/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file fios_gui.cpp GUIs for loading/saving games, scenarios, heightmaps, ... */
#include "stdafx.h"
#include "saveload/saveload.h"
#include "error.h"
#include "gui.h"
#include "gfx_func.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_content.h"
#include "strings_func.h"
#include "fileio_func.h"
#include "fios.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "querystring_gui.h"
#include "engine_func.h"
#include "landscape_type.h"
#include "timer/timer_game_calendar.h"
#include "core/geometry_func.hpp"
#include "gamelog.h"
#include "stringfilter_type.h"
#include "misc_cmd.h"
#include "gamelog_internal.h"
#include "widgets/fios_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "safeguards.h"
LoadCheckData _load_check_data; ///< Data loaded from save during SL_LOAD_CHECK.
static bool _fios_path_changed;
static bool _savegame_sort_dirty;
/**
* Reset read data.
*/
void LoadCheckData::Clear()
{
this->checkable = false;
this->error = INVALID_STRING_ID;
this->error_msg.clear();
this->map_size_x = this->map_size_y = 256; // Default for old savegames which do not store mapsize.
this->current_date = 0;
this->settings = {};
companies.clear();
this->gamelog.Reset();
ClearGRFConfigList(&this->grfconfig);
}
/** Load game/scenario with optional content download */
static const NWidgetPart _nested_load_dialog_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
EndContainer(),
/* Current directory and free space */
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
/* Left side : filter box and available files */
NWidget(NWID_VERTICAL),
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Sort buttons */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
EndContainer(),
/* Files */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 2, 2, 2),
SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
EndContainer(),
/* Online Content button */
NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SL_CONTENT_DOWNLOAD_SEL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0),
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
EndContainer(),
EndContainer(),
/* Right side : game details */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1),
EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_MISSING_NEWGRFS), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_NEWGRF_INFO), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
/** Load heightmap with content download */
static const NWidgetPart _nested_load_heightmap_dialog_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
EndContainer(),
/* Current directory and free space */
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Sort Buttons */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
EndContainer(),
/* Files */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetFill(1, 1), SetPadding(2, 2, 2, 2),
SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
EndContainer(),
/* Online Content and Load button */
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_CONTENT_DOWNLOAD), SetResize(1, 0), SetFill(1, 0),
SetDataTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetResize(1, 0), SetFill(1, 0),
SetDataTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_HEIGHTMAP_TOOLTIP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
/** Save game/scenario */
static const NWidgetPart _nested_save_dialog_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_SL_CAPTION),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
EndContainer(),
/* Current directory and free space */
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_BACKGROUND), SetFill(1, 0), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
/* Left side : filter box and available files */
NWidget(NWID_VERTICAL),
/* Filter box with label */
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), SetResize(1, 1),
NWidget(NWID_HORIZONTAL), SetPadding(WidgetDimensions::unscaled.framerect.top, 0, WidgetDimensions::unscaled.framerect.bottom, 0),
SetPIP(WidgetDimensions::unscaled.frametext.left, WidgetDimensions::unscaled.frametext.right, 0),
NWidget(WWT_TEXT, COLOUR_GREY), SetFill(0, 1), SetDataTip(STR_SAVELOAD_FILTER_TITLE , STR_NULL),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_FILTER), SetFill(1, 0), SetMinimalSize(50, 12), SetResize(1, 0),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
EndContainer(),
/* Sort buttons */
NWidget(NWID_HORIZONTAL),
NWidget(NWID_HORIZONTAL, NC_EQUALSIZE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYNAME), SetDataTip(STR_SORT_BY_CAPTION_NAME, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SORT_BYDATE), SetDataTip(STR_SORT_BY_CAPTION_DATE, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_SL_HOME_BUTTON), SetMinimalSize(12, 12), SetDataTip(SPR_HOUSE_ICON, STR_SAVELOAD_HOME_BUTTON),
EndContainer(),
/* Files */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_FILE_BACKGROUND),
NWidget(WWT_INSET, COLOUR_GREY, WID_SL_DRIVES_DIRECTORIES_LIST), SetPadding(2, 2, 2, 2),
SetDataTip(0x0, STR_SAVELOAD_LIST_TOOLTIP), SetResize(1, 10), SetScrollbar(WID_SL_SCROLLBAR), EndContainer(),
EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_SL_SCROLLBAR),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_SL_SAVE_OSK_TITLE), SetPadding(2, 2, 2, 2), SetFill(1, 0), SetResize(1, 0),
SetDataTip(STR_SAVELOAD_OSKTITLE, STR_SAVELOAD_EDITBOX_TOOLTIP),
EndContainer(),
/* Save/delete buttons */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_DELETE_SELECTION), SetDataTip(STR_SAVELOAD_DELETE_BUTTON, STR_SAVELOAD_DELETE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_SAVE_GAME), SetDataTip(STR_SAVELOAD_SAVE_BUTTON, STR_SAVELOAD_SAVE_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
/* Right side : game details */
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, WID_SL_DETAILS), SetResize(1, 1), SetFill(1, 1), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY), SetResize(1, 0), SetFill(1, 1), EndContainer(),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
EndContainer(),
EndContainer(),
};
/** Text colours of #DetailedFileType fios entries in the window. */
static const TextColour _fios_colours[] = {
TC_LIGHT_BROWN, // DFT_OLD_GAME_FILE
TC_ORANGE, // DFT_GAME_FILE
TC_YELLOW, // DFT_HEIGHTMAP_BMP
TC_ORANGE, // DFT_HEIGHTMAP_PNG
TC_LIGHT_BLUE, // DFT_FIOS_DRIVE
TC_DARK_GREEN, // DFT_FIOS_PARENT
TC_DARK_GREEN, // DFT_FIOS_DIR
TC_ORANGE, // DFT_FIOS_DIRECT
};
/**
* Sort the collected list save games prior to displaying it in the save/load gui.
* @param[in,out] file_list List of save game files found in the directory.
*/
static void SortSaveGameList(FileList &file_list)
{
size_t sort_start = 0;
size_t sort_end = 0;
/* Directories are always above the files (FIOS_TYPE_DIR)
* Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE)
* Only sort savegames/scenarios, not directories
*/
for (const auto &item : file_list) {
switch (item.type) {
case FIOS_TYPE_DIR: sort_start++; break;
case FIOS_TYPE_PARENT: sort_start++; break;
case FIOS_TYPE_DRIVE: sort_end++; break;
default: break;
}
}
std::sort(file_list.begin() + sort_start, file_list.end() - sort_end);
}
struct SaveLoadWindow : public Window {
private:
static const uint EDITBOX_MAX_SIZE = 50;
QueryString filename_editbox; ///< Filename editbox.
AbstractFileType abstract_filetype; /// Type of file to select.
SaveLoadOperation fop; ///< File operation to perform.
FileList fios_items; ///< Save game list.
FiosItem o_dir; ///< Original dir (home dir for this browser)
const FiosItem *selected; ///< Selected game in #fios_items, or \c nullptr.
const FiosItem *highlighted; ///< Item in fios_items highlighted by mouse pointer, or \c nullptr.
Scrollbar *vscroll;
StringFilter string_filter; ///< Filter for available games.
QueryString filter_editbox; ///< Filter editbox;
std::vector display_list; ///< Filtered display list
static void SaveGameConfirmationCallback(Window *, bool confirmed)
{
/* File name has already been written to _file_to_saveload */
if (confirmed) _switch_mode = SM_SAVE_GAME;
}
static void SaveHeightmapConfirmationCallback(Window *, bool confirmed)
{
/* File name has already been written to _file_to_saveload */
if (confirmed) _switch_mode = SM_SAVE_HEIGHTMAP;
}
public:
/** Generate a default save filename. */
void GenerateFileName()
{
this->filename_editbox.text.Assign(GenerateDefaultSaveName());
}
SaveLoadWindow(WindowDesc *desc, AbstractFileType abstract_filetype, SaveLoadOperation fop)
: Window(desc), filename_editbox(64), abstract_filetype(abstract_filetype), fop(fop), filter_editbox(EDITBOX_MAX_SIZE)
{
assert(this->fop == SLO_SAVE || this->fop == SLO_LOAD);
/* For saving, construct an initial file name. */
if (this->fop == SLO_SAVE) {
switch (this->abstract_filetype) {
case FT_SAVEGAME:
this->GenerateFileName();
break;
case FT_SCENARIO:
case FT_HEIGHTMAP:
this->filename_editbox.text.Assign("UNNAMED");
break;
default:
NOT_REACHED();
}
}
this->querystrings[WID_SL_SAVE_OSK_TITLE] = &this->filename_editbox;
this->filename_editbox.ok_button = WID_SL_SAVE_GAME;
this->CreateNestedTree();
if (this->fop == SLO_LOAD && this->abstract_filetype == FT_SAVEGAME) {
this->GetWidget(WID_SL_CONTENT_DOWNLOAD_SEL)->SetDisplayedPlane(SZSP_HORIZONTAL);
}
/* Select caption string of the window. */
StringID caption_string;
switch (this->abstract_filetype) {
case FT_SAVEGAME:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_CAPTION : STR_SAVELOAD_LOAD_CAPTION;
break;
case FT_SCENARIO:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_SCENARIO : STR_SAVELOAD_LOAD_SCENARIO;
break;
case FT_HEIGHTMAP:
caption_string = (this->fop == SLO_SAVE) ? STR_SAVELOAD_SAVE_HEIGHTMAP : STR_SAVELOAD_LOAD_HEIGHTMAP;
break;
default:
NOT_REACHED();
}
this->GetWidget(WID_SL_CAPTION)->widget_data = caption_string;
this->vscroll = this->GetScrollbar(WID_SL_SCROLLBAR);
this->FinishInitNested(0);
this->LowerWidget(WID_SL_DRIVES_DIRECTORIES_LIST);
this->querystrings[WID_SL_FILTER] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
/* pause is only used in single-player, non-editor mode, non-menu mode. It
* will be unpaused in the WE_DESTROY event handler. */
if (_game_mode != GM_MENU && !_networking && _game_mode != GM_EDITOR) {
Command::Post(PM_PAUSED_SAVELOAD, true);
}
SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
this->OnInvalidateData(SLIWD_RESCAN_FILES);
ResetObjectToPlace();
/* Select the initial directory. */
o_dir.type = FIOS_TYPE_DIRECT;
switch (this->abstract_filetype) {
case FT_SAVEGAME:
o_dir.name = FioFindDirectory(SAVE_DIR);
break;
case FT_SCENARIO:
o_dir.name = FioFindDirectory(SCENARIO_DIR);
break;
case FT_HEIGHTMAP:
o_dir.name = FioFindDirectory(HEIGHTMAP_DIR);
break;
default:
o_dir.name = _personal_dir;
}
switch (this->fop) {
case SLO_SAVE:
/* Focus the edit box by default in the save window */
this->SetFocusedWidget(WID_SL_SAVE_OSK_TITLE);
break;
default:
this->SetFocusedWidget(WID_SL_FILTER);
}
}
void Close([[maybe_unused]] int data = 0) override
{
/* pause is only used in single-player, non-editor mode, non menu mode */
if (!_networking && _game_mode != GM_EDITOR && _game_mode != GM_MENU) {
Command::Post(PM_PAUSED_SAVELOAD, false);
}
this->Window::Close();
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_SL_SORT_BYNAME:
case WID_SL_SORT_BYDATE:
if (((_savegame_sort_order & SORT_BY_NAME) != 0) == (widget == WID_SL_SORT_BYNAME)) {
this->DrawSortButtonState(widget, _savegame_sort_order & SORT_DESCENDING ? SBS_DOWN : SBS_UP);
}
break;
case WID_SL_BACKGROUND: {
static std::string path;
static std::optional free_space = std::nullopt;
if (_fios_path_changed) {
path = FiosGetCurrentPath();
free_space = FiosGetDiskFreeSpace(path);
_fios_path_changed = false;
}
Rect ir = r.Shrink(WidgetDimensions::scaled.framerect);
if (free_space.has_value()) SetDParam(0, free_space.value());
DrawString(ir.left, ir.right, ir.top + GetCharacterHeight(FS_NORMAL), free_space.has_value() ? STR_SAVELOAD_BYTES_FREE : STR_ERROR_UNABLE_TO_READ_DRIVE);
DrawString(ir.left, ir.right, ir.top, path, TC_BLACK);
break;
}
case WID_SL_DRIVES_DIRECTORIES_LIST: {
const Rect br = r.Shrink(WidgetDimensions::scaled.bevel);
GfxFillRect(br, PC_BLACK);
Rect tr = r.Shrink(WidgetDimensions::scaled.inset).WithHeight(this->resize.step_height);
uint scroll_pos = this->vscroll->GetPosition();
for (auto it = this->display_list.begin() + scroll_pos; it != this->display_list.end() && tr.top < br.bottom; ++it) {
const FiosItem *item = *it;
if (item == this->selected) {
GfxFillRect(br.left, tr.top, br.right, tr.bottom, PC_DARK_BLUE);
} else if (item == this->highlighted) {
GfxFillRect(br.left, tr.top, br.right, tr.bottom, PC_VERY_DARK_BLUE);
}
DrawString(tr, item->title, _fios_colours[GetDetailedFileType(item->type)]);
tr = tr.Translate(0, this->resize.step_height);
}
break;
}
case WID_SL_DETAILS:
this->DrawDetails(r);
break;
}
}
void DrawDetails(const Rect &r) const
{
/* Header panel */
int HEADER_HEIGHT = GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.frametext.Vertical();
Rect hr = r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.frametext);
Rect tr = r.Shrink(WidgetDimensions::scaled.frametext);
tr.top += HEADER_HEIGHT;
/* Create the nice grayish rectangle at the details top */
GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), PC_GREY);
DrawString(hr.left, hr.right, hr.top, STR_SAVELOAD_DETAIL_CAPTION, TC_FROMSTRING, SA_HOR_CENTER);
if (this->selected == nullptr) return;
/* Details panel */
tr.bottom -= GetCharacterHeight(FS_NORMAL) - 1;
if (tr.top > tr.bottom) return;
if (!_load_check_data.checkable) {
/* Old savegame, no information available */
DrawString(tr, STR_SAVELOAD_DETAIL_NOT_AVAILABLE);
tr.top += GetCharacterHeight(FS_NORMAL);
} else if (_load_check_data.error != INVALID_STRING_ID) {
/* Incompatible / broken savegame */
SetDParamStr(0, _load_check_data.error_msg);
tr.top = DrawStringMultiLine(tr, _load_check_data.error, TC_RED);
} else {
/* Mapsize */
SetDParam(0, _load_check_data.map_size_x);
SetDParam(1, _load_check_data.map_size_y);
DrawString(tr, STR_NETWORK_SERVER_LIST_MAP_SIZE);
tr.top += GetCharacterHeight(FS_NORMAL);
if (tr.top > tr.bottom) return;
/* Climate */
byte landscape = _load_check_data.settings.game_creation.landscape;
if (landscape < NUM_LANDSCAPE) {
SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + landscape);
DrawString(tr, STR_NETWORK_SERVER_LIST_LANDSCAPE);
tr.top += GetCharacterHeight(FS_NORMAL);
}
tr.top += WidgetDimensions::scaled.vsep_normal;
if (tr.top > tr.bottom) return;
/* Start date (if available) */
if (_load_check_data.settings.game_creation.starting_year != 0) {
SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_load_check_data.settings.game_creation.starting_year, 0, 1));
DrawString(tr, STR_NETWORK_SERVER_LIST_START_DATE);
tr.top += GetCharacterHeight(FS_NORMAL);
}
if (tr.top > tr.bottom) return;
/* Hide current date for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
/* Current date */
SetDParam(0, _load_check_data.current_date);
DrawString(tr, STR_NETWORK_SERVER_LIST_CURRENT_DATE);
tr.top += GetCharacterHeight(FS_NORMAL);
}
/* Hide the NewGRF stuff when saving. We also hide the button. */
if (this->fop == SLO_LOAD && (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO)) {
tr.top += WidgetDimensions::scaled.vsep_normal;
if (tr.top > tr.bottom) return;
/* NewGrf compatibility */
SetDParam(0, _load_check_data.grfconfig == nullptr ? STR_NEWGRF_LIST_NONE :
STR_NEWGRF_LIST_ALL_FOUND + _load_check_data.grf_compatibility);
DrawString(tr, STR_SAVELOAD_DETAIL_GRFSTATUS);
tr.top += GetCharacterHeight(FS_NORMAL);
}
if (tr.top > tr.bottom) return;
/* Hide the company stuff for scenarios */
if (this->abstract_filetype != FT_SCENARIO) {
tr.top += WidgetDimensions::scaled.vsep_wide;
if (tr.top > tr.bottom) return;
/* Companies / AIs */
for (auto &pair : _load_check_data.companies) {
SetDParam(0, pair.first + 1);
const CompanyProperties &c = *pair.second;
if (!c.name.empty()) {
SetDParam(1, STR_JUST_RAW_STRING);
SetDParamStr(2, c.name);
} else {
SetDParam(1, c.name_1);
SetDParam(2, c.name_2);
}
DrawString(tr, STR_SAVELOAD_DETAIL_COMPANY_INDEX);
tr.top += GetCharacterHeight(FS_NORMAL);
if (tr.top > tr.bottom) break;
}
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_SL_BACKGROUND:
size->height = 2 * GetCharacterHeight(FS_NORMAL) + padding.height;
break;
case WID_SL_DRIVES_DIRECTORIES_LIST:
resize->height = GetCharacterHeight(FS_NORMAL);
size->height = resize->height * 10 + padding.height;
break;
case WID_SL_SORT_BYNAME:
case WID_SL_SORT_BYDATE: {
Dimension d = GetStringBoundingBox(this->GetWidget(widget)->widget_data);
d.width += padding.width + Window::SortButtonWidth() * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
void OnPaint() override
{
if (_savegame_sort_dirty) {
_savegame_sort_dirty = false;
SortSaveGameList(this->fios_items);
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
}
this->DrawWidgets();
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_SL_SORT_BYNAME: // Sort save names by name
_savegame_sort_order = (_savegame_sort_order == SORT_BY_NAME) ?
SORT_BY_NAME | SORT_DESCENDING : SORT_BY_NAME;
_savegame_sort_dirty = true;
this->SetDirty();
break;
case WID_SL_SORT_BYDATE: // Sort save names by date
_savegame_sort_order = (_savegame_sort_order == SORT_BY_DATE) ?
SORT_BY_DATE | SORT_DESCENDING : SORT_BY_DATE;
_savegame_sort_dirty = true;
this->SetDirty();
break;
case WID_SL_HOME_BUTTON: // OpenTTD 'button', jumps to OpenTTD directory
FiosBrowseTo(&o_dir);
this->InvalidateData(SLIWD_RESCAN_FILES);
break;
case WID_SL_LOAD_BUTTON: {
if (this->selected == nullptr || _load_check_data.HasErrors()) break;
_file_to_saveload.Set(*this->selected);
if (this->abstract_filetype == FT_HEIGHTMAP) {
this->Close();
ShowHeightmapLoad();
} else if (!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility != GLC_NOT_FOUND || _settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
_switch_mode = (_game_mode == GM_EDITOR) ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
ClearErrorMessages();
this->Close();
}
break;
}
case WID_SL_NEWGRF_INFO:
if (_load_check_data.HasNewGrfs()) {
ShowNewGRFSettings(false, false, false, &_load_check_data.grfconfig);
}
break;
case WID_SL_MISSING_NEWGRFS:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else if (_load_check_data.HasNewGrfs()) {
ShowMissingContentWindow(_load_check_data.grfconfig);
}
break;
case WID_SL_DRIVES_DIRECTORIES_LIST: { // Click the listbox
auto it = this->vscroll->GetScrolledItemFromWidget(this->display_list, pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WidgetDimensions::scaled.inset.top);
if (it == this->display_list.end()) return;
/* Get the corresponding non-filtered out item from the list */
const FiosItem *file = *it;
if (FiosBrowseTo(file)) {
/* Changed directory, need refresh. */
this->InvalidateData(SLIWD_RESCAN_FILES);
break;
}
if (click_count == 1) {
if (this->selected != file) {
this->selected = file;
_load_check_data.Clear();
if (GetDetailedFileType(file->type) == DFT_GAME_FILE) {
/* Other detailed file types cannot be checked before. */
SaveOrLoad(file->name, SLO_CHECK, DFT_GAME_FILE, NO_DIRECTORY, false);
}
this->InvalidateData(SLIWD_SELECTION_CHANGES);
}
if (this->fop == SLO_SAVE) {
/* Copy clicked name to editbox */
this->filename_editbox.text.Assign(file->title);
this->SetWidgetDirty(WID_SL_SAVE_OSK_TITLE);
}
} else if (!_load_check_data.HasErrors()) {
this->selected = file;
if (this->fop == SLO_LOAD) {
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
this->OnClick(pt, WID_SL_LOAD_BUTTON, 1);
} else {
assert(this->abstract_filetype == FT_HEIGHTMAP);
_file_to_saveload.Set(*file);
this->Close();
ShowHeightmapLoad();
}
}
}
break;
}
case WID_SL_CONTENT_DOWNLOAD:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
assert(this->fop == SLO_LOAD);
switch (this->abstract_filetype) {
default: NOT_REACHED();
case FT_SCENARIO: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_SCENARIO); break;
case FT_HEIGHTMAP: ShowNetworkContentListWindow(nullptr, CONTENT_TYPE_HEIGHTMAP); break;
}
}
break;
case WID_SL_DELETE_SELECTION: // Delete
break;
case WID_SL_SAVE_GAME: // Save game
/* Note, this is also called via the OSK; and we need to lower the button. */
this->HandleButtonClick(WID_SL_SAVE_GAME);
break;
}
}
void OnMouseOver([[maybe_unused]] Point pt, WidgetID widget) override
{
if (widget == WID_SL_DRIVES_DIRECTORIES_LIST) {
auto it = this->vscroll->GetScrolledItemFromWidget(this->display_list, pt.y, this, WID_SL_DRIVES_DIRECTORIES_LIST, WidgetDimensions::scaled.inset.top);
if (it == this->display_list.end()) return;
/* Get the corresponding non-filtered out item from the list */
const FiosItem *file = *it;
if (file != this->highlighted) {
this->highlighted = file;
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
}
} else if (this->highlighted != nullptr) {
this->highlighted = nullptr;
this->SetWidgetDirty(WID_SL_DRIVES_DIRECTORIES_LIST);
}
}
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
{
if (keycode == WKC_ESC) {
this->Close();
return ES_HANDLED;
}
return ES_NOT_HANDLED;
}
void OnTimeout() override
{
/* Widgets WID_SL_DELETE_SELECTION and WID_SL_SAVE_GAME only exist when saving to a file. */
if (this->fop != SLO_SAVE) return;
if (this->IsWidgetLowered(WID_SL_DELETE_SELECTION)) { // Delete button clicked
if (!FiosDelete(this->filename_editbox.text.buf)) {
ShowErrorMessage(STR_ERROR_UNABLE_TO_DELETE_FILE, INVALID_STRING_ID, WL_ERROR);
} else {
this->InvalidateData(SLIWD_RESCAN_FILES);
/* Reset file name to current date on successful delete */
if (this->abstract_filetype == FT_SAVEGAME) GenerateFileName();
}
} else if (this->IsWidgetLowered(WID_SL_SAVE_GAME)) { // Save button clicked
if (this->abstract_filetype == FT_SAVEGAME || this->abstract_filetype == FT_SCENARIO) {
_file_to_saveload.name = FiosMakeSavegameName(this->filename_editbox.text.buf);
if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveGameConfirmationCallback);
} else {
_switch_mode = SM_SAVE_GAME;
}
} else {
_file_to_saveload.name = FiosMakeHeightmapName(this->filename_editbox.text.buf);
if (FioCheckFileExists(_file_to_saveload.name, Subdirectory::SAVE_DIR)) {
ShowQuery(STR_SAVELOAD_OVERWRITE_TITLE, STR_SAVELOAD_OVERWRITE_WARNING, this, SaveLoadWindow::SaveHeightmapConfirmationCallback);
} else {
_switch_mode = SM_SAVE_HEIGHTMAP;
}
}
/* In the editor set up the vehicle engines correctly (date might have changed) */
if (_game_mode == GM_EDITOR) StartupEngines();
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SL_DRIVES_DIRECTORIES_LIST);
}
void BuildDisplayList()
{
/* Filter changes */
this->display_list.clear();
this->display_list.reserve(this->fios_items.size());
if (this->string_filter.IsEmpty()) {
/* We don't filter anything out if the filter editbox is empty */
for (auto &it : this->fios_items) {
this->display_list.push_back(&it);
}
} else {
for (auto &it : this->fios_items) {
this->string_filter.ResetState();
this->string_filter.AddLine(it.title);
/* We set the vector to show this fios element as filtered depending on the result of the filter */
if (this->string_filter.GetState()) {
this->display_list.push_back(&it);
} else if (&it == this->selected) {
/* The selected element has been filtered out */
this->selected = nullptr;
this->OnInvalidateData(SLIWD_SELECTION_CHANGES);
}
}
}
this->vscroll->SetCount(this->display_list.size());
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
switch (data) {
case SLIWD_RESCAN_FILES:
/* Rescan files */
this->selected = nullptr;
_load_check_data.Clear();
if (!gui_scope) break;
_fios_path_changed = true;
this->fios_items.BuildFileList(this->abstract_filetype, this->fop);
this->selected = nullptr;
_load_check_data.Clear();
/* We reset the files filtered */
this->OnInvalidateData(SLIWD_FILTER_CHANGES);
FALLTHROUGH;
case SLIWD_SELECTION_CHANGES:
/* Selection changes */
if (!gui_scope) break;
if (this->fop != SLO_LOAD) break;
switch (this->abstract_filetype) {
case FT_HEIGHTMAP:
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, this->selected == nullptr || _load_check_data.HasErrors());
break;
case FT_SAVEGAME:
case FT_SCENARIO: {
bool disabled = this->selected == nullptr || _load_check_data.HasErrors();
if (!_settings_client.gui.UserIsAllowedToChangeNewGRFs()) {
disabled |= _load_check_data.HasNewGrfs() && _load_check_data.grf_compatibility == GLC_NOT_FOUND;
}
this->SetWidgetDisabledState(WID_SL_LOAD_BUTTON, disabled);
this->SetWidgetDisabledState(WID_SL_NEWGRF_INFO, !_load_check_data.HasNewGrfs());
this->SetWidgetDisabledState(WID_SL_MISSING_NEWGRFS,
!_load_check_data.HasNewGrfs() || _load_check_data.grf_compatibility == GLC_ALL_GOOD);
break;
}
default:
NOT_REACHED();
}
break;
case SLIWD_FILTER_CHANGES:
this->BuildDisplayList();
break;
}
}
void OnEditboxChanged(WidgetID wid) override
{
if (wid == WID_SL_FILTER) {
this->string_filter.SetFilterTerm(this->filter_editbox.text.buf);
this->InvalidateData(SLIWD_FILTER_CHANGES);
}
}
};
/** Load game/scenario */
static WindowDesc _load_dialog_desc(__FILE__, __LINE__,
WDP_CENTER, "load_game", 500, 294,
WC_SAVELOAD, WC_NONE,
0,
std::begin(_nested_load_dialog_widgets), std::end(_nested_load_dialog_widgets)
);
/** Load heightmap */
static WindowDesc _load_heightmap_dialog_desc(__FILE__, __LINE__,
WDP_CENTER, "load_heightmap", 257, 320,
WC_SAVELOAD, WC_NONE,
0,
std::begin(_nested_load_heightmap_dialog_widgets), std::end(_nested_load_heightmap_dialog_widgets)
);
/** Save game/scenario */
static WindowDesc _save_dialog_desc(__FILE__, __LINE__,
WDP_CENTER, "save_game", 500, 294,
WC_SAVELOAD, WC_NONE,
0,
std::begin(_nested_save_dialog_widgets), std::end(_nested_save_dialog_widgets)
);
/**
* Launch save/load dialog in the given mode.
* @param abstract_filetype Kind of file to handle.
* @param fop File operation to perform (load or save).
*/
void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop)
{
CloseWindowById(WC_SAVELOAD, 0);
WindowDesc *sld;
if (fop == SLO_SAVE) {
sld = &_save_dialog_desc;
} else {
/* Dialogue for loading a file. */
sld = (abstract_filetype == FT_HEIGHTMAP) ? &_load_heightmap_dialog_desc : &_load_dialog_desc;
}
new SaveLoadWindow(sld, abstract_filetype, fop);
}