/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file strings.cpp Handling of translated strings. */
#include "stdafx.h"
#include "currency.h"
#include "station_base.h"
#include "town.h"
#include "waypoint_base.h"
#include "depot_base.h"
#include "industry.h"
#include "newgrf_text.h"
#include "fileio_func.h"
#include "signs_base.h"
#include "fontdetection.h"
#include "error.h"
#include "error_func.h"
#include "strings_func.h"
#include "rev.h"
#include "core/endian_func.hpp"
#include "timer/timer_game_calendar.h"
#include "vehicle_base.h"
#include "engine_base.h"
#include "language.h"
#include "townname_func.h"
#include "string_func.h"
#include "company_base.h"
#include "smallmap_gui.h"
#include "window_func.h"
#include "debug.h"
#include "game/game_text.hpp"
#include "network/network_content_gui.h"
#include "newgrf_engine.h"
#include "core/backup_type.hpp"
#include
#include
#include "table/strings.h"
#include "table/control_codes.h"
#include "3rdparty/fmt/std.h"
#include "strings_internal.h"
#include "safeguards.h"
std::string _config_language_file; ///< The file (name) stored in the configuration.
LanguageList _languages; ///< The actual list of language meta data.
const LanguageMetadata *_current_language = nullptr; ///< The currently loaded language.
TextDirection _current_text_dir; ///< Text direction of the currently selected language.
#ifdef WITH_ICU_I18N
std::unique_ptr _current_collator; ///< Collator for the language currently in use.
#endif /* WITH_ICU_I18N */
ArrayStringParameters<20> _global_string_params;
/**
* Prepare the string parameters for the next formatting run. This means
* resetting the type information and resetting the offset to the begin.
*/
void StringParameters::PrepareForNextRun()
{
for (auto ¶m : this->parameters) param.type = 0;
this->offset = 0;
}
/**
* Get the next parameter from our parameters.
* This updates the offset, so the next time this is called the next parameter
* will be read.
* @return The pointer to the next parameter.
*/
StringParameter *StringParameters::GetNextParameterPointer()
{
assert(this->next_type == 0 || (SCC_CONTROL_START <= this->next_type && this->next_type <= SCC_CONTROL_END));
if (this->offset >= this->parameters.size()) {
Debug(misc, 0, "Trying to read invalid string parameter");
return nullptr;
}
auto ¶m = this->parameters[this->offset++];
if (param.type != 0 && param.type != this->next_type) {
Debug(misc, 0, "Trying to read string parameter with wrong type");
this->next_type = 0;
return nullptr;
}
param.type = this->next_type;
this->next_type = 0;
return ¶m;
}
/**
* Set a string parameter \a v at index \a n in the global string parameter array.
* @param n Index of the string parameter.
* @param v Value of the string parameter.
*/
void SetDParam(size_t n, uint64_t v)
{
_global_string_params.SetParam(n, v);
}
/**
* Get the current string parameter at index \a n from the global string parameter array.
* @param n Index of the string parameter.
* @return Value of the requested string parameter.
*/
uint64_t GetDParam(size_t n)
{
return _global_string_params.GetParam(n);
}
/**
* Set DParam n to some number that is suitable for string size computations.
* @param n Index of the string parameter.
* @param max_value The biggest value which shall be displayed.
* For the result only the number of digits of \a max_value matter.
* @param min_count Minimum number of digits independent of \a max.
* @param size Font of the number
*/
void SetDParamMaxValue(size_t n, uint64_t max_value, uint min_count, FontSize size)
{
uint num_digits = 1;
while (max_value >= 10) {
num_digits++;
max_value /= 10;
}
SetDParamMaxDigits(n, std::max(min_count, num_digits), size);
}
/**
* Set DParam n to some number that is suitable for string size computations.
* @param n Index of the string parameter.
* @param count Number of digits which shall be displayable.
* @param size Font of the number
*/
void SetDParamMaxDigits(size_t n, uint count, FontSize size)
{
uint front = 0;
uint next = 0;
GetBroadestDigit(&front, &next, size);
uint64_t val = count > 1 ? front : next;
for (; count > 1; count--) {
val = 10 * val + next;
}
SetDParam(n, val);
}
/**
* Copy the parameters from the backup into the global string parameter array.
* @param backup The backup to copy from.
*/
void CopyInDParam(const span backup)
{
for (size_t i = 0; i < backup.size(); i++) {
auto &value = backup[i];
if (value.string.has_value()) {
_global_string_params.SetParam(i, value.string.value());
} else {
_global_string_params.SetParam(i, value.data);
}
}
}
/**
* Copy \a num string parameters from the global string parameter array to the \a backup.
* @param backup The backup to write to.
* @param num Number of string parameters to copy.
*/
void CopyOutDParam(std::vector &backup, size_t num)
{
backup.resize(num);
for (size_t i = 0; i < backup.size(); i++) {
const char *str = _global_string_params.GetParamStr(i);
if (str != nullptr) {
backup[i] = str;
} else {
backup[i] = _global_string_params.GetParam(i);
}
}
}
/**
* Checks whether the global string parameters have changed compared to the given backup.
* @param backup The backup to check against.
* @return True when the parameters have changed, otherwise false.
*/
bool HaveDParamChanged(const std::vector &backup)
{
bool changed = false;
for (size_t i = 0; !changed && i < backup.size(); i++) {
bool global_has_string = _global_string_params.GetParamStr(i) != nullptr;
if (global_has_string != backup[i].string.has_value()) return true;
if (global_has_string) {
changed = backup[i].string.value() != _global_string_params.GetParamStr(i);
} else {
changed = backup[i].data != _global_string_params.GetParam(i);
}
}
return changed;
}
static void StationGetSpecialString(StringBuilder &builder, StationFacility x);
static void GetSpecialTownNameString(StringBuilder &builder, int ind, uint32_t seed);
static void GetSpecialNameString(StringBuilder &builder, int ind, StringParameters &args);
static void FormatString(StringBuilder &builder, const char *str, StringParameters &args, uint case_index = 0, bool game_script = false, bool dry_run = false);
struct LanguagePack : public LanguagePackHeader {
char data[]; // list of strings
};
struct LanguagePackDeleter {
void operator()(LanguagePack *langpack)
{
/* LanguagePack is in fact reinterpreted char[], we need to reinterpret it back to free it properly. */
delete[] reinterpret_cast(langpack);
}
};
struct LoadedLanguagePack {
std::unique_ptr langpack;
std::vector offsets;
std::array langtab_num; ///< Offset into langpack offs
std::array langtab_start; ///< Offset into langpack offs
};
static LoadedLanguagePack _langpack;
static bool _scan_for_gender_data = false; ///< Are we scanning for the gender of the current string? (instead of formatting it)
const char *GetStringPtr(StringID string)
{
switch (GetStringTab(string)) {
case TEXT_TAB_GAMESCRIPT_START: return GetGameStringPtr(GetStringIndex(string));
/* 0xD0xx and 0xD4xx IDs have been converted earlier. */
case TEXT_TAB_OLD_NEWGRF: NOT_REACHED();
case TEXT_TAB_NEWGRF_START: return GetGRFStringPtr(GetStringIndex(string));
default: return _langpack.offsets[_langpack.langtab_start[GetStringTab(string)] + GetStringIndex(string)];
}
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param builder The builder of the string.
* @param string The ID of the string to parse.
* @param args Arguments for the string.
* @param case_index The "case index". This will only be set when FormatString wants to print the string in a different case.
* @param game_script The string is coming directly from a game script.
*/
void GetStringWithArgs(StringBuilder &builder, StringID string, StringParameters &args, uint case_index, bool game_script)
{
if (string == 0) {
GetStringWithArgs(builder, STR_UNDEFINED, args);
return;
}
uint index = GetStringIndex(string);
StringTab tab = GetStringTab(string);
switch (tab) {
case TEXT_TAB_TOWN:
if (index >= 0xC0 && !game_script) {
GetSpecialTownNameString(builder, index - 0xC0, args.GetNextParameter());
return;
}
break;
case TEXT_TAB_SPECIAL:
if (index >= 0xE4 && !game_script) {
GetSpecialNameString(builder, index - 0xE4, args);
return;
}
break;
case TEXT_TAB_OLD_CUSTOM:
/* Old table for custom names. This is no longer used */
if (!game_script) {
FatalError("Incorrect conversion of custom name string.");
}
break;
case TEXT_TAB_GAMESCRIPT_START: {
FormatString(builder, GetGameStringPtr(index), args, case_index, true);
return;
}
case TEXT_TAB_OLD_NEWGRF:
NOT_REACHED();
case TEXT_TAB_NEWGRF_START: {
FormatString(builder, GetGRFStringPtr(index), args, case_index);
return;
}
default:
break;
}
if (index >= _langpack.langtab_num[tab]) {
if (game_script) {
return GetStringWithArgs(builder, STR_UNDEFINED, args);
}
FatalError("String 0x{:X} is invalid. You are probably using an old version of the .lng file.\n", string);
}
FormatString(builder, GetStringPtr(string), args, case_index);
}
/**
* Resolve the given StringID into a std::string with all the associated
* DParam lookups and formatting.
* @param string The unique identifier of the translatable string.
* @return The std::string of the translated string.
*/
std::string GetString(StringID string)
{
_global_string_params.PrepareForNextRun();
return GetStringWithArgs(string, _global_string_params);
}
/**
* Get a parsed string with most special stringcodes replaced by the string parameters.
* @param string The ID of the string to parse.
* @param args Arguments for the string.
* @return The parsed string.
*/
std::string GetStringWithArgs(StringID string, StringParameters &args)
{
std::string result;
StringBuilder builder(result);
GetStringWithArgs(builder, string, args);
return result;
}
/**
* This function is used to "bind" a C string to a OpenTTD dparam slot.
* @param n slot of the string
* @param str string to bind
*/
void SetDParamStr(size_t n, const char *str)
{
_global_string_params.SetParam(n, str);
}
/**
* This function is used to "bind" the C string of a std::string to a OpenTTD dparam slot.
* The caller has to ensure that the std::string reference remains valid while the string is shown.
* @param n slot of the string
* @param str string to bind
*/
void SetDParamStr(size_t n, const std::string &str)
{
_global_string_params.SetParam(n, str);
}
/**
* This function is used to "bind" the std::string to a OpenTTD dparam slot.
* Contrary to the other \c SetDParamStr functions, this moves the string into
* the parameter slot.
* @param n slot of the string
* @param str string to bind
*/
void SetDParamStr(size_t n, std::string &&str)
{
_global_string_params.SetParam(n, std::move(str));
}
/**
* Format a number into a string.
* @param builder the string builder to write to
* @param number the number to write down
* @param last the last element in the buffer
* @param separator the thousands-separator to use
* @param zerofill minimum number of digits to print for the integer part. The number will be filled with zeros at the front if necessary.
* @param fractional_digits number of fractional digits to display after a decimal separator. The decimal separator is inserted
* in front of the \a fractional_digits last digit of \a number.
*/
static void FormatNumber(StringBuilder &builder, int64_t number, const char *separator, int zerofill = 1, int fractional_digits = 0)
{
static const int max_digits = 20;
uint64_t divisor = 10000000000000000000ULL;
zerofill += fractional_digits;
int thousands_offset = (max_digits - fractional_digits - 1) % 3;
if (number < 0) {
builder += '-';
number = -number;
}
uint64_t num = number;
uint64_t tot = 0;
for (int i = 0; i < max_digits; i++) {
if (i == max_digits - fractional_digits) {
const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
builder += decimal_separator;
}
uint64_t quot = 0;
if (num >= divisor) {
quot = num / divisor;
num = num % divisor;
}
if ((tot |= quot) || i >= max_digits - zerofill) {
builder += '0' + quot; // quot is a single digit
if ((i % 3) == thousands_offset && i < max_digits - 1 - fractional_digits) builder += separator;
}
divisor /= 10;
}
}
static void FormatCommaNumber(StringBuilder &builder, int64_t number, int fractional_digits = 0)
{
const char *separator = _settings_game.locale.digit_group_separator.c_str();
if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator;
FormatNumber(builder, number, separator, 1, fractional_digits);
}
static void FormatNoCommaNumber(StringBuilder &builder, int64_t number)
{
FormatNumber(builder, number, "");
}
static void FormatZerofillNumber(StringBuilder &builder, int64_t number, int count)
{
FormatNumber(builder, number, "", count);
}
static void FormatHexNumber(StringBuilder &builder, uint64_t number)
{
fmt::format_to(builder, "0x{:X}", number);
}
/**
* Format a given number as a number of bytes with the SI prefix.
* @param builder the string builder to write to
* @param number the number of bytes to write down
*/
static void FormatBytes(StringBuilder &builder, int64_t number)
{
assert(number >= 0);
/* 1 2^10 2^20 2^30 2^40 2^50 2^60 */
const char * const iec_prefixes[] = {"", "Ki", "Mi", "Gi", "Ti", "Pi", "Ei"};
uint id = 1;
while (number >= 1024 * 1024) {
number /= 1024;
id++;
}
const char *decimal_separator = _settings_game.locale.digit_decimal_separator.c_str();
if (StrEmpty(decimal_separator)) decimal_separator = _langpack.langpack->digit_decimal_separator;
if (number < 1024) {
id = 0;
fmt::format_to(builder, "{}", number);
} else if (number < 1024 * 10) {
fmt::format_to(builder, "{}{}{:02}", number / 1024, decimal_separator, (number % 1024) * 100 / 1024);
} else if (number < 1024 * 100) {
fmt::format_to(builder, "{}{}{:01}", number / 1024, decimal_separator, (number % 1024) * 10 / 1024);
} else {
assert(number < 1024 * 1024);
fmt::format_to(builder, "{}", number / 1024);
}
assert(id < lengthof(iec_prefixes));
fmt::format_to(builder, NBSP "{}B", iec_prefixes[id]);
}
static void FormatYmdString(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
auto tmp_params = MakeParameters(ymd.day + STR_DAY_NUMBER_1ST - 1, STR_MONTH_ABBREV_JAN + ymd.month, ymd.year);
FormatString(builder, GetStringPtr(STR_FORMAT_DATE_LONG), tmp_params, case_index);
}
static void FormatMonthAndYear(StringBuilder &builder, TimerGameCalendar::Date date, uint case_index)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
auto tmp_params = MakeParameters(STR_MONTH_JAN + ymd.month, ymd.year);
FormatString(builder, GetStringPtr(STR_FORMAT_DATE_SHORT), tmp_params, case_index);
}
static void FormatTinyOrISODate(StringBuilder &builder, TimerGameCalendar::Date date, StringID str)
{
TimerGameCalendar::YearMonthDay ymd = TimerGameCalendar::ConvertDateToYMD(date);
/* Day and month are zero-padded with ZEROFILL_NUM, hence the two 2s. */
auto tmp_params = MakeParameters(ymd.day, 2, ymd.month + 1, 2, ymd.year);
FormatString(builder, GetStringPtr(str), tmp_params);
}
static void FormatGenericCurrency(StringBuilder &builder, const CurrencySpec *spec, Money number, bool compact)
{
/* We are going to make number absolute for printing, so
* keep this piece of data as we need it later on */
bool negative = number < 0;
const char *multiplier = "";
number *= spec->rate;
/* convert from negative */
if (number < 0) {
builder.Utf8Encode(SCC_PUSH_COLOUR);
builder.Utf8Encode(SCC_RED);
builder += '-';
number = -number;
}
/* Add prefix part, following symbol_pos specification.
* Here, it can can be either 0 (prefix) or 2 (both prefix and suffix).
* The only remaining value is 1 (suffix), so everything that is not 1 */
if (spec->symbol_pos != 1) builder += spec->prefix;
/* for huge numbers, compact the number into k or M */
if (compact) {
/* Take care of the 'k' rounding. Having 1 000 000 k
* and 1 000 M is inconsistent, so always use 1 000 M. */
if (number >= 1000000000 - 500) {
number = (number + 500000) / 1000000;
multiplier = NBSP "M";
} else if (number >= 1000000) {
number = (number + 500) / 1000;
multiplier = NBSP "k";
}
}
const char *separator = _settings_game.locale.digit_group_separator_currency.c_str();
if (StrEmpty(separator)) separator = _currency->separator.c_str();
if (StrEmpty(separator)) separator = _langpack.langpack->digit_group_separator_currency;
FormatNumber(builder, number, separator);
builder += multiplier;
/* Add suffix part, following symbol_pos specification.
* Here, it can can be either 1 (suffix) or 2 (both prefix and suffix).
* The only remaining value is 1 (prefix), so everything that is not 0 */
if (spec->symbol_pos != 0) builder += spec->suffix;
if (negative) {
builder.Utf8Encode(SCC_POP_COLOUR);
}
}
/**
* Determine the "plural" index given a plural form and a number.
* @param count The number to get the plural index of.
* @param plural_form The plural form we want an index for.
* @return The plural index for the given form.
*/
static int DeterminePluralForm(int64_t count, int plural_form)
{
/* The absolute value determines plurality */
uint64_t n = abs(count);
switch (plural_form) {
default:
NOT_REACHED();
/* Two forms: singular used for one only.
* Used in:
* Danish, Dutch, English, German, Norwegian, Swedish, Estonian, Finnish,
* Greek, Hebrew, Italian, Portuguese, Spanish, Esperanto */
case 0:
return n != 1 ? 1 : 0;
/* Only one form.
* Used in:
* Hungarian, Japanese, Turkish */
case 1:
return 0;
/* Two forms: singular used for 0 and 1.
* Used in:
* French, Brazilian Portuguese */
case 2:
return n > 1 ? 1 : 0;
/* Three forms: special cases for 0, and numbers ending in 1 except when ending in 11.
* Note: Cases are out of order for hysterical reasons. '0' is last.
* Used in:
* Latvian */
case 3:
return n % 10 == 1 && n % 100 != 11 ? 0 : n != 0 ? 1 : 2;
/* Five forms: special cases for 1, 2, 3 to 6, and 7 to 10.
* Used in:
* Gaelige (Irish) */
case 4:
return n == 1 ? 0 : n == 2 ? 1 : n < 7 ? 2 : n < 11 ? 3 : 4;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 9 except when ending in 12 to 19.
* Used in:
* Lithuanian */
case 5:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for numbers ending in 1 except when ending in 11, and 2 to 4 except when ending in 12 to 14.
* Used in:
* Croatian, Russian, Ukrainian */
case 6:
return n % 10 == 1 && n % 100 != 11 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Three forms: special cases for 1, and numbers ending in 2 to 4 except when ending in 12 to 14.
* Used in:
* Polish */
case 7:
return n == 1 ? 0 : n % 10 >= 2 && n % 10 <= 4 && (n % 100 < 10 || n % 100 >= 20) ? 1 : 2;
/* Four forms: special cases for numbers ending in 01, 02, and 03 to 04.
* Used in:
* Slovenian */
case 8:
return n % 100 == 1 ? 0 : n % 100 == 2 ? 1 : n % 100 == 3 || n % 100 == 4 ? 2 : 3;
/* Two forms: singular used for numbers ending in 1 except when ending in 11.
* Used in:
* Icelandic */
case 9:
return n % 10 == 1 && n % 100 != 11 ? 0 : 1;
/* Three forms: special cases for 1, and 2 to 4
* Used in:
* Czech, Slovak */
case 10:
return n == 1 ? 0 : n >= 2 && n <= 4 ? 1 : 2;
/* Two forms: cases for numbers ending with a consonant, and with a vowel.
* Korean doesn't have the concept of plural, but depending on how a
* number is pronounced it needs another version of a particle.
* As such the plural system is misused to give this distinction.
*/
case 11:
switch (n % 10) {
case 0: // yeong
case 1: // il
case 3: // sam
case 6: // yuk
case 7: // chil
case 8: // pal
return 0;
case 2: // i
case 4: // sa
case 5: // o
case 9: // gu
return 1;
default:
NOT_REACHED();
}
/* Four forms: special cases for 1, 0 and numbers ending in 02 to 10, and numbers ending in 11 to 19.
* Used in:
* Maltese */
case 12:
return (n == 1 ? 0 : n == 0 || (n % 100 > 1 && n % 100 < 11) ? 1 : (n % 100 > 10 && n % 100 < 20) ? 2 : 3);
/* Four forms: special cases for 1 and 11, 2 and 12, 3 .. 10 and 13 .. 19, other
* Used in:
* Scottish Gaelic */
case 13:
return ((n == 1 || n == 11) ? 0 : (n == 2 || n == 12) ? 1 : ((n > 2 && n < 11) || (n > 12 && n < 20)) ? 2 : 3);
/* Three forms: special cases for 1, 0 and numbers ending in 01 to 19.
* Used in:
* Romanian */
case 14:
return n == 1 ? 0 : (n == 0 || (n % 100 > 0 && n % 100 < 20)) ? 1 : 2;
}
}
static const char *ParseStringChoice(const char *b, uint form, StringBuilder &builder)
{
/* {Length of each string} {each string} */
uint n = (byte)*b++;
uint pos, i, mypos = 0;
for (i = pos = 0; i != n; i++) {
uint len = (byte)*b++;
if (i == form) mypos = pos;
pos += len;
}
builder += b + mypos;
return b + pos;
}
/** Helper for unit conversion. */
struct UnitConversion {
double factor; ///< Amount to multiply or divide upon conversion.
/**
* Convert value from OpenTTD's internal unit into the displayed value.
* @param input The input to convert.
* @param round Whether to round the value or not.
* @return The converted value.
*/
int64_t ToDisplay(int64_t input, bool round = true) const
{
return round
? (int64_t)std::round(input * this->factor)
: (int64_t)(input * this->factor);
}
/**
* Convert the displayed value back into a value of OpenTTD's internal unit.
* @param input The input to convert.
* @param round Whether to round the value up or not.
* @param divider Divide the return value by this.
* @return The converted value.
*/
int64_t FromDisplay(int64_t input, bool round = true, int64_t divider = 1) const
{
return round
? (int64_t)std::round(input / this->factor / divider)
: (int64_t)(input / this->factor / divider);
}
};
/** Information about a specific unit system. */
struct Units {
UnitConversion c; ///< Conversion
StringID s; ///< String for the unit
unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths.
};
/** Information about a specific unit system with a long variant. */
struct UnitsLong {
UnitConversion c; ///< Conversion
StringID s; ///< String for the short variant of the unit
StringID l; ///< String for the long variant of the unit
unsigned int decimal_places; ///< Number of decimal places embedded in the value. For example, 1 if the value is in tenths, and 3 if the value is in thousandths.
};
/** Unit conversions for velocity. */
static const Units _units_velocity[] = {
{ { 1.0 }, STR_UNITS_VELOCITY_IMPERIAL, 0 },
{ { 1.609344 }, STR_UNITS_VELOCITY_METRIC, 0 },
{ { 0.44704 }, STR_UNITS_VELOCITY_SI, 0 },
{ { 0.578125 }, STR_UNITS_VELOCITY_GAMEUNITS, 1 },
{ { 0.868976 }, STR_UNITS_VELOCITY_KNOTS, 0 },
};
/** Unit conversions for power. */
static const Units _units_power[] = {
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL, 0 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC, 0 },
{ { 0.745699 }, STR_UNITS_POWER_SI, 0 },
};
/** Unit conversions for power to weight. */
static const Units _units_power_to_weight[] = {
{ { 0.907185 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_IMPERIAL, 1 },
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_METRIC, 1 },
{ { 1.0 }, STR_UNITS_POWER_IMPERIAL_TO_WEIGHT_SI, 1 },
{ { 0.919768 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_IMPERIAL, 1 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_METRIC, 1 },
{ { 1.01387 }, STR_UNITS_POWER_METRIC_TO_WEIGHT_SI, 1 },
{ { 0.676487 }, STR_UNITS_POWER_SI_TO_WEIGHT_IMPERIAL, 1 },
{ { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_METRIC, 1 },
{ { 0.745699 }, STR_UNITS_POWER_SI_TO_WEIGHT_SI, 1 },
};
/** Unit conversions for weight. */
static const UnitsLong _units_weight[] = {
{ { 1.102311 }, STR_UNITS_WEIGHT_SHORT_IMPERIAL, STR_UNITS_WEIGHT_LONG_IMPERIAL, 0 },
{ { 1.0 }, STR_UNITS_WEIGHT_SHORT_METRIC, STR_UNITS_WEIGHT_LONG_METRIC, 0 },
{ { 1000.0 }, STR_UNITS_WEIGHT_SHORT_SI, STR_UNITS_WEIGHT_LONG_SI, 0 },
};
/** Unit conversions for volume. */
static const UnitsLong _units_volume[] = {
{ { 264.172 }, STR_UNITS_VOLUME_SHORT_IMPERIAL, STR_UNITS_VOLUME_LONG_IMPERIAL, 0 },
{ { 1000.0 }, STR_UNITS_VOLUME_SHORT_METRIC, STR_UNITS_VOLUME_LONG_METRIC, 0 },
{ { 1.0 }, STR_UNITS_VOLUME_SHORT_SI, STR_UNITS_VOLUME_LONG_SI, 0 },
};
/** Unit conversions for force. */
static const Units _units_force[] = {
{ { 0.224809 }, STR_UNITS_FORCE_IMPERIAL, 0 },
{ { 0.101972 }, STR_UNITS_FORCE_METRIC, 0 },
{ { 0.001 }, STR_UNITS_FORCE_SI, 0 },
};
/** Unit conversions for height. */
static const Units _units_height[] = {
{ { 3.0 }, STR_UNITS_HEIGHT_IMPERIAL, 0 }, // "Wrong" conversion factor for more nicer GUI values
{ { 1.0 }, STR_UNITS_HEIGHT_METRIC, 0 },
{ { 1.0 }, STR_UNITS_HEIGHT_SI, 0 },
};
/**
* Get index for velocity conversion units for a vehicle type.
* @param type VehicleType to convert velocity for.
* @return Index within velocity conversion units for vehicle type.
*/
static byte GetVelocityUnits(VehicleType type)
{
if (type == VEH_SHIP || type == VEH_AIRCRAFT) return _settings_game.locale.units_velocity_nautical;
return _settings_game.locale.units_velocity;
}
/**
* Convert the given (internal) speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertSpeedToDisplaySpeed(uint speed, VehicleType type)
{
/* For historical reasons we don't want to mess with the
* conversion for speed. So, don't round it and keep the
* original conversion factors instead of the real ones. */
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed, false);
}
/**
* Convert the given display speed to the (internal) speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToSpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed);
}
/**
* Convert the given km/h-ish speed to the display speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertKmhishSpeedToDisplaySpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.ToDisplay(speed * 10, false) / 16;
}
/**
* Convert the given display speed to the km/h-ish speed.
* @param speed the speed to convert
* @return the converted speed.
*/
uint ConvertDisplaySpeedToKmhishSpeed(uint speed, VehicleType type)
{
return _units_velocity[GetVelocityUnits(type)].c.FromDisplay(speed * 16, true, 10);
}
/**
* Parse most format codes within a string and write the result to a buffer.
* @param builder The string builder to write the final string to.
* @param str_arg The original string with format codes.
* @param args Pointer to extra arguments used by various string codes.
* @param dry_run True when the args' type data is not yet initialized.
*/
static void FormatString(StringBuilder &builder, const char *str_arg, StringParameters &args, uint case_index, bool game_script, bool dry_run)
{
size_t orig_offset = args.GetOffset();
if (!dry_run) {
/*
* This function is normally called with `dry_run` false, then we call this function again
* with `dry_run` being true. The dry run is required for the gender formatting. For the
* gender determination we need to format a sub string to get the gender, but for that we
* need to know as what string control code type the specific parameter is encoded. Since
* gendered words can be before the "parameter" words, this needs to be determined before
* the actual formatting.
*/
std::string buffer;
StringBuilder dry_run_builder(buffer);
if (UsingNewGRFTextStack()) {
/* Values from the NewGRF text stack are only copied to the normal
* argv array at the time they are encountered. That means that if
* another string command references a value later in the string it
* would fail. We solve that by running FormatString twice. The first
* pass makes sure the argv array is correctly filled and the second
* pass can reference later values without problems. */
struct TextRefStack *backup = CreateTextRefStackBackup();
FormatString(dry_run_builder, str_arg, args, case_index, game_script, true);
RestoreTextRefStackBackup(backup);
} else {
FormatString(dry_run_builder, str_arg, args, case_index, game_script, true);
}
/* We have to restore the original offset here to to read the correct values. */
args.SetOffset(orig_offset);
}
char32_t b = '\0';
uint next_substr_case_index = 0;
std::stack> str_stack;
str_stack.push(str_arg);
for (;;) {
while (!str_stack.empty() && (b = Utf8Consume(&str_stack.top())) == '\0') {
str_stack.pop();
}
if (str_stack.empty()) break;
const char *&str = str_stack.top();
if (SCC_NEWGRF_FIRST <= b && b <= SCC_NEWGRF_LAST) {
/* We need to pass some stuff as it might be modified. */
StringParameters remaining = args.GetRemainingParameters();
b = RemapNewGRFStringControlCode(b, &str, remaining, dry_run);
if (b == 0) continue;
}
if (b < SCC_CONTROL_START || b > SCC_CONTROL_END) {
builder.Utf8Encode(b);
continue;
}
args.SetTypeOfNextParameter(b);
switch (b) {
case SCC_ENCODED: {
ArrayStringParameters<20> sub_args;
char *p;
uint32_t stringid = std::strtoul(str, &p, 16);
if (*p != ':' && *p != '\0') {
while (*p != '\0') p++;
str = p;
builder += "(invalid SCC_ENCODED)";
break;
}
if (stringid >= TAB_SIZE_GAMESCRIPT) {
while (*p != '\0') p++;
str = p;
builder += "(invalid StringID)";
break;
}
int i = 0;
while (*p != '\0' && i < 20) {
uint64_t param;
const char *s = ++p;
/* Find the next value */
bool instring = false;
bool escape = false;
for (;; p++) {
if (*p == '\\') {
escape = true;
continue;
}
if (*p == '"' && escape) {
escape = false;
continue;
}
escape = false;
if (*p == '"') {
instring = !instring;
continue;
}
if (instring) {
continue;
}
if (*p == ':') break;
if (*p == '\0') break;
}
if (*s != '"') {
/* Check if we want to look up another string */
char32_t l;
size_t len = Utf8Decode(&l, s);
bool lookup = (l == SCC_ENCODED);
if (lookup) s += len;
param = std::strtoull(s, &p, 16);
if (lookup) {
if (param >= TAB_SIZE_GAMESCRIPT) {
while (*p != '\0') p++;
str = p;
builder += "(invalid sub-StringID)";
break;
}
param = MakeStringID(TEXT_TAB_GAMESCRIPT_START, param);
}
sub_args.SetParam(i++, param);
} else {
s++; // skip the leading \"
sub_args.SetParam(i++, std::string(s, p - s - 1)); // also skip the trailing \".
}
}
/* If we didn't error out, we can actually print the string. */
if (*str != '\0') {
str = p;
GetStringWithArgs(builder, MakeStringID(TEXT_TAB_GAMESCRIPT_START, stringid), sub_args, true);
}
break;
}
case SCC_NEWGRF_STRINL: {
StringID substr = Utf8Consume(&str);
str_stack.push(GetStringPtr(substr));
break;
}
case SCC_NEWGRF_PRINT_WORD_STRING_ID: {
StringID substr = args.GetNextParameter();
str_stack.push(GetStringPtr(substr));
case_index = next_substr_case_index;
next_substr_case_index = 0;
break;
}
case SCC_GENDER_LIST: { // {G 0 Der Die Das}
/* First read the meta data from the language file. */
size_t offset = orig_offset + (byte)*str++;
int gender = 0;
if (!dry_run && args.GetTypeAtOffset(offset) != 0) {
/* Now we need to figure out what text to resolve, i.e.
* what do we need to draw? So get the actual raw string
* first using the control code to get said string. */
char input[4 + 1];
char *p = input + Utf8Encode(input, args.GetTypeAtOffset(offset));
*p = '\0';
/* The gender is stored at the start of the formatted string. */
bool old_sgd = _scan_for_gender_data;
_scan_for_gender_data = true;
std::string buffer;
StringBuilder tmp_builder(buffer);
StringParameters tmp_params = args.GetRemainingParameters(offset);
FormatString(tmp_builder, input, tmp_params);
_scan_for_gender_data = old_sgd;
/* And determine the string. */
const char *s = buffer.c_str();
char32_t c = Utf8Consume(&s);
/* Does this string have a gender, if so, set it */
if (c == SCC_GENDER_INDEX) gender = (byte)s[0];
}
str = ParseStringChoice(str, gender, builder);
break;
}
/* This sets up the gender for the string.
* We just ignore this one. It's used in {G 0 Der Die Das} to determine the case. */
case SCC_GENDER_INDEX: // {GENDER 0}
if (_scan_for_gender_data) {
builder.Utf8Encode(SCC_GENDER_INDEX);
builder += *str++;
} else {
str++;
}
break;
case SCC_PLURAL_LIST: { // {P}
int plural_form = *str++; // contains the plural form for this string
size_t offset = orig_offset + (byte)*str++;
int64_t v = args.GetParam(offset); // contains the number that determines plural
str = ParseStringChoice(str, DeterminePluralForm(v, plural_form), builder);
break;
}
case SCC_ARG_INDEX: { // Move argument pointer
args.SetOffset(orig_offset + (byte)*str++);
break;
}
case SCC_SET_CASE: { // {SET_CASE}
/* This is a pseudo command, it's outputted when someone does {STRING.ack}
* The modifier is added to all subsequent GetStringWithArgs that accept the modifier. */
next_substr_case_index = (byte)*str++;
break;
}
case SCC_SWITCH_CASE: { // {Used to implement case switching}
/* <0x9E>
* Each LEN is printed using 2 bytes in big endian order. */
uint num = (byte)*str++;
while (num) {
if ((byte)str[0] == case_index) {
/* Found the case, adjust str pointer and continue */
str += 3;
break;
}
/* Otherwise skip to the next case */
str += 3 + (str[1] << 8) + str[2];
num--;
}
break;
}
case SCC_REVISION: // {REV}
builder += _openttd_revision;
break;
case SCC_RAW_STRING_POINTER: { // {RAW_STRING}
const char *raw_string = args.GetNextParameterString();
/* raw_string can be(come) nullptr when the parameter is out of range and 0 is returned instead. */
if (raw_string == nullptr) {
builder += "(invalid RAW_STRING parameter)";
break;
}
FormatString(builder, raw_string, args);
break;
}
case SCC_STRING: {// {STRING}
StringID string_id = args.GetNextParameter();
if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break;
/* It's prohibited for the included string to consume any arguments. */
StringParameters tmp_params(args, 0);
GetStringWithArgs(builder, string_id, tmp_params, next_substr_case_index, game_script);
next_substr_case_index = 0;
break;
}
case SCC_STRING1:
case SCC_STRING2:
case SCC_STRING3:
case SCC_STRING4:
case SCC_STRING5:
case SCC_STRING6:
case SCC_STRING7: { // {STRING1..7}
/* Strings that consume arguments */
StringID string_id = args.GetNextParameter();
if (game_script && GetStringTab(string_id) != TEXT_TAB_GAMESCRIPT_START) break;
uint size = b - SCC_STRING1 + 1;
if (game_script && size > args.GetDataLeft()) {
builder += "(too many parameters)";
} else {
StringParameters sub_args(args, size);
GetStringWithArgs(builder, string_id, sub_args, next_substr_case_index, game_script);
}
next_substr_case_index = 0;
break;
}
case SCC_COMMA: // {COMMA}
FormatCommaNumber(builder, args.GetNextParameter());
break;
case SCC_DECIMAL: { // {DECIMAL}
int64_t number = args.GetNextParameter();
int digits = args.GetNextParameter();
FormatCommaNumber(builder, number, digits);
break;
}
case SCC_NUM: // {NUM}
FormatNoCommaNumber(builder, args.GetNextParameter());
break;
case SCC_ZEROFILL_NUM: { // {ZEROFILL_NUM}
int64_t num = args.GetNextParameter();
FormatZerofillNumber(builder, num, args.GetNextParameter());
break;
}
case SCC_HEX: // {HEX}
FormatHexNumber(builder, args.GetNextParameter());
break;
case SCC_BYTES: // {BYTES}
FormatBytes(builder, args.GetNextParameter());
break;
case SCC_CARGO_TINY: { // {CARGO_TINY}
/* Tiny description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoID cargo = args.GetNextParameter();
if (cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
int64_t amount = 0;
switch (cargo_str) {
case STR_TONS:
amount = _units_weight[_settings_game.locale.units_weight].c.ToDisplay(args.GetNextParameter());
break;
case STR_LITERS:
amount = _units_volume[_settings_game.locale.units_volume].c.ToDisplay(args.GetNextParameter());
break;
default: {
amount = args.GetNextParameter();
break;
}
}
FormatCommaNumber(builder, amount);
break;
}
case SCC_CARGO_SHORT: { // {CARGO_SHORT}
/* Short description of cargotypes. Layout:
* param 1: cargo type
* param 2: cargo count */
CargoID cargo = args.GetNextParameter();
if (cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = CargoSpec::Get(cargo)->units_volume;
switch (cargo_str) {
case STR_TONS: {
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case STR_LITERS: {
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
default: {
auto tmp_params = MakeParameters(args.GetNextParameter());
GetStringWithArgs(builder, cargo_str, tmp_params);
break;
}
}
break;
}
case SCC_CARGO_LONG: { // {CARGO_LONG}
/* First parameter is cargo type, second parameter is cargo count */
CargoID cargo = args.GetNextParameter();
if (IsValidCargoID(cargo) && cargo >= CargoSpec::GetArraySize()) break;
StringID cargo_str = !IsValidCargoID(cargo) ? STR_QUANTITY_N_A : CargoSpec::Get(cargo)->quantifier;
auto tmp_args = MakeParameters(args.GetNextParameter());
GetStringWithArgs(builder, cargo_str, tmp_args);
break;
}
case SCC_CARGO_LIST: { // {CARGO_LIST}
CargoTypes cmask = args.GetNextParameter();
bool first = true;
for (const auto &cs : _sorted_cargo_specs) {
if (!HasBit(cmask, cs->Index())) continue;
if (first) {
first = false;
} else {
/* Add a comma if this is not the first item */
builder += ", ";
}
GetStringWithArgs(builder, cs->name, args, next_substr_case_index, game_script);
}
/* If first is still true then no cargo is accepted */
if (first) GetStringWithArgs(builder, STR_JUST_NOTHING, args, next_substr_case_index, game_script);
next_substr_case_index = 0;
break;
}
case SCC_CURRENCY_SHORT: // {CURRENCY_SHORT}
FormatGenericCurrency(builder, _currency, args.GetNextParameter(), true);
break;
case SCC_CURRENCY_LONG: // {CURRENCY_LONG}
FormatGenericCurrency(builder, _currency, args.GetNextParameter(), false);
break;
case SCC_DATE_TINY: // {DATE_TINY}
FormatTinyOrISODate(builder, args.GetNextParameter(), STR_FORMAT_DATE_TINY);
break;
case SCC_DATE_SHORT: // {DATE_SHORT}
FormatMonthAndYear(builder, args.GetNextParameter(), next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_LONG: // {DATE_LONG}
FormatYmdString(builder, args.GetNextParameter(), next_substr_case_index);
next_substr_case_index = 0;
break;
case SCC_DATE_ISO: // {DATE_ISO}
FormatTinyOrISODate(builder, args.GetNextParameter(), STR_FORMAT_DATE_ISO);
break;
case SCC_FORCE: { // {FORCE}
assert(_settings_game.locale.units_force < lengthof(_units_force));
const auto &x = _units_force[_settings_game.locale.units_force];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_HEIGHT: { // {HEIGHT}
assert(_settings_game.locale.units_height < lengthof(_units_height));
const auto &x = _units_height[_settings_game.locale.units_height];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_POWER: { // {POWER}
assert(_settings_game.locale.units_power < lengthof(_units_power));
const auto &x = _units_power[_settings_game.locale.units_power];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_POWER_TO_WEIGHT: { // {POWER_TO_WEIGHT}
auto setting = _settings_game.locale.units_power * 3u + _settings_game.locale.units_weight;
assert(setting < lengthof(_units_power_to_weight));
const auto &x = _units_power_to_weight[setting];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VELOCITY: { // {VELOCITY}
int64_t arg = args.GetNextParameter();
// Unpack vehicle type from packed argument to get desired units.
VehicleType vt = static_cast(GB(arg, 56, 8));
byte units = GetVelocityUnits(vt);
assert(units < lengthof(_units_velocity));
const auto &x = _units_velocity[units];
auto tmp_params = MakeParameters(ConvertKmhishSpeedToDisplaySpeed(GB(arg, 0, 56), vt), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VOLUME_SHORT: { // {VOLUME_SHORT}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_VOLUME_LONG: { // {VOLUME_LONG}
assert(_settings_game.locale.units_volume < lengthof(_units_volume));
const auto &x = _units_volume[_settings_game.locale.units_volume];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case SCC_WEIGHT_SHORT: { // {WEIGHT_SHORT}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.s), tmp_params);
break;
}
case SCC_WEIGHT_LONG: { // {WEIGHT_LONG}
assert(_settings_game.locale.units_weight < lengthof(_units_weight));
const auto &x = _units_weight[_settings_game.locale.units_weight];
auto tmp_params = MakeParameters(x.c.ToDisplay(args.GetNextParameter()), x.decimal_places);
FormatString(builder, GetStringPtr(x.l), tmp_params);
break;
}
case SCC_COMPANY_NAME: { // {COMPANY}
const Company *c = Company::GetIfValid(args.GetNextParameter());
if (c == nullptr) break;
if (!c->name.empty()) {
auto tmp_params = MakeParameters(c->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(c->name_2);
GetStringWithArgs(builder, c->name_1, tmp_params);
}
break;
}
case SCC_COMPANY_NUM: { // {COMPANY_NUM}
CompanyID company = args.GetNextParameter();
/* Nothing is added for AI or inactive companies */
if (Company::IsValidHumanID(company)) {
auto tmp_params = MakeParameters(company + 1);
GetStringWithArgs(builder, STR_FORMAT_COMPANY_NUM, tmp_params);
}
break;
}
case SCC_DEPOT_NAME: { // {DEPOT}
VehicleType vt = args.GetNextParameter();
if (vt == VEH_AIRCRAFT) {
auto tmp_params = MakeParameters(args.GetNextParameter());
GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_AIRCRAFT, tmp_params);
break;
}
const Depot *d = Depot::Get(args.GetNextParameter());
if (!d->name.empty()) {
auto tmp_params = MakeParameters(d->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(d->town->index, d->town_cn + 1);
GetStringWithArgs(builder, STR_FORMAT_DEPOT_NAME_TRAIN + 2 * vt + (d->town_cn == 0 ? 0 : 1), tmp_params);
}
break;
}
case SCC_ENGINE_NAME: { // {ENGINE}
int64_t arg = args.GetNextParameter();
const Engine *e = Engine::GetIfValid(static_cast(arg));
if (e == nullptr) break;
if (!e->name.empty() && e->IsEnabled()) {
auto tmp_params = MakeParameters(e->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
break;
}
if (HasBit(e->info.callback_mask, CBM_VEHICLE_NAME)) {
uint16_t callback = GetVehicleCallback(CBID_VEHICLE_NAME, static_cast(arg >> 32), 0, e->index, nullptr);
/* Not calling ErrorUnknownCallbackResult due to being inside string processing. */
if (callback != CALLBACK_FAILED && callback < 0x400) {
const GRFFile *grffile = e->GetGRF();
assert(grffile != nullptr);
StartTextRefStackUsage(grffile, 6);
ArrayStringParameters<6> tmp_params;
GetStringWithArgs(builder, GetGRFStringID(grffile->grfid, 0xD000 + callback), tmp_params);
StopTextRefStackUsage();
break;
}
}
auto tmp_params = ArrayStringParameters<0>();
GetStringWithArgs(builder, e->info.string_id, tmp_params);
break;
}
case SCC_GROUP_NAME: { // {GROUP}
const Group *g = Group::GetIfValid(args.GetNextParameter());
if (g == nullptr) break;
if (!g->name.empty()) {
auto tmp_params = MakeParameters(g->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(g->index);
GetStringWithArgs(builder, STR_FORMAT_GROUP_NAME, tmp_params);
}
break;
}
case SCC_INDUSTRY_NAME: { // {INDUSTRY}
const Industry *i = Industry::GetIfValid(args.GetNextParameter());
if (i == nullptr) break;
static bool use_cache = true;
if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += i->GetCachedName();
} else if (_scan_for_gender_data) {
/* Gender is defined by the industry type.
* STR_FORMAT_INDUSTRY_NAME may have the town first, so it would result in the gender of the town name */
auto tmp_params = ArrayStringParameters<0>();
FormatString(builder, GetStringPtr(GetIndustrySpec(i->type)->name), tmp_params, next_substr_case_index);
} else {
/* First print the town name and the industry type name. */
auto tmp_params = MakeParameters(i->town->index, GetIndustrySpec(i->type)->name);
FormatString(builder, GetStringPtr(STR_FORMAT_INDUSTRY_NAME), tmp_params, next_substr_case_index);
}
next_substr_case_index = 0;
break;
}
case SCC_PRESIDENT_NAME: { // {PRESIDENT_NAME}
const Company *c = Company::GetIfValid(args.GetNextParameter());
if (c == nullptr) break;
if (!c->president_name.empty()) {
auto tmp_params = MakeParameters(c->president_name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(c->president_name_2);
GetStringWithArgs(builder, c->president_name_1, tmp_params);
}
break;
}
case SCC_STATION_NAME: { // {STATION}
StationID sid = args.GetNextParameter();
const Station *st = Station::GetIfValid(sid);
if (st == nullptr) {
/* The station doesn't exist anymore. The only place where we might
* be "drawing" an invalid station is in the case of cargo that is
* in transit. */
auto tmp_params = ArrayStringParameters<0>();
GetStringWithArgs(builder, STR_UNKNOWN_STATION, tmp_params);
break;
}
static bool use_cache = true;
if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += st->GetCachedName();
} else if (!st->name.empty()) {
auto tmp_params = MakeParameters(st->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
StringID string_id = st->string_id;
if (st->indtype != IT_INVALID) {
/* Special case where the industry provides the name for the station */
const IndustrySpec *indsp = GetIndustrySpec(st->indtype);
/* Industry GRFs can change which might remove the station name and
* thus cause very strange things. Here we check for that before we
* actually set the station name. */
if (indsp->station_name != STR_NULL && indsp->station_name != STR_UNDEFINED) {
string_id = indsp->station_name;
}
}
auto tmp_params = MakeParameters(STR_TOWN_NAME, st->town->index, st->index);
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_TOWN_NAME: { // {TOWN}
const Town *t = Town::GetIfValid(args.GetNextParameter());
if (t == nullptr) break;
static bool use_cache = true;
if (use_cache) { // Use cached version if first call
AutoRestoreBackup cache_backup(use_cache, false);
builder += t->GetCachedName();
} else if (!t->name.empty()) {
auto tmp_params = MakeParameters(t->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
GetTownName(builder, t);
}
break;
}
case SCC_WAYPOINT_NAME: { // {WAYPOINT}
Waypoint *wp = Waypoint::GetIfValid(args.GetNextParameter());
if (wp == nullptr) break;
if (!wp->name.empty()) {
auto tmp_params = MakeParameters(wp->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = MakeParameters(wp->town->index, wp->town_cn + 1);
StringID string_id = ((wp->string_id == STR_SV_STNAME_BUOY) ? STR_FORMAT_BUOY_NAME : STR_FORMAT_WAYPOINT_NAME);
if (wp->town_cn != 0) string_id++;
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_VEHICLE_NAME: { // {VEHICLE}
const Vehicle *v = Vehicle::GetIfValid(args.GetNextParameter());
if (v == nullptr) break;
if (!v->name.empty()) {
auto tmp_params = MakeParameters(v->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else if (v->group_id != DEFAULT_GROUP) {
/* The vehicle has no name, but is member of a group, so print group name */
auto tmp_params = MakeParameters(v->group_id, v->unitnumber);
GetStringWithArgs(builder, STR_FORMAT_GROUP_VEHICLE_NAME, tmp_params);
} else {
auto tmp_params = MakeParameters(v->unitnumber);
StringID string_id;
switch (v->type) {
default: string_id = STR_INVALID_VEHICLE; break;
case VEH_TRAIN: string_id = STR_SV_TRAIN_NAME; break;
case VEH_ROAD: string_id = STR_SV_ROAD_VEHICLE_NAME; break;
case VEH_SHIP: string_id = STR_SV_SHIP_NAME; break;
case VEH_AIRCRAFT: string_id = STR_SV_AIRCRAFT_NAME; break;
}
GetStringWithArgs(builder, string_id, tmp_params);
}
break;
}
case SCC_SIGN_NAME: { // {SIGN}
const Sign *si = Sign::GetIfValid(args.GetNextParameter());
if (si == nullptr) break;
if (!si->name.empty()) {
auto tmp_params = MakeParameters(si->name);
GetStringWithArgs(builder, STR_JUST_RAW_STRING, tmp_params);
} else {
auto tmp_params = ArrayStringParameters<0>();
GetStringWithArgs(builder, STR_DEFAULT_SIGN_NAME, tmp_params);
}
break;
}
case SCC_STATION_FEATURES: { // {STATIONFEATURES}
StationGetSpecialString(builder, args.GetNextParameter());
break;
}
case SCC_COLOUR: { // {COLOUR}
StringControlCode scc = (StringControlCode)(SCC_BLUE + args.GetNextParameter());
if (IsInsideMM(scc, SCC_BLUE, SCC_COLOUR)) builder.Utf8Encode(scc);
break;
}
default:
builder.Utf8Encode(b);
break;
}
}
}
static void StationGetSpecialString(StringBuilder &builder, StationFacility x)
{
if ((x & FACIL_TRAIN) != 0) builder.Utf8Encode(SCC_TRAIN);
if ((x & FACIL_TRUCK_STOP) != 0) builder.Utf8Encode(SCC_LORRY);
if ((x & FACIL_BUS_STOP) != 0) builder.Utf8Encode(SCC_BUS);
if ((x & FACIL_DOCK) != 0) builder.Utf8Encode(SCC_SHIP);
if ((x & FACIL_AIRPORT) != 0) builder.Utf8Encode(SCC_PLANE);
}
static void GetSpecialTownNameString(StringBuilder &builder, int ind, uint32_t seed)
{
GenerateTownNameString(builder, ind, seed);
}
static const char * const _silly_company_names[] = {
"Bloggs Brothers",
"Tiny Transport Ltd.",
"Express Travel",
"Comfy-Coach & Co.",
"Crush & Bump Ltd.",
"Broken & Late Ltd.",
"Sam Speedy & Son",
"Supersonic Travel",
"Mike's Motors",
"Lightning International",
"Pannik & Loozit Ltd.",
"Inter-City Transport",
"Getout & Pushit Ltd."
};
static const char * const _surname_list[] = {
"Adams",
"Allan",
"Baker",
"Bigwig",
"Black",
"Bloggs",
"Brown",
"Campbell",
"Gordon",
"Hamilton",
"Hawthorn",
"Higgins",
"Green",
"Gribble",
"Jones",
"McAlpine",
"MacDonald",
"McIntosh",
"Muir",
"Murphy",
"Nelson",
"O'Donnell",
"Parker",
"Phillips",
"Pilkington",
"Quigley",
"Sharkey",
"Thomson",
"Watkins"
};
static const char * const _silly_surname_list[] = {
"Grumpy",
"Dozy",
"Speedy",
"Nosey",
"Dribble",
"Mushroom",
"Cabbage",
"Sniffle",
"Fishy",
"Swindle",
"Sneaky",
"Nutkins"
};
static const char _initial_name_letters[] = {
'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J',
'K', 'L', 'M', 'N', 'P', 'R', 'S', 'T', 'W',
};
static void GenAndCoName(StringBuilder &builder, uint32_t arg)
{
const char * const *base;
uint num;
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
base = _surname_list;
num = lengthof(_surname_list);
}
builder += base[num * GB(arg, 16, 8) >> 8];
builder += " & Co.";
}
static void GenPresidentName(StringBuilder &builder, uint32_t x)
{
char initial[] = "?. ";
const char * const *base;
uint num;
uint i;
initial[0] = _initial_name_letters[sizeof(_initial_name_letters) * GB(x, 0, 8) >> 8];
builder += initial;
i = (sizeof(_initial_name_letters) + 35) * GB(x, 8, 8) >> 8;
if (i < sizeof(_initial_name_letters)) {
initial[0] = _initial_name_letters[i];
builder += initial;
}
if (_settings_game.game_creation.landscape == LT_TOYLAND) {
base = _silly_surname_list;
num = lengthof(_silly_surname_list);
} else {
base = _surname_list;
num = lengthof(_surname_list);
}
builder += base[num * GB(x, 16, 8) >> 8];
}
static void GetSpecialNameString(StringBuilder &builder, int ind, StringParameters &args)
{
switch (ind) {
case 1: // not used
builder += _silly_company_names[std::min(args.GetNextParameter(), lengthof(_silly_company_names) - 1)];
return;
case 2: // used for Foobar & Co company names
GenAndCoName(builder, args.GetNextParameter());
return;
case 3: // President name
GenPresidentName(builder, args.GetNextParameter());
return;
}
/* town name? */
if (IsInsideMM(ind - 6, 0, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1)) {
GetSpecialTownNameString(builder, ind - 6, args.GetNextParameter());
builder += " Transport";
return;
}
NOT_REACHED();
}
/**
* Check whether the header is a valid header for OpenTTD.
* @return true iff the header is deemed valid.
*/
bool LanguagePackHeader::IsValid() const
{
return this->ident == TO_LE32(LanguagePackHeader::IDENT) &&
this->version == TO_LE32(LANGUAGE_PACK_VERSION) &&
this->plural_form < LANGUAGE_MAX_PLURAL &&
this->text_dir <= 1 &&
this->newgrflangid < MAX_LANG &&
this->num_genders < MAX_NUM_GENDERS &&
this->num_cases < MAX_NUM_CASES &&
StrValid(this->name, lastof(this->name)) &&
StrValid(this->own_name, lastof(this->own_name)) &&
StrValid(this->isocode, lastof(this->isocode)) &&
StrValid(this->digit_group_separator, lastof(this->digit_group_separator)) &&
StrValid(this->digit_group_separator_currency, lastof(this->digit_group_separator_currency)) &&
StrValid(this->digit_decimal_separator, lastof(this->digit_decimal_separator));
}
/**
* Check whether a translation is sufficiently finished to offer it to the public.
*/
bool LanguagePackHeader::IsReasonablyFinished() const
{
/* "Less than 25% missing" is "sufficiently finished". */
return 4 * this->missing < LANGUAGE_TOTAL_STRINGS;
}
/**
* Read a particular language.
* @param lang The metadata about the language.
* @return Whether the loading went okay or not.
*/
bool ReadLanguagePack(const LanguageMetadata *lang)
{
/* Current language pack */
size_t len = 0;
std::unique_ptr lang_pack(reinterpret_cast(ReadFileToMem(lang->file.string(), len, 1U << 20).release()));
if (!lang_pack) return false;
/* End of read data (+ terminating zero added in ReadFileToMem()) */
const char *end = (char *)lang_pack.get() + len + 1;
/* We need at least one byte of lang_pack->data */
if (end <= lang_pack->data || !lang_pack->IsValid()) {
return false;
}
#if TTD_ENDIAN == TTD_BIG_ENDIAN
for (uint i = 0; i < TEXT_TAB_END; i++) {
lang_pack->offsets[i] = ReadLE16Aligned(&lang_pack->offsets[i]);
}
#endif /* TTD_ENDIAN == TTD_BIG_ENDIAN */
std::array tab_start, tab_num;
uint count = 0;
for (uint i = 0; i < TEXT_TAB_END; i++) {
uint16_t num = lang_pack->offsets[i];
if (num > TAB_SIZE) return false;
tab_start[i] = count;
tab_num[i] = num;
count += num;
}
/* Allocate offsets */
std::vector offs(count);
/* Fill offsets */
char *s = lang_pack->data;
len = (byte)*s++;
for (uint i = 0; i < count; i++) {
if (s + len >= end) return false;
if (len >= 0xC0) {
len = ((len & 0x3F) << 8) + (byte)*s++;
if (s + len >= end) return false;
}
offs[i] = s;
s += len;
len = (byte)*s;
*s++ = '\0'; // zero terminate the string
}
_langpack.langpack = std::move(lang_pack);
_langpack.offsets = std::move(offs);
_langpack.langtab_num = tab_num;
_langpack.langtab_start = tab_start;
_current_language = lang;
_current_text_dir = (TextDirection)_current_language->text_dir;
_config_language_file = _current_language->file.filename().string();
SetCurrentGrfLangID(_current_language->newgrflangid);
#ifdef _WIN32
extern void Win32SetCurrentLocaleName(std::string iso_code);
Win32SetCurrentLocaleName(_current_language->isocode);
#endif
#ifdef WITH_COCOA
extern void MacOSSetCurrentLocaleName(const char *iso_code);
MacOSSetCurrentLocaleName(_current_language->isocode);
#endif
#ifdef WITH_ICU_I18N
/* Create a collator instance for our current locale. */
UErrorCode status = U_ZERO_ERROR;
_current_collator.reset(icu::Collator::createInstance(icu::Locale(_current_language->isocode), status));
/* Sort number substrings by their numerical value. */
if (_current_collator) _current_collator->setAttribute(UCOL_NUMERIC_COLLATION, UCOL_ON, status);
/* Avoid using the collator if it is not correctly set. */
if (U_FAILURE(status)) {
_current_collator.reset();
}
#endif /* WITH_ICU_I18N */
/* Some lists need to be sorted again after a language change. */
ReconsiderGameScriptLanguage();
InitializeSortedCargoSpecs();
SortIndustryTypes();
BuildIndustriesLegend();
BuildContentTypeStringList();
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window.
InvalidateWindowClassesData(WC_SHIPS_LIST); // Ship group window.
InvalidateWindowClassesData(WC_AIRCRAFT_LIST); // Aircraft group window.
InvalidateWindowClassesData(WC_INDUSTRY_DIRECTORY); // Industry directory window.
InvalidateWindowClassesData(WC_STATION_LIST); // Station list window.
return true;
}
/* Win32 implementation in win32.cpp.
* OS X implementation in os/macosx/macos.mm. */
#if !(defined(_WIN32) || defined(__APPLE__))
/**
* Determine the current charset based on the environment
* First check some default values, after this one we passed ourselves
* and if none exist return the value for $LANG
* @param param environment variable to check conditionally if default ones are not
* set. Pass nullptr if you don't want additional checks.
* @return return string containing current charset, or nullptr if not-determinable
*/
const char *GetCurrentLocale(const char *param)
{
const char *env;
env = std::getenv("LANGUAGE");
if (env != nullptr) return env;
env = std::getenv("LC_ALL");
if (env != nullptr) return env;
if (param != nullptr) {
env = std::getenv(param);
if (env != nullptr) return env;
}
return std::getenv("LANG");
}
#else
const char *GetCurrentLocale(const char *param);
#endif /* !(defined(_WIN32) || defined(__APPLE__)) */
/**
* Get the language with the given NewGRF language ID.
* @param newgrflangid NewGRF languages ID to check.
* @return The language's metadata, or nullptr if it is not known.
*/
const LanguageMetadata *GetLanguage(byte newgrflangid)
{
for (const LanguageMetadata &lang : _languages) {
if (newgrflangid == lang.newgrflangid) return 〈
}
return nullptr;
}
/**
* Reads the language file header and checks compatibility.
* @param file the file to read
* @param hdr the place to write the header information to
* @return true if and only if the language file is of a compatible version
*/
static bool GetLanguageFileHeader(const char *file, LanguagePackHeader *hdr)
{
FILE *f = fopen(file, "rb");
if (f == nullptr) return false;
size_t read = fread(hdr, sizeof(*hdr), 1, f);
fclose(f);
bool ret = read == 1 && hdr->IsValid();
/* Convert endianness for the windows language ID */
if (ret) {
hdr->missing = FROM_LE16(hdr->missing);
hdr->winlangid = FROM_LE16(hdr->winlangid);
}
return ret;
}
/**
* Search for the languages in the given directory and add them to the #_languages list.
* @param path the base directory to search in
*/
static void FillLanguageList(const std::string &path)
{
DIR *dir = ttd_opendir(path.c_str());
if (dir != nullptr) {
struct dirent *dirent;
while ((dirent = readdir(dir)) != nullptr) {
std::string d_name = FS2OTTD(dirent->d_name);
const char *extension = strrchr(d_name.c_str(), '.');
/* Not a language file */
if (extension == nullptr || strcmp(extension, ".lng") != 0) continue;
LanguageMetadata lmd;
lmd.file = path + d_name;
/* Check whether the file is of the correct version */
if (!GetLanguageFileHeader(lmd.file.string().c_str(), &lmd)) {
Debug(misc, 3, "{} is not a valid language file", lmd.file);
} else if (GetLanguage(lmd.newgrflangid) != nullptr) {
Debug(misc, 3, "{}'s language ID is already known", lmd.file);
} else {
_languages.push_back(lmd);
}
}
closedir(dir);
}
}
/**
* Make a list of the available language packs. Put the data in
* #_languages list.
*/
void InitializeLanguagePacks()
{
for (Searchpath sp : _valid_searchpaths) {
FillLanguageList(FioGetDirectory(sp, LANG_DIR));
}
if (_languages.empty()) UserError("No available language packs (invalid versions?)");
/* Acquire the locale of the current system */
const char *lang = GetCurrentLocale("LC_MESSAGES");
if (lang == nullptr) lang = "en_GB";
const LanguageMetadata *chosen_language = nullptr; ///< Matching the language in the configuration file or the current locale
const LanguageMetadata *language_fallback = nullptr; ///< Using pt_PT for pt_BR locale when pt_BR is not available
const LanguageMetadata *en_GB_fallback = _languages.data(); ///< Fallback when no locale-matching language has been found
/* Find a proper language. */
for (const LanguageMetadata &lng : _languages) {
/* We are trying to find a default language. The priority is by
* configuration file, local environment and last, if nothing found,
* English. */
if (_config_language_file == lng.file.filename()) {
chosen_language = &lng;
break;
}
if (strcmp (lng.isocode, "en_GB") == 0) en_GB_fallback = &lng;
/* Only auto-pick finished translations */
if (!lng.IsReasonablyFinished()) continue;
if (strncmp(lng.isocode, lang, 5) == 0) chosen_language = &lng;
if (strncmp(lng.isocode, lang, 2) == 0) language_fallback = &lng;
}
/* We haven't found the language in the config nor the one in the locale.
* Now we set it to one of the fallback languages */
if (chosen_language == nullptr) {
chosen_language = (language_fallback != nullptr) ? language_fallback : en_GB_fallback;
}
if (!ReadLanguagePack(chosen_language)) UserError("Can't read language pack '{}'", chosen_language->file);
}
/**
* Get the ISO language code of the currently loaded language.
* @return the ISO code.
*/
const char *GetCurrentLanguageIsoCode()
{
return _langpack.langpack->isocode;
}
/**
* Check whether there are glyphs missing in the current language.
* @return If glyphs are missing, return \c true, else return \c false.
*/
bool MissingGlyphSearcher::FindMissingGlyphs()
{
InitFontCache(this->Monospace());
const Sprite *question_mark[FS_END];
for (FontSize size = this->Monospace() ? FS_MONO : FS_BEGIN; size < (this->Monospace() ? FS_END : FS_MONO); size++) {
question_mark[size] = GetGlyph(size, '?');
}
this->Reset();
for (auto text = this->NextString(); text.has_value(); text = this->NextString()) {
auto src = text->cbegin();
FontSize size = this->DefaultSize();
while (src != text->cend()) {
char32_t c = Utf8Consume(src);
if (c >= SCC_FIRST_FONT && c <= SCC_LAST_FONT) {
size = (FontSize)(c - SCC_FIRST_FONT);
} else if (!IsInsideMM(c, SCC_SPRITE_START, SCC_SPRITE_END) && IsPrintable(c) && !IsTextDirectionChar(c) && c != '?' && GetGlyph(size, c) == question_mark[size]) {
/* The character is printable, but not in the normal font. This is the case we were testing for. */
std::string size_name;
switch (size) {
case FS_NORMAL: size_name = "medium"; break;
case FS_SMALL: size_name = "small"; break;
case FS_LARGE: size_name = "large"; break;
case FS_MONO: size_name = "mono"; break;
default: NOT_REACHED();
}
Debug(fontcache, 0, "Font is missing glyphs to display char 0x{:X} in {} font size", (int)c, size_name);
return true;
}
}
}
return false;
}
/** Helper for searching through the language pack. */
class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
uint i; ///< Iterator for the primary language tables.
uint j; ///< Iterator for the secondary language tables.
void Reset() override
{
this->i = 0;
this->j = 0;
}
FontSize DefaultSize() override
{
return FS_NORMAL;
}
std::optional NextString() override
{
if (this->i >= TEXT_TAB_END) return std::nullopt;
const char *ret = _langpack.offsets[_langpack.langtab_start[this->i] + this->j];
this->j++;
while (this->i < TEXT_TAB_END && this->j >= _langpack.langtab_num[this->i]) {
this->i++;
this->j = 0;
}
return ret;
}
bool Monospace() override
{
return false;
}
void SetFontNames([[maybe_unused]] FontCacheSettings *settings, [[maybe_unused]] const char *font_name, [[maybe_unused]] const void *os_data) override
{
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
settings->small.font = font_name;
settings->medium.font = font_name;
settings->large.font = font_name;
settings->small.os_handle = os_data;
settings->medium.os_handle = os_data;
settings->large.os_handle = os_data;
#endif
}
};
/**
* Check whether the currently loaded language pack
* uses characters that the currently loaded font
* does not support. If this is the case an error
* message will be shown in English. The error
* message will not be localized because that would
* mean it might use characters that are not in the
* font, which is the whole reason this check has
* been added.
* @param base_font Whether to look at the base font as well.
* @param searcher The methods to use to search for strings to check.
* If nullptr the loaded language pack searcher is used.
*/
void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
{
static LanguagePackGlyphSearcher pack_searcher;
if (searcher == nullptr) searcher = &pack_searcher;
bool bad_font = !base_font || searcher->FindMissingGlyphs();
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
if (bad_font) {
/* We found an unprintable character... lets try whether we can find
* a fallback font that can print the characters in the current language. */
bool any_font_configured = !_fcsettings.medium.font.empty();
FontCacheSettings backup = _fcsettings;
_fcsettings.mono.os_handle = nullptr;
_fcsettings.medium.os_handle = nullptr;
bad_font = !SetFallbackFont(&_fcsettings, _langpack.langpack->isocode, _langpack.langpack->winlangid, searcher);
_fcsettings = backup;
if (!bad_font && any_font_configured) {
/* If the user configured a bad font, and we found a better one,
* show that we loaded the better font instead of the configured one.
* The colour 'character' might change in the
* future, so for safety we just Utf8 Encode it into the string,
* which takes exactly three characters, so it replaces the "XXX"
* with the colour marker. */
static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Using system fallback font instead.");
Utf8Encode(err_str.data(), SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
}
if (bad_font && base_font) {
/* Our fallback font does miss characters too, so keep the
* user chosen font as that is more likely to be any good than
* the wild guess we made */
InitFontCache(searcher->Monospace());
}
}
#endif
if (bad_font) {
/* All attempts have failed. Display an error. As we do not want the string to be translated by
* the translators, we 'force' it into the binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string, otherwise we end up with a lot of artifacts.
* The colour 'character' might change in the future, so for safety we just Utf8 Encode it into
* the string, which takes exactly three characters, so it replaces the "XXX" with the colour marker. */
static std::string err_str("XXXThe current font is missing some of the characters used in the texts for this language. Read the readme to see how to solve this.");
Utf8Encode(err_str.data(), SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_WARNING);
/* Reset the font width */
LoadStringWidthTable(searcher->Monospace());
return;
}
/* Update the font with cache */
LoadStringWidthTable(searcher->Monospace());
#if !(defined(WITH_ICU_I18N) && defined(WITH_HARFBUZZ)) && !defined(WITH_UNISCRIBE) && !defined(WITH_COCOA)
/*
* For right-to-left languages we need the ICU library. If
* we do not have support for that library we warn the user
* about it with a message. As we do not want the string to
* be translated by the translators, we 'force' it into the
* binary and 'load' it via a BindCString. To do this
* properly we have to set the colour of the string,
* otherwise we end up with a lot of artifacts. The colour
* 'character' might change in the future, so for safety
* we just Utf8 Encode it into the string, which takes
* exactly three characters, so it replaces the "XXX" with
* the colour marker.
*/
if (_current_text_dir != TD_LTR) {
static std::string err_str("XXXThis version of OpenTTD does not support right-to-left languages. Recompile with ICU + Harfbuzz enabled.");
Utf8Encode(err_str.data(), SCC_YELLOW);
SetDParamStr(0, err_str);
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
}
#endif /* !(WITH_ICU_I18N && WITH_HARFBUZZ) && !WITH_UNISCRIBE && !WITH_COCOA */
}