/* $Id$ */ #include "../stdafx.h" #include "../openttd.h" #include "../gfx.h" #include "../variables.h" #include "../window.h" #include "../debug.h" #include "../blitter/factory.hpp" #include "null_v.h" static FVideoDriver_Null iFVideoDriver_Null; const char *VideoDriver_Null::Start(const char* const *parm) { _screen.width = _screen.pitch = _cur_resolution[0]; _screen.height = _cur_resolution[1]; /* Do not render, nor blit */ DEBUG(misc, 1, "Forcing blitter 'null'..."); BlitterFactoryBase::SelectBlitter("null"); return NULL; } void VideoDriver_Null::Stop() { } void VideoDriver_Null::MakeDirty(int left, int top, int width, int height) {} void VideoDriver_Null::MainLoop() { uint i; for (i = 0; i < 1000; i++) { GameLoop(); _screen.dst_ptr = NULL; UpdateWindows(); } } bool VideoDriver_Null::ChangeResolution(int w, int h) { return false; } void VideoDriver_Null::ToggleFullscreen(bool fs) {}