/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_config.cpp Implementation of AIConfig. */ #include "../stdafx.h" #include "../settings_type.h" #include "../string_func.h" #include "ai.hpp" #include "ai_config.hpp" #include "ai_info.hpp" #include "../safeguards.h" /** Configuration for AI start date, every AI has this setting. */ ScriptConfigItem _start_date_config = { "start_date", "", // STR_AI_SETTINGS_START_DELAY AI::START_NEXT_MIN, AI::START_NEXT_MAX, AI::START_NEXT_MEDIUM, AI::START_NEXT_EASY, AI::START_NEXT_MEDIUM, AI::START_NEXT_HARD, AI::START_NEXT_DEVIATION, 30, SCRIPTCONFIG_NONE, nullptr, false }; AIConfig::AIConfig(const AIConfig *config) : ScriptConfig(config) { /* Override start_date as per AIConfig::AddRandomDeviation(). * This is necessary because the ScriptConfig constructor will instead call * ScriptConfig::AddRandomDeviation(). */ int start_date = config->GetSetting("start_date"); this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0); } /* static */ AIConfig *AIConfig::GetConfig(CompanyID company, ScriptSettingSource source) { AIConfig **config; if (source == SSS_FORCE_NEWGAME || (source == SSS_DEFAULT && _game_mode == GM_MENU)) { config = &_settings_newgame.ai_config[company]; } else { config = &_settings_game.ai_config[company]; } if (*config == nullptr) *config = new AIConfig(); return *config; } class AIInfo *AIConfig::GetInfo() const { return static_cast(ScriptConfig::GetInfo()); } ScriptInfo *AIConfig::FindInfo(const char *name, int version, bool force_exact_match) { return static_cast(AI::FindInfo(name, version, force_exact_match)); } bool AIConfig::ResetInfo(bool force_exact_match) { this->info = (ScriptInfo *)AI::FindInfo(this->name, force_exact_match ? this->version : -1, force_exact_match); return this->info != nullptr; } void AIConfig::PushExtraConfigList() { this->config_list->push_back(_start_date_config); } void AIConfig::ClearConfigList() { /* The special casing for start_date is here to ensure that the * start_date setting won't change even if you chose another Script. */ int start_date = this->GetSetting("start_date"); ScriptConfig::ClearConfigList(); this->SetSetting("start_date", start_date); } int AIConfig::GetSetting(const char *name) const { if (this->info == nullptr) { SettingValueList::const_iterator it = this->settings.find(name); if (it == this->settings.end()) { assert(strcmp("start_date", name) == 0); switch (GetGameSettings().script.settings_profile) { case SP_EASY: return AI::START_NEXT_EASY; case SP_MEDIUM: return AI::START_NEXT_MEDIUM; case SP_HARD: return AI::START_NEXT_HARD; case SP_CUSTOM: return AI::START_NEXT_MEDIUM; default: NOT_REACHED(); } } return (*it).second; } return ScriptConfig::GetSetting(name); } void AIConfig::SetSetting(const char *name, int value) { if (this->info == nullptr) { if (strcmp("start_date", name) != 0) return; value = Clamp(value, AI::START_NEXT_MIN, AI::START_NEXT_MAX); SettingValueList::iterator it = this->settings.find(name); if (it != this->settings.end()) { (*it).second = value; } else { this->settings[stredup(name)] = value; } return; } ScriptConfig::SetSetting(name, value); } void AIConfig::AddRandomDeviation() { int start_date = this->GetSetting("start_date"); ScriptConfig::AddRandomDeviation(); /* start_date = 0 is a special case, where random deviation does not occur. * If start_date was not already 0, then a minimum value of 1 must apply. */ this->SetSetting("start_date", start_date != 0 ? std::max(1, this->GetSetting("start_date")) : 0); }