/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** * @file os_abstraction.cpp OS specific implementations of functions of the OS abstraction layer for network stuff. * * The general idea is to have simple abstracting functions for things that * require different implementations for different environments. * In here the functions, and their documentation, are defined only once * and the implementation contains the #ifdefs to change the implementation. * Since Windows is usually different that is usually the first case, after * that the behaviour is usually Unix/BSD-like with occasional variation. */ #include "stdafx.h" #include "os_abstraction.h" #include "../../string_func.h" #include #include "../../safeguards.h" /** * Construct the network error with the given error code. * @param error The error code. */ NetworkError::NetworkError(int error) : error(error) { } /** * Check whether this error describes that the operation would block. * @return True iff the operation would block. */ bool NetworkError::WouldBlock() const { #if defined(_WIN32) return this->error == WSAEWOULDBLOCK; #else /* Usually EWOULDBLOCK and EAGAIN are the same, but sometimes they are not * and the POSIX.1 specification states that either should be checked. */ return this->error == EWOULDBLOCK || this->error == EAGAIN; #endif } /** * Check whether this error describes a connection reset. * @return True iff the connection is reset. */ bool NetworkError::IsConnectionReset() const { #if defined(_WIN32) return this->error == WSAECONNRESET; #else return this->error == ECONNRESET; #endif } /** * Check whether this error describes a connect is in progress. * @return True iff the connect is already in progress. */ bool NetworkError::IsConnectInProgress() const { #if defined(_WIN32) return this->error == WSAEWOULDBLOCK; #else return this->error == EINPROGRESS; #endif } /** * Get the string representation of the error message. * @return The string representation that will get overwritten by next calls. */ const std::string &NetworkError::AsString() const { if (this->message.empty()) { #if defined(_WIN32) char buffer[512]; if (FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, nullptr, this->error, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), buffer, sizeof(buffer), nullptr) == 0) { this->message.assign(fmt::format("Unknown error {}", this->error)); } else { this->message.assign(buffer); } #else /* Make strerror thread safe by locking access to it. There is a thread safe strerror_r, however * the non-POSIX variant is available due to defining _GNU_SOURCE meaning it is not portable. * The problem with the non-POSIX variant is that it does not necessarily fill the buffer with * the error message but can also return a pointer to a static bit of memory, whereas the POSIX * variant always fills the buffer. This makes the behaviour too erratic to work with. */ static std::mutex mutex; std::lock_guard guard(mutex); this->message.assign(strerror(this->error)); #endif } return this->message; } /** * Check whether an error was actually set. * @return True iff an error was set. */ bool NetworkError::HasError() const { return this->error != 0; } /** * Get the last network error. * @return The network error. */ /* static */ NetworkError NetworkError::GetLast() { #if defined(_WIN32) return NetworkError(WSAGetLastError()); #else return NetworkError(errno); #endif } /** * Try to set the socket into non-blocking mode. * @param d The socket to set the non-blocking more for. * @return True if setting the non-blocking mode succeeded, otherwise false. */ bool SetNonBlocking([[maybe_unused]] SOCKET d) { #if defined(_WIN32) u_long nonblocking = 1; return ioctlsocket(d, FIONBIO, &nonblocking) == 0; #elif defined __EMSCRIPTEN__ return true; #else int nonblocking = 1; return ioctl(d, FIONBIO, &nonblocking) == 0; #endif } /** * Try to set the socket to not delay sending. * @param d The socket to disable the delaying for. * @return True if disabling the delaying succeeded, otherwise false. */ bool SetNoDelay([[maybe_unused]] SOCKET d) { #ifdef __EMSCRIPTEN__ return true; #else int flags = 1; /* The (const char*) cast is needed for windows */ return setsockopt(d, IPPROTO_TCP, TCP_NODELAY, (const char *)&flags, sizeof(flags)) == 0; #endif } /** * Try to set the socket to reuse ports. * @param d The socket to reuse ports on. * @return True if disabling the delaying succeeded, otherwise false. */ bool SetReusePort(SOCKET d) { #ifdef _WIN32 /* Windows has no SO_REUSEPORT, but for our usecases SO_REUSEADDR does the same job. */ int reuse_port = 1; return setsockopt(d, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuse_port, sizeof(reuse_port)) == 0; #else int reuse_port = 1; return setsockopt(d, SOL_SOCKET, SO_REUSEPORT, &reuse_port, sizeof(reuse_port)) == 0; #endif } /** * Get the error from a socket, if any. * @param d The socket to get the error from. * @return The errno on the socket. */ NetworkError GetSocketError(SOCKET d) { int err; socklen_t len = sizeof(err); getsockopt(d, SOL_SOCKET, SO_ERROR, (char *)&err, &len); return NetworkError(err); }