/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file timer_game_calendar.h Definition of the game-calendar-timer */
#ifndef TIMER_GAME_CALENDAR_H
#define TIMER_GAME_CALENDAR_H
#include "../stdafx.h"
#include "../core/strong_typedef_type.hpp"
#include "timer_game_common.h"
/**
* Timer that is increased every 27ms, and counts towards ticks / days / months / years.
*
* The amount of days in a month depends on the month and year (leap-years).
* There are always 74 ticks in a day (and with 27ms, this makes 1 day 1.998 seconds).
*
* Calendar time is used for technology and time-of-year changes, including:
* - Vehicle, airport, station, object introduction and obsolescence
* - NewGRF variables for visual styles or behavior based on year or time of year (e.g. variable snow line)
* - Inflation, since it is tied to original game years. One interpretation of inflation is that it compensates for faster and higher capacity vehicles,
* another is that it compensates for more established companies. Each of these point to a different choice of calendar versus economy time, but we have to pick one
* so we follow a previous decision to tie inflation to original TTD game years.
*/
class TimerGameCalendar : public TimerGame {
public:
static Year year; ///< Current year, starting at 0.
static Month month; ///< Current month (0..11).
static Date date; ///< Current date in days (day counter).
static DateFract date_fract; ///< Fractional part of the day.
static uint16_t sub_date_fract; ///< Subpart of date_fract that we use when calendar days are slower than economy days.
static YearMonthDay ConvertDateToYMD(Date date);
static Date ConvertYMDToDate(Year year, Month month, Day day);
static void SetDate(Date date, DateFract fract);
};
/**
* Storage class for Calendar time constants.
*/
class CalendarTime : public TimerGameConst {
public:
static constexpr int DEF_MINUTES_PER_YEAR = 12;
static constexpr int FROZEN_MINUTES_PER_YEAR = 0;
static constexpr int MAX_MINUTES_PER_YEAR = 10080; // One week of real time. The actual max that doesn't overflow TimerGameCalendar::sub_date_fract is 10627, but this is neater.
};
#endif /* TIMER_GAME_CALENDAR_H */