/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * Scale© the old pixel buffer to the new one when switching resolution. * ******************************************************************************/ #ifdef WITH_COCOA #include "../../stdafx.h" #define Rect OTTDRect #define Point OTTDPoint #import #undef Rect #undef Point #include "../../debug.h" #include "../../core/geometry_type.hpp" #include "../../core/sort_func.hpp" #include "cocoa_v.h" #include "../../gfx_func.h" #include "../../os/macosx/macos.h" /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* From Menus.h (according to Xcode Developer Documentation) */ extern "C" void ShowMenuBar(); extern "C" void HideMenuBar(); /* Structure for rez switch gamma fades * We can hide the monitor flicker by setting the gamma tables to 0 */ #define QZ_GAMMA_TABLE_SIZE 256 struct OTTD_QuartzGammaTable { CGGammaValue red[QZ_GAMMA_TABLE_SIZE]; CGGammaValue green[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blue[QZ_GAMMA_TABLE_SIZE]; }; /* Add methods to get at private members of NSScreen. * Since there is a bug in Apple's screen switching code that does not update * this variable when switching to fullscreen, we'll set it manually (but only * for the main screen). */ @interface NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; @end @implementation NSScreen (NSScreenAccess) - (void) setFrame:(NSRect)frame; { /* The 64 bits libraries don't seem to know about _frame, so this hack won't work. */ #if !__LP64__ _frame = frame; #endif } @end static int CDECL ModeSorter(const OTTD_Point *p1, const OTTD_Point *p2) { if (p1->x < p2->x) return -1; if (p1->x > p2->x) return +1; if (p1->y < p2->y) return -1; if (p1->y > p2->y) return +1; return 0; } uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int device_depth) { CFArrayRef mode_list = CGDisplayAvailableModes(display_id); CFIndex num_modes = CFArrayGetCount(mode_list); /* Build list of modes with the requested bpp */ uint count = 0; for (CFIndex i = 0; i < num_modes && count < max_modes; i++) { int intvalue, bpp; uint16 width, height; CFDictionaryRef onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i); CFNumberRef number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); if (bpp != device_depth) continue; number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); width = (uint16)intvalue; number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberSInt32Type, &intvalue); height = (uint16)intvalue; /* Check if mode is already in the list */ bool hasMode = false; for (uint i = 0; i < count; i++) { if (modes[i].x == width && modes[i].y == height) { hasMode = true; break; } } if (hasMode) continue; /* Add mode to the list */ modes[count].x = width; modes[count].y = height; count++; } /* Sort list smallest to largest */ QSortT(modes, count, &ModeSorter); return count; } /** Small function to test if the main display can display 8 bpp in fullscreen */ bool QZ_CanDisplay8bpp() { /* 8bpp modes are deprecated starting in 10.5. CoreGraphics will return them * as available in the display list, but many features (e.g. palette animation) * will be broken. */ if (MacOSVersionIsAtLeast(10, 5, 0)) return false; OTTD_Point p; /* We want to know if 8 bpp is possible in fullscreen and not anything about * resolutions. Because of this we want to fill a list of 1 resolution of 8 bpp * on display 0 (main) and return if we found one. */ return QZ_ListModes(&p, 1, 0, 8); } class FullscreenSubdriver: public CocoaSubdriver { CGDirectDisplayID display_id; ///< 0 == main display (only support single display) CFDictionaryRef cur_mode; ///< current mode of the display CFDictionaryRef save_mode; ///< original mode of the display CGDirectPaletteRef palette; ///< palette of an 8-bit display /* Gamma functions to try to hide the flash from a res switch * Fade the display from normal to black * Save gamma tables for fade back to normal */ uint32 FadeGammaOut(OTTD_QuartzGammaTable *table) { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; unsigned int actual; if (CGGetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr || actual != QZ_GAMMA_TABLE_SIZE) { return 1; } memcpy(redTable, table->red, sizeof(redTable)); memcpy(greenTable, table->green, sizeof(greenTable)); memcpy(blueTable, table->blue, sizeof(greenTable)); for (float percent = 1.0; percent >= 0.0; percent -= 0.01) { for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = redTable[j] * percent; greenTable[j] = greenTable[j] * percent; blueTable[j] = blueTable[j] * percent; } if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } CSleep(10); } return 0; } /* Fade the display from black to normal * Restore previously saved gamma values */ uint32 FadeGammaIn(const OTTD_QuartzGammaTable *table) { CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE]; CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE]; memset(redTable, 0, sizeof(redTable)); memset(greenTable, 0, sizeof(greenTable)); memset(blueTable, 0, sizeof(greenTable)); for (float percent = 0.0; percent <= 1.0; percent += 0.01) { for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) { redTable[j] = table->red[j] * percent; greenTable[j] = table->green[j] * percent; blueTable[j] = table->blue[j] * percent; } if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) { CGDisplayRestoreColorSyncSettings(); return 1; } CSleep(10); } return 0; } /** Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */ void WaitForVerticalBlank() { /* The VBL delay is based on Ian Ollmann's RezLib */ CFNumberRef refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayRefreshRate); if (refreshRateCFNumber == NULL) return; double refreshRate; if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return; if (refreshRate == 0) return; double linesPerSecond = refreshRate * this->device_height; double target = this->device_height; /* Figure out the first delay so we start off about right */ double position = CGDisplayBeamPosition(this->display_id); if (position > target) position = 0; double adjustment = (target - position) / linesPerSecond; CSleep((uint32)(adjustment * 1000)); } bool SetVideoMode(int w, int h) { /* Define this variables at the top (against coding style) because * otherwise GCC 4.2 barfs at the goto's jumping over variable initialization. */ NSRect screen_rect; int gamma_error; NSPoint mouseLocation; /* Destroy any previous mode */ if (this->pixel_buffer != NULL) { free(this->pixel_buffer); this->pixel_buffer = NULL; } /* See if requested mode exists */ boolean_t exact_match; this->cur_mode = CGDisplayBestModeForParameters(this->display_id, this->device_depth, w, h, &exact_match); /* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */ if (!exact_match) { int bpp; CFNumberRef number = (const __CFNumber*) CFDictionaryGetValue(this->cur_mode, kCGDisplayBitsPerPixel); CFNumberGetValue(number, kCFNumberSInt32Type, &bpp); if (bpp != this->device_depth) { DEBUG(driver, 0, "Failed to find display resolution"); goto ERR_NO_MATCH; } number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayWidth); CFNumberGetValue(number, kCFNumberSInt32Type, &w); number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayHeight); CFNumberGetValue(number, kCFNumberSInt32Type, &h); } /* Capture the main screen */ CGDisplayCapture(this->display_id); /* Store the mouse coordinates relative to the total screen */ mouseLocation = [ NSEvent mouseLocation ]; mouseLocation.x /= this->device_width; mouseLocation.y /= this->device_height; /* Fade display to zero gamma */ OTTD_QuartzGammaTable gamma_table; gamma_error = this->FadeGammaOut(&gamma_table); /* Put up the blanking window (a window above all other windows) */ if (CGDisplayCapture(this->display_id) != CGDisplayNoErr ) { DEBUG(driver, 0, "Failed capturing display"); goto ERR_NO_CAPTURE; } /* Do the physical switch */ if (CGDisplaySwitchToMode(this->display_id, this->cur_mode) != CGDisplayNoErr) { DEBUG(driver, 0, "Failed switching display resolution"); goto ERR_NO_SWITCH; } /* Since CGDisplayBaseAddress and CGDisplayBytesPerRow are no longer available on 10.7, * disable until a replacement can be found. */ if (MacOSVersionIsAtLeast(10, 7, 0)) { this->window_buffer = NULL; this->window_pitch = NULL; } else { #if (MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_7) this->window_buffer = CGDisplayBaseAddress(this->display_id); this->window_pitch = CGDisplayBytesPerRow(this->display_id); #endif } this->device_width = CGDisplayPixelsWide(this->display_id); this->device_height = CGDisplayPixelsHigh(this->display_id); /* Setup double-buffer emulation */ this->pixel_buffer = malloc(this->device_width * this->device_height * this->device_depth / 8); if (this->pixel_buffer == NULL) { DEBUG(driver, 0, "Failed to allocate memory for double buffering"); goto ERR_DOUBLEBUF; } if (this->device_depth == 8 && !CGDisplayCanSetPalette(this->display_id)) { DEBUG(driver, 0, "Not an indexed display mode."); goto ERR_NOT_INDEXED; } /* If we don't hide menu bar, it will get events and interrupt the program */ HideMenuBar(); /* Hide the OS cursor */ CGDisplayHideCursor(this->display_id); /* Fade the display to original gamma */ if (!gamma_error) FadeGammaIn(&gamma_table); /* There is a bug in Cocoa where NSScreen doesn't synchronize * with CGDirectDisplay, so the main screen's frame is wrong. * As a result, coordinate translation produces incorrect results. * We can hack around this bug by setting the screen rect ourselves. * This hack should be removed if/when the bug is fixed. */ screen_rect = NSMakeRect(0, 0, this->device_width, this->device_height); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; this->UpdatePalette(0, 256); /* Move the mouse cursor to approx the same location */ CGPoint display_mouseLocation; display_mouseLocation.x = mouseLocation.x * this->device_width; display_mouseLocation.y = this->device_height - (mouseLocation.y * this->device_height); _cursor.in_window = true; CGDisplayMoveCursorToPoint(this->display_id, display_mouseLocation); return true; /* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */ ERR_NOT_INDEXED: free(this->pixel_buffer); this->pixel_buffer = NULL; ERR_DOUBLEBUF: CGDisplaySwitchToMode(this->display_id, this->save_mode); ERR_NO_SWITCH: CGReleaseAllDisplays(); ERR_NO_CAPTURE: if (!gamma_error) this->FadeGammaIn(&gamma_table); ERR_NO_MATCH: this->device_width = 0; this->device_height = 0; return false; } void RestoreVideoMode() { /* Release fullscreen resources */ OTTD_QuartzGammaTable gamma_table; int gamma_error = this->FadeGammaOut(&gamma_table); /* Restore original screen resolution/bpp */ CGDisplaySwitchToMode(this->display_id, this->save_mode); CGReleaseAllDisplays(); /* Bring back the cursor */ CGDisplayShowCursor(this->display_id); ShowMenuBar(); /* Reset the main screen's rectangle * See comment in SetVideoMode for why we do this */ NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id)); [ [ NSScreen mainScreen ] setFrame:screen_rect ]; /* Destroy the pixel buffer */ if (this->pixel_buffer != NULL) { free(this->pixel_buffer); this->pixel_buffer = NULL; } if (!gamma_error) this->FadeGammaIn(&gamma_table); this->device_width = CGDisplayPixelsWide(this->display_id); this->device_height = CGDisplayPixelsHigh(this->display_id); } public: FullscreenSubdriver(int bpp) { if (bpp != 8 && bpp != 32) { error("Cocoa: This video driver only supports 8 and 32 bpp blitters."); } /* Initialize the video settings; this data persists between mode switches */ this->display_id = kCGDirectMainDisplay; this->save_mode = CGDisplayCurrentMode(this->display_id); if (bpp == 8) this->palette = CGPaletteCreateDefaultColorPalette(); this->device_width = CGDisplayPixelsWide(this->display_id); this->device_height = CGDisplayPixelsHigh(this->display_id); this->device_depth = bpp; this->pixel_buffer = NULL; this->num_dirty_rects = MAX_DIRTY_RECTS; } virtual ~FullscreenSubdriver() { this->RestoreVideoMode(); } virtual void Draw(bool force_update) { const uint8 *src = (uint8 *)this->pixel_buffer; uint8 *dst = (uint8 *)this->window_buffer; uint pitch = this->window_pitch; uint width = this->device_width; uint num_dirty = this->num_dirty_rects; uint bytesperpixel = this->device_depth / 8; /* Check if we need to do anything */ if (num_dirty == 0) return; if (num_dirty >= MAX_DIRTY_RECTS) { num_dirty = 1; this->dirty_rects[0].left = 0; this->dirty_rects[0].top = 0; this->dirty_rects[0].right = this->device_width; this->dirty_rects[0].bottom = this->device_height; } WaitForVerticalBlank(); /* Build the region of dirty rectangles */ for (uint i = 0; i < num_dirty; i++) { uint y = this->dirty_rects[i].top; uint left = this->dirty_rects[i].left; uint length = this->dirty_rects[i].right - left; uint bottom = this->dirty_rects[i].bottom; for (; y < bottom; y++) { memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel); } } this->num_dirty_rects = 0; } virtual void MakeDirty(int left, int top, int width, int height) { if (this->num_dirty_rects < MAX_DIRTY_RECTS) { this->dirty_rects[this->num_dirty_rects].left = left; this->dirty_rects[this->num_dirty_rects].top = top; this->dirty_rects[this->num_dirty_rects].right = left + width; this->dirty_rects[this->num_dirty_rects].bottom = top + height; } this->num_dirty_rects++; } virtual void UpdatePalette(uint first_color, uint num_colors) { if (this->device_depth != 8) return; for (uint32_t index = first_color; index < first_color + num_colors; index++) { /* Clamp colors between 0.0 and 1.0 */ CGDeviceColor color; color.red = _cur_palette[index].r / 255.0; color.blue = _cur_palette[index].b / 255.0; color.green = _cur_palette[index].g / 255.0; CGPaletteSetColorAtIndex(this->palette, color, index); } CGDisplaySetPalette(this->display_id, this->palette); } virtual uint ListModes(OTTD_Point *modes, uint max_modes) { return QZ_ListModes(modes, max_modes, this->display_id, this->device_depth); } virtual bool ChangeResolution(int w, int h) { int old_width = this->device_width; int old_height = this->device_height; if (SetVideoMode(w, h)) return true; if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height); return false; } virtual bool IsFullscreen() { return true; } virtual int GetWidth() { return this->device_width; } virtual int GetHeight() { return this->device_height; } virtual void *GetPixelBuffer() { return this->pixel_buffer; } /* * Convert local coordinate to window server (CoreGraphics) coordinate. * In fullscreen mode this just means copying the coords. */ virtual CGPoint PrivateLocalToCG(NSPoint *p) { return CGPointMake(p->x, p->y); } virtual NSPoint GetMouseLocation(NSEvent *event) { NSPoint pt = [ NSEvent mouseLocation ]; pt.y = this->device_height - pt.y; return pt; } virtual bool MouseIsInsideView(NSPoint *pt) { return pt->x >= 0 && pt->y >= 0 && pt->x < this->device_width && pt->y < this->device_height; } virtual bool IsActive() { return true; } }; CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp) { /* OSX 10.7 doesn't support this way of the fullscreen driver. If we end up here * OpenTTD was compiled without SDK 10.7 available and - and thus we don't support * fullscreen mode in OSX 10.7 or higher, as necessary elements for this way have * been removed from the API. */ if (MacOSVersionIsAtLeast(10, 7, 0)) { return NULL; } FullscreenSubdriver *ret = new FullscreenSubdriver(bpp); if (!ret->ChangeResolution(width, height)) { delete ret; return NULL; } return ret; } #endif /* WITH_COCOA */