/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file gamelog.cpp Definition of functions used for logging of fundamental changes to the game */
#include "stdafx.h"
#include "saveload/saveload.h"
#include "string_func.h"
#include "settings_type.h"
#include "gamelog_internal.h"
#include "console_func.h"
#include "debug.h"
#include "timer/timer_game_calendar.h"
#include "timer/timer_game_tick.h"
#include "rev.h"
#include "safeguards.h"
extern const SaveLoadVersion SAVEGAME_VERSION; ///< current savegame version
extern SavegameType _savegame_type; ///< type of savegame we are loading
extern uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
extern SaveLoadVersion _sl_version; ///< the major savegame version identifier
extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
Gamelog _gamelog; ///< Gamelog instance
Gamelog::Gamelog()
{
this->data = std::make_unique();
this->action_type = GLAT_NONE;
this->current_action = nullptr;
}
Gamelog::~Gamelog()
{
}
/**
* Return the revision string for the current client version, for use in gamelog.
*/
static std::string GetGamelogRevisionString()
{
if (IsReleasedVersion()) {
return _openttd_revision;
}
/* Prefix character indication revision status */
assert(_openttd_revision_modified < 3);
return fmt::format("{}{}",
"gum"[_openttd_revision_modified], // g = "git", u = "unknown", m = "modified"
_openttd_revision_hash);
}
/**
* Stores information about new action, but doesn't allocate it
* Action is allocated only when there is at least one change
* @param at type of action
*/
void Gamelog::StartAction(GamelogActionType at)
{
assert(this->action_type == GLAT_NONE); // do not allow starting new action without stopping the previous first
this->action_type = at;
}
/**
* Stops logging of any changes
*/
void Gamelog::StopAction()
{
assert(this->action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = this->current_action != nullptr;
this->current_action = nullptr;
this->action_type = GLAT_NONE;
if (print) this->PrintDebug(5);
}
void Gamelog::StopAnyAction()
{
if (this->action_type != GLAT_NONE) this->StopAction();
}
/**
* Resets and frees all memory allocated - used before loading or starting a new game
*/
void Gamelog::Reset()
{
assert(this->action_type == GLAT_NONE);
this->data->action.clear();
this->current_action = nullptr;
}
/**
* Adds the GRF ID, checksum and filename if found to the output iterator
* @param output_iterator The iterator to add the GRF info to.
* @param last The end of the buffer
* @param grfid GRF ID
* @param md5sum array of md5sum to print, if known
* @param gc GrfConfig, if known
*/
static void AddGrfInfo(std::back_insert_iterator &output_iterator, uint32_t grfid, const MD5Hash *md5sum, const GRFConfig *gc)
{
if (md5sum != nullptr) {
fmt::format_to(output_iterator, "GRF ID {:08X}, checksum {}", BSWAP32(grfid), FormatArrayAsHex(*md5sum));
} else {
fmt::format_to(output_iterator, "GRF ID {:08X}", BSWAP32(grfid));
}
if (gc != nullptr) {
fmt::format_to(output_iterator, ", filename: {} (md5sum matches)", gc->filename);
} else {
gc = FindGRFConfig(grfid, FGCM_ANY);
if (gc != nullptr) {
fmt::format_to(output_iterator, ", filename: {} (matches GRFID only)", gc->filename);
} else {
fmt::format_to(output_iterator, ", unknown GRF");
}
}
}
/** Text messages for various logged actions */
static const char * const la_text[] = {
"new game started",
"game loaded",
"GRF config changed",
"cheat was used",
"settings changed",
"GRF bug triggered",
"emergency savegame",
};
static_assert(lengthof(la_text) == GLAT_END);
/**
* Prints active gamelog
* @param proc the procedure to draw with
*/
void Gamelog::Print(std::function proc)
{
GrfIDMapping grf_names;
proc("---- gamelog start ----");
for (const LoggedAction &la : this->data->action) {
assert(la.at < GLAT_END);
proc(fmt::format("Tick {}: {}", la.tick, la_text[la.at]));
for (auto &lc : la.change) {
std::string message;
auto output_iterator = std::back_inserter(message);
lc->FormatTo(output_iterator, grf_names, la.at);
proc(message);
}
}
proc("---- gamelog end ----");
}
/* virtual */ void LoggedChangeMode::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &, GamelogActionType)
{
/* Changing landscape, or going from scenario editor to game or back. */
fmt::format_to(output_iterator, "New game mode: {} landscape: {}", this->mode, this->landscape);
}
/* virtual */ void LoggedChangeRevision::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &, GamelogActionType)
{
/* The game was loaded in a diffferent version than before. */
fmt::format_to(output_iterator, "Revision text changed to {}, savegame version {}, ",
this->text, this->slver);
switch (this->modified) {
case 0: fmt::format_to(output_iterator, "not "); break;
case 1: fmt::format_to(output_iterator, "maybe "); break;
default: break;
}
fmt::format_to(output_iterator, "modified, _openttd_newgrf_version = 0x{:08x}", this->newgrf);
}
/* virtual */ void LoggedChangeOldVersion::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &, GamelogActionType)
{
/* The game was loaded from before 0.7.0-beta1. */
fmt::format_to(output_iterator, "Conversion from ");
switch (this->type) {
default: NOT_REACHED();
case SGT_OTTD:
fmt::format_to(output_iterator, "OTTD savegame without gamelog: version {}, {}",
GB(this->version, 8, 16), GB(this->version, 0, 8));
break;
case SGT_TTO:
fmt::format_to(output_iterator, "TTO savegame");
break;
case SGT_TTD:
fmt::format_to(output_iterator, "TTD savegame");
break;
case SGT_TTDP1:
case SGT_TTDP2:
fmt::format_to(output_iterator, "TTDP savegame, {} format",
this->type == SGT_TTDP1 ? "old" : "new");
if (this->version != 0) {
fmt::format_to(output_iterator, ", TTDP version {}.{}.{}.{}",
GB(this->version, 24, 8), GB(this->version, 20, 4),
GB(this->version, 16, 4), GB(this->version, 0, 16));
}
break;
}
}
/* virtual */ void LoggedChangeSettingChanged::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &, GamelogActionType)
{
/* A setting with the SF_NO_NETWORK flag got changed; these settings usually affect NewGRFs, such as road side or wagon speed limits. */
fmt::format_to(output_iterator, "Setting changed: {} : {} -> {}", this->name, this->oldval, this->newval);
}
/* virtual */ void LoggedChangeGRFAdd::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
{
/* A NewGRF got added to the game, either at the start of the game (never an issue), or later on when it could be an issue. */
const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
fmt::format_to(output_iterator, "Added NewGRF: ");
AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
auto gm = grf_names.find(this->grfid);
if (gm != grf_names.end() && !gm->second.was_missing) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was already added!");
grf_names[this->grfid] = gc;
}
/* virtual */ void LoggedChangeGRFRemoved::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType action_type)
{
/* A NewGRF got removed from the game, either manually or by it missing when loading the game. */
auto gm = grf_names.find(this->grfid);
if (action_type == GLAT_LOAD) {
fmt::format_to(output_iterator, "Missing NewGRF: ");
} else {
fmt::format_to(output_iterator, "Removed NewGRF: ");
}
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) {
fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
} else {
if (action_type == GLAT_LOAD) {
/* Missing grfs on load are not removed from the configuration */
gm->second.was_missing = true;
} else {
grf_names.erase(gm);
}
}
}
/* virtual */ void LoggedChangeGRFChanged::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
{
/* Another version of the same NewGRF got loaded. */
const GRFConfig *gc = FindGRFConfig(this->grfid, FGCM_EXACT, &this->md5sum);
fmt::format_to(output_iterator, "Compatible NewGRF loaded: ");
AddGrfInfo(output_iterator, this->grfid, &this->md5sum, gc);
if (grf_names.count(this->grfid) == 0) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
grf_names[this->grfid] = gc;
}
/* virtual */ void LoggedChangeGRFParameterChanged::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
{
/* A parameter of a NewGRF got changed after the game was started. */
auto gm = grf_names.find(this->grfid);
fmt::format_to(output_iterator, "GRF parameter changed: ");
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeGRFMoved::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
{
/* The order of NewGRFs got changed, which might cause some other NewGRFs to behave differently. */
auto gm = grf_names.find(this->grfid);
fmt::format_to(output_iterator, "GRF order changed: {:08X} moved {} places {}",
BSWAP32(this->grfid), abs(this->offset), this->offset >= 0 ? "down" : "up" );
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeGRFBug::FormatTo(std::back_insert_iterator &output_iterator, GrfIDMapping &grf_names, GamelogActionType)
{
/* A specific bug in a NewGRF, that could cause wide spread problems, has been noted during the execution of the game. */
auto gm = grf_names.find(this->grfid);
assert(this->bug == GBUG_VEH_LENGTH);
fmt::format_to(output_iterator, "Rail vehicle changes length outside a depot: GRF ID {:08X}, internal ID 0x{:X}", BSWAP32(this->grfid), this->data);
AddGrfInfo(output_iterator, this->grfid, nullptr, gm != grf_names.end() ? gm->second.gc : nullptr);
if (gm == grf_names.end()) fmt::format_to(output_iterator, ". Gamelog inconsistency: GrfID was never added!");
}
/* virtual */ void LoggedChangeEmergencySave::FormatTo(std::back_insert_iterator &, GrfIDMapping &, GamelogActionType)
{
/* At one point the savegame was made during the handling of a game crash.
* The generic code already mentioned the emergency savegame, and there is no extra information to log. */
}
/** Print the gamelog data to the console. */
void Gamelog::PrintConsole()
{
this->Print([](const std::string &s) {
IConsolePrint(CC_WARNING, s);
});
}
/**
* Prints gamelog to debug output. Code is executed even when
* there will be no output. It is called very seldom, so it
* doesn't matter that much. At least it gives more uniform code...
* @param level debug level we need to print stuff
*/
void Gamelog::PrintDebug(int level)
{
this->Print([level](const std::string &s) {
Debug(gamelog, level, "{}", s);
});
}
/**
* Allocates a new LoggedAction if needed, and add the change when action is active.
* @param change The actual change.
*/
void Gamelog::Change(std::unique_ptr &&change)
{
if (this->current_action == nullptr) {
if (this->action_type == GLAT_NONE) return;
this->current_action = &this->data->action.emplace_back();
this->current_action->at = this->action_type;
this->current_action->tick = TimerGameTick::counter;
}
this->current_action->change.push_back(std::move(change));
}
/**
* Logs a emergency savegame
*/
void Gamelog::Emergency()
{
/* Terminate any active action */
if (this->action_type != GLAT_NONE) this->StopAction();
this->StartAction(GLAT_EMERGENCY);
this->Change(std::make_unique());
this->StopAction();
}
/**
* Finds out if current game is a loaded emergency savegame.
*/
bool Gamelog::TestEmergency()
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_EMERGENCY) return true;
}
}
return false;
}
/**
* Logs a change in game revision
*/
void Gamelog::Revision()
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
this->Change(std::make_unique(
GetGamelogRevisionString(), _openttd_newgrf_version, SAVEGAME_VERSION, _openttd_revision_modified));
}
/**
* Logs a change in game mode (scenario editor or game)
*/
void Gamelog::Mode()
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD || this->action_type == GLAT_CHEAT);
this->Change(std::make_unique(_game_mode, _settings_game.game_creation.landscape));
}
/**
* Logs loading from savegame without gamelog
*/
void Gamelog::Oldver()
{
assert(this->action_type == GLAT_LOAD);
this->Change(std::make_unique(_savegame_type,
(_savegame_type == SGT_OTTD ? ((uint32_t)_sl_version << 8 | _sl_minor_version) : _ttdp_version)));
}
/**
* Logs change in game settings. Only non-networksafe settings are logged
* @param name setting name
* @param oldval old setting value
* @param newval new setting value
*/
void Gamelog::Setting(const std::string &name, int32_t oldval, int32_t newval)
{
assert(this->action_type == GLAT_SETTING);
this->Change(std::make_unique(name, oldval, newval));
}
/**
* Finds out if current revision is different than last revision stored in the savegame.
* Appends GLCT_REVISION when the revision string changed
*/
void Gamelog::TestRevision()
{
const LoggedChangeRevision *rev = nullptr;
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_REVISION) rev = static_cast(lc.get());
}
}
if (rev == nullptr || rev->text != GetGamelogRevisionString() ||
rev->modified != _openttd_revision_modified ||
rev->newgrf != _openttd_newgrf_version) {
this->Revision();
}
}
/**
* Finds last stored game mode or landscape.
* Any change is logged
*/
void Gamelog::TestMode()
{
const LoggedChangeMode *mode = nullptr;
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_MODE) mode = static_cast(lc.get());
}
}
if (mode == nullptr || mode->mode != _game_mode || mode->landscape != _settings_game.game_creation.landscape) this->Mode();
}
/**
* Logs triggered GRF bug.
* @param grfid ID of problematic GRF
* @param bug type of bug, @see enum GRFBugs
* @param data additional data
*/
void Gamelog::GRFBug(uint32_t grfid, byte bug, uint64_t data)
{
assert(this->action_type == GLAT_GRFBUG);
this->Change(std::make_unique(data, grfid, bug));
}
/**
* Logs GRF bug - rail vehicle has different length after reversing.
* Ensures this is logged only once for each GRF and engine type
* This check takes some time, but it is called pretty seldom, so it
* doesn't matter that much (ideally it shouldn't be called at all).
* @param grfid the broken NewGRF
* @param internal_id the internal ID of whatever's broken in the NewGRF
* @return true iff a unique record was done
*/
bool Gamelog::GRFBugReverse(uint32_t grfid, uint16_t internal_id)
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
if (lc->ct == GLCT_GRFBUG) {
LoggedChangeGRFBug *bug = static_cast(lc.get());
if (bug->grfid == grfid && bug->bug == GBUG_VEH_LENGTH && bug->data == internal_id) {
return false;
}
}
}
}
this->StartAction(GLAT_GRFBUG);
this->GRFBug(grfid, GBUG_VEH_LENGTH, internal_id);
this->StopAction();
return true;
}
/**
* Decides if GRF should be logged
* @param g grf to determine
* @return true iff GRF is not static and is loaded
*/
static inline bool IsLoggableGrfConfig(const GRFConfig *g)
{
return !HasBit(g->flags, GCF_STATIC) && g->status != GCS_NOT_FOUND;
}
/**
* Logs removal of a GRF
* @param grfid ID of removed GRF
*/
void Gamelog::GRFRemove(uint32_t grfid)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
this->Change(std::make_unique(grfid));
}
/**
* Logs adding of a GRF
* @param newg added GRF
*/
void Gamelog::GRFAdd(const GRFConfig *newg)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_START || this->action_type == GLAT_GRF);
if (!IsLoggableGrfConfig(newg)) return;
this->Change(std::make_unique(newg->ident));
}
/**
* Logs loading compatible GRF
* (the same ID, but different MD5 hash)
* @param newg new (updated) GRF
*/
void Gamelog::GRFCompatible(const GRFIdentifier *newg)
{
assert(this->action_type == GLAT_LOAD || this->action_type == GLAT_GRF);
this->Change(std::make_unique(*newg));
}
/**
* Logs changing GRF order
* @param grfid GRF that is moved
* @param offset how far it is moved, positive = moved down
*/
void Gamelog::GRFMove(uint32_t grfid, int32_t offset)
{
assert(this->action_type == GLAT_GRF);
this->Change(std::make_unique(grfid, offset));
}
/**
* Logs change in GRF parameters.
* Details about parameters changed are not stored
* @param grfid ID of GRF to store
*/
void Gamelog::GRFParameters(uint32_t grfid)
{
assert(this->action_type == GLAT_GRF);
this->Change(std::make_unique(grfid));
}
/**
* Logs adding of list of GRFs.
* Useful when old savegame is loaded or when new game is started
* @param newg head of GRF linked list
*/
void Gamelog::GRFAddList(const GRFConfig *newg)
{
assert(this->action_type == GLAT_START || this->action_type == GLAT_LOAD);
for (; newg != nullptr; newg = newg->next) {
this->GRFAdd(newg);
}
}
/**
* Generates GRFList
* @param grfc head of GRF linked list
*/
static std::vector GenerateGRFList(const GRFConfig *grfc)
{
std::vector list;
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) list.push_back(g);
}
return list;
}
/**
* Compares two NewGRF lists and logs any change
* @param oldc original GRF list
* @param newc new GRF list
*/
void Gamelog::GRFUpdate(const GRFConfig *oldc, const GRFConfig *newc)
{
std::vector ol = GenerateGRFList(oldc);
std::vector nl = GenerateGRFList(newc);
uint o = 0, n = 0;
while (o < ol.size() && n < nl.size()) {
const GRFConfig *og = ol[o];
const GRFConfig *ng = nl[n];
if (og->ident.grfid != ng->ident.grfid) {
uint oi, ni;
for (oi = 0; oi < ol.size(); oi++) {
if (ol[oi]->ident.grfid == nl[n]->ident.grfid) break;
}
if (oi < o) {
/* GRF was moved, this change has been logged already */
n++;
continue;
}
if (oi == ol.size()) {
/* GRF couldn't be found in the OLD list, GRF was ADDED */
this->GRFAdd(nl[n++]);
continue;
}
for (ni = 0; ni < nl.size(); ni++) {
if (nl[ni]->ident.grfid == ol[o]->ident.grfid) break;
}
if (ni < n) {
/* GRF was moved, this change has been logged already */
o++;
continue;
}
if (ni == nl.size()) {
/* GRF couldn't be found in the NEW list, GRF was REMOVED */
this->GRFRemove(ol[o++]->ident.grfid);
continue;
}
/* o < oi < ol->n
* n < ni < nl->n */
assert(ni > n && ni < nl.size());
assert(oi > o && oi < ol.size());
ni -= n; // number of GRFs it was moved downwards
oi -= o; // number of GRFs it was moved upwards
if (ni >= oi) { // prefer the one that is moved further
/* GRF was moved down */
this->GRFMove(ol[o++]->ident.grfid, ni);
} else {
this->GRFMove(nl[n++]->ident.grfid, -(int)oi);
}
} else {
if (og->ident.md5sum != ng->ident.md5sum) {
/* md5sum changed, probably loading 'compatible' GRF */
this->GRFCompatible(&nl[n]->ident);
}
if (og->num_params != ng->num_params || og->param == ng->param) {
this->GRFParameters(ol[o]->ident.grfid);
}
o++;
n++;
}
}
while (o < ol.size()) this->GRFRemove(ol[o++]->ident.grfid); // remaining GRFs were removed ...
while (n < nl.size()) this->GRFAdd (nl[n++]); // ... or added
}
/**
* Get some basic information from the given gamelog.
* @param[out] last_ottd_rev OpenTTD NewGRF version from the binary that saved the savegame last.
* @param[out] ever_modified Max value of 'modified' from all binaries that ever saved this savegame.
* @param[out] removed_newgrfs Set to true if any NewGRFs have been removed.
*/
void Gamelog::Info(uint32_t *last_ottd_rev, byte *ever_modified, bool *removed_newgrfs)
{
for (const LoggedAction &la : this->data->action) {
for (const auto &lc : la.change) {
switch (lc->ct) {
default: break;
case GLCT_REVISION: {
const LoggedChangeRevision *rev = static_cast(lc.get());
*last_ottd_rev = rev->newgrf;
*ever_modified = std::max(*ever_modified, rev->modified);
break;
}
case GLCT_GRFREM:
*removed_newgrfs = true;
break;
}
}
}
}
/**
* Try to find the overridden GRF identifier of the given GRF.
* @param c the GRF to get the 'previous' version of.
* @return the GRF identifier or \a c if none could be found.
*/
const GRFIdentifier *Gamelog::GetOverriddenIdentifier(const GRFConfig *c)
{
assert(c != nullptr);
const LoggedAction &la = this->data->action.back();
if (la.at != GLAT_LOAD) return &c->ident;
for (const auto &lc : la.change) {
if (lc->ct != GLCT_GRFCOMPAT) continue;
const LoggedChangeGRFChanged *grf = static_cast(lc.get());
if (grf->grfid == c->ident.grfid) return grf;
}
return &c->ident;
}