/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file crashlog.h Functions to be called to log a crash */ #ifndef CRASHLOG_H #define CRASHLOG_H /** * Helper class for creating crash logs. */ class CrashLog { private: /** Error message coming from #FatalError(format, ...). */ static std::string message; protected: /** * Writes OS' version to the buffer. * @param output_iterator Iterator to write the output to. */ virtual void LogOSVersion(std::back_insert_iterator &output_iterator) const = 0; /** * Writes compiler (and its version, if available) to the buffer. * @param output_iterator Iterator to write the output to. */ virtual void LogCompiler(std::back_insert_iterator &output_iterator) const; /** * Writes actually encountered error to the buffer. * @param output_iterator Iterator to write the output to. * @param message Message passed to use for errors. */ virtual void LogError(std::back_insert_iterator &output_iterator, const std::string_view message) const = 0; /** * Writes the stack trace to the buffer, if there is information about it * available. * @param output_iterator Iterator to write the output to. */ virtual void LogStacktrace(std::back_insert_iterator &output_iterator) const = 0; void LogOpenTTDVersion(std::back_insert_iterator &output_iterator) const; void LogConfiguration(std::back_insert_iterator &output_iterator) const; void LogLibraries(std::back_insert_iterator &output_iterator) const; void LogGamelog(std::back_insert_iterator &output_iterator) const; void LogRecentNews(std::back_insert_iterator &output_iterator) const; std::string CreateFileName(const char *ext, bool with_dir = true) const; /** * Execute the func() and return its value. If any exception / signal / crash happens, * catch it and return false. This function should, in theory, never not return, even * in the worst conditions. * * @param section_name The name of the section to be executed. Printed when a crash happens. * @param func The function to call. * @return true iff the function returned true. */ virtual bool TryExecute(std::string_view section_name, std::function &&func) = 0; public: /** Stub destructor to silence some compilers. */ virtual ~CrashLog() = default; std::string crashlog; std::string crashlog_filename; std::string crashdump_filename; std::string savegame_filename; std::string screenshot_filename; void FillCrashLog(std::back_insert_iterator &output_iterator) const; bool WriteCrashLog(); virtual bool WriteCrashDump(); bool WriteSavegame(); bool WriteScreenshot(); void SendSurvey() const; bool MakeCrashLog(); /** * Initialiser for crash logs; do the appropriate things so crashes are * handled by our crash handler instead of returning straight to the OS. * @note must be implemented by all implementers of CrashLog. */ static void InitialiseCrashLog(); /** * Prepare crash log handler for a newly started thread. * @note must be implemented by all implementers of CrashLog. */ static void InitThread(); static void SetErrorMessage(const std::string &message); static void AfterCrashLogCleanup(); }; #endif /* CRASHLOG_H */