/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file sdl2_v.h Base of the SDL2 video driver. */ #ifndef VIDEO_SDL_H #define VIDEO_SDL_H #include #include "video_driver.hpp" /** The SDL video driver. */ class VideoDriver_SDL : public VideoDriver { public: VideoDriver_SDL() : sdl_window(nullptr) {} const char *Start(const StringList ¶m) override; void Stop() override; void MakeDirty(int left, int top, int width, int height) override; void MainLoop() override; bool ChangeResolution(int w, int h) override; bool ToggleFullscreen(bool fullscreen) override; bool AfterBlitterChange() override; void AcquireBlitterLock() override; void ReleaseBlitterLock() override; bool ClaimMousePointer() override; void EditBoxGainedFocus() override; void EditBoxLostFocus() override; const char *GetName() const override { return "sdl"; } protected: struct SDL_Window *sdl_window; ///< Main SDL window. Palette local_palette; ///< Copy of _cur_palette. bool draw_threaded; ///< Whether the drawing is/may be done in a separate thread. std::recursive_mutex *draw_mutex = nullptr; ///< Mutex to keep the access to the shared memory controlled. std::condition_variable_any *draw_signal = nullptr; ///< Signal to draw the next frame. volatile bool draw_continue; ///< Should we keep continue drawing? bool buffer_locked; ///< Video buffer was locked by the main thread. Rect dirty_rect; ///< Rectangle encompassing the dirty area of the video buffer. Dimension GetScreenSize() const override; void InputLoop() override; bool LockVideoBuffer() override; void UnlockVideoBuffer() override; void Paint() override; void PaintThread() override; void CheckPaletteAnim() override; /** Indicate to the driver the client-side might have changed. */ void ClientSizeChanged(int w, int h, bool force); /** (Re-)create the backing store. */ virtual bool AllocateBackingStore(int w, int h, bool force = false); /** Get a pointer to the video buffer. */ virtual void *GetVideoPointer(); /** Hand video buffer back to the painting backend. */ virtual void ReleaseVideoPointer() {} /** Create the main window. */ virtual bool CreateMainWindow(uint w, uint h, uint flags = 0); private: int PollEvent(); void LoopOnce(); void MainLoopCleanup(); bool CreateMainSurface(uint w, uint h, bool resize); const char *Initialize(); bool CreateMainWindow(uint w, uint h); void UpdatePalette(); void MakePalette(); #ifdef __EMSCRIPTEN__ /* Convert a constant pointer back to a non-constant pointer to a member function. */ static void EmscriptenLoop(void *self) { ((VideoDriver_SDL *)self)->LoopOnce(); } #endif /** * This is true to indicate that keyboard input is in text input mode, and SDL_TEXTINPUT events are enabled. */ bool edit_box_focused; int startup_display; std::thread draw_thread; std::unique_lock draw_lock; static void PaintThreadThunk(VideoDriver_SDL *drv); }; /** Factory for the SDL video driver. */ class FVideoDriver_SDL : public DriverFactoryBase { public: FVideoDriver_SDL() : DriverFactoryBase(Driver::DT_VIDEO, 5, "sdl", "SDL Video Driver") {} Driver *CreateInstance() const override { return new VideoDriver_SDL(); } }; #endif /* VIDEO_SDL_H */