/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file gamelog_sl.cpp Code handling saving and loading of gamelog data */
#include "../stdafx.h"
#include "saveload.h"
#include "compat/gamelog_sl_compat.h"
#include "../gamelog_internal.h"
#include "../fios.h"
#include "../string_func.h"
#include "../safeguards.h"
class SlGamelogMode : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeMode, mode, "mode.mode", SLE_UINT8),
SLE_VARNAME(LoggedChangeMode, landscape, "mode.landscape", SLE_UINT8),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_mode_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_MODE) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_MODE) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogRevision : public DefaultSaveLoadHandler {
public:
static const size_t GAMELOG_REVISION_LENGTH = 15;
static char revision_text[GAMELOG_REVISION_LENGTH];
inline static const SaveLoad description[] = {
SLEG_CONDARR("revision.text", SlGamelogRevision::revision_text, SLE_UINT8, GAMELOG_REVISION_LENGTH, SL_MIN_VERSION, SLV_STRING_GAMELOG),
SLE_CONDSSTRNAME(LoggedChangeRevision, text, "revision.text", SLE_STR, SLV_STRING_GAMELOG, SL_MAX_VERSION),
SLE_VARNAME(LoggedChangeRevision, newgrf, "revision.newgrf", SLE_UINT32),
SLE_VARNAME(LoggedChangeRevision, slver, "revision.slver", SLE_UINT16),
SLE_VARNAME(LoggedChangeRevision, modified, "revision.modified", SLE_UINT8),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_revision_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_REVISION) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_REVISION) return;
SlObject(lc, this->GetLoadDescription());
if (IsSavegameVersionBefore(SLV_STRING_GAMELOG)) {
static_cast(lc)->text = StrMakeValid(std::string_view(SlGamelogRevision::revision_text, lengthof(SlGamelogRevision::revision_text)));
}
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
/* static */ char SlGamelogRevision::revision_text[GAMELOG_REVISION_LENGTH];
class SlGamelogOldver : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeOldVersion, type, "oldver.type", SLE_UINT32),
SLE_VARNAME(LoggedChangeOldVersion, version, "oldver.version", SLE_UINT32),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_oldver_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_OLDVER) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_OLDVER) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogSetting : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_SSTRNAME(LoggedChangeSettingChanged, name, "setting.name", SLE_STR),
SLE_VARNAME(LoggedChangeSettingChanged, oldval, "setting.oldval", SLE_INT32),
SLE_VARNAME(LoggedChangeSettingChanged, newval, "setting.newval", SLE_INT32),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_setting_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_SETTING) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_SETTING) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfadd : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFAdd, grfid, "grfadd.grfid", SLE_UINT32 ),
SLE_ARRNAME(LoggedChangeGRFAdd, md5sum, "grfadd.md5sum", SLE_UINT8, 16),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfadd_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFADD) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFADD) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfrem : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFRemoved, grfid, "grfrem.grfid", SLE_UINT32),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfrem_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFREM) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFREM) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfcompat : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFChanged, grfid, "grfcompat.grfid", SLE_UINT32 ),
SLE_ARRNAME(LoggedChangeGRFChanged, md5sum, "grfcompat.md5sum", SLE_UINT8, 16),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfcompat_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFCOMPAT) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFCOMPAT) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfparam : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFParameterChanged, grfid, "grfparam.grfid", SLE_UINT32),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfparam_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFPARAM) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFPARAM) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfmove : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFMoved, grfid, "grfmove.grfid", SLE_UINT32),
SLE_VARNAME(LoggedChangeGRFMoved, offset, "grfmove.offset", SLE_INT32),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfmove_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFMOVE) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFMOVE) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
class SlGamelogGrfbug : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_VARNAME(LoggedChangeGRFBug, data, "grfbug.data", SLE_UINT64),
SLE_VARNAME(LoggedChangeGRFBug, grfid, "grfbug.grfid", SLE_UINT32),
SLE_VARNAME(LoggedChangeGRFBug, bug, "grfbug.bug", SLE_UINT8),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_grfbug_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFBUG) return;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_GRFBUG) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
static bool _is_emergency_save = true;
class SlGamelogEmergency : public DefaultSaveLoadHandler {
public:
/* We need to store something, so store a "true" value. */
inline static const SaveLoad description[] = {
SLEG_CONDVAR("is_emergency_save", _is_emergency_save, SLE_BOOL, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_emergency_sl_compat;
void Save(LoggedChange *lc) const override
{
if (lc->ct != GLCT_EMERGENCY) return;
_is_emergency_save = true;
SlObject(lc, this->GetDescription());
}
void Load(LoggedChange *lc) const override
{
if (lc->ct != GLCT_EMERGENCY) return;
SlObject(lc, this->GetLoadDescription());
}
void LoadCheck(LoggedChange *lc) const override { this->Load(lc); }
};
static std::unique_ptr MakeLoggedChange(GamelogChangeType type)
{
switch (type) {
case GLCT_MODE: return std::make_unique();
case GLCT_REVISION: return std::make_unique();
case GLCT_OLDVER: return std::make_unique();
case GLCT_SETTING: return std::make_unique();
case GLCT_GRFADD: return std::make_unique();
case GLCT_GRFREM: return std::make_unique();
case GLCT_GRFCOMPAT: return std::make_unique();
case GLCT_GRFPARAM: return std::make_unique();
case GLCT_GRFMOVE: return std::make_unique();
case GLCT_GRFBUG: return std::make_unique();
case GLCT_EMERGENCY: return std::make_unique();
case GLCT_END:
case GLCT_NONE:
default:
SlErrorCorrupt("Invalid gamelog action type");
}
}
class SlGamelogAction : public DefaultSaveLoadHandler {
public:
inline static const SaveLoad description[] = {
SLE_SAVEBYTE(LoggedChange, ct),
SLEG_STRUCT("mode", SlGamelogMode),
SLEG_STRUCT("revision", SlGamelogRevision),
SLEG_STRUCT("oldver", SlGamelogOldver),
SLEG_STRUCT("setting", SlGamelogSetting),
SLEG_STRUCT("grfadd", SlGamelogGrfadd),
SLEG_STRUCT("grfrem", SlGamelogGrfrem),
SLEG_STRUCT("grfcompat", SlGamelogGrfcompat),
SLEG_STRUCT("grfparam", SlGamelogGrfparam),
SLEG_STRUCT("grfmove", SlGamelogGrfmove),
SLEG_STRUCT("grfbug", SlGamelogGrfbug),
SLEG_STRUCT("emergency", SlGamelogEmergency),
};
inline const static SaveLoadCompatTable compat_description = _gamelog_action_sl_compat;
void Save(LoggedAction *la) const override
{
SlSetStructListLength(la->change.size());
for (auto &lc : la->change) {
assert(lc->ct < GLCT_END);
SlObject(lc.get(), this->GetDescription());
}
}
void LoadChange(LoggedAction *la, GamelogChangeType type) const
{
std::unique_ptr lc = MakeLoggedChange(type);
SlObject(lc.get(), this->GetLoadDescription());
la->change.push_back(std::move(lc));
}
void Load(LoggedAction *la) const override
{
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
byte type;
while ((type = SlReadByte()) != GLCT_NONE) {
if (type >= GLCT_END) SlErrorCorrupt("Invalid gamelog change type");
LoadChange(la, (GamelogChangeType)type);
}
return;
}
size_t length = SlGetStructListLength(UINT32_MAX);
la->change.reserve(length);
for (size_t i = 0; i < length; i++) {
LoadChange(la, (GamelogChangeType)SlReadByte());
}
}
void LoadCheck(LoggedAction *la) const override { this->Load(la); }
};
static const SaveLoad _gamelog_desc[] = {
SLE_CONDVAR(LoggedAction, at, SLE_UINT8, SLV_RIFF_TO_ARRAY, SL_MAX_VERSION),
SLE_CONDVAR(LoggedAction, tick, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER),
SLE_CONDVAR(LoggedAction, tick, SLE_UINT64, SLV_U64_TICK_COUNTER, SL_MAX_VERSION),
SLEG_STRUCTLIST("action", SlGamelogAction),
};
struct GLOGChunkHandler : ChunkHandler {
GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE) {}
void LoadCommon(Gamelog &gamelog) const
{
assert(gamelog.data->action.empty());
const std::vector slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
byte type;
while ((type = SlReadByte()) != GLAT_NONE) {
if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
LoggedAction &la = gamelog.data->action.emplace_back();
la.at = (GamelogActionType)type;
SlObject(&la, slt);
}
return;
}
while (SlIterateArray() != -1) {
LoggedAction &la = gamelog.data->action.emplace_back();
SlObject(&la, slt);
}
}
void Save() const override
{
SlTableHeader(_gamelog_desc);
uint i = 0;
for (LoggedAction &la : _gamelog.data->action) {
SlSetArrayIndex(i++);
SlObject(&la, _gamelog_desc);
}
}
void Load() const override
{
this->LoadCommon(_gamelog);
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_load_check_data.gamelog);
}
};
static const GLOGChunkHandler GLOG;
static const ChunkHandlerRef gamelog_chunk_handlers[] = {
GLOG,
};
extern const ChunkHandlerTable _gamelog_chunk_handlers(gamelog_chunk_handlers);