/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file settings_gui.cpp GUI for settings. */
#include "stdafx.h"
#include "currency.h"
#include "error.h"
#include "settings_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "screenshot.h"
#include "network/network.h"
#include "town.h"
#include "settings_internal.h"
#include "newgrf_townname.h"
#include "strings_func.h"
#include "window_func.h"
#include "string_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "highscore.h"
#include "base_media_base.h"
#include "company_base.h"
#include "company_func.h"
#include "viewport_func.h"
#include "core/geometry_func.hpp"
#include "ai/ai.hpp"
#include "blitter/factory.hpp"
#include "language.h"
#include "textfile_gui.h"
#include "stringfilter_type.h"
#include "querystring_gui.h"
static const StringID _units_dropdown[] = {
STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL,
STR_GAME_OPTIONS_MEASURING_UNITS_METRIC,
STR_GAME_OPTIONS_MEASURING_UNITS_SI,
INVALID_STRING_ID
};
static const StringID _driveside_dropdown[] = {
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT,
STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_RIGHT,
INVALID_STRING_ID
};
static const StringID _autosave_dropdown[] = {
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_OFF,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_1_MONTH,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_3_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_6_MONTHS,
STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_EVERY_12_MONTHS,
INVALID_STRING_ID,
};
int _nb_orig_names = SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1; ///< Number of original town names.
static StringID *_grf_names = NULL; ///< Pointer to town names defined by NewGRFs.
static int _nb_grf_names = 0; ///< Number of town names defined by NewGRFs.
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd);
/** Allocate memory for the NewGRF town names. */
void InitGRFTownGeneratorNames()
{
free(_grf_names);
_grf_names = GetGRFTownNameList();
_nb_grf_names = 0;
for (StringID *s = _grf_names; *s != INVALID_STRING_ID; s++) _nb_grf_names++;
}
/**
* Get a town name.
* @param town_name Number of the wanted town name.
* @return Name of the town as string ID.
*/
static inline StringID TownName(int town_name)
{
if (town_name < _nb_orig_names) return STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + town_name;
town_name -= _nb_orig_names;
if (town_name < _nb_grf_names) return _grf_names[town_name];
return STR_UNDEFINED;
}
/**
* Get index of the current screen resolution.
* @return Index of the current screen resolution if it is a known resolution, #_num_resolutions otherwise.
*/
static int GetCurRes()
{
int i;
for (i = 0; i != _num_resolutions; i++) {
if ((int)_resolutions[i].width == _screen.width &&
(int)_resolutions[i].height == _screen.height) {
break;
}
}
return i;
}
static void ShowCustCurrency();
template
static DropDownList *BuiltSetDropDownList(int *selected_index)
{
int n = T::GetNumSets();
*selected_index = T::GetIndexOfUsedSet();
DropDownList *list = new DropDownList();
for (int i = 0; i < n; i++) {
list->push_back(new DropDownListCharStringItem(T::GetSet(i)->name, i, (_game_mode == GM_MENU) ? false : (*selected_index != i)));
}
return list;
}
/** Window for displaying the textfile of a BaseSet. */
template
struct BaseSetTextfileWindow : public TextfileWindow {
const TBaseSet* baseset; ///< View the textfile of this BaseSet.
StringID content_type; ///< STR_CONTENT_TYPE_xxx for title.
BaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type) : TextfileWindow(file_type), baseset(baseset), content_type(content_type)
{
const char *textfile = this->baseset->GetTextfile(file_type);
this->LoadTextfile(textfile, BASESET_DIR);
}
/* virtual */ void SetStringParameters(int widget) const
{
if (widget == WID_TF_CAPTION) {
SetDParam(0, content_type);
SetDParamStr(1, this->baseset->name);
}
}
};
/**
* Open the BaseSet version of the textfile window.
* @param file_type The type of textfile to display.
* @param baseset The BaseSet to use.
* @param content_type STR_CONTENT_TYPE_xxx for title.
*/
template
void ShowBaseSetTextfileWindow(TextfileType file_type, const TBaseSet* baseset, StringID content_type)
{
DeleteWindowByClass(WC_TEXTFILE);
new BaseSetTextfileWindow(file_type, baseset, content_type);
}
struct GameOptionsWindow : Window {
GameSettings *opt;
bool reload;
GameOptionsWindow(const WindowDesc *desc) : Window()
{
this->opt = &GetGameSettings();
this->reload = false;
this->InitNested(desc, WN_GAME_OPTIONS_GAME_OPTIONS);
this->OnInvalidateData(0);
}
~GameOptionsWindow()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
if (this->reload) _switch_mode = SM_MENU;
}
/**
* Build the dropdown list for a specific widget.
* @param widget Widget to build list for
* @param selected_index Currently selected item
* @return the built dropdown list, or NULL if the widget has no dropdown menu.
*/
DropDownList *BuildDropDownList(int widget, int *selected_index) const
{
DropDownList *list = NULL;
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: { // Setup currencies dropdown
list = new DropDownList();
*selected_index = this->opt->locale.currency;
StringID *items = BuildCurrencyDropdown();
uint disabled = _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies();
int custom_index = -1;
/* Add non-custom currencies; sorted naturally */
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
if (*items == STR_GAME_OPTIONS_CURRENCY_CUSTOM) {
custom_index = i;
} else {
list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i)));
}
}
list->sort(DropDownListStringItem::NatSortFunc);
/* Append custom currency at the end */
if (custom_index >= 0) {
list->push_back(new DropDownListItem(-1, false)); // separator line
list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_CURRENCY_CUSTOM, custom_index, HasBit(disabled, custom_index)));
}
break;
}
case WID_GO_DISTANCE_DROPDOWN: { // Setup distance unit dropdown
list = new DropDownList();
*selected_index = this->opt->locale.units;
const StringID *items = _units_dropdown;
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
list->push_back(new DropDownListStringItem(*items, i, false));
}
break;
}
case WID_GO_ROADSIDE_DROPDOWN: { // Setup road-side dropdown
list = new DropDownList();
*selected_index = this->opt->vehicle.road_side;
const StringID *items = _driveside_dropdown;
uint disabled = 0;
/* You can only change the drive side if you are in the menu or ingame with
* no vehicles present. In a networking game only the server can change it */
extern bool RoadVehiclesAreBuilt();
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server)) {
disabled = ~(1 << this->opt->vehicle.road_side); // disable the other value
}
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
list->push_back(new DropDownListStringItem(*items, i, HasBit(disabled, i)));
}
break;
}
case WID_GO_TOWNNAME_DROPDOWN: { // Setup townname dropdown
list = new DropDownList();
*selected_index = this->opt->game_creation.town_name;
int enabled_item = (_game_mode == GM_MENU || Town::GetNumItems() == 0) ? -1 : *selected_index;
/* Add and sort original townnames generators */
for (int i = 0; i < _nb_orig_names; i++) {
list->push_back(new DropDownListStringItem(STR_GAME_OPTIONS_TOWN_NAME_ORIGINAL_ENGLISH + i, i, enabled_item != i && enabled_item >= 0));
}
list->sort(DropDownListStringItem::NatSortFunc);
/* Add and sort newgrf townnames generators */
DropDownList newgrf_names;
for (int i = 0; i < _nb_grf_names; i++) {
int result = _nb_orig_names + i;
newgrf_names.push_back(new DropDownListStringItem(_grf_names[i], result, enabled_item != result && enabled_item >= 0));
}
newgrf_names.sort(DropDownListStringItem::NatSortFunc);
/* Insert newgrf_names at the top of the list */
if (newgrf_names.size() > 0) {
newgrf_names.push_back(new DropDownListItem(-1, false)); // separator line
list->splice(list->begin(), newgrf_names);
}
break;
}
case WID_GO_AUTOSAVE_DROPDOWN: { // Setup autosave dropdown
list = new DropDownList();
*selected_index = _settings_client.gui.autosave;
const StringID *items = _autosave_dropdown;
for (uint i = 0; *items != INVALID_STRING_ID; items++, i++) {
list->push_back(new DropDownListStringItem(*items, i, false));
}
break;
}
case WID_GO_LANG_DROPDOWN: { // Setup interface language dropdown
list = new DropDownList();
for (uint i = 0; i < _languages.Length(); i++) {
if (&_languages[i] == _current_language) *selected_index = i;
list->push_back(new DropDownListStringItem(SPECSTR_LANGUAGE_START + i, i, false));
}
list->sort(DropDownListStringItem::NatSortFunc);
break;
}
case WID_GO_RESOLUTION_DROPDOWN: // Setup resolution dropdown
list = new DropDownList();
*selected_index = GetCurRes();
for (int i = 0; i < _num_resolutions; i++) {
list->push_back(new DropDownListStringItem(SPECSTR_RESOLUTION_START + i, i, false));
}
break;
case WID_GO_SCREENSHOT_DROPDOWN: // Setup screenshot format dropdown
list = new DropDownList();
*selected_index = _cur_screenshot_format;
for (uint i = 0; i < _num_screenshot_formats; i++) {
if (!GetScreenshotFormatSupports_32bpp(i) && BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 32) continue;
list->push_back(new DropDownListStringItem(SPECSTR_SCREENSHOT_START + i, i, false));
}
break;
case WID_GO_BASE_GRF_DROPDOWN:
list = BuiltSetDropDownList(selected_index);
break;
case WID_GO_BASE_SFX_DROPDOWN:
list = BuiltSetDropDownList(selected_index);
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
list = BuiltSetDropDownList(selected_index);
break;
default:
return NULL;
}
return list;
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: SetDParam(0, _currency_specs[this->opt->locale.currency].name); break;
case WID_GO_DISTANCE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_MEASURING_UNITS_IMPERIAL + this->opt->locale.units); break;
case WID_GO_ROADSIDE_DROPDOWN: SetDParam(0, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_LEFT + this->opt->vehicle.road_side); break;
case WID_GO_TOWNNAME_DROPDOWN: SetDParam(0, TownName(this->opt->game_creation.town_name)); break;
case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _num_resolutions ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
case WID_GO_SCREENSHOT_DROPDOWN: SetDParam(0, SPECSTR_SCREENSHOT_START + _cur_screenshot_format); break;
case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name); break;
case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name); break;
case WID_GO_BASE_MUSIC_DROPDOWN: SetDParamStr(0, BaseMusic::GetUsedSet()->name); break;
case WID_GO_BASE_MUSIC_STATUS: SetDParam(0, BaseMusic::GetUsedSet()->GetNumInvalid()); break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_GO_BASE_GRF_DESCRIPTION:
SetDParamStr(0, BaseGraphics::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
case WID_GO_BASE_SFX_DESCRIPTION:
SetDParamStr(0, BaseSounds::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
case WID_GO_BASE_MUSIC_DESCRIPTION:
SetDParamStr(0, BaseMusic::GetUsedSet()->GetDescription(GetCurrentLanguageIsoCode()));
DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, STR_BLACK_RAW_STRING);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_GO_BASE_GRF_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
SetDParamStr(0, BaseGraphics::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_GRF_STATUS:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseGraphics::GetNumSets(); i++) {
uint invalid_files = BaseGraphics::GetSet(i)->GetNumInvalid();
if (invalid_files == 0) continue;
SetDParam(0, invalid_files);
*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_GRF_STATUS));
}
break;
case WID_GO_BASE_SFX_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseSounds::GetNumSets(); i++) {
SetDParamStr(0, BaseSounds::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_MUSIC_DESCRIPTION:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
SetDParamStr(0, BaseMusic::GetSet(i)->GetDescription(GetCurrentLanguageIsoCode()));
size->height = max(size->height, (uint)GetStringHeight(STR_BLACK_RAW_STRING, size->width));
}
break;
case WID_GO_BASE_MUSIC_STATUS:
/* Find the biggest description for the default size. */
for (int i = 0; i < BaseMusic::GetNumSets(); i++) {
uint invalid_files = BaseMusic::GetSet(i)->GetNumInvalid();
if (invalid_files == 0) continue;
SetDParam(0, invalid_files);
*size = maxdim(*size, GetStringBoundingBox(STR_GAME_OPTIONS_BASE_MUSIC_STATUS));
}
break;
default: {
int selected;
DropDownList *list = this->BuildDropDownList(widget, &selected);
if (list != NULL) {
/* Find the biggest item for the default size. */
for (DropDownList::iterator it = list->begin(); it != list->end(); it++) {
static const Dimension extra = {WD_DROPDOWNTEXT_LEFT + WD_DROPDOWNTEXT_RIGHT, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM};
Dimension string_dim;
int width = (*it)->Width();
string_dim.width = width + extra.width;
string_dim.height = (*it)->Height(width) + extra.height;
*size = maxdim(*size, string_dim);
delete *it;
}
delete list;
}
}
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget >= WID_GO_BASE_GRF_TEXTFILE && widget < WID_GO_BASE_GRF_TEXTFILE + TFT_END) {
if (BaseGraphics::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_GRF_TEXTFILE), BaseGraphics::GetUsedSet(), STR_CONTENT_TYPE_BASE_GRAPHICS);
return;
}
if (widget >= WID_GO_BASE_SFX_TEXTFILE && widget < WID_GO_BASE_SFX_TEXTFILE + TFT_END) {
if (BaseSounds::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_SFX_TEXTFILE), BaseSounds::GetUsedSet(), STR_CONTENT_TYPE_BASE_SOUNDS);
return;
}
if (widget >= WID_GO_BASE_MUSIC_TEXTFILE && widget < WID_GO_BASE_MUSIC_TEXTFILE + TFT_END) {
if (BaseMusic::GetUsedSet() == NULL) return;
ShowBaseSetTextfileWindow((TextfileType)(widget - WID_GO_BASE_MUSIC_TEXTFILE), BaseMusic::GetUsedSet(), STR_CONTENT_TYPE_BASE_MUSIC);
return;
}
switch (widget) {
case WID_GO_FULLSCREEN_BUTTON: // Click fullscreen on/off
/* try to toggle full-screen on/off */
if (!ToggleFullScreen(!_fullscreen)) {
ShowErrorMessage(STR_ERROR_FULLSCREEN_FAILED, INVALID_STRING_ID, WL_ERROR);
}
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
this->SetDirty();
break;
default: {
int selected;
DropDownList *list = this->BuildDropDownList(widget, &selected);
if (list != NULL) {
ShowDropDownList(this, list, selected, widget);
}
break;
}
}
}
/**
* Set the base media set.
* @param index the index of the media set
* @tparam T class of media set
*/
template
void SetMediaSet(int index)
{
if (_game_mode == GM_MENU) {
const char *name = T::GetSet(index)->name;
free(T::ini_set);
T::ini_set = strdup(name);
T::SetSet(name);
this->reload = true;
this->InvalidateData();
}
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_GO_CURRENCY_DROPDOWN: // Currency
if (index == CUSTOM_CURRENCY_ID) ShowCustCurrency();
this->opt->locale.currency = index;
ReInitAllWindows();
break;
case WID_GO_DISTANCE_DROPDOWN: // Measuring units
this->opt->locale.units = index;
MarkWholeScreenDirty();
break;
case WID_GO_ROADSIDE_DROPDOWN: // Road side
if (this->opt->vehicle.road_side != index) { // only change if setting changed
uint i;
if (GetSettingFromName("vehicle.road_side", &i) == NULL) NOT_REACHED();
SetSettingValue(i, index);
MarkWholeScreenDirty();
}
break;
case WID_GO_TOWNNAME_DROPDOWN: // Town names
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
this->opt->game_creation.town_name = index;
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
}
break;
case WID_GO_AUTOSAVE_DROPDOWN: // Autosave options
_settings_client.gui.autosave = index;
this->SetDirty();
break;
case WID_GO_LANG_DROPDOWN: // Change interface language
ReadLanguagePack(&_languages[index]);
DeleteWindowByClass(WC_QUERY_STRING);
CheckForMissingGlyphs();
UpdateAllVirtCoords();
ReInitAllWindows();
break;
case WID_GO_RESOLUTION_DROPDOWN: // Change resolution
if (index < _num_resolutions && ChangeResInGame(_resolutions[index].width, _resolutions[index].height)) {
this->SetDirty();
}
break;
case WID_GO_SCREENSHOT_DROPDOWN: // Change screenshot format
SetScreenshotFormat(index);
this->SetDirty();
break;
case WID_GO_BASE_GRF_DROPDOWN:
this->SetMediaSet(index);
break;
case WID_GO_BASE_SFX_DROPDOWN:
this->SetMediaSet(index);
break;
case WID_GO_BASE_MUSIC_DROPDOWN:
this->SetMediaSet(index);
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
this->SetWidgetLoweredState(WID_GO_FULLSCREEN_BUTTON, _fullscreen);
bool missing_files = BaseGraphics::GetUsedSet()->GetNumMissing() == 0;
this->GetWidget(WID_GO_BASE_GRF_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_GRF_STATUS, STR_NULL);
for (TextfileType tft = TFT_BEGIN; tft < TFT_END; tft++) {
this->SetWidgetDisabledState(WID_GO_BASE_GRF_TEXTFILE + tft, BaseGraphics::GetUsedSet() == NULL || BaseGraphics::GetUsedSet()->GetTextfile(tft) == NULL);
this->SetWidgetDisabledState(WID_GO_BASE_SFX_TEXTFILE + tft, BaseSounds::GetUsedSet() == NULL || BaseSounds::GetUsedSet()->GetTextfile(tft) == NULL);
this->SetWidgetDisabledState(WID_GO_BASE_MUSIC_TEXTFILE + tft, BaseMusic::GetUsedSet() == NULL || BaseMusic::GetUsedSet()->GetTextfile(tft) == NULL);
}
missing_files = BaseMusic::GetUsedSet()->GetNumInvalid() == 0;
this->GetWidget(WID_GO_BASE_MUSIC_STATUS)->SetDataTip(missing_files ? STR_EMPTY : STR_GAME_OPTIONS_BASE_MUSIC_STATUS, STR_NULL);
}
};
static const NWidgetPart _nested_game_options_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_GO_BACKGROUND), SetPIP(6, 6, 10),
NWidget(NWID_HORIZONTAL), SetPIP(10, 10, 10),
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_CURRENCY_UNITS_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_CURRENCY_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_CURRENCY_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_ROAD_VEHICLES_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_ROADSIDE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_ROAD_VEHICLES_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_AUTOSAVE_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_AUTOSAVE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_AUTOSAVE_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_RESOLUTION, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_RESOLUTION_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_RESOLUTION_TOOLTIP), SetFill(1, 0), SetPadding(0, 0, 3, 0),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalSize(0, 12), SetFill(1, 0), SetDataTip(STR_GAME_OPTIONS_FULLSCREEN, STR_NULL),
NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_GO_FULLSCREEN_BUTTON), SetMinimalSize(21, 9), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_FULLSCREEN_TOOLTIP),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL), SetPIP(0, 6, 0),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_MEASURING_UNITS_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_DISTANCE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_MEASURING_UNITS_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_TOWN_NAMES_FRAME, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_TOWNNAME_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_TOWN_NAMES_DROPDOWN_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_LANGUAGE, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_LANG_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_LANGUAGE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_SCREENSHOT_FORMAT, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_SCREENSHOT_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_STRING, STR_GAME_OPTIONS_SCREENSHOT_FORMAT_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_SPACER), SetMinimalSize(0, 0), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_GRF, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_GRF_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_GRF_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_GRF_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_GRF_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_GRF_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_SFX, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_SFX_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_SFX_TOOLTIP),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_SFX_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_SFX_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_SFX_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_GAME_OPTIONS_BASE_MUSIC, STR_NULL), SetPadding(0, 10, 0, 10),
NWidget(NWID_HORIZONTAL), SetPIP(0, 30, 0),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_GO_BASE_MUSIC_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(STR_BLACK_RAW_STRING, STR_GAME_OPTIONS_BASE_MUSIC_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_STATUS), SetMinimalSize(150, 12), SetDataTip(STR_EMPTY, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_GO_BASE_MUSIC_DESCRIPTION), SetMinimalSize(330, 0), SetDataTip(STR_EMPTY, STR_GAME_OPTIONS_BASE_MUSIC_DESCRIPTION_TOOLTIP), SetFill(1, 0), SetPadding(6, 0, 6, 0),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(7, 0, 7),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_README), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_README, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_CHANGELOG), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_CHANGELOG, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_GO_BASE_MUSIC_TEXTFILE + TFT_LICENSE), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_TEXTFILE_VIEW_LICENCE, STR_NULL),
EndContainer(),
EndContainer(),
EndContainer(),
};
static const WindowDesc _game_options_desc(
WDP_CENTER, 0, 0,
WC_GAME_OPTIONS, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_game_options_widgets, lengthof(_nested_game_options_widgets)
);
/** Open the game options window. */
void ShowGameOptions()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameOptionsWindow(&_game_options_desc);
}
extern void StartupEconomy();
void SetDifficultyLevel(int mode, DifficultySettings *gm_opt);
class GameDifficultyWindow : public Window {
private:
/* Temporary holding place of values in the difficulty window until 'Save' is clicked */
GameSettings opt_mod_temp;
public:
/** The number of difficulty settings */
static const uint GAME_DIFFICULTY_NUM = 18;
/** The number of widgets per difficulty setting */
static const uint WIDGETS_PER_DIFFICULTY = 3;
GameDifficultyWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc, WN_GAME_OPTIONS_GAME_DIFFICULTY);
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
this->SetWidgetsDisabledState(_game_mode != GM_MENU,
WID_GD_LVL_EASY,
WID_GD_LVL_MEDIUM,
WID_GD_LVL_HARD,
WID_GD_LVL_CUSTOM,
WIDGET_LIST_END);
this->SetWidgetDisabledState(WID_GD_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
this->SetWidgetDisabledState(WID_GD_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
/* Read data */
this->OnInvalidateData(GOID_DIFFICULTY_CHANGED);
}
virtual void SetStringParameters(int widget) const
{
widget -= WID_GD_OPTIONS_START;
if (widget < 0 || (widget % 3) != 2) return;
widget /= 3;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + widget;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
SetDParam(0, sd->desc.str_val + value);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
/* Only for the 'descriptions' */
int index = widget - WID_GD_OPTIONS_START;
if (index < 0 || (index % 3) != 2) return;
index /= 3;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + index;
const SettingDescBase *sdb = &sd->desc;
/* Get the string and try all strings from the smallest to the highest value */
StringID str = this->GetWidget(widget)->widget_data;
for (int32 value = sdb->min; (uint32)value <= sdb->max; value += sdb->interval) {
SetDParam(0, sdb->str_val + value);
*size = maxdim(*size, GetStringBoundingBox(str));
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget >= WID_GD_OPTIONS_START) {
widget -= WID_GD_OPTIONS_START;
if ((widget % 3) == 2) return;
/* Don't allow clients to make any changes */
if (_networking && !_network_server) return;
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i) + (widget / 3);
const SettingDescBase *sdb = &sd->desc;
int32 val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
if (widget % 3 == 1) {
/* Increase button clicked */
val = min(val + sdb->interval, (int32)sdb->max);
} else {
/* Decrease button clicked */
val -= sdb->interval;
val = max(val, sdb->min);
}
/* save value in temporary variable */
WriteValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv, val);
this->RaiseWidget(WID_GD_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(3, &this->opt_mod_temp.difficulty); // set difficulty level to custom
this->LowerWidget(WID_GD_LVL_CUSTOM);
this->InvalidateData();
if (widget / 3 == 0 &&
AI::GetInfoList()->size() == 0 &&
this->opt_mod_temp.difficulty.max_no_competitors != 0) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
return;
}
switch (widget) {
case WID_GD_LVL_EASY:
case WID_GD_LVL_MEDIUM:
case WID_GD_LVL_HARD:
case WID_GD_LVL_CUSTOM:
/* temporarily change difficulty level */
this->RaiseWidget(WID_GD_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
SetDifficultyLevel(widget - WID_GD_LVL_EASY, &this->opt_mod_temp.difficulty);
this->LowerWidget(WID_GD_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
this->InvalidateData();
break;
case WID_GD_HIGHSCORE: // Highscore Table
ShowHighscoreTable(this->opt_mod_temp.difficulty.diff_level, -1);
break;
case WID_GD_ACCEPT: { // Save button - save changes
GameSettings *opt_ptr = &GetGameSettings();
uint i;
GetSettingFromName("difficulty.diff_level", &i);
DoCommandP(0, i, this->opt_mod_temp.difficulty.diff_level, CMD_CHANGE_SETTING);
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (uint btn = 0; btn != GAME_DIFFICULTY_NUM; btn++, sd++) {
int32 new_val = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
int32 cur_val = (int32)ReadValue(GetVariableAddress(opt_ptr, &sd->save), sd->save.conv);
/* if setting has changed, change it */
if (new_val != cur_val) {
DoCommandP(0, i + btn, new_val, CMD_CHANGE_SETTING);
}
}
delete this;
/* If we are in the editor, we should reload the economy.
* This way when you load a game, the max loan and interest rate
* are loaded correctly. */
if (_game_mode == GM_EDITOR) StartupEconomy();
break;
}
case WID_GD_CANCEL: // Cancel button - close window, abandon changes
delete this;
break;
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data. @see GameOptionsInvalidationData
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
if (data == GOID_DIFFICULTY_CHANGED) {
/* Window was created or settings were changed on server. Reread everything. */
/* Copy current settings (ingame or in intro) to temporary holding place
* change that when setting stuff, copy back on clicking 'OK' */
this->opt_mod_temp = GetGameSettings();
this->LowerWidget(WID_GD_LVL_EASY + this->opt_mod_temp.difficulty.diff_level);
}
uint i;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (i = 0; i < GAME_DIFFICULTY_NUM; i++, sd++) {
const SettingDescBase *sdb = &sd->desc;
/* skip deprecated difficulty options */
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
int32 value = (int32)ReadValue(GetVariableAddress(&this->opt_mod_temp, &sd->save), sd->save.conv);
bool disable = (sd->desc.flags & SGF_NEWGAME_ONLY) &&
(_game_mode == GM_NORMAL ||
(_game_mode == GM_EDITOR && (sd->desc.flags & SGF_SCENEDIT_TOO) == 0));
this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 0, disable || sdb->min == value);
this->SetWidgetDisabledState(WID_GD_OPTIONS_START + i * 3 + 1, disable || sdb->max == (uint32)value);
}
}
};
static NWidgetBase *MakeDifficultyOptionsWidgets(int *biggest_index)
{
NWidgetVertical *vert_desc = new NWidgetVertical;
int widnum = WID_GD_OPTIONS_START;
uint i, j;
const SettingDesc *sd = GetSettingFromName("difficulty.max_no_competitors", &i);
for (i = 0, j = 0; i < GameDifficultyWindow::GAME_DIFFICULTY_NUM; i++, sd++, widnum += GameDifficultyWindow::WIDGETS_PER_DIFFICULTY) {
if (!SlIsObjectCurrentlyValid(sd->save.version_from, sd->save.version_to)) continue;
NWidgetHorizontal *hor = new NWidgetHorizontal;
/* [<] button. */
NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHARROWBTN, COLOUR_YELLOW, widnum, AWV_DECREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
hor->Add(leaf);
/* [>] button. */
leaf = new NWidgetLeaf(WWT_PUSHARROWBTN, COLOUR_YELLOW, widnum + 1, AWV_INCREASE, STR_TOOLTIP_HSCROLL_BAR_SCROLLS_LIST);
hor->Add(leaf);
/* Some spacing between the text and the description */
NWidgetSpacer *spacer = new NWidgetSpacer(5, 0);
hor->Add(spacer);
/* Descriptive text. */
leaf = new NWidgetLeaf(WWT_TEXT, COLOUR_YELLOW, widnum + 2, STR_DIFFICULTY_LEVEL_SETTING_MAXIMUM_NO_COMPETITORS + (j++), STR_NULL);
leaf->SetFill(1, 0);
hor->Add(leaf);
vert_desc->Add(hor);
/* Space vertically */
vert_desc->Add(new NWidgetSpacer(0, 2));
}
*biggest_index = widnum - 1;
return vert_desc;
}
/** Widget definition for the game difficulty settings window */
static const NWidgetPart _nested_game_difficulty_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_DIFFICULTY_LEVEL_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GD_LVL_EASY), SetDataTip(STR_DIFFICULTY_LEVEL_EASY, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GD_LVL_MEDIUM), SetDataTip(STR_DIFFICULTY_LEVEL_MEDIUM, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GD_LVL_HARD), SetDataTip(STR_DIFFICULTY_LEVEL_HARD, STR_NULL), SetFill(1, 0),
NWidget(WWT_TEXTBTN, COLOUR_YELLOW, WID_GD_LVL_CUSTOM), SetDataTip(STR_DIFFICULTY_LEVEL_CUSTOM, STR_NULL), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 10),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREEN, WID_GD_HIGHSCORE), SetDataTip(STR_DIFFICULTY_LEVEL_HIGH_SCORE_BUTTON, STR_NULL), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_VERTICAL), SetPIP(3, 0, 1),
NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5),
NWidgetFunction(MakeDifficultyOptionsWidgets),
EndContainer(),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_VERTICAL), SetPIP(2, 0, 2),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10),
NWidget(NWID_SPACER), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GD_ACCEPT), SetDataTip(STR_DIFFICULTY_LEVEL_SAVE, STR_NULL), SetFill(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_GD_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetFill(1, 0),
NWidget(NWID_SPACER), SetFill(1, 0),
EndContainer(),
EndContainer(),
EndContainer(),
};
/** Window definition for the game difficulty settings window */
static const WindowDesc _game_difficulty_desc(
WDP_CENTER, 0, 0,
WC_GAME_OPTIONS, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_game_difficulty_widgets, lengthof(_nested_game_difficulty_widgets)
);
/** Open the game-difficulty window. */
void ShowGameDifficulty()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameDifficultyWindow(&_game_difficulty_desc);
}
static int SETTING_HEIGHT = 11; ///< Height of a single setting in the tree view in pixels
static const int LEVEL_WIDTH = 15; ///< Indenting width of a sub-page in pixels
/**
* Flags for #SettingEntry
* @note The #SEF_BUTTONS_MASK matches expectations of the formal parameter 'state' of #DrawArrowButtons
*/
enum SettingEntryFlags {
SEF_LEFT_DEPRESSED = 0x01, ///< Of a numeric setting entry, the left button is depressed
SEF_RIGHT_DEPRESSED = 0x02, ///< Of a numeric setting entry, the right button is depressed
SEF_BUTTONS_MASK = (SEF_LEFT_DEPRESSED | SEF_RIGHT_DEPRESSED), ///< Bit-mask for button flags
SEF_LAST_FIELD = 0x04, ///< This entry is the last one in a (sub-)page
SEF_FILTERED = 0x08, ///< Entry is hidden by the string filter
/* Entry kind */
SEF_SETTING_KIND = 0x10, ///< Entry kind: Entry is a setting
SEF_SUBTREE_KIND = 0x20, ///< Entry kind: Entry is a sub-tree
SEF_KIND_MASK = (SEF_SETTING_KIND | SEF_SUBTREE_KIND), ///< Bit-mask for fetching entry kind
};
struct SettingsPage; // Forward declaration
/** Data fields for a sub-page (#SEF_SUBTREE_KIND kind)*/
struct SettingEntrySubtree {
SettingsPage *page; ///< Pointer to the sub-page
bool folded; ///< Sub-page is folded (not visible except for its title)
StringID title; ///< Title of the sub-page
};
/** Data fields for a single setting (#SEF_SETTING_KIND kind) */
struct SettingEntrySetting {
const char *name; ///< Name of the setting
const SettingDesc *setting; ///< Setting description of the setting
uint index; ///< Index of the setting in the settings table
};
/** How the list of advanced settings is filtered. */
enum RestrictionMode {
RM_BASIC, ///< Display settings associated to the "basic" list.
RM_ADVANCED, ///< Display settings associated to the "advanced" list.
RM_ALL, ///< List all settings regardless of the default/newgame/... values.
RM_CHANGED_AGAINST_DEFAULT, ///< Show only settings which are different compared to default values.
RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL, ///< Show only non-local settings which are different compared to default values.
RM_CHANGED_AGAINST_NEW, ///< Show only settings which are different compared to the user's new game setting values.
RM_END, ///< End for iteration.
};
/** Data structure describing a single setting in a tab */
struct SettingEntry {
byte flags; ///< Flags of the setting entry. @see SettingEntryFlags
byte level; ///< Nesting level of this setting entry
union {
SettingEntrySetting entry; ///< Data fields if entry is a setting
SettingEntrySubtree sub; ///< Data fields if entry is a sub-page
} d; ///< Data fields for each kind
SettingEntry(const char *nm);
SettingEntry(SettingsPage *sub, StringID title);
void Init(byte level);
void FoldAll();
void UnFoldAll();
void SetButtons(byte new_val);
/**
* Set whether this is the last visible entry of the parent node.
* @param last_field Value to set
*/
void SetLastField(bool last_field) { if (last_field) SETBITS(this->flags, SEF_LAST_FIELD); else CLRBITS(this->flags, SEF_LAST_FIELD); }
uint Length() const;
void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
bool IsVisible(const SettingEntry *item) const;
SettingEntry *FindEntry(uint row, uint *cur_row);
uint GetMaxHelpHeight(int maxw);
bool IsFiltered() const;
bool UpdateFilterState(StringFilter &filter, bool force_visible, RestrictionMode mode);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected);
/**
* Get the help text of a single setting.
* @return The requested help text.
*/
inline StringID GetHelpText()
{
assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
return this->d.entry.setting->desc.str_help;
}
void SetValueDParams(uint first_param, int32 value);
private:
void DrawSetting(GameSettings *settings_ptr, int x, int y, int max_x, int state, bool highlight);
bool IsVisibleByRestrictionMode(RestrictionMode mode) const;
};
/** Data structure describing one page of settings in the settings window. */
struct SettingsPage {
SettingEntry *entries; ///< Array of setting entries of the page.
byte num; ///< Number of entries on the page (statically filled).
void Init(byte level = 0);
void FoldAll();
void UnFoldAll();
uint Length() const;
void GetFoldingState(bool &all_folded, bool &all_unfolded) const;
bool IsVisible(const SettingEntry *item) const;
SettingEntry *FindEntry(uint row, uint *cur_row) const;
uint GetMaxHelpHeight(int maxw);
bool UpdateFilterState(StringFilter &filter, bool force_visible, RestrictionMode mode);
uint Draw(GameSettings *settings_ptr, int base_x, int base_y, int max_x, uint first_row, uint max_row, SettingEntry *selected, uint cur_row = 0, uint parent_last = 0) const;
};
/* == SettingEntry methods == */
/**
* Constructor for a single setting in the 'advanced settings' window
* @param nm Name of the setting in the setting table
*/
SettingEntry::SettingEntry(const char *nm)
{
this->flags = SEF_SETTING_KIND;
this->level = 0;
this->d.entry.name = nm;
this->d.entry.setting = NULL;
this->d.entry.index = 0;
}
/**
* Constructor for a sub-page in the 'advanced settings' window
* @param sub Sub-page
* @param title Title of the sub-page
*/
SettingEntry::SettingEntry(SettingsPage *sub, StringID title)
{
this->flags = SEF_SUBTREE_KIND;
this->level = 0;
this->d.sub.page = sub;
this->d.sub.folded = true;
this->d.sub.title = title;
}
/**
* Initialization of a setting entry
* @param level Page nesting level of this entry
*/
void SettingEntry::Init(byte level)
{
this->level = level;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
this->d.entry.setting = GetSettingFromName(this->d.entry.name, &this->d.entry.index);
assert(this->d.entry.setting != NULL);
break;
case SEF_SUBTREE_KIND:
this->d.sub.page->Init(level + 1);
break;
default: NOT_REACHED();
}
}
/** Recursively close all (filtered) folds of sub-pages */
void SettingEntry::FoldAll()
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
case SEF_SUBTREE_KIND:
this->d.sub.folded = true;
this->d.sub.page->FoldAll();
break;
default: NOT_REACHED();
}
}
/** Recursively open all (filtered) folds of sub-pages */
void SettingEntry::UnFoldAll()
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
case SEF_SUBTREE_KIND:
this->d.sub.folded = false;
this->d.sub.page->UnFoldAll();
break;
default: NOT_REACHED();
}
}
/**
* Recursively accumulate the folding state of the (filtered) tree.
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
void SettingEntry::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
if (this->IsFiltered()) return;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
break;
case SEF_SUBTREE_KIND:
if (this->d.sub.folded) {
all_unfolded = false;
} else {
all_folded = false;
}
this->d.sub.page->GetFoldingState(all_folded, all_unfolded);
break;
default: NOT_REACHED();
}
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool SettingEntry::IsVisible(const SettingEntry *item) const
{
if (this->IsFiltered()) return false;
if (this == item) return true;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
return false;
case SEF_SUBTREE_KIND:
return !this->d.sub.folded && this->d.sub.page->IsVisible(item);
default: NOT_REACHED();
}
}
/**
* Set the button-depressed flags (#SEF_LEFT_DEPRESSED and #SEF_RIGHT_DEPRESSED) to a specified value
* @param new_val New value for the button flags
* @see SettingEntryFlags
*/
void SettingEntry::SetButtons(byte new_val)
{
assert((new_val & ~SEF_BUTTONS_MASK) == 0); // Should not touch any flags outside the buttons
this->flags = (this->flags & ~SEF_BUTTONS_MASK) | new_val;
}
/** Return numbers of rows needed to display the (filtered) entry */
uint SettingEntry::Length() const
{
if (this->IsFiltered()) return 0;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
return 1;
case SEF_SUBTREE_KIND:
if (this->d.sub.folded) return 1; // Only displaying the title
return 1 + this->d.sub.page->Length(); // 1 extra row for the title
default: NOT_REACHED();
}
}
/**
* Find setting entry at row \a row_num
* @param row_num Index of entry to return
* @param cur_row Current row number
* @return The requested setting entry or \c NULL if it not found (folded or filtered)
*/
SettingEntry *SettingEntry::FindEntry(uint row_num, uint *cur_row)
{
if (this->IsFiltered()) return NULL;
if (row_num == *cur_row) return this;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
(*cur_row)++;
break;
case SEF_SUBTREE_KIND:
(*cur_row)++; // add one for row containing the title
if (this->d.sub.folded) {
break;
}
/* sub-page is visible => search it too */
return this->d.sub.page->FindEntry(row_num, cur_row);
default: NOT_REACHED();
}
return NULL;
}
/**
* Get the biggest height of the help text(s), if the width is at least \a maxw. Help text gets wrapped if needed.
* @param maxw Maximal width of a line help text.
* @return Biggest height needed to display any help text of this node (and its descendants).
*/
uint SettingEntry::GetMaxHelpHeight(int maxw)
{
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND: return GetStringHeight(this->GetHelpText(), maxw);
case SEF_SUBTREE_KIND: return this->d.sub.page->GetMaxHelpHeight(maxw);
default: NOT_REACHED();
}
}
/**
* Check whether an entry is hidden due to filters
* @return true if hidden.
*/
bool SettingEntry::IsFiltered() const
{
return this->flags & SEF_FILTERED;
}
/**
* Checks whether an entry shall be made visible based on the restriction mode.
* @param mode The current status of the restriction drop down box.
* @return true if the entry shall be visible.
*/
bool SettingEntry::IsVisibleByRestrictionMode(RestrictionMode mode) const
{
/* There shall not be any restriction, i.e. all settings shall be visible. */
if (mode == RM_ALL) return true;
GameSettings *settings_ptr = &GetGameSettings();
assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = this->d.entry.setting;
if (mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL && (sd->save.conv & SLF_NO_NETWORK_SYNC) != 0) {
/* Hide local settings when comparing our settings against those of the server. */
return false;
}
if (mode == RM_BASIC) return (this->d.entry.setting->desc.cat & SC_BASIC_LIST) != 0;
if (mode == RM_ADVANCED) return (this->d.entry.setting->desc.cat & SC_ADVANCED_LIST) != 0;
/* Read the current value. */
const void *var = ResolveVariableAddress(settings_ptr, sd);
int64 current_value = ReadValue(var, sd->save.conv);
int64 filter_value;
if (mode == RM_CHANGED_AGAINST_DEFAULT || mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL) {
/* This entry shall only be visible, if the value deviates from its default value. */
/* Read the default value. */
filter_value = ReadValue(&sd->desc.def, sd->save.conv);
} else {
assert(mode == RM_CHANGED_AGAINST_NEW);
/* This entry shall only be visible, if the value deviates from
* its value is used when starting a new game. */
/* Make sure we're not comparing the new game settings against itself. */
assert(settings_ptr != &_settings_newgame);
/* Read the new game's value. */
var = ResolveVariableAddress(&_settings_newgame, sd);
filter_value = ReadValue(var, sd->save.conv);
}
return current_value != filter_value;
}
/**
* Update the filter state.
* @param filter String filter
* @param force_visible Whether to force all items visible, no matter what (due to filter text; not affected by restriction drop down box).
* @param mode Additional way of filtering only changed settings on this screen (see restriction drop down box).
* @return true if item remains visible
*/
bool SettingEntry::UpdateFilterState(StringFilter &filter, bool force_visible, RestrictionMode mode)
{
CLRBITS(this->flags, SEF_FILTERED);
bool visible = true;
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND: {
if (!force_visible && !filter.IsEmpty()) {
/* Process the search text filter for this item. */
filter.ResetState();
const SettingDesc *sd = this->d.entry.setting;
const SettingDescBase *sdb = &sd->desc;
SetDParam(0, STR_EMPTY);
filter.AddLine(sdb->str);
filter.AddLine(this->GetHelpText());
visible = filter.GetState();
}
visible = visible && this->IsVisibleByRestrictionMode(mode);
break;
}
case SEF_SUBTREE_KIND: {
if (!force_visible && !filter.IsEmpty()) {
filter.ResetState();
filter.AddLine(this->d.sub.title);
force_visible = filter.GetState();
}
visible = this->d.sub.page->UpdateFilterState(filter, force_visible, mode);
break;
}
default: NOT_REACHED();
}
if (!visible) SETBITS(this->flags, SEF_FILTERED);
return visible;
}
/**
* Draw a row in the settings panel.
*
* See SettingsPage::Draw() for an explanation about how drawing is performed.
*
* The \a parent_last parameter ensures that the vertical lines at the left are
* only drawn when another entry follows, that it prevents output like
* \verbatim
* |-- setting
* |-- (-) - Title
* | |-- setting
* | |-- setting
* \endverbatim
* The left-most vertical line is not wanted. It is prevented by setting the
* appropiate bit in the \a parent_last parameter.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing \a first_row
* @param right Right-most x position to draw strings at.
* @param base_y Upper-most position in window/panel to start drawing \a first_row
* @param first_row First row number to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @param selected Selected entry by the user.
* @return Row number of the next row to draw
*/
uint SettingEntry::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, uint cur_row, uint parent_last, SettingEntry *selected)
{
if (this->IsFiltered()) return cur_row;
if (cur_row >= max_row) return cur_row;
bool rtl = _current_text_dir == TD_RTL;
int offset = rtl ? -4 : 4;
int level_width = rtl ? -LEVEL_WIDTH : LEVEL_WIDTH;
int x = rtl ? right : left;
int y = base_y;
if (cur_row >= first_row) {
int colour = _colour_gradient[COLOUR_ORANGE][4];
y = base_y + (cur_row - first_row) * SETTING_HEIGHT; // Compute correct y start position
/* Draw vertical for parent nesting levels */
for (uint lvl = 0; lvl < this->level; lvl++) {
if (!HasBit(parent_last, lvl)) GfxDrawLine(x + offset, y, x + offset, y + SETTING_HEIGHT - 1, colour);
x += level_width;
}
/* draw own |- prefix */
int halfway_y = y + SETTING_HEIGHT / 2;
int bottom_y = (flags & SEF_LAST_FIELD) ? halfway_y : y + SETTING_HEIGHT - 1;
GfxDrawLine(x + offset, y, x + offset, bottom_y, colour);
/* Small horizontal line from the last vertical line */
GfxDrawLine(x + offset, halfway_y, x + level_width - offset, halfway_y, colour);
x += level_width;
}
switch (this->flags & SEF_KIND_MASK) {
case SEF_SETTING_KIND:
if (cur_row >= first_row) {
this->DrawSetting(settings_ptr, rtl ? left : x, rtl ? x : right, y, this->flags & SEF_BUTTONS_MASK,
this == selected);
}
cur_row++;
break;
case SEF_SUBTREE_KIND:
if (cur_row >= first_row) {
DrawSprite((this->d.sub.folded ? SPR_CIRCLE_FOLDED : SPR_CIRCLE_UNFOLDED), PAL_NONE, rtl ? x - 8 : x, y + (SETTING_HEIGHT - 11) / 2);
DrawString(rtl ? left : x + 12, rtl ? x - 12 : right, y, this->d.sub.title);
}
cur_row++;
if (!this->d.sub.folded) {
if (this->flags & SEF_LAST_FIELD) {
assert(this->level < sizeof(parent_last));
SetBit(parent_last, this->level); // Add own last-field state
}
cur_row = this->d.sub.page->Draw(settings_ptr, left, right, base_y, first_row, max_row, selected, cur_row, parent_last);
}
break;
default: NOT_REACHED();
}
return cur_row;
}
static const void *ResolveVariableAddress(const GameSettings *settings_ptr, const SettingDesc *sd)
{
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
if (Company::IsValidID(_local_company) && _game_mode != GM_MENU) {
return GetVariableAddress(&Company::Get(_local_company)->settings, &sd->save);
} else {
return GetVariableAddress(&_settings_client.company, &sd->save);
}
} else {
return GetVariableAddress(settings_ptr, &sd->save);
}
}
/**
* Set the DParams for drawing the value of a setting.
* @param first_param First DParam to use
* @param value Setting value to set params for.
*/
void SettingEntry::SetValueDParams(uint first_param, int32 value)
{
assert((this->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDescBase *sdb = &this->d.entry.setting->desc;
if (sdb->cmd == SDT_BOOLX) {
SetDParam(first_param++, value != 0 ? STR_CONFIG_SETTING_ON : STR_CONFIG_SETTING_OFF);
} else {
if ((sdb->flags & SGF_MULTISTRING) != 0) {
SetDParam(first_param++, sdb->str_val - sdb->min + value);
} else if ((sdb->flags & SGF_DISPLAY_ABS) != 0) {
SetDParam(first_param++, sdb->str_val + ((value >= 0) ? 1 : 0));
value = abs(value);
} else {
SetDParam(first_param++, sdb->str_val + ((value == 0 && (sdb->flags & SGF_0ISDISABLED) != 0) ? 1 : 0));
}
SetDParam(first_param++, value);
}
}
/**
* Private function to draw setting value (button + text + current value)
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing
* @param right Right-most position in window/panel to draw
* @param y Upper-most position in window/panel to start drawing
* @param state State of the left + right arrow buttons to draw for the setting
* @param highlight Highlight entry.
*/
void SettingEntry::DrawSetting(GameSettings *settings_ptr, int left, int right, int y, int state, bool highlight)
{
const SettingDesc *sd = this->d.entry.setting;
const SettingDescBase *sdb = &sd->desc;
const void *var = ResolveVariableAddress(settings_ptr, sd);
bool editable = true;
bool rtl = _current_text_dir == TD_RTL;
uint buttons_left = rtl ? right + 1 - SETTING_BUTTON_WIDTH : left;
uint text_left = left + (rtl ? 0 : SETTING_BUTTON_WIDTH + 5);
uint text_right = right - (rtl ? SETTING_BUTTON_WIDTH + 5 : 0);
uint button_y = y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
/* We do not allow changes of some items when we are a client in a networkgame */
if (!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sdb->flags & SGF_PER_COMPANY)) editable = false;
if ((sdb->flags & SGF_NETWORK_ONLY) && !_networking) editable = false;
if ((sdb->flags & SGF_NO_NETWORK) && _networking) editable = false;
SetDParam(0, highlight ? STR_ORANGE_STRING1_WHITE : STR_ORANGE_STRING1_LTBLUE);
int32 value = (int32)ReadValue(var, sd->save.conv);
if (sdb->cmd == SDT_BOOLX) {
/* Draw checkbox for boolean-value either on/off */
DrawBoolButton(buttons_left, button_y, value != 0, editable);
} else if ((sdb->flags & SGF_MULTISTRING) != 0) {
/* Draw [v] button for settings of an enum-type */
DrawDropDownButton(buttons_left, button_y, COLOUR_YELLOW, state != 0, editable);
} else {
/* Draw [<][>] boxes for settings of an integer-type */
DrawArrowButtons(buttons_left, button_y, COLOUR_YELLOW, state,
editable && value != (sdb->flags & SGF_0ISDISABLED ? 0 : sdb->min), editable && (uint32)value != sdb->max);
}
this->SetValueDParams(1, value);
DrawString(text_left, text_right, y, sdb->str, highlight ? TC_WHITE : TC_LIGHT_BLUE);
}
/* == SettingsPage methods == */
/**
* Initialization of an entire setting page
* @param level Nesting level of this page (internal variable, do not provide a value for it when calling)
*/
void SettingsPage::Init(byte level)
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].Init(level);
}
}
/** Recursively close all folds of sub-pages */
void SettingsPage::FoldAll()
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].FoldAll();
}
}
/** Recursively open all folds of sub-pages */
void SettingsPage::UnFoldAll()
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].UnFoldAll();
}
}
/**
* Recursively accumulate the folding state of the tree.
* @param[in,out] all_folded Set to false, if one entry is not folded.
* @param[in,out] all_unfolded Set to false, if one entry is folded.
*/
void SettingsPage::GetFoldingState(bool &all_folded, bool &all_unfolded) const
{
for (uint field = 0; field < this->num; field++) {
this->entries[field].GetFoldingState(all_folded, all_unfolded);
}
}
/**
* Update the filter state.
* @param filter String filter
* @param force_visible Whether to force all items visible, no matter what
* @param mode Additional way of filtering only changed settings on this screen (see restriction drop down box).
* @return true if item remains visible
*/
bool SettingsPage::UpdateFilterState(StringFilter &filter, bool force_visible, RestrictionMode mode)
{
bool visible = false;
bool first_visible = true;
for (int field = this->num - 1; field >= 0; field--) {
visible |= this->entries[field].UpdateFilterState(filter, force_visible, mode);
this->entries[field].SetLastField(first_visible);
if (visible && first_visible) first_visible = false;
}
return visible;
}
/**
* Check whether an entry is visible and not folded or filtered away.
* Note: This does not consider the scrolling range; it might still require scrolling ot make the setting really visible.
* @param item Entry to search for.
* @return true if entry is visible.
*/
bool SettingsPage::IsVisible(const SettingEntry *item) const
{
for (uint field = 0; field < this->num; field++) {
if (this->entries[field].IsVisible(item)) return true;
}
return false;
}
/** Return number of rows needed to display the whole page */
uint SettingsPage::Length() const
{
uint length = 0;
for (uint field = 0; field < this->num; field++) {
length += this->entries[field].Length();
}
return length;
}
/**
* Find the setting entry at row number \a row_num
* @param row_num Index of entry to return
* @param cur_row Variable used for keeping track of the current row number. Should point to memory initialized to \c 0 when first called.
* @return The requested setting entry or \c NULL if it does not exist
*/
SettingEntry *SettingsPage::FindEntry(uint row_num, uint *cur_row) const
{
SettingEntry *pe = NULL;
for (uint field = 0; field < this->num; field++) {
pe = this->entries[field].FindEntry(row_num, cur_row);
if (pe != NULL) {
break;
}
}
return pe;
}
/**
* Get the biggest height of the help texts, if the width is at least \a maxw. Help text gets wrapped if needed.
* @param maxw Maximal width of a line help text.
* @return Biggest height needed to display any help text of this (sub-)tree.
*/
uint SettingsPage::GetMaxHelpHeight(int maxw)
{
uint biggest = 0;
for (uint field = 0; field < this->num; field++) {
biggest = max(biggest, this->entries[field].GetMaxHelpHeight(maxw));
}
return biggest;
}
/**
* Draw a selected part of the settings page.
*
* The scrollbar uses rows of the page, while the page data strucure is a tree of #SettingsPage and #SettingEntry objects.
* As a result, the drawing routing traverses the tree from top to bottom, counting rows in \a cur_row until it reaches \a first_row.
* Then it enables drawing rows while traversing until \a max_row is reached, at which point drawing is terminated.
*
* @param settings_ptr Pointer to current values of all settings
* @param left Left-most position in window/panel to start drawing of each setting row
* @param right Right-most position in window/panel to draw at
* @param base_y Upper-most position in window/panel to start drawing of row number \a first_row
* @param first_row Number of first row to draw
* @param max_row Row-number to stop drawing (the row-number of the row below the last row to draw)
* @param cur_row Current row number (internal variable)
* @param parent_last Last-field booleans of parent page level (page level \e i sets bit \e i to 1 if it is its last field)
* @param selected Selected entry by the user.
* @return Row number of the next row to draw
*/
uint SettingsPage::Draw(GameSettings *settings_ptr, int left, int right, int base_y, uint first_row, uint max_row, SettingEntry *selected, uint cur_row, uint parent_last) const
{
if (cur_row >= max_row) return cur_row;
for (uint i = 0; i < this->num; i++) {
cur_row = this->entries[i].Draw(settings_ptr, left, right, base_y, first_row, max_row, cur_row, parent_last, selected);
if (cur_row >= max_row) {
break;
}
}
return cur_row;
}
static SettingEntry _settings_ui_display[] = {
SettingEntry("gui.date_format_in_default_names"),
SettingEntry("gui.population_in_label"),
SettingEntry("gui.measure_tooltip"),
SettingEntry("gui.loading_indicators"),
SettingEntry("gui.liveries"),
SettingEntry("gui.show_track_reservation"),
SettingEntry("gui.expenses_layout"),
SettingEntry("gui.smallmap_land_colour"),
SettingEntry("gui.zoom_min"),
SettingEntry("gui.zoom_max"),
SettingEntry("gui.graph_line_thickness"),
};
/** Display options sub-page */
static SettingsPage _settings_ui_display_page = {_settings_ui_display, lengthof(_settings_ui_display)};
static SettingEntry _settings_ui_interaction[] = {
SettingEntry("gui.window_snap_radius"),
SettingEntry("gui.window_soft_limit"),
SettingEntry("gui.link_terraform_toolbar"),
SettingEntry("gui.prefer_teamchat"),
SettingEntry("gui.auto_scrolling"),
SettingEntry("gui.reverse_scroll"),
SettingEntry("gui.smooth_scroll"),
SettingEntry("gui.left_mouse_btn_scrolling"),
/* While the horizontal scrollwheel scrolling is written as general code, only
* the cocoa (OSX) driver generates input for it.
* Since it's also able to completely disable the scrollwheel will we display it on all platforms anyway */
SettingEntry("gui.scrollwheel_scrolling"),
SettingEntry("gui.scrollwheel_multiplier"),
#ifdef __APPLE__
/* We might need to emulate a right mouse button on mac */
SettingEntry("gui.right_mouse_btn_emulation"),
#endif
};
/** Interaction sub-page */
static SettingsPage _settings_ui_interaction_page = {_settings_ui_interaction, lengthof(_settings_ui_interaction)};
static SettingEntry _settings_ui[] = {
SettingEntry(&_settings_ui_display_page, STR_CONFIG_SETTING_DISPLAY_OPTIONS),
SettingEntry(&_settings_ui_interaction_page, STR_CONFIG_SETTING_INTERACTION),
SettingEntry("gui.show_finances"),
SettingEntry("gui.errmsg_duration"),
SettingEntry("gui.hover_delay"),
SettingEntry("gui.toolbar_pos"),
SettingEntry("gui.statusbar_pos"),
SettingEntry("gui.newgrf_default_palette"),
SettingEntry("gui.pause_on_newgame"),
SettingEntry("gui.advanced_vehicle_list"),
SettingEntry("gui.timetable_in_ticks"),
SettingEntry("gui.timetable_arrival_departure"),
SettingEntry("gui.quick_goto"),
SettingEntry("gui.default_rail_type"),
SettingEntry("gui.disable_unsuitable_building"),
SettingEntry("gui.persistent_buildingtools"),
SettingEntry("gui.coloured_news_year"),
};
/** Interface subpage */
static SettingsPage _settings_ui_page = {_settings_ui, lengthof(_settings_ui)};
static SettingEntry _settings_construction_signals[] = {
SettingEntry("construction.train_signal_side"),
SettingEntry("gui.enable_signal_gui"),
SettingEntry("gui.drag_signals_fixed_distance"),
SettingEntry("gui.semaphore_build_before"),
SettingEntry("gui.default_signal_type"),
SettingEntry("gui.cycle_signal_types"),
};
/** Signals subpage */
static SettingsPage _settings_construction_signals_page = {_settings_construction_signals, lengthof(_settings_construction_signals)};
static SettingEntry _settings_construction[] = {
SettingEntry(&_settings_construction_signals_page, STR_CONFIG_SETTING_CONSTRUCTION_SIGNALS),
SettingEntry("construction.build_on_slopes"),
SettingEntry("construction.autoslope"),
SettingEntry("construction.extra_dynamite"),
SettingEntry("construction.max_bridge_length"),
SettingEntry("construction.max_tunnel_length"),
SettingEntry("station.never_expire_airports"),
SettingEntry("construction.freeform_edges"),
SettingEntry("construction.extra_tree_placement"),
SettingEntry("construction.command_pause_level"),
};
/** Construction sub-page */
static SettingsPage _settings_construction_page = {_settings_construction, lengthof(_settings_construction)};
static SettingEntry _settings_stations_cargo[] = {
SettingEntry("order.improved_load"),
SettingEntry("order.gradual_loading"),
SettingEntry("order.selectgoods"),
};
/** Cargo handling sub-page */
static SettingsPage _settings_stations_cargo_page = {_settings_stations_cargo, lengthof(_settings_stations_cargo)};
static SettingEntry _settings_stations[] = {
SettingEntry(&_settings_stations_cargo_page, STR_CONFIG_SETTING_STATIONS_CARGOHANDLING),
SettingEntry("station.adjacent_stations"),
SettingEntry("station.distant_join_stations"),
SettingEntry("station.station_spread"),
SettingEntry("economy.station_noise_level"),
SettingEntry("station.modified_catchment"),
SettingEntry("construction.road_stop_on_town_road"),
SettingEntry("construction.road_stop_on_competitor_road"),
};
/** Stations sub-page */
static SettingsPage _settings_stations_page = {_settings_stations, lengthof(_settings_stations)};
static SettingEntry _settings_economy_towns[] = {
SettingEntry("economy.bribe"),
SettingEntry("economy.exclusive_rights"),
SettingEntry("economy.fund_roads"),
SettingEntry("economy.fund_buildings"),
SettingEntry("economy.town_layout"),
SettingEntry("economy.allow_town_roads"),
SettingEntry("economy.allow_town_level_crossings"),
SettingEntry("economy.found_town"),
SettingEntry("economy.mod_road_rebuild"),
SettingEntry("economy.town_growth_rate"),
SettingEntry("economy.larger_towns"),
SettingEntry("economy.initial_city_size"),
};
/** Towns sub-page */
static SettingsPage _settings_economy_towns_page = {_settings_economy_towns, lengthof(_settings_economy_towns)};
static SettingEntry _settings_economy_industries[] = {
SettingEntry("construction.raw_industry_construction"),
SettingEntry("construction.industry_platform"),
SettingEntry("economy.multiple_industry_per_town"),
SettingEntry("game_creation.oil_refinery_limit"),
};
/** Industries sub-page */
static SettingsPage _settings_economy_industries_page = {_settings_economy_industries, lengthof(_settings_economy_industries)};
static SettingEntry _settings_economy_scripts[] = {
SettingEntry("script.script_max_opcode_till_suspend"),
};
/** Scripts sub-page */
static SettingsPage _settings_economy_scripts_page = {_settings_economy_scripts, lengthof(_settings_economy_scripts)};
static SettingEntry _settings_economy[] = {
SettingEntry(&_settings_economy_towns_page, STR_CONFIG_SETTING_ECONOMY_TOWNS),
SettingEntry(&_settings_economy_industries_page, STR_CONFIG_SETTING_ECONOMY_INDUSTRIES),
SettingEntry(&_settings_economy_scripts_page, STR_CONFIG_SETTING_ECONOMY_SCRIPTS),
SettingEntry("economy.inflation"),
SettingEntry("economy.smooth_economy"),
SettingEntry("economy.feeder_payment_share"),
SettingEntry("economy.infrastructure_maintenance"),
};
/** Economy sub-page */
static SettingsPage _settings_economy_page = {_settings_economy, lengthof(_settings_economy)};
static SettingEntry _settings_ai_npc[] = {
SettingEntry("ai.ai_in_multiplayer"),
SettingEntry("ai.ai_disable_veh_train"),
SettingEntry("ai.ai_disable_veh_roadveh"),
SettingEntry("ai.ai_disable_veh_aircraft"),
SettingEntry("ai.ai_disable_veh_ship"),
};
/** Computer players sub-page */
static SettingsPage _settings_ai_npc_page = {_settings_ai_npc, lengthof(_settings_ai_npc)};
static SettingEntry _settings_ai[] = {
SettingEntry(&_settings_ai_npc_page, STR_CONFIG_SETTING_AI_NPC),
SettingEntry("economy.give_money"),
SettingEntry("economy.allow_shares"),
};
/** AI sub-page */
static SettingsPage _settings_ai_page = {_settings_ai, lengthof(_settings_ai)};
static SettingEntry _settings_vehicles_routing[] = {
SettingEntry("pf.pathfinder_for_trains"),
SettingEntry("pf.forbid_90_deg"),
SettingEntry("pf.pathfinder_for_roadvehs"),
SettingEntry("pf.roadveh_queue"),
SettingEntry("pf.pathfinder_for_ships"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_routing_page = {_settings_vehicles_routing, lengthof(_settings_vehicles_routing)};
static SettingEntry _settings_vehicles_autorenew[] = {
SettingEntry("company.engine_renew"),
SettingEntry("company.engine_renew_months"),
SettingEntry("company.engine_renew_money"),
};
/** Autorenew sub-page */
static SettingsPage _settings_vehicles_autorenew_page = {_settings_vehicles_autorenew, lengthof(_settings_vehicles_autorenew)};
static SettingEntry _settings_vehicles_servicing[] = {
SettingEntry("vehicle.servint_ispercent"),
SettingEntry("vehicle.servint_trains"),
SettingEntry("vehicle.servint_roadveh"),
SettingEntry("vehicle.servint_ships"),
SettingEntry("vehicle.servint_aircraft"),
SettingEntry("order.no_servicing_if_no_breakdowns"),
SettingEntry("order.serviceathelipad"),
};
/** Servicing sub-page */
static SettingsPage _settings_vehicles_servicing_page = {_settings_vehicles_servicing, lengthof(_settings_vehicles_servicing)};
static SettingEntry _settings_vehicles_trains[] = {
SettingEntry("pf.reverse_at_signals"),
SettingEntry("vehicle.train_acceleration_model"),
SettingEntry("vehicle.train_slope_steepness"),
SettingEntry("vehicle.max_train_length"),
SettingEntry("vehicle.wagon_speed_limits"),
SettingEntry("vehicle.disable_elrails"),
SettingEntry("vehicle.freight_trains"),
SettingEntry("gui.stop_location"),
};
/** Trains sub-page */
static SettingsPage _settings_vehicles_trains_page = {_settings_vehicles_trains, lengthof(_settings_vehicles_trains)};
static SettingEntry _settings_vehicles[] = {
SettingEntry(&_settings_vehicles_routing_page, STR_CONFIG_SETTING_VEHICLES_ROUTING),
SettingEntry(&_settings_vehicles_autorenew_page, STR_CONFIG_SETTING_VEHICLES_AUTORENEW),
SettingEntry(&_settings_vehicles_servicing_page, STR_CONFIG_SETTING_VEHICLES_SERVICING),
SettingEntry(&_settings_vehicles_trains_page, STR_CONFIG_SETTING_VEHICLES_TRAINS),
SettingEntry("gui.new_nonstop"),
SettingEntry("gui.order_review_system"),
SettingEntry("gui.vehicle_income_warn"),
SettingEntry("gui.lost_vehicle_warn"),
SettingEntry("vehicle.never_expire_vehicles"),
SettingEntry("vehicle.max_trains"),
SettingEntry("vehicle.max_roadveh"),
SettingEntry("vehicle.max_aircraft"),
SettingEntry("vehicle.max_ships"),
SettingEntry("vehicle.plane_speed"),
SettingEntry("vehicle.plane_crashes"),
SettingEntry("vehicle.dynamic_engines"),
SettingEntry("vehicle.roadveh_acceleration_model"),
SettingEntry("vehicle.roadveh_slope_steepness"),
SettingEntry("vehicle.smoke_amount"),
};
/** Vehicles sub-page */
static SettingsPage _settings_vehicles_page = {_settings_vehicles, lengthof(_settings_vehicles)};
static SettingEntry _settings_main[] = {
SettingEntry(&_settings_ui_page, STR_CONFIG_SETTING_GUI),
SettingEntry(&_settings_construction_page, STR_CONFIG_SETTING_CONSTRUCTION),
SettingEntry(&_settings_vehicles_page, STR_CONFIG_SETTING_VEHICLES),
SettingEntry(&_settings_stations_page, STR_CONFIG_SETTING_STATIONS),
SettingEntry(&_settings_economy_page, STR_CONFIG_SETTING_ECONOMY),
SettingEntry(&_settings_ai_page, STR_CONFIG_SETTING_AI),
};
/** Main page, holding all advanced settings */
static SettingsPage _settings_main_page = {_settings_main, lengthof(_settings_main)};
static const StringID _game_settings_restrict_dropdown[] = {
STR_CONFIG_SETTING_RESTRICT_BASIC, // RM_BASIC
STR_CONFIG_SETTING_RESTRICT_ADVANCED, // RM_ADVANCED
STR_CONFIG_SETTING_RESTRICT_ALL, // RM_ALL
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT, // RM_CHANGED_AGAINST_DEFAULT
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_DEFAULT_WO_LOCAL, // RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL
STR_CONFIG_SETTING_RESTRICT_CHANGED_AGAINST_NEW, // RM_CHANGED_AGAINST_NEW
};
assert_compile(lengthof(_game_settings_restrict_dropdown) == RM_END);
struct GameSettingsWindow : QueryStringBaseWindow {
static const int SETTINGTREE_LEFT_OFFSET = 5; ///< Position of left edge of setting values
static const int SETTINGTREE_RIGHT_OFFSET = 5; ///< Position of right edge of setting values
static const int SETTINGTREE_TOP_OFFSET = 5; ///< Position of top edge of setting values
static const int SETTINGTREE_BOTTOM_OFFSET = 5; ///< Position of bottom edge of setting values
static GameSettings *settings_ptr; ///< Pointer to the game settings being displayed and modified.
SettingEntry *valuewindow_entry; ///< If non-NULL, pointer to setting for which a value-entering window has been opened.
SettingEntry *clicked_entry; ///< If non-NULL, pointer to a clicked numeric setting (with a depressed left or right button).
SettingEntry *last_clicked; ///< If non-NULL, pointer to the last clicked setting.
SettingEntry *valuedropdown_entry; ///< If non-NULL, pointer to the value for which a dropdown window is currently opened.
bool closing_dropdown; ///< True, if the dropdown list is currently closing.
StringFilter string_filter; ///< Text filter for settings.
bool manually_changed_folding; ///< Whether the user expanded/collapsed something manually.
RestrictionMode cur_restriction_mode; ///< Currently selected index of the drop down list for the restrict drop down.
Scrollbar *vscroll;
GameSettingsWindow(const WindowDesc *desc) : QueryStringBaseWindow(50), cur_restriction_mode((RestrictionMode)_settings_client.gui.settings_restriction_mode)
{
static bool first_time = true;
settings_ptr = &GetGameSettings();
/* Build up the dynamic settings-array only once per OpenTTD session */
if (first_time) {
_settings_main_page.Init();
first_time = false;
} else {
_settings_main_page.FoldAll(); // Close all sub-pages
}
this->valuewindow_entry = NULL; // No setting entry for which a entry window is opened
this->clicked_entry = NULL; // No numeric setting buttons are depressed
this->last_clicked = NULL;
this->valuedropdown_entry = NULL;
this->closing_dropdown = false;
this->manually_changed_folding = false;
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
this->text.Initialize(this->edit_str_buf, this->edit_str_size);
this->SetFocusedWidget(WID_GS_FILTER);
this->InvalidateData();
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_GS_OPTIONSPANEL:
resize->height = SETTING_HEIGHT = max(11, FONT_HEIGHT_NORMAL + 1);
resize->width = 1;
size->height = 5 * resize->height + SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET;
break;
case WID_GS_HELP_TEXT: {
static const StringID setting_types[] = {
STR_CONFIG_SETTING_TYPE_CLIENT,
STR_CONFIG_SETTING_TYPE_COMPANY_MENU, STR_CONFIG_SETTING_TYPE_COMPANY_INGAME,
STR_CONFIG_SETTING_TYPE_GAME_MENU, STR_CONFIG_SETTING_TYPE_GAME_INGAME,
};
for (uint i = 0; i < lengthof(setting_types); i++) {
SetDParam(0, setting_types[i]);
size->width = max(size->width, GetStringBoundingBox(STR_CONFIG_SETTING_TYPE).width);
}
size->height = 2 * FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL +
max(size->height, _settings_main_page.GetMaxHelpHeight(size->width));
break;
}
default:
break;
}
}
virtual void OnPaint()
{
if (this->closing_dropdown) {
this->closing_dropdown = false;
assert(this->valuedropdown_entry != NULL);
this->valuedropdown_entry->SetButtons(0);
this->valuedropdown_entry = NULL;
}
this->DrawWidgets();
this->DrawEditBox(WID_GS_FILTER);
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_GS_RESTRICT_DROPDOWN:
SetDParam(0, _game_settings_restrict_dropdown[this->cur_restriction_mode]);
break;
}
}
DropDownList *BuildDropDownList(int widget) const
{
DropDownList *list = NULL;
switch (widget) {
case WID_GS_RESTRICT_DROPDOWN:
list = new DropDownList();
for (int mode = 0; mode != RM_END; mode++) {
/* If we are in adv. settings screen for the new game's settings,
* we don't want to allow comparing with new game's settings. */
bool disabled = mode == RM_CHANGED_AGAINST_NEW && settings_ptr == &_settings_newgame;
list->push_back(new DropDownListStringItem(_game_settings_restrict_dropdown[mode], mode, disabled));
}
break;
}
return list;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_GS_OPTIONSPANEL:
_settings_main_page.Draw(settings_ptr, r.left + SETTINGTREE_LEFT_OFFSET, r.right - SETTINGTREE_RIGHT_OFFSET, r.top + SETTINGTREE_TOP_OFFSET,
this->vscroll->GetPosition(), this->vscroll->GetPosition() + this->vscroll->GetCapacity(), this->last_clicked);
break;
case WID_GS_HELP_TEXT:
if (this->last_clicked != NULL) {
const SettingDesc *sd = this->last_clicked->d.entry.setting;
int y = r.top;
if (sd->desc.flags & SGF_PER_COMPANY) {
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_COMPANY_MENU : STR_CONFIG_SETTING_TYPE_COMPANY_INGAME);
} else if (sd->save.conv & SLF_NOT_IN_SAVE) {
SetDParam(0, STR_CONFIG_SETTING_TYPE_CLIENT);
} else {
SetDParam(0, _game_mode == GM_MENU ? STR_CONFIG_SETTING_TYPE_GAME_MENU : STR_CONFIG_SETTING_TYPE_GAME_INGAME);
}
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_TYPE);
y += FONT_HEIGHT_NORMAL;
int32 default_value = ReadValue(&sd->desc.def, sd->save.conv);
this->last_clicked->SetValueDParams(0, default_value);
DrawString(r.left, r.right, y, STR_CONFIG_SETTING_DEFAULT_VALUE);
y += FONT_HEIGHT_NORMAL + WD_PAR_VSEP_NORMAL;
DrawStringMultiLine(r.left, r.right, y, r.bottom, this->last_clicked->GetHelpText(), TC_WHITE);
}
break;
default:
break;
}
}
/**
* Set the entry that should have its help text displayed, and mark the window dirty so it gets repainted.
* @param pe Setting to display help text of, use \c NULL to stop displaying help of the currently displayed setting.
*/
void SetDisplayedHelpText(SettingEntry *pe)
{
if (this->last_clicked != pe) this->SetDirty();
this->last_clicked = pe;
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_GS_EXPAND_ALL:
this->manually_changed_folding = true;
_settings_main_page.UnFoldAll();
this->InvalidateData();
break;
case WID_GS_COLLAPSE_ALL:
this->manually_changed_folding = true;
_settings_main_page.FoldAll();
this->InvalidateData();
break;
case WID_GS_RESTRICT_DROPDOWN: {
DropDownList *list = this->BuildDropDownList(widget);
if (list != NULL) {
ShowDropDownList(this, list, this->cur_restriction_mode, widget);
}
}
}
if (widget != WID_GS_OPTIONSPANEL) return;
uint btn = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET);
if (btn == INT_MAX) return;
uint cur_row = 0;
SettingEntry *pe = _settings_main_page.FindEntry(btn, &cur_row);
if (pe == NULL) return; // Clicked below the last setting of the page
int x = (_current_text_dir == TD_RTL ? this->width - 1 - pt.x : pt.x) - SETTINGTREE_LEFT_OFFSET - (pe->level + 1) * LEVEL_WIDTH; // Shift x coordinate
if (x < 0) return; // Clicked left of the entry
if ((pe->flags & SEF_KIND_MASK) == SEF_SUBTREE_KIND) {
this->SetDisplayedHelpText(NULL);
pe->d.sub.folded = !pe->d.sub.folded; // Flip 'folded'-ness of the sub-page
this->manually_changed_folding = true;
this->InvalidateData();
return;
}
assert((pe->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = pe->d.entry.setting;
/* return if action is only active in network, or only settable by server */
if ((!(sd->save.conv & SLF_NO_NETWORK_SYNC) && _networking && !_network_server && !(sd->desc.flags & SGF_PER_COMPANY)) ||
((sd->desc.flags & SGF_NETWORK_ONLY) && !_networking) || ((sd->desc.flags & SGF_NO_NETWORK) && _networking)) {
this->SetDisplayedHelpText(pe);
return;
}
const void *var = ResolveVariableAddress(settings_ptr, sd);
int32 value = (int32)ReadValue(var, sd->save.conv);
/* clicked on the icon on the left side. Either scroller, bool on/off or dropdown */
if (x < SETTING_BUTTON_WIDTH && (sd->desc.flags & SGF_MULTISTRING)) {
const SettingDescBase *sdb = &sd->desc;
this->SetDisplayedHelpText(pe);
if (this->valuedropdown_entry == pe) {
/* unclick the dropdown */
HideDropDownMenu(this);
this->closing_dropdown = false;
this->valuedropdown_entry->SetButtons(0);
this->valuedropdown_entry = NULL;
} else {
if (this->valuedropdown_entry != NULL) this->valuedropdown_entry->SetButtons(0);
this->closing_dropdown = false;
const NWidgetBase *wid = this->GetWidget(WID_GS_OPTIONSPANEL);
int rel_y = (pt.y - (int)wid->pos_y - SETTINGTREE_TOP_OFFSET) % wid->resize_y;
Rect wi_rect;
wi_rect.left = pt.x - (_current_text_dir == TD_RTL ? SETTING_BUTTON_WIDTH - 1 - x : x);
wi_rect.right = wi_rect.left + SETTING_BUTTON_WIDTH - 1;
wi_rect.top = pt.y - rel_y + (SETTING_HEIGHT - SETTING_BUTTON_HEIGHT) / 2;
wi_rect.bottom = wi_rect.top + SETTING_BUTTON_HEIGHT - 1;
/* For dropdowns we also have to check the y position thoroughly, the mouse may not above the just opening dropdown */
if (pt.y >= wi_rect.top && pt.y <= wi_rect.bottom) {
this->valuedropdown_entry = pe;
this->valuedropdown_entry->SetButtons(SEF_LEFT_DEPRESSED);
DropDownList *list = new DropDownList();
for (int i = sdb->min; i <= (int)sdb->max; i++) {
list->push_back(new DropDownListStringItem(sdb->str_val + i - sdb->min, i, false));
}
ShowDropDownListAt(this, list, value, -1, wi_rect, COLOUR_ORANGE, true);
}
}
this->SetDirty();
} else if (x < SETTING_BUTTON_WIDTH) {
this->SetDisplayedHelpText(pe);
const SettingDescBase *sdb = &sd->desc;
int32 oldvalue = value;
switch (sdb->cmd) {
case SDT_BOOLX: value ^= 1; break;
case SDT_ONEOFMANY:
case SDT_NUMX: {
/* Add a dynamic step-size to the scroller. In a maximum of
* 50-steps you should be able to get from min to max,
* unless specified otherwise in the 'interval' variable
* of the current setting. */
uint32 step = (sdb->interval == 0) ? ((sdb->max - sdb->min) / 50) : sdb->interval;
if (step == 0) step = 1;
/* don't allow too fast scrolling */
if ((this->flags & WF_TIMEOUT) && this->timeout_timer > 1) {
_left_button_clicked = false;
return;
}
/* Increase or decrease the value and clamp it to extremes */
if (x >= SETTING_BUTTON_WIDTH / 2) {
value += step;
if (sdb->min < 0) {
assert((int32)sdb->max >= 0);
if (value > (int32)sdb->max) value = (int32)sdb->max;
} else {
if ((uint32)value > sdb->max) value = (int32)sdb->max;
}
if (value < sdb->min) value = sdb->min; // skip between "disabled" and minimum
} else {
value -= step;
if (value < sdb->min) value = (sdb->flags & SGF_0ISDISABLED) ? 0 : sdb->min;
}
/* Set up scroller timeout for numeric values */
if (value != oldvalue) {
if (this->clicked_entry != NULL) { // Release previous buttons if any
this->clicked_entry->SetButtons(0);
}
this->clicked_entry = pe;
this->clicked_entry->SetButtons((x >= SETTING_BUTTON_WIDTH / 2) != (_current_text_dir == TD_RTL) ? SEF_RIGHT_DEPRESSED : SEF_LEFT_DEPRESSED);
this->SetTimeout();
_left_button_clicked = false;
}
break;
}
default: NOT_REACHED();
}
if (value != oldvalue) {
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(pe->d.entry.index, value);
} else {
SetSettingValue(pe->d.entry.index, value);
}
this->SetDirty();
}
} else {
/* Only open editbox if clicked for the second time, and only for types where it is sensible for. */
if (this->last_clicked == pe && sd->desc.cmd != SDT_BOOLX && !(sd->desc.flags & SGF_MULTISTRING)) {
/* Show the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value *= _currency->rate;
this->valuewindow_entry = pe;
SetDParam(0, value);
ShowQueryString(STR_JUST_INT, STR_CONFIG_SETTING_QUERY_CAPTION, 10, this, CS_NUMERAL, QSF_ENABLE_DEFAULT);
}
this->SetDisplayedHelpText(pe);
}
}
virtual void OnTimeout()
{
if (this->clicked_entry != NULL) { // On timeout, release any depressed buttons
this->clicked_entry->SetButtons(0);
this->clicked_entry = NULL;
this->SetDirty();
}
}
virtual void OnQueryTextFinished(char *str)
{
/* The user pressed cancel */
if (str == NULL) return;
assert(this->valuewindow_entry != NULL);
assert((this->valuewindow_entry->flags & SEF_KIND_MASK) == SEF_SETTING_KIND);
const SettingDesc *sd = this->valuewindow_entry->d.entry.setting;
int32 value;
if (!StrEmpty(str)) {
value = atoi(str);
/* Save the correct currency-translated value */
if (sd->desc.flags & SGF_CURRENCY) value /= _currency->rate;
} else {
value = (int32)(size_t)sd->desc.def;
}
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuewindow_entry->d.entry.index, value);
} else {
SetSettingValue(this->valuewindow_entry->d.entry.index, value);
}
this->SetDirty();
}
virtual void OnDropdownSelect(int widget, int index)
{
if (widget == WID_GS_RESTRICT_DROPDOWN) {
this->cur_restriction_mode = (RestrictionMode)index;
if (this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
this->cur_restriction_mode == RM_CHANGED_AGAINST_NEW) {
if (!this->manually_changed_folding) {
/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
_settings_main_page.UnFoldAll();
}
} else {
/* Non-'changes' filter. Save as default. */
_settings_client.gui.settings_restriction_mode = this->cur_restriction_mode;
}
this->InvalidateData();
return;
}
/* Deal with drop down boxes on the panel. */
assert(this->valuedropdown_entry != NULL);
const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
assert(sd->desc.flags & SGF_MULTISTRING);
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
SetCompanySetting(this->valuedropdown_entry->d.entry.index, index);
} else {
SetSettingValue(this->valuedropdown_entry->d.entry.index, index);
}
this->SetDirty();
}
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
{
if (widget == WID_GS_RESTRICT_DROPDOWN) {
/* Normally the default implementation of OnDropdownClose() takes care of
* a few things. We want that behaviour here too, but only for this one
* "normal" dropdown box. The special dropdown boxes added for every
* setting that needs one can't have this call. */
Window::OnDropdownClose(pt, widget, index, instant_close);
return;
}
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
* the same dropdown button was clicked again, and then not open the dropdown again.
* So, we only remember that it was closed, and process it on the next OnPaint, which is
* after OnClick. */
assert(this->valuedropdown_entry != NULL);
this->closing_dropdown = true;
this->SetDirty();
}
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
this->vscroll->SetCount(_settings_main_page.Length());
if (this->last_clicked != NULL && !_settings_main_page.IsVisible(this->last_clicked)) {
this->SetDisplayedHelpText(NULL);
}
bool all_folded = true;
bool all_unfolded = true;
_settings_main_page.GetFoldingState(all_folded, all_unfolded);
this->SetWidgetDisabledState(WID_GS_EXPAND_ALL, all_unfolded);
this->SetWidgetDisabledState(WID_GS_COLLAPSE_ALL, all_folded);
}
virtual void OnMouseLoop()
{
this->HandleEditBox(WID_GS_FILTER);
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
/* Handle editbox input */
EventState state = ES_NOT_HANDLED;
if (this->HandleEditBoxKey(WID_GS_FILTER, key, keycode, state) == HEBR_EDITING) {
this->OnOSKInput(WID_GS_FILTER);
}
return state;
}
virtual void OnOSKInput(int wid)
{
string_filter.SetFilterTerm(this->edit_str_buf);
if (!string_filter.IsEmpty() && !this->manually_changed_folding) {
/* User never expanded/collapsed single pages and entered a filter term.
* Expand everything, to save weird expand clicks, */
_settings_main_page.UnFoldAll();
}
this->InvalidateData();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_GS_OPTIONSPANEL, SETTINGTREE_TOP_OFFSET + SETTINGTREE_BOTTOM_OFFSET);
}
};
GameSettings *GameSettingsWindow::settings_ptr = NULL;
static const NWidgetPart _nested_settings_selection_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_MAUVE),
NWidget(WWT_CAPTION, COLOUR_MAUVE), SetDataTip(STR_CONFIG_SETTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_HORIZONTAL), SetPadding(WD_TEXTPANEL_TOP, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE, WID_GS_RESTRICT_LABEL), SetDataTip(STR_CONFIG_SETTING_RESTRICT_LABEL, STR_NULL),
NWidget(WWT_DROPDOWN, COLOUR_MAUVE, WID_GS_RESTRICT_DROPDOWN), SetMinimalSize(100, 12), SetDataTip(STR_BLACK_STRING, STR_CONFIG_SETTING_RESTRICT_DROPDOWN_HELPTEXT), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPadding(0, 0, WD_TEXTPANEL_BOTTOM, 0),
SetPIP(WD_FRAMETEXT_LEFT, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_RIGHT),
NWidget(WWT_TEXT, COLOUR_MAUVE), SetFill(0, 1), SetDataTip(STR_CONFIG_SETTING_FILTER_TITLE, STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_MAUVE, WID_GS_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_MAUVE, WID_GS_OPTIONSPANEL), SetMinimalSize(400, 174), SetScrollbar(WID_GS_SCROLLBAR), EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_MAUVE, WID_GS_SCROLLBAR),
EndContainer(),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_MAUVE), SetMinimalSize(400, 40),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_GS_HELP_TEXT), SetMinimalSize(300, 25), SetFill(1, 1), SetResize(1, 0),
SetPadding(WD_FRAMETEXT_TOP, WD_FRAMETEXT_RIGHT, WD_FRAMETEXT_BOTTOM, WD_FRAMETEXT_LEFT),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_MAUVE),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_EXPAND_ALL), SetDataTip(STR_CONFIG_SETTING_EXPAND_ALL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_MAUVE, WID_GS_COLLAPSE_ALL), SetDataTip(STR_CONFIG_SETTING_COLLAPSE_ALL, STR_NULL),
NWidget(NWID_SPACER, INVALID_COLOUR), SetFill(1, 1), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_MAUVE),
EndContainer(),
EndContainer(),
};
static const WindowDesc _settings_selection_desc(
WDP_CENTER, 510, 450,
WC_GAME_OPTIONS, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_settings_selection_widgets, lengthof(_nested_settings_selection_widgets)
);
/** Open advanced settings window. */
void ShowGameSettings()
{
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameSettingsWindow(&_settings_selection_desc);
}
/**
* Draw [<][>] boxes.
* @param x the x position to draw
* @param y the y position to draw
* @param button_colour the colour of the button
* @param state 0 = none clicked, 1 = first clicked, 2 = second clicked
* @param clickable_left is the left button clickable?
* @param clickable_right is the right button clickable?
*/
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right)
{
int colour = _colour_gradient[button_colour][2];
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 1) ? FR_LOWERED : FR_NONE);
DrawFrameRect(x + SETTING_BUTTON_WIDTH / 2, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, (state == 2) ? FR_LOWERED : FR_NONE);
DrawSprite(SPR_ARROW_LEFT, PAL_NONE, x + WD_IMGBTN_LEFT, y + WD_IMGBTN_TOP);
DrawSprite(SPR_ARROW_RIGHT, PAL_NONE, x + WD_IMGBTN_LEFT + SETTING_BUTTON_WIDTH / 2, y + WD_IMGBTN_TOP);
/* Grey out the buttons that aren't clickable */
bool rtl = _current_text_dir == TD_RTL;
if (rtl ? !clickable_right : !clickable_left) {
GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH / 2 - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
}
if (rtl ? !clickable_left : !clickable_right) {
GfxFillRect(x + SETTING_BUTTON_WIDTH / 2 + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
}
}
/**
* Draw a dropdown button.
* @param x the x position to draw
* @param y the y position to draw
* @param button_colour the colour of the button
* @param state true = lowered
* @param clickable is the button clickable?
*/
void DrawDropDownButton(int x, int y, Colours button_colour, bool state, bool clickable)
{
static const char *DOWNARROW = "\xEE\x8A\xAA";
int colour = _colour_gradient[button_colour][2];
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, button_colour, state ? FR_LOWERED : FR_NONE);
DrawString(x + (state ? 1 : 0), x + SETTING_BUTTON_WIDTH - (state ? 0 : 1), y + (state ? 2 : 1), DOWNARROW, TC_BLACK, SA_HOR_CENTER);
if (!clickable) {
GfxFillRect(x + 1, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 2, colour, FILLRECT_CHECKER);
}
}
/**
* Draw a toggle button.
* @param x the x position to draw
* @param y the y position to draw
* @param state true = lowered
* @param clickable is the button clickable?
*/
void DrawBoolButton(int x, int y, bool state, bool clickable)
{
static const Colours _bool_ctabs[2][2] = {{COLOUR_CREAM, COLOUR_RED}, {COLOUR_DARK_GREEN, COLOUR_GREEN}};
DrawFrameRect(x, y, x + SETTING_BUTTON_WIDTH - 1, y + SETTING_BUTTON_HEIGHT - 1, _bool_ctabs[state][clickable], state ? FR_LOWERED : FR_NONE);
}
struct CustomCurrencyWindow : Window {
int query_widget;
CustomCurrencyWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
SetButtonState();
}
void SetButtonState()
{
this->SetWidgetDisabledState(WID_CC_RATE_DOWN, _custom_currency.rate == 1);
this->SetWidgetDisabledState(WID_CC_RATE_UP, _custom_currency.rate == UINT16_MAX);
this->SetWidgetDisabledState(WID_CC_YEAR_DOWN, _custom_currency.to_euro == CF_NOEURO);
this->SetWidgetDisabledState(WID_CC_YEAR_UP, _custom_currency.to_euro == MAX_YEAR);
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_CC_RATE: SetDParam(0, 1); SetDParam(1, 1); break;
case WID_CC_SEPARATOR: SetDParamStr(0, _custom_currency.separator); break;
case WID_CC_PREFIX: SetDParamStr(0, _custom_currency.prefix); break;
case WID_CC_SUFFIX: SetDParamStr(0, _custom_currency.suffix); break;
case WID_CC_YEAR:
SetDParam(0, (_custom_currency.to_euro != CF_NOEURO) ? STR_CURRENCY_SWITCH_TO_EURO : STR_CURRENCY_SWITCH_TO_EURO_NEVER);
SetDParam(1, _custom_currency.to_euro);
break;
case WID_CC_PREVIEW:
SetDParam(0, 10000);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
/* Set the appropriate width for the edit 'buttons' */
case WID_CC_SEPARATOR_EDIT:
case WID_CC_PREFIX_EDIT:
case WID_CC_SUFFIX_EDIT:
size->width = this->GetWidget(WID_CC_RATE_DOWN)->smallest_x + this->GetWidget(WID_CC_RATE_UP)->smallest_x;
break;
/* Make sure the window is wide enough for the widest exchange rate */
case WID_CC_RATE:
SetDParam(0, 1);
SetDParam(1, INT32_MAX);
*size = GetStringBoundingBox(STR_CURRENCY_EXCHANGE_RATE);
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
int line = 0;
int len = 0;
StringID str = 0;
CharSetFilter afilter = CS_ALPHANUMERAL;
switch (widget) {
case WID_CC_RATE_DOWN:
if (_custom_currency.rate > 1) _custom_currency.rate--;
if (_custom_currency.rate == 1) this->DisableWidget(WID_CC_RATE_DOWN);
this->EnableWidget(WID_CC_RATE_UP);
break;
case WID_CC_RATE_UP:
if (_custom_currency.rate < UINT16_MAX) _custom_currency.rate++;
if (_custom_currency.rate == UINT16_MAX) this->DisableWidget(WID_CC_RATE_UP);
this->EnableWidget(WID_CC_RATE_DOWN);
break;
case WID_CC_RATE:
SetDParam(0, _custom_currency.rate);
str = STR_JUST_INT;
len = 5;
line = WID_CC_RATE;
afilter = CS_NUMERAL;
break;
case WID_CC_SEPARATOR_EDIT:
case WID_CC_SEPARATOR:
SetDParamStr(0, _custom_currency.separator);
str = STR_JUST_RAW_STRING;
len = 1;
line = WID_CC_SEPARATOR;
break;
case WID_CC_PREFIX_EDIT:
case WID_CC_PREFIX:
SetDParamStr(0, _custom_currency.prefix);
str = STR_JUST_RAW_STRING;
len = 12;
line = WID_CC_PREFIX;
break;
case WID_CC_SUFFIX_EDIT:
case WID_CC_SUFFIX:
SetDParamStr(0, _custom_currency.suffix);
str = STR_JUST_RAW_STRING;
len = 12;
line = WID_CC_SUFFIX;
break;
case WID_CC_YEAR_DOWN:
_custom_currency.to_euro = (_custom_currency.to_euro <= 2000) ? CF_NOEURO : _custom_currency.to_euro - 1;
if (_custom_currency.to_euro == CF_NOEURO) this->DisableWidget(WID_CC_YEAR_DOWN);
this->EnableWidget(WID_CC_YEAR_UP);
break;
case WID_CC_YEAR_UP:
_custom_currency.to_euro = Clamp(_custom_currency.to_euro + 1, 2000, MAX_YEAR);
if (_custom_currency.to_euro == MAX_YEAR) this->DisableWidget(WID_CC_YEAR_UP);
this->EnableWidget(WID_CC_YEAR_DOWN);
break;
case WID_CC_YEAR:
SetDParam(0, _custom_currency.to_euro);
str = STR_JUST_INT;
len = 7;
line = WID_CC_YEAR;
afilter = CS_NUMERAL;
break;
}
if (len != 0) {
this->query_widget = line;
ShowQueryString(str, STR_CURRENCY_CHANGE_PARAMETER, len + 1, this, afilter, QSF_NONE);
}
this->SetTimeout();
this->SetDirty();
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
switch (this->query_widget) {
case WID_CC_RATE:
_custom_currency.rate = Clamp(atoi(str), 1, UINT16_MAX);
break;
case WID_CC_SEPARATOR: // Thousands seperator
strecpy(_custom_currency.separator, str, lastof(_custom_currency.separator));
break;
case WID_CC_PREFIX:
strecpy(_custom_currency.prefix, str, lastof(_custom_currency.prefix));
break;
case WID_CC_SUFFIX:
strecpy(_custom_currency.suffix, str, lastof(_custom_currency.suffix));
break;
case WID_CC_YEAR: { // Year to switch to euro
int val = atoi(str);
_custom_currency.to_euro = (val < 2000 ? CF_NOEURO : min(val, MAX_YEAR));
break;
}
}
MarkWholeScreenDirty();
SetButtonState();
}
virtual void OnTimeout()
{
this->SetDirty();
}
};
static const NWidgetPart _nested_cust_currency_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CURRENCY_WINDOW, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(7, 3, 0),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_EXCHANGE_RATE_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_RATE_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_EXCHANGE_RATE_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_RATE), SetDataTip(STR_CURRENCY_EXCHANGE_RATE, STR_CURRENCY_SET_EXCHANGE_RATE_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SEPARATOR_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SEPARATOR), SetDataTip(STR_CURRENCY_SEPARATOR, STR_CURRENCY_SET_CUSTOM_CURRENCY_SEPARATOR_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_PREFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_PREFIX), SetDataTip(STR_CURRENCY_PREFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_PREFIX_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHBTN, COLOUR_DARK_BLUE, WID_CC_SUFFIX_EDIT), SetDataTip(0x0, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(0, 1),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_SUFFIX), SetDataTip(STR_CURRENCY_SUFFIX, STR_CURRENCY_SET_CUSTOM_CURRENCY_SUFFIX_TOOLTIP), SetFill(1, 0),
EndContainer(),
NWidget(NWID_HORIZONTAL), SetPIP(10, 0, 5),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_DOWN), SetDataTip(AWV_DECREASE, STR_CURRENCY_DECREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_YELLOW, WID_CC_YEAR_UP), SetDataTip(AWV_INCREASE, STR_CURRENCY_INCREASE_CUSTOM_CURRENCY_TO_EURO_TOOLTIP),
NWidget(NWID_SPACER), SetMinimalSize(5, 0),
NWidget(WWT_TEXT, COLOUR_BLUE, WID_CC_YEAR), SetDataTip(STR_JUST_STRING, STR_CURRENCY_SET_CUSTOM_CURRENCY_TO_EURO_TOOLTIP), SetFill(1, 0),
EndContainer(),
EndContainer(),
NWidget(WWT_LABEL, COLOUR_BLUE, WID_CC_PREVIEW),
SetDataTip(STR_CURRENCY_PREVIEW, STR_CURRENCY_CUSTOM_CURRENCY_PREVIEW_TOOLTIP), SetPadding(15, 1, 18, 2),
EndContainer(),
};
static const WindowDesc _cust_currency_desc(
WDP_CENTER, 0, 0,
WC_CUSTOM_CURRENCY, WC_NONE,
WDF_UNCLICK_BUTTONS,
_nested_cust_currency_widgets, lengthof(_nested_cust_currency_widgets)
);
/** Open custom currency window. */
static void ShowCustCurrency()
{
DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
new CustomCurrencyWindow(&_cust_currency_desc);
}