/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_news.hpp Everything to handle news messages. */ #ifndef SCRIPT_NEWS_HPP #define SCRIPT_NEWS_HPP #include "script_company.hpp" #include "../../news_type.h" /** * Class that handles news messages. * @api game */ class ScriptNews : public ScriptObject { public: /** * Enumeration for the news types that a script can create news for. */ enum NewsType { /* Note: these values represent part of the in-game NewsSubtype enum */ NT_ECONOMY = ::NS_ECONOMY, ///< Category economy. NT_SUBSIDIES = ::NS_SUBSIDIES, ///< Category subsidies. NT_GENERAL = ::NS_GENERAL, ///< Category general. }; /** * Create a news messages for a company. * @param type The type of the news. * @param text The text message to show (can be either a raw string, or a ScriptText object). * @param company The company, or COMPANY_INVALID for all companies. * @return True if the action succeeded. * @pre text != NULL. * @pre company == COMPANY_INVALID || ResolveCompanyID(company) != COMPANY_INVALID. */ static bool Create(NewsType type, Text *text, ScriptCompany::CompanyID company); }; #endif /* SCRIPT_NEWS_HPP */