/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file cheat_sl.cpp Code handling saving and loading of cheats */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/cheat_sl_compat.h"
#include "../cheat_type.h"
#include "../safeguards.h"
static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
SLE_VAR(Cheats, money.been_used, SLE_BOOL),
SLE_VAR(Cheats, money.value, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
SLE_VAR(Cheats, change_date.value, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
struct CHTSChunkHandler : ChunkHandler {
CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
void Save() const override
{
SlTableHeader(_cheats_desc);
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
void Load() const override
{
std::vector slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
};
static const CHTSChunkHandler CHTS;
static const ChunkHandlerRef cheat_chunk_handlers[] = {
CHTS,
};
extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);