/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file 32bpp_optimized.hpp Optimized 32 bpp blitter. */ #ifndef BLITTER_32BPP_OPTIMIZED_HPP #define BLITTER_32BPP_OPTIMIZED_HPP #include "32bpp_simple.hpp" /** The optimised 32 bpp blitter (without palette animation). */ class Blitter_32bppOptimized : public Blitter_32bppSimple { public: /** Data stored about a (single) sprite. */ struct SpriteData { uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information. byte data[]; ///< Data, all zoomlevels. }; void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override; Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; const char *GetName() override { return "32bpp-optimized"; } template void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom); protected: template void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom); template Sprite *EncodeInternal(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator); }; /** Factory for the optimised 32 bpp blitter (without palette animation). */ class FBlitter_32bppOptimized : public BlitterFactory { public: FBlitter_32bppOptimized() : BlitterFactory("32bpp-optimized", "32bpp Optimized Blitter (no palette animation)") {} Blitter *CreateInstance() override { return new Blitter_32bppOptimized(); } }; #endif /* BLITTER_32BPP_OPTIMIZED_HPP */