/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file signs_gui.cpp The GUI for signs. */
#include "stdafx.h"
#include "company_gui.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "debug.h"
#include "command_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "map_func.h"
#include "viewport_func.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "stringfilter_type.h"
#include "string_func.h"
#include "core/geometry_func.hpp"
#include "hotkeys.h"
#include "transparency.h"
#include "gui.h"
#include "signs_cmd.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "widgets/sign_widget.h"
#include "table/strings.h"
#include "table/sprites.h"
#include "safeguards.h"
struct SignList {
/**
* A GUIList contains signs and uses a StringFilter for filtering.
*/
typedef GUIList GUISignList;
GUISignList signs;
StringFilter string_filter; ///< The match string to be used when the GUIList is (re)-sorted.
static bool match_case; ///< Should case sensitive matching be used?
static std::string default_name; ///< Default sign name, used if Sign::name is nullptr.
/**
* Creates a SignList with filtering disabled by default.
*/
SignList() : string_filter(&match_case)
{
}
void BuildSignsList()
{
if (!this->signs.NeedRebuild()) return;
Debug(misc, 3, "Building sign list");
this->signs.clear();
for (const Sign *si : Sign::Iterate()) this->signs.push_back(si);
this->signs.SetFilterState(true);
this->FilterSignList();
this->signs.shrink_to_fit();
this->signs.RebuildDone();
}
/** Sort signs by their name */
static bool SignNameSorter(const Sign * const &a, const Sign * const &b)
{
/* Signs are very very rarely using the default text, but there can also be
* a lot of them. Therefore a worthwhile performance gain can be made by
* directly comparing Sign::name instead of going through the string
* system for each comparison. */
const std::string &a_name = a->name.empty() ? SignList::default_name : a->name;
const std::string &b_name = b->name.empty() ? SignList::default_name : b->name;
int r = StrNaturalCompare(a_name, b_name); // Sort by name (natural sorting).
return r != 0 ? r < 0 : (a->index < b->index);
}
void SortSignsList()
{
if (!this->signs.Sort(&SignNameSorter)) return;
}
/** Filter sign list by sign name */
static bool CDECL SignNameFilter(const Sign * const *a, StringFilter &filter)
{
/* Same performance benefit as above for sorting. */
const std::string &a_name = (*a)->name.empty() ? SignList::default_name : (*a)->name;
filter.ResetState();
filter.AddLine(a_name);
return filter.GetState();
}
/** Filter sign list excluding OWNER_DEITY */
static bool CDECL OwnerDeityFilter(const Sign * const *a, StringFilter &)
{
/* You should never be able to edit signs of owner DEITY */
return (*a)->owner != OWNER_DEITY;
}
/** Filter sign list by owner */
static bool CDECL OwnerVisibilityFilter(const Sign * const *a, StringFilter &)
{
assert(!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS));
/* Hide sign if non-own signs are hidden in the viewport */
return (*a)->owner == _local_company || (*a)->owner == OWNER_DEITY;
}
/** Filter out signs from the sign list that does not match the name filter */
void FilterSignList()
{
this->signs.Filter(&SignNameFilter, this->string_filter);
if (_game_mode != GM_EDITOR) this->signs.Filter(&OwnerDeityFilter, this->string_filter);
if (!HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS)) {
this->signs.Filter(&OwnerVisibilityFilter, this->string_filter);
}
}
};
bool SignList::match_case = false;
std::string SignList::default_name;
/** Enum referring to the Hotkeys in the sign list window */
enum SignListHotkeys {
SLHK_FOCUS_FILTER_BOX, ///< Focus the edit box for editing the filter string
};
struct SignListWindow : Window, SignList {
QueryString filter_editbox; ///< Filter editbox;
int text_offset; ///< Offset of the sign text relative to the left edge of the WID_SIL_LIST widget.
Scrollbar *vscroll;
SignListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), filter_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
{
this->CreateNestedTree();
this->vscroll = this->GetScrollbar(WID_SIL_SCROLLBAR);
this->FinishInitNested(window_number);
this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case);
/* Initialize the text edit widget */
this->querystrings[WID_SIL_FILTER_TEXT] = &this->filter_editbox;
this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR;
/* Initialize the filtering variables */
this->SetFilterString("");
/* Create initial list. */
this->signs.ForceRebuild();
this->signs.ForceResort();
this->BuildSortSignList();
}
void OnInit() override
{
/* Default sign name, used if Sign::name is nullptr. */
SignList::default_name = GetString(STR_DEFAULT_SIGN_NAME);
this->signs.ForceResort();
this->SortSignsList();
this->SetDirty();
}
/**
* This function sets the filter string of the sign list. The contents of
* the edit widget is not updated by this function. Depending on if the
* new string is zero-length or not the clear button is made
* disabled/enabled. The sign list is updated according to the new filter.
*/
void SetFilterString(const char *new_filter_string)
{
/* check if there is a new filter string */
this->string_filter.SetFilterTerm(new_filter_string);
/* Rebuild the list of signs */
this->InvalidateData();
}
void OnPaint() override
{
if (!this->IsShaded() && this->signs.NeedRebuild()) this->BuildSortSignList();
this->DrawWidgets();
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_SIL_LIST: {
Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
uint text_offset_y = (this->resize.step_height - GetCharacterHeight(FS_NORMAL) + 1) / 2;
/* No signs? */
if (this->vscroll->GetCount() == 0) {
DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_STATION_LIST_NONE);
return;
}
Dimension d = GetSpriteSize(SPR_COMPANY_ICON);
bool rtl = _current_text_dir == TD_RTL;
int sprite_offset_y = (this->resize.step_height - d.height + 1) / 2;
uint icon_left = rtl ? tr.right - this->text_offset : tr.left;
tr = tr.Indent(this->text_offset, rtl);
/* At least one sign available. */
for (uint16_t i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < this->vscroll->GetCount(); i++)
{
const Sign *si = this->signs[i];
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, icon_left, tr.top + sprite_offset_y);
SetDParam(0, si->index);
DrawString(tr.left, tr.right, tr.top + text_offset_y, STR_SIGN_NAME, TC_YELLOW);
tr.top += this->resize.step_height;
}
break;
}
}
}
void SetStringParameters(WidgetID widget) const override
{
if (widget == WID_SIL_CAPTION) SetDParam(0, this->vscroll->GetCount());
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_SIL_LIST: {
auto it = this->vscroll->GetScrolledItemFromWidget(this->signs, pt.y, this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.top);
if (it == this->signs.end()) return;
const Sign *si = *it;
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
break;
}
case WID_SIL_FILTER_ENTER_BTN:
if (this->signs.size() >= 1) {
const Sign *si = this->signs[0];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
break;
case WID_SIL_FILTER_MATCH_CASE_BTN:
SignList::match_case = !SignList::match_case; // Toggle match case
this->SetWidgetLoweredState(WID_SIL_FILTER_MATCH_CASE_BTN, SignList::match_case); // Toggle button pushed state
this->InvalidateData(); // Rebuild the list of signs
break;
}
}
void OnResize() override
{
this->vscroll->SetCapacityFromWidget(this, WID_SIL_LIST, WidgetDimensions::scaled.framerect.Vertical());
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_SIL_LIST: {
Dimension spr_dim = GetSpriteSize(SPR_COMPANY_ICON);
this->text_offset = WidgetDimensions::scaled.frametext.left + spr_dim.width + 2; // 2 pixels space between icon and the sign text.
resize->height = std::max(GetCharacterHeight(FS_NORMAL), spr_dim.height + 2);
Dimension d = {(uint)(this->text_offset + WidgetDimensions::scaled.frametext.right), padding.height + 5 * resize->height};
*size = maxdim(*size, d);
break;
}
case WID_SIL_CAPTION:
SetDParamMaxValue(0, Sign::GetPoolSize(), 3);
*size = GetStringBoundingBox(STR_SIGN_LIST_CAPTION);
size->height += padding.height;
size->width += padding.width;
break;
}
}
EventState OnHotkey(int hotkey) override
{
switch (hotkey) {
case SLHK_FOCUS_FILTER_BOX:
this->SetFocusedWidget(WID_SIL_FILTER_TEXT);
SetFocusedWindow(this); // The user has asked to give focus to the text box, so make sure this window is focused.
break;
default:
return ES_NOT_HANDLED;
}
return ES_HANDLED;
}
void OnEditboxChanged(WidgetID widget) override
{
if (widget == WID_SIL_FILTER_TEXT) this->SetFilterString(this->filter_editbox.text.buf);
}
void BuildSortSignList()
{
if (this->signs.NeedRebuild()) {
this->BuildSignsList();
this->vscroll->SetCount(this->signs.size());
this->SetWidgetDirty(WID_SIL_CAPTION);
}
this->SortSignsList();
}
/** Resort the sign listing on a regular interval. */
IntervalTimer rebuild_interval = {std::chrono::seconds(3), [this](auto) {
this->BuildSortSignList();
this->SetDirty();
}};
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
/* When there is a filter string, we always need to rebuild the list even if
* the amount of signs in total is unchanged, as the subset of signs that is
* accepted by the filter might has changed. */
if (data == 0 || data == -1 || !this->string_filter.IsEmpty()) { // New or deleted sign, changed visibility setting or there is a filter string
/* This needs to be done in command-scope to enforce rebuilding before resorting invalid data */
this->signs.ForceRebuild();
} else { // Change of sign contents while there is no filter string
this->signs.ForceResort();
}
}
/**
* Handler for global hotkeys of the SignListWindow.
* @param hotkey Hotkey
* @return ES_HANDLED if hotkey was accepted.
*/
static EventState SignListGlobalHotkeys(int hotkey)
{
if (_game_mode == GM_MENU) return ES_NOT_HANDLED;
Window *w = ShowSignList();
if (w == nullptr) return ES_NOT_HANDLED;
return w->OnHotkey(hotkey);
}
static inline HotkeyList hotkeys{"signlist", {
Hotkey('F', "focus_filter_box", SLHK_FOCUS_FILTER_BOX),
}, SignListGlobalHotkeys};
};
static const NWidgetPart _nested_sign_list_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_SIL_CAPTION), SetDataTip(STR_SIGN_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_BROWN, WID_SIL_LIST), SetMinimalSize(WidgetDimensions::unscaled.frametext.Horizontal() + 16 + 255, 0),
SetResize(1, 1), SetFill(1, 0), SetScrollbar(WID_SIL_SCROLLBAR), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_BROWN), SetFill(1, 1),
NWidget(WWT_EDITBOX, COLOUR_BROWN, WID_SIL_FILTER_TEXT), SetMinimalSize(80, 12), SetResize(1, 0), SetFill(1, 0), SetPadding(2, 2, 2, 2),
SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP),
EndContainer(),
NWidget(WWT_TEXTBTN, COLOUR_BROWN, WID_SIL_FILTER_MATCH_CASE_BTN), SetDataTip(STR_SIGN_LIST_MATCH_CASE, STR_SIGN_LIST_MATCH_CASE_TOOLTIP),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(NWID_VSCROLLBAR, COLOUR_BROWN, WID_SIL_SCROLLBAR),
NWidget(WWT_RESIZEBOX, COLOUR_BROWN),
EndContainer(),
EndContainer(),
};
static WindowDesc _sign_list_desc(__FILE__, __LINE__,
WDP_AUTO, "list_signs", 358, 138,
WC_SIGN_LIST, WC_NONE,
0,
std::begin(_nested_sign_list_widgets), std::end(_nested_sign_list_widgets),
&SignListWindow::hotkeys
);
/**
* Open the sign list window
*
* @return newly opened sign list window, or nullptr if the window could not be opened.
*/
Window *ShowSignList()
{
return AllocateWindowDescFront(&_sign_list_desc, 0);
}
/**
* Actually rename the sign.
* @param index the sign to rename.
* @param text the new name.
* @return true if the window will already be removed after returning.
*/
static bool RenameSign(SignID index, const char *text)
{
bool remove = StrEmpty(text);
Command::Post(StrEmpty(text) ? STR_ERROR_CAN_T_DELETE_SIGN : STR_ERROR_CAN_T_CHANGE_SIGN_NAME, index, text);
return remove;
}
struct SignWindow : Window, SignList {
QueryString name_editbox;
SignID cur_sign;
SignWindow(WindowDesc *desc, const Sign *si) : Window(desc), name_editbox(MAX_LENGTH_SIGN_NAME_CHARS * MAX_CHAR_LENGTH, MAX_LENGTH_SIGN_NAME_CHARS)
{
this->querystrings[WID_QES_TEXT] = &this->name_editbox;
this->name_editbox.caption = STR_EDIT_SIGN_CAPTION;
this->name_editbox.cancel_button = WID_QES_CANCEL;
this->name_editbox.ok_button = WID_QES_OK;
this->InitNested(WN_QUERY_STRING_SIGN);
UpdateSignEditWindow(si);
this->SetFocusedWidget(WID_QES_TEXT);
}
void UpdateSignEditWindow(const Sign *si)
{
/* Display an empty string when the sign hasn't been edited yet */
if (!si->name.empty()) {
SetDParam(0, si->index);
this->name_editbox.text.Assign(STR_SIGN_NAME);
} else {
this->name_editbox.text.DeleteAll();
}
this->cur_sign = si->index;
this->SetWidgetDirty(WID_QES_TEXT);
this->SetFocusedWidget(WID_QES_TEXT);
}
/**
* Returns a pointer to the (alphabetically) previous or next sign of the current sign.
* @param next false if the previous sign is wanted, true if the next sign is wanted
* @return pointer to the previous/next sign
*/
const Sign *PrevNextSign(bool next)
{
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Search through the list for the current sign, excluding
* - the first sign if we want the previous sign or
* - the last sign if we want the next sign */
size_t end = this->signs.size() - (next ? 1 : 0);
for (uint i = next ? 0 : 1; i < end; i++) {
if (this->cur_sign == this->signs[i]->index) {
/* We've found the current sign, so return the sign before/after it */
return this->signs[i + (next ? 1 : -1)];
}
}
/* If we haven't found the current sign by now, return the last/first sign */
return next ? this->signs.front() : this->signs.back();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_QES_CAPTION:
SetDParam(0, this->name_editbox.caption);
break;
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_QES_LOCATION: {
const Sign *si = Sign::Get(this->cur_sign);
TileIndex tile = TileVirtXY(si->x, si->y);
if (_ctrl_pressed) {
ShowExtraViewportWindow(tile);
} else {
ScrollMainWindowToTile(tile);
}
break;
}
case WID_QES_PREVIOUS:
case WID_QES_NEXT: {
const Sign *si = this->PrevNextSign(widget == WID_QES_NEXT);
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Scroll to sign and reopen window */
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
UpdateSignEditWindow(si);
break;
}
case WID_QES_DELETE:
/* Only need to set the buffer to null, the rest is handled as the OK button */
RenameSign(this->cur_sign, "");
/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
break;
case WID_QES_OK:
if (RenameSign(this->cur_sign, this->name_editbox.text.buf)) break;
FALLTHROUGH;
case WID_QES_CANCEL:
this->Close();
break;
}
}
};
static const NWidgetPart _nested_query_sign_edit_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_QES_CAPTION), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), SetTextStyle(TC_WHITE),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_QES_LOCATION), SetMinimalSize(12, 14), SetDataTip(SPR_GOTO_LOCATION, STR_EDIT_SIGN_LOCATION_TOOLTIP),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(WWT_EDITBOX, COLOUR_GREY, WID_QES_TEXT), SetMinimalSize(256, 12), SetDataTip(STR_EDIT_SIGN_SIGN_OSKTITLE, STR_NULL), SetPadding(2, 2, 2, 2),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_OK), SetMinimalSize(61, 12), SetDataTip(STR_BUTTON_OK, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_CANCEL), SetMinimalSize(60, 12), SetDataTip(STR_BUTTON_CANCEL, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_QES_DELETE), SetMinimalSize(60, 12), SetDataTip(STR_TOWN_VIEW_DELETE_BUTTON, STR_NULL),
NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_PREVIOUS), SetMinimalSize(11, 12), SetDataTip(AWV_DECREASE, STR_EDIT_SIGN_PREVIOUS_SIGN_TOOLTIP),
NWidget(WWT_PUSHARROWBTN, COLOUR_GREY, WID_QES_NEXT), SetMinimalSize(11, 12), SetDataTip(AWV_INCREASE, STR_EDIT_SIGN_NEXT_SIGN_TOOLTIP),
EndContainer(),
};
static WindowDesc _query_sign_edit_desc(__FILE__, __LINE__,
WDP_CENTER, nullptr, 0, 0,
WC_QUERY_STRING, WC_NONE,
WDF_CONSTRUCTION,
std::begin(_nested_query_sign_edit_widgets), std::end(_nested_query_sign_edit_widgets)
);
/**
* Handle clicking on a sign.
* @param si The sign that was clicked on.
*/
void HandleClickOnSign(const Sign *si)
{
/* If we can't rename the sign, don't even open the rename GUI. */
if (!CompanyCanRenameSign(si)) return;
if (_ctrl_pressed && (si->owner == _local_company || (si->owner == OWNER_DEITY && _game_mode == GM_EDITOR))) {
RenameSign(si->index, "");
return;
}
ShowRenameSignWindow(si);
}
/**
* Show the window to change the text of a sign.
* @param si The sign to show the window for.
*/
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows */
CloseWindowByClass(WC_QUERY_STRING);
new SignWindow(&_query_sign_edit_desc, si);
}
/**
* Close the sign window associated with the given sign.
* @param sign The sign to close the window for.
*/
void DeleteRenameSignWindow(SignID sign)
{
SignWindow *w = dynamic_cast(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
if (w != nullptr && w->cur_sign == sign) w->Close();
}