/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file water_regions_sl.cpp Handles saving and loading of water region data */ #include "../stdafx.h" #include "saveload.h" #include "../safeguards.h" extern void SlSkipArray(); /* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */ struct WaterRegionChunkHandler : ChunkHandler { WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY) {} void Load() const override { SlTableHeader({}); SlSkipArray(); }; }; static const WaterRegionChunkHandler WRGN; static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN }; extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);