/* $Id$ */ #ifndef NETWORK_SERVER_H #define NETWORK_SERVER_H #ifdef ENABLE_NETWORK DEF_SERVER_SEND_COMMAND(PACKET_SERVER_MAP); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR_QUIT)(NetworkClientState *cs, uint16 client_index, NetworkErrorCode errorno); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_ERROR)(NetworkClientState *cs, NetworkErrorCode error); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_SHUTDOWN); DEF_SERVER_SEND_COMMAND(PACKET_SERVER_NEWGAME); DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_RCON)(NetworkClientState *cs, uint16 color, const char *command); bool NetworkFindName(char new_name[NETWORK_NAME_LENGTH]); void NetworkServer_HandleChat(NetworkAction action, DestType desttype, int dest, const char *msg, uint16 from_index); bool NetworkServer_ReadPackets(NetworkClientState *cs); void NetworkServer_Tick(bool send_frame); void NetworkServerMonthlyLoop(void); void NetworkServerYearlyLoop(void); static inline const char* GetPlayerIP(const NetworkClientInfo* ci) { return inet_ntoa(*(const struct in_addr*)&ci->client_ip); } #endif /* ENABLE_NETWORK */ #endif /* NETWORK_SERVER_H */