Sort(this->sorter_type, !this->sort_ascending); this->RemoveTop(count); this->Sort(this->sorter_type, !this->sort_ascending); return; } switch (this->sorter_type) { default: NOT_REACHED(); case SORT_BY_VALUE: for (ScriptListBucket::reverse_iterator iter = this->buckets.rbegin(); iter != this->buckets.rend(); iter = this->buckets.rbegin()) { ScriptItemList *items = &(*iter).second; size_t size = items->size(); for (ScriptItemList::reverse_iterator iter = items->rbegin(); iter != items->rend(); iter = items->rbegin()) { if (--count < 0) return; this->RemoveItem(*iter); /* When the last item is removed from the bucket, the bucket itself is removed. * This means that the iterators can be invalid after a call to RemoveItem. */ if (--size == 0) break; } } break; case SORT_BY_ITEM: for (ScriptListMap::reverse_iterator iter = this->items.rbegin(); iter != this->items.rend(); iter = this->items.rbegin()) { if (--count < 0) return; this->RemoveItem((*iter).first); } break; } } void ScriptList::RemoveList(ScriptList *list) { this->modifications++; ScriptListMap *list_items = &list->items; for (ScriptListMap::iterator iter = list_items->begin(); iter != list_items->end(); iter++) { this->RemoveItem((*iter).first); } } void ScriptList::KeepAboveValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second <= value) this->RemoveItem((*iter).first); } } void ScriptList::KeepBelowValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second >= value) this->RemoveItem((*iter).first); } } void ScriptList::KeepBetweenValue(int32 start, int32 end) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second <= start || (*iter).second >= end) this->RemoveItem((*iter).first); } } void ScriptList::KeepValue(int32 value) { this->modifications++; for (ScriptListMap::iterator next_iter, iter = this->items.begin(); iter != this->items.end(); iter = next_iter) { next_iter = iter; next_iter++; if ((*iter).second != value) this->RemoveItem((*iter).first); } } void ScriptList::KeepTop(int32 count) { this->modifications++; this->RemoveBottom(this->Count() - count); } void ScriptList::KeepBottom(int32 count) { this->modifications++; this->RemoveTop(this->Count() - count); } void ScriptList::KeepList(ScriptList *list) { this->modifications++; ScriptList tmp; for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { tmp.AddItem((*iter).first); tmp.SetValue((*iter).first, (*iter).second); } tmp.RemoveList(list); this->RemoveList(&tmp); } SQInteger ScriptList::_get(HSQUIRRELVM vm) { if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; SQInteger idx; sq_getinteger(vm, 2, &idx); if (!this->HasItem(idx)) return SQ_ERROR; sq_pushinteger(vm, this->GetValue(idx)); return 1; } SQInteger ScriptList::_set(HSQUIRRELVM vm) { if (sq_gettype(vm, 2) != OT_INTEGER) return SQ_ERROR; if (sq_gettype(vm, 3) != OT_INTEGER && sq_gettype(vm, 3) != OT_NULL) { return sq_throwerror(vm, _SC("you can only assign integers to this list")); } SQInteger idx, val; sq_getinteger(vm, 2, &idx); if (sq_gettype(vm, 3) == OT_NULL) { this->RemoveItem(idx); return 0; } sq_getinteger(vm, 3, &val); if (!this->HasItem(idx)) { this->AddItem(idx, val); return 0; } this->SetValue(idx, val); return 0; } SQInteger ScriptList::_nexti(HSQUIRRELVM vm) { if (sq_gettype(vm, 2) == OT_NULL) { if (this->IsEmpty()) { sq_pushnull(vm); return 1; } sq_pushinteger(vm, this->Begin()); return 1; } SQInteger idx; sq_getinteger(vm, 2, &idx); int val = this->Next(); if (this->IsEnd()) { sq_pushnull(vm); return 1; } sq_pushinteger(vm, val); return 1; } SQInteger ScriptList::Valuate(HSQUIRRELVM vm) { this->modifications++; /* The first parameter is the instance of ScriptList. */ int nparam = sq_gettop(vm) - 1; if (nparam < 1) { return sq_throwerror(vm, _SC("You need to give a least a Valuator as parameter to ScriptList::Valuate")); } /* Make sure the valuator function is really a function, and not any * other type. It's parameter 2 for us, but for the user it's the * first parameter they give. */ SQObjectType valuator_type = sq_gettype(vm, 2); if (valuator_type != OT_CLOSURE && valuator_type != OT_NATIVECLOSURE) { return sq_throwerror(vm, _SC("parameter 1 has an invalid type (expected function)")); } /* Don't allow docommand from a Valuator, as we can't resume in * mid C++-code. */ bool backup_allow = ScriptObject::GetAllowDoCommand(); ScriptObject::SetAllowDoCommand(false); /* Push the function to call */ sq_push(vm, 2); for (ScriptListMap::iterator iter = this->items.begin(); iter != this->items.end(); iter++) { /* Check for changing of items. */ int previous_modification_count = this->modifications; /* Push the root table as instance object, this is what squirrel does for meta-functions. */ sq_pushroottable(vm); /* Push all arguments for the valuator function. */ sq_pushinteger(vm, (*iter).first); for (int i = 0; i < nparam - 1; i++) { sq_push(vm, i + 3); } /* Call the function. Squirrel pops all parameters and pushes the return value. */ if (SQ_FAILED(sq_call(vm, nparam + 1, SQTrue, SQTrue))) { ScriptObject::SetAllowDoCommand(backup_allow); return SQ_ERROR; } /* Retrieve the return value */ SQInteger value; switch (sq_gettype(vm, -1)) { case OT_INTEGER: { sq_getinteger(vm, -1, &value); break; } case OT_BOOL: { SQBool v; sq_getbool(vm, -1, &v); value = v ? 1 : 0; break; } default: { /* See below for explanation. The extra pop is the return value. */ sq_pop(vm, nparam + 4); ScriptObject::SetAllowDoCommand(backup_allow); return sq_throwerror(vm, _SC("return value of valuator is not valid (not integer/bool)")); } } /* Was something changed? */ if (previous_modification_count != this->modifications) { /* See below for explanation. The extra pop is the return value. */ sq_pop(vm, nparam + 4); ScriptObject::SetAllowDoCommand(backup_allow); return sq_throwerror(vm, _SC("modifying valuated list outside of valuator function")); } this->SetValue((*iter).first, value); /* Pop the return value. */ sq_poptop(vm); Squirrel::DecreaseOps(vm, 5); } /* Pop from the squirrel stack: * 1. The root stable (as instance object). * 2. The valuator function. * 3. The parameters given to this function. * 4. The ScriptList instance object. */ sq_pop(vm, nparam + 3); ScriptObject::SetAllowDoCommand(backup_allow); return 0; }