/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file console_cmds.cpp Implementation of the console hooks. */ #include "stdafx.h" #include "console_internal.h" #include "debug.h" #include "engine_func.h" #include "landscape.h" #include "saveload/saveload.h" #include "network/core/game_info.h" #include "network/network.h" #include "network/network_func.h" #include "network/network_base.h" #include "network/network_admin.h" #include "network/network_client.h" #include "command_func.h" #include "settings_func.h" #include "fios.h" #include "fileio_func.h" #include "screenshot.h" #include "genworld.h" #include "strings_func.h" #include "viewport_func.h" #include "window_func.h" #include "date_func.h" #include "company_func.h" #include "gamelog.h" #include "ai/ai.hpp" #include "ai/ai_config.hpp" #include "newgrf.h" #include "newgrf_profiling.h" #include "console_func.h" #include "engine_base.h" #include "road.h" #include "rail.h" #include "game/game.hpp" #include "table/strings.h" #include "walltime_func.h" #include "company_cmd.h" #include "misc_cmd.h" #include "safeguards.h" /* scriptfile handling */ static uint _script_current_depth; ///< Depth of scripts running (used to abort execution when #ConReturn is encountered). /** File list storage for the console, for caching the last 'ls' command. */ class ConsoleFileList : public FileList { public: ConsoleFileList() : FileList() { this->file_list_valid = false; } /** Declare the file storage cache as being invalid, also clears all stored files. */ void InvalidateFileList() { this->clear(); this->file_list_valid = false; } /** * (Re-)validate the file storage cache. Only makes a change if the storage was invalid, or if \a force_reload. * @param force_reload Always reload the file storage cache. */ void ValidateFileList(bool force_reload = false) { if (force_reload || !this->file_list_valid) { this->BuildFileList(FT_SAVEGAME, SLO_LOAD); this->file_list_valid = true; } } bool file_list_valid; ///< If set, the file list is valid. }; static ConsoleFileList _console_file_list; ///< File storage cache for the console. /* console command defines */ #define DEF_CONSOLE_CMD(function) static bool function(byte argc, char *argv[]) #define DEF_CONSOLE_HOOK(function) static ConsoleHookResult function(bool echo) /**************** * command hooks ****************/ /** * Check network availability and inform in console about failure of detection. * @return Network availability. */ static inline bool NetworkAvailable(bool echo) { if (!_network_available) { if (echo) IConsolePrint(CC_ERROR, "You cannot use this command because there is no network available."); return false; } return true; } /** * Check whether we are a server. * @return Are we a server? True when yes, false otherwise. */ DEF_CONSOLE_HOOK(ConHookServerOnly) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (!_network_server) { if (echo) IConsolePrint(CC_ERROR, "This command is only available to a network server."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are a client in a network game. * @return Are we a client in a network game? True when yes, false otherwise. */ DEF_CONSOLE_HOOK(ConHookClientOnly) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (_network_server) { if (echo) IConsolePrint(CC_ERROR, "This command is not available to a network server."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are in a multiplayer game. * @return True when we are client or server in a network game. */ DEF_CONSOLE_HOOK(ConHookNeedNetwork) { if (!NetworkAvailable(echo)) return CHR_DISALLOW; if (!_networking || (!_network_server && !MyClient::IsConnected())) { if (echo) IConsolePrint(CC_ERROR, "Not connected. This command is only available in multiplayer."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check whether we are in singleplayer mode. * @return True when no network is active. */ DEF_CONSOLE_HOOK(ConHookNoNetwork) { if (_networking) { if (echo) IConsolePrint(CC_ERROR, "This command is forbidden in multiplayer."); return CHR_DISALLOW; } return CHR_ALLOW; } /** * Check if are either in singleplayer or a server. * @return True iff we are either in singleplayer or a server. */ DEF_CONSOLE_HOOK(ConHookServerOrNoNetwork) { if (_networking && !_network_server) { if (echo) IConsolePrint(CC_ERROR, "This command is only available to a network server."); return CHR_DISALLOW; } return CHR_ALLOW; } DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool) { if (_settings_client.gui.newgrf_developer_tools) { if (_game_mode == GM_MENU) { if (echo) IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor."); return CHR_DISALLOW; } return ConHookNoNetwork(echo); } return CHR_HIDE; } /** * Reset status of all engines. * @return Will always succeed. */ DEF_CONSOLE_CMD(ConResetEngines) { if (argc == 0) { IConsolePrint(CC_HELP, "Reset status data of all engines. This might solve some issues with 'lost' engines. Usage: 'resetengines'."); return true; } StartupEngines(); return true; } /** * Reset status of the engine pool. * @return Will always return true. * @note Resetting the pool only succeeds when there are no vehicles ingame. */ DEF_CONSOLE_CMD(ConResetEnginePool) { if (argc == 0) { IConsolePrint(CC_HELP, "Reset NewGRF allocations of engine slots. This will remove invalid engine definitions, and might make default engines available again."); return true; } if (_game_mode == GM_MENU) { IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor."); return true; } if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) { IConsolePrint(CC_ERROR, "This can only be done when there are no vehicles in the game."); return true; } return true; } #ifdef _DEBUG /** * Reset a tile to bare land in debug mode. * param tile number. * @return True when the tile is reset or the help on usage was printed (0 or two parameters). */ DEF_CONSOLE_CMD(ConResetTile) { if (argc == 0) { IConsolePrint(CC_HELP, "Reset a tile to bare land. Usage: 'resettile '."); IConsolePrint(CC_HELP, "Tile can be either decimal (34161) or hexadecimal (0x4a5B)."); return true; } if (argc == 2) { uint32 result; if (GetArgumentInteger(&result, argv[1])) { DoClearSquare((TileIndex)result); return true; } } return false; } #endif /* _DEBUG */ /** * Scroll to a tile on the map. * param x tile number or tile x coordinate. * param y optional y coordinate. * @note When only one argument is given it is interpreted as the tile number. * When two arguments are given, they are interpreted as the tile's x * and y coordinates. * @return True when either console help was shown or a proper amount of parameters given. */ DEF_CONSOLE_CMD(ConScrollToTile) { switch (argc) { case 0: IConsolePrint(CC_HELP, "Center the screen on a given tile."); IConsolePrint(CC_HELP, "Usage: 'scrollto ' or 'scrollto '."); IConsolePrint(CC_HELP, "Numbers can be either decimal (34161) or hexadecimal (0x4a5B)."); return true; case 2: { uint32 result; if (GetArgumentInteger(&result, argv[1])) { if (result >= MapSize()) { IConsolePrint(CC_ERROR, "Tile does not exist."); return true; } ScrollMainWindowToTile((TileIndex)result); return true; } break; } case 3: { uint32 x, y; if (GetArgumentInteger(&x, argv[1]) && GetArgumentInteger(&y, argv[2])) { if (x >= MapSizeX() || y >= MapSizeY()) { IConsolePrint(CC_ERROR, "Tile does not exist."); return true; } ScrollMainWindowToTile(TileXY(x, y)); return true; } break; } } return false; } /** * Save the map to a file. * param filename the filename to save the map to. * @return True when help was displayed or the file attempted to be saved. */ DEF_CONSOLE_CMD(ConSave) { if (argc == 0) { IConsolePrint(CC_HELP, "Save the current game. Usage: 'save '."); return true; } if (argc == 2) { char *filename = str_fmt("%s.sav", argv[1]); IConsolePrint(CC_DEFAULT, "Saving map..."); if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, SAVE_DIR) != SL_OK) { IConsolePrint(CC_ERROR, "Saving map failed."); } else { IConsolePrint(CC_INFO, "Map successfully saved to '{}'.", filename); } free(filename); return true; } return false; } /** * Explicitly save the configuration. * @return True. */ DEF_CONSOLE_CMD(ConSaveConfig) { if (argc == 0) { IConsolePrint(CC_HELP, "Saves the configuration for new games to the configuration file, typically 'openttd.cfg'."); IConsolePrint(CC_HELP, "It does not save the configuration of the current game to the configuration file."); return true; } SaveToConfig(); IConsolePrint(CC_DEFAULT, "Saved config."); return true; } DEF_CONSOLE_CMD(ConLoad) { if (argc == 0) { IConsolePrint(CC_HELP, "Load a game by name or index. Usage: 'load '."); return true; } if (argc != 2) return false; const char *file = argv[1]; _console_file_list.ValidateFileList(); const FiosItem *item = _console_file_list.FindItem(file); if (item != nullptr) { if (GetAbstractFileType(item->type) == FT_SAVEGAME) { _switch_mode = SM_LOAD_GAME; _file_to_saveload.SetMode(item->type); _file_to_saveload.SetName(FiosBrowseTo(item)); _file_to_saveload.SetTitle(item->title); } else { IConsolePrint(CC_ERROR, "'{}' is not a savegame.", file); } } else { IConsolePrint(CC_ERROR, "'{}' cannot be found.", file); } return true; } DEF_CONSOLE_CMD(ConRemove) { if (argc == 0) { IConsolePrint(CC_HELP, "Remove a savegame by name or index. Usage: 'rm '."); return true; } if (argc != 2) return false; const char *file = argv[1]; _console_file_list.ValidateFileList(); const FiosItem *item = _console_file_list.FindItem(file); if (item != nullptr) { if (!FiosDelete(item->name)) { IConsolePrint(CC_ERROR, "Failed to delete '{}'.", file); } } else { IConsolePrint(CC_ERROR, "'{}' could not be found.", file); } _console_file_list.InvalidateFileList(); return true; } /* List all the files in the current dir via console */ DEF_CONSOLE_CMD(ConListFiles) { if (argc == 0) { IConsolePrint(CC_HELP, "List all loadable savegames and directories in the current dir via console. Usage: 'ls | dir'."); return true; } _console_file_list.ValidateFileList(true); for (uint i = 0; i < _console_file_list.size(); i++) { IConsolePrint(CC_DEFAULT, "{}) {}", i, _console_file_list[i].title); } return true; } /* Change the dir via console */ DEF_CONSOLE_CMD(ConChangeDirectory) { if (argc == 0) { IConsolePrint(CC_HELP, "Change the dir via console. Usage: 'cd '."); return true; } if (argc != 2) return false; const char *file = argv[1]; _console_file_list.ValidateFileList(true); const FiosItem *item = _console_file_list.FindItem(file); if (item != nullptr) { switch (item->type) { case FIOS_TYPE_DIR: case FIOS_TYPE_DRIVE: case FIOS_TYPE_PARENT: FiosBrowseTo(item); break; default: IConsolePrint(CC_ERROR, "{}: Not a directory.", file); } } else { IConsolePrint(CC_ERROR, "{}: No such file or directory.", file); } _console_file_list.InvalidateFileList(); return true; } DEF_CONSOLE_CMD(ConPrintWorkingDirectory) { const char *path; if (argc == 0) { IConsolePrint(CC_HELP, "Print out the current working directory. Usage: 'pwd'."); return true; } /* XXX - Workaround for broken file handling */ _console_file_list.ValidateFileList(true); _console_file_list.InvalidateFileList(); FiosGetDescText(&path, nullptr); IConsolePrint(CC_DEFAULT, path); return true; } DEF_CONSOLE_CMD(ConClearBuffer) { if (argc == 0) { IConsolePrint(CC_HELP, "Clear the console buffer. Usage: 'clear'."); return true; } IConsoleClearBuffer(); SetWindowDirty(WC_CONSOLE, 0); return true; } /********************************** * Network Core Console Commands **********************************/ static bool ConKickOrBan(const char *argv, bool ban, const std::string &reason) { uint n; if (strchr(argv, '.') == nullptr && strchr(argv, ':') == nullptr) { // banning with ID ClientID client_id = (ClientID)atoi(argv); /* Don't kill the server, or the client doing the rcon. The latter can't be kicked because * kicking frees closes and subsequently free the connection related instances, which we * would be reading from and writing to after returning. So we would read or write data * from freed memory up till the segfault triggers. */ if (client_id == CLIENT_ID_SERVER || client_id == _redirect_console_to_client) { IConsolePrint(CC_ERROR, "You can not {} yourself!", ban ? "ban" : "kick"); return true; } NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(client_id); if (ci == nullptr) { IConsolePrint(CC_ERROR, "Invalid client ID."); return true; } if (!ban) { /* Kick only this client, not all clients with that IP */ NetworkServerKickClient(client_id, reason); return true; } /* When banning, kick+ban all clients with that IP */ n = NetworkServerKickOrBanIP(client_id, ban, reason); } else { n = NetworkServerKickOrBanIP(argv, ban, reason); } if (n == 0) { IConsolePrint(CC_DEFAULT, ban ? "Client not online, address added to banlist." : "Client not found."); } else { IConsolePrint(CC_DEFAULT, "{}ed {} client(s).", ban ? "Bann" : "Kick", n); } return true; } DEF_CONSOLE_CMD(ConKick) { if (argc == 0) { IConsolePrint(CC_HELP, "Kick a client from a network game. Usage: 'kick []'."); IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'."); return true; } if (argc != 2 && argc != 3) return false; /* No reason supplied for kicking */ if (argc == 2) return ConKickOrBan(argv[1], false, {}); /* Reason for kicking supplied */ size_t kick_message_length = strlen(argv[2]); if (kick_message_length >= 255) { IConsolePrint(CC_ERROR, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length); return false; } else { return ConKickOrBan(argv[1], false, argv[2]); } } DEF_CONSOLE_CMD(ConBan) { if (argc == 0) { IConsolePrint(CC_HELP, "Ban a client from a network game. Usage: 'ban []'."); IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'."); IConsolePrint(CC_HELP, "If the client is no longer online, you can still ban their IP."); return true; } if (argc != 2 && argc != 3) return false; /* No reason supplied for kicking */ if (argc == 2) return ConKickOrBan(argv[1], true, {}); /* Reason for kicking supplied */ size_t kick_message_length = strlen(argv[2]); if (kick_message_length >= 255) { IConsolePrint(CC_ERROR, "Maximum kick message length is 254 characters. You entered {} characters.", kick_message_length); return false; } else { return ConKickOrBan(argv[1], true, argv[2]); } } DEF_CONSOLE_CMD(ConUnBan) { if (argc == 0) { IConsolePrint(CC_HELP, "Unban a client from a network game. Usage: 'unban '."); IConsolePrint(CC_HELP, "For a list of banned IP's, see the command 'banlist'."); return true; } if (argc != 2) return false; /* Try by IP. */ uint index; for (index = 0; index < _network_ban_list.size(); index++) { if (_network_ban_list[index] == argv[1]) break; } /* Try by index. */ if (index >= _network_ban_list.size()) { index = atoi(argv[1]) - 1U; // let it wrap } if (index < _network_ban_list.size()) { IConsolePrint(CC_DEFAULT, "Unbanned {}.", _network_ban_list[index]); _network_ban_list.erase(_network_ban_list.begin() + index); } else { IConsolePrint(CC_DEFAULT, "Invalid list index or IP not in ban-list."); IConsolePrint(CC_DEFAULT, "For a list of banned IP's, see the command 'banlist'."); } return true; } DEF_CONSOLE_CMD(ConBanList) { if (argc == 0) { IConsolePrint(CC_HELP, "List the IP's of banned clients: Usage 'banlist'."); return true; } IConsolePrint(CC_DEFAULT, "Banlist:"); uint i = 1; for (const auto &entry : _network_ban_list) { IConsolePrint(CC_DEFAULT, " {}) {}", i, entry); i++; } return true; } DEF_CONSOLE_CMD(ConPauseGame) { if (argc == 0) { IConsolePrint(CC_HELP, "Pause a network game. Usage: 'pause'."); return true; } if (_game_mode == GM_MENU) { IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor."); return true; } if ((_pause_mode & PM_PAUSED_NORMAL) == PM_UNPAUSED) { Command::Post(0, PM_PAUSED_NORMAL, 1, {}); if (!_networking) IConsolePrint(CC_DEFAULT, "Game paused."); } else { IConsolePrint(CC_DEFAULT, "Game is already paused."); } return true; } DEF_CONSOLE_CMD(ConUnpauseGame) { if (argc == 0) { IConsolePrint(CC_HELP, "Unpause a network game. Usage: 'unpause'."); return true; } if (_game_mode == GM_MENU) { IConsolePrint(CC_ERROR, "This command is only available in-game and in the editor."); return true; } if ((_pause_mode & PM_PAUSED_NORMAL) != PM_UNPAUSED) { Command::Post(0, PM_PAUSED_NORMAL, 0, {}); if (!_networking) IConsolePrint(CC_DEFAULT, "Game unpaused."); } else if ((_pause_mode & PM_PAUSED_ERROR) != PM_UNPAUSED) { IConsolePrint(CC_DEFAULT, "Game is in error state and cannot be unpaused via console."); } else if (_pause_mode != PM_UNPAUSED) { IConsolePrint(CC_DEFAULT, "Game cannot be unpaused manually; disable pause_on_join/min_active_clients."); } else { IConsolePrint(CC_DEFAULT, "Game is already unpaused."); } return true; } DEF_CONSOLE_CMD(ConRcon) { if (argc == 0) { IConsolePrint(CC_HELP, "Remote control the server from another client. Usage: 'rcon '."); IConsolePrint(CC_HELP, "Remember to enclose the command in quotes, otherwise only the first parameter is sent."); return true; } if (argc < 3) return false; if (_network_server) { IConsoleCmdExec(argv[2]); } else { NetworkClientSendRcon(argv[1], argv[2]); } return true; } DEF_CONSOLE_CMD(ConStatus) { if (argc == 0) { IConsolePrint(CC_HELP, "List the status of all clients connected to the server. Usage 'status'."); return true; } NetworkServerShowStatusToConsole(); return true; } DEF_CONSOLE_CMD(ConServerInfo) { if (argc == 0) { IConsolePrint(CC_HELP, "List current and maximum client/company limits. Usage 'server_info'."); IConsolePrint(CC_HELP, "You can change these values by modifying settings 'network.max_clients' and 'network.max_companies'."); return true; } IConsolePrint(CC_DEFAULT, "Invite code: {}", _network_server_invite_code); IConsolePrint(CC_DEFAULT, "Current/maximum clients: {:3d}/{:3d}", _network_game_info.clients_on, _settings_client.network.max_clients); IConsolePrint(CC_DEFAULT, "Current/maximum companies: {:3d}/{:3d}", Company::GetNumItems(), _settings_client.network.max_companies); IConsolePrint(CC_DEFAULT, "Current spectators: {:3d}", NetworkSpectatorCount()); return true; } DEF_CONSOLE_CMD(ConClientNickChange) { if (argc != 3) { IConsolePrint(CC_HELP, "Change the nickname of a connected client. Usage: 'client_name '."); IConsolePrint(CC_HELP, "For client-id's, see the command 'clients'."); return true; } ClientID client_id = (ClientID)atoi(argv[1]); if (client_id == CLIENT_ID_SERVER) { IConsolePrint(CC_ERROR, "Please use the command 'name' to change your own name!"); return true; } if (NetworkClientInfo::GetByClientID(client_id) == nullptr) { IConsolePrint(CC_ERROR, "Invalid client ID."); return true; } std::string client_name(argv[2]); StrTrimInPlace(client_name); if (!NetworkIsValidClientName(client_name)) { IConsolePrint(CC_ERROR, "Cannot give a client an empty name."); return true; } if (!NetworkServerChangeClientName(client_id, client_name)) { IConsolePrint(CC_ERROR, "Cannot give a client a duplicate name."); } return true; } DEF_CONSOLE_CMD(ConJoinCompany) { if (argc < 2) { IConsolePrint(CC_HELP, "Request joining another company. Usage: 'join []'."); IConsolePrint(CC_HELP, "For valid company-id see company list, use 255 for spectator."); return true; } CompanyID company_id = (CompanyID)(atoi(argv[1]) <= MAX_COMPANIES ? atoi(argv[1]) - 1 : atoi(argv[1])); /* Check we have a valid company id! */ if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) { IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES); return true; } if (NetworkClientInfo::GetByClientID(_network_own_client_id)->client_playas == company_id) { IConsolePrint(CC_ERROR, "You are already there!"); return true; } if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) { IConsolePrint(CC_ERROR, "Cannot join AI company."); return true; } /* Check if the company requires a password */ if (NetworkCompanyIsPassworded(company_id) && argc < 3) { IConsolePrint(CC_ERROR, "Company {} requires a password to join.", company_id + 1); return true; } /* non-dedicated server may just do the move! */ if (_network_server) { NetworkServerDoMove(CLIENT_ID_SERVER, company_id); } else { NetworkClientRequestMove(company_id, NetworkCompanyIsPassworded(company_id) ? argv[2] : ""); } return true; } DEF_CONSOLE_CMD(ConMoveClient) { if (argc < 3) { IConsolePrint(CC_HELP, "Move a client to another company. Usage: 'move '."); IConsolePrint(CC_HELP, "For valid client-id see 'clients', for valid company-id see 'companies', use 255 for moving to spectators."); return true; } const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID((ClientID)atoi(argv[1])); CompanyID company_id = (CompanyID)(atoi(argv[2]) <= MAX_COMPANIES ? atoi(argv[2]) - 1 : atoi(argv[2])); /* check the client exists */ if (ci == nullptr) { IConsolePrint(CC_ERROR, "Invalid client-id, check the command 'clients' for valid client-id's."); return true; } if (!Company::IsValidID(company_id) && company_id != COMPANY_SPECTATOR) { IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES); return true; } if (company_id != COMPANY_SPECTATOR && !Company::IsHumanID(company_id)) { IConsolePrint(CC_ERROR, "You cannot move clients to AI companies."); return true; } if (ci->client_id == CLIENT_ID_SERVER && _network_dedicated) { IConsolePrint(CC_ERROR, "You cannot move the server!"); return true; } if (ci->client_playas == company_id) { IConsolePrint(CC_ERROR, "You cannot move someone to where they already are!"); return true; } /* we are the server, so force the update */ NetworkServerDoMove(ci->client_id, company_id); return true; } DEF_CONSOLE_CMD(ConResetCompany) { if (argc == 0) { IConsolePrint(CC_HELP, "Remove an idle company from the game. Usage: 'reset_company '."); IConsolePrint(CC_HELP, "For company-id's, see the list of companies from the dropdown menu. Company 1 is 1, etc."); return true; } if (argc != 2) return false; CompanyID index = (CompanyID)(atoi(argv[1]) - 1); /* Check valid range */ if (!Company::IsValidID(index)) { IConsolePrint(CC_ERROR, "Company does not exist. Company-id must be between 1 and {}.", MAX_COMPANIES); return true; } if (!Company::IsHumanID(index)) { IConsolePrint(CC_ERROR, "Company is owned by an AI."); return true; } if (NetworkCompanyHasClients(index)) { IConsolePrint(CC_ERROR, "Cannot remove company: a client is connected to that company."); return false; } const NetworkClientInfo *ci = NetworkClientInfo::GetByClientID(CLIENT_ID_SERVER); if (ci->client_playas == index) { IConsolePrint(CC_ERROR, "Cannot remove company: the server is connected to that company."); return true; } /* It is safe to remove this company */ Command::Post(0, CCA_DELETE | index << 16 | CRR_MANUAL << 24, 0, {}); IConsolePrint(CC_DEFAULT, "Company deleted."); return true; } DEF_CONSOLE_CMD(ConNetworkClients) { if (argc == 0) { IConsolePrint(CC_HELP, "Get a list of connected clients including their ID, name, company-id, and IP. Usage: 'clients'."); return true; } NetworkPrintClients(); return true; } DEF_CONSOLE_CMD(ConNetworkReconnect) { if (argc == 0) { IConsolePrint(CC_HELP, "Reconnect to server to which you were connected last time. Usage: 'reconnect []'."); IConsolePrint(CC_HELP, "Company 255 is spectator (default, if not specified), 0 means creating new company."); IConsolePrint(CC_HELP, "All others are a certain company with Company 1 being #1."); return true; } CompanyID playas = (argc >= 2) ? (CompanyID)atoi(argv[1]) : COMPANY_SPECTATOR; switch (playas) { case 0: playas = COMPANY_NEW_COMPANY; break; case COMPANY_SPECTATOR: /* nothing to do */ break; default: /* From a user pov 0 is a new company, internally it's different and all * companies are offset by one to ease up on users (eg companies 1-8 not 0-7) */ if (playas < COMPANY_FIRST + 1 || playas > MAX_COMPANIES + 1) return false; break; } if (_settings_client.network.last_joined.empty()) { IConsolePrint(CC_DEFAULT, "No server for reconnecting."); return true; } /* Don't resolve the address first, just print it directly as it comes from the config file. */ IConsolePrint(CC_DEFAULT, "Reconnecting to {} ...", _settings_client.network.last_joined); return NetworkClientConnectGame(_settings_client.network.last_joined, playas); } DEF_CONSOLE_CMD(ConNetworkConnect) { if (argc == 0) { IConsolePrint(CC_HELP, "Connect to a remote OTTD server and join the game. Usage: 'connect '."); IConsolePrint(CC_HELP, "IP can contain port and company: 'IP[:Port][#Company]', eg: 'server.ottd.org:443#2'."); IConsolePrint(CC_HELP, "Company #255 is spectator all others are a certain company with Company 1 being #1."); return true; } if (argc < 2) return false; return NetworkClientConnectGame(argv[1], COMPANY_NEW_COMPANY); } /********************************* * script file console commands *********************************/ DEF_CONSOLE_CMD(ConExec) { if (argc == 0) { IConsolePrint(CC_HELP, "Execute a local script file. Usage: 'exec