/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_accounting.hpp Everything to handle script accounting things. */ #ifndef SCRIPT_ACCOUNTING_HPP #define SCRIPT_ACCOUNTING_HPP #include "script_object.hpp" /** * Class that keeps track of the costs, so you can request how much a block of * commands did cost in total. Works in both Execute as in Test mode. * @api ai game * Example: *
 *   {
 *     local costs = ScriptAccounting();
 *     BuildRoad(from_here, to_here);
 *     BuildRoad(from_there, to_there);
 *     print("Costs for route is: " + costs.GetCosts());
 *   }
 * 
*/ class ScriptAccounting : public ScriptObject { public: /** * Creating instance of this class starts counting the costs of commands * from zero. Saves the current value of GetCosts so we can return to * the old value when the instance gets deleted. */ ScriptAccounting(); /** * Restore the ScriptAccounting that was on top when we created this instance. * So basically restore the value of GetCosts to what it was before we * created this instance. */ ~ScriptAccounting(); /** * Get the current value of the costs. * @return The current costs. * @note when nesting ScriptAccounting instances all instances' GetCosts * will always return the value of the 'top' instance. */ Money GetCosts(); /** * Reset the costs to zero. * @note when nesting ScriptAccounting instances all instances' ResetCosts * will always effect on the 'top' instance. */ void ResetCosts(); private: Money last_costs; ///< The last cost we did return. }; #endif /* SCRIPT_ACCOUNTING_HPP */