/* $Id$ */ /** @file order_cmd.cpp Handling of orders. */ #include "stdafx.h" #include "openttd.h" #include "debug.h" #include "order_base.h" #include "order_func.h" #include "airport.h" #include "waypoint.h" #include "command_func.h" #include "company_func.h" #include "news_func.h" #include "vehicle_gui.h" #include "cargotype.h" #include "aircraft.h" #include "strings_func.h" #include "core/alloc_func.hpp" #include "functions.h" #include "window_func.h" #include "settings_type.h" #include "string_func.h" #include "newgrf_cargo.h" #include "timetable.h" #include "vehicle_func.h" #include "oldpool_func.h" #include "depot_base.h" #include "table/strings.h" /* DestinationID must be at least as large as every these below, because it can * be any of them */ assert_compile(sizeof(DestinationID) >= sizeof(DepotID)); assert_compile(sizeof(DestinationID) >= sizeof(WaypointID)); assert_compile(sizeof(DestinationID) >= sizeof(StationID)); TileIndex _backup_orders_tile; BackuppedOrders _backup_orders_data; DEFINE_OLD_POOL_GENERIC(Order, Order); DEFINE_OLD_POOL_GENERIC(OrderList, OrderList); void Order::Free() { this->type = OT_NOTHING; this->flags = 0; this->dest = 0; this->next = NULL; } void Order::MakeGoToStation(StationID destination) { this->type = OT_GOTO_STATION; this->flags = 0; this->dest = destination; } void Order::MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderDepotActionFlags action, CargoID cargo, byte subtype) { this->type = OT_GOTO_DEPOT; this->SetDepotOrderType(order); this->SetDepotActionType(action); if (!(order & ODTFB_PART_OF_ORDERS)) { this->SetNonStopType(ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS); } this->dest = destination; this->SetRefit(cargo, subtype); } void Order::MakeGoToWaypoint(WaypointID destination) { this->type = OT_GOTO_WAYPOINT; this->flags = 0; this->dest = destination; } void Order::MakeLoading(bool ordered) { this->type = OT_LOADING; if (!ordered) this->flags = 0; } void Order::MakeLeaveStation() { this->type = OT_LEAVESTATION; this->flags = 0; } void Order::MakeDummy() { this->type = OT_DUMMY; this->flags = 0; } void Order::MakeConditional(VehicleOrderID order) { this->type = OT_CONDITIONAL; this->flags = order; this->dest = 0; } void Order::SetRefit(CargoID cargo, byte subtype) { this->refit_cargo = cargo; this->refit_subtype = subtype; } bool Order::Equals(const Order &other) const { /* In case of go to nearest depot orders we need "only" compare the flags * with the other and not the nearest depot order bit or the actual * destination because those get clear/filled in during the order * evaluation. If we do not do this the order will continuously be seen as * a different order and it will try to find a "nearest depot" every tick. */ if ((this->type == OT_GOTO_DEPOT && this->type == other.type) && ((this->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0 || (other.GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0)) { return this->GetDepotOrderType() == other.GetDepotOrderType() && (this->GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) == (other.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT); } return this->type == other.type && this->flags == other.flags && this->dest == other.dest; } uint32 Order::Pack() const { return this->dest << 16 | this->flags << 8 | this->type; } Order::Order(uint32 packed) { this->type = (OrderType)GB(packed, 0, 8); this->flags = GB(packed, 8, 8); this->dest = GB(packed, 16, 16); this->next = NULL; this->refit_cargo = CT_NO_REFIT; this->refit_subtype = 0; this->wait_time = 0; this->travel_time = 0; } /** * * Updates the widgets of a vehicle which contains the order-data * */ void InvalidateVehicleOrder(const Vehicle *v, int data) { InvalidateWindow(WC_VEHICLE_VIEW, v->index); if (data != 0) { /* Calls SetDirty() too */ InvalidateWindowData(WC_VEHICLE_ORDERS, v->index, data); InvalidateWindowData(WC_VEHICLE_TIMETABLE, v->index, data); return; } InvalidateWindow(WC_VEHICLE_ORDERS, v->index); InvalidateWindow(WC_VEHICLE_TIMETABLE, v->index); } /** * * Assign data to an order (from an other order) * This function makes sure that the index is maintained correctly * */ void Order::AssignOrder(const Order &other) { this->type = other.type; this->flags = other.flags; this->dest = other.dest; this->refit_cargo = other.refit_cargo; this->refit_subtype = other.refit_subtype; this->wait_time = other.wait_time; this->travel_time = other.travel_time; } OrderList::OrderList(Order *chain, Vehicle *v) : first(chain), num_orders(0), num_vehicles(1), first_shared(v), timetable_duration(0) { for (Order *o = this->first; o != NULL; o = o->next) { ++this->num_orders; this->timetable_duration += o->wait_time + o->travel_time; } for (Vehicle *u = v->PreviousShared(); u != NULL; u = u->PreviousShared()) { ++this->num_vehicles; this->first_shared = u; } for (const Vehicle *u = v->NextShared(); u != NULL; u = u->NextShared()) ++this->num_vehicles; } void OrderList::FreeChain(bool keep_orderlist) { Order *next; for(Order *o = this->first; o != NULL; o = next) { next = o->next; delete o; } if (keep_orderlist) { this->first = NULL; this->num_orders = 0; this->timetable_duration = 0; } else { delete this; } } Order *OrderList::GetOrderAt(int index) const { if (index < 0) return NULL; Order *order = this->first; while (order != NULL && index-- > 0) order = order->next; return order; } void OrderList::InsertOrderAt(Order *new_order, int index) { if (this->first == NULL) { this->first = new_order; } else { if (index == 0) { /* Insert as first or only order */ new_order->next = this->first; this->first = new_order; } else if (index >= this->num_orders) { /* index is after the last order, add it to the end */ this->GetLastOrder()->next = new_order; } else { /* Put the new order in between */ Order *order = this->GetOrderAt(index - 1); new_order->next = order->next; order->next = new_order; } } ++this->num_orders; this->timetable_duration += new_order->wait_time + new_order->travel_time; } void OrderList::DeleteOrderAt(int index) { if (index >= this->num_orders) return; Order *to_remove; if (index == 0) { to_remove = this->first; this->first = to_remove->next; } else { Order *prev = GetOrderAt(index - 1); to_remove = prev->next; prev->next = to_remove->next; } --this->num_orders; this->timetable_duration -= (to_remove->wait_time + to_remove->travel_time); delete to_remove; } void OrderList::MoveOrder(int from, int to) { if (from >= this->num_orders || to >= this->num_orders || from == to) return; Order *moving_one; /* Take the moving order out of the pointer-chain */ if (from == 0) { moving_one = this->first; this->first = moving_one->next; } else { Order *one_before = GetOrderAt(from - 1); moving_one = one_before->next; one_before->next = moving_one->next; } /* Insert the moving_order again in the pointer-chain */ if (to == 0) { moving_one->next = this->first; this->first = moving_one; } else { Order *one_before = GetOrderAt(to - 1); moving_one->next = one_before->next; one_before->next = moving_one; } } void OrderList::RemoveVehicle(Vehicle *v) { --this->num_vehicles; if (v == this->first_shared) this->first_shared = v->NextShared(); } bool OrderList::IsVehicleInSharedOrdersList(const Vehicle *v) const { for (const Vehicle *v_shared = this->first_shared; v_shared != NULL; v_shared = v_shared->NextShared()) { if (v_shared == v) return true; } return false; } int OrderList::GetPositionInSharedOrderList(const Vehicle *v) const { int count = 0; for (const Vehicle *v_shared = v->PreviousShared(); v_shared != NULL; v_shared = v_shared->PreviousShared()) count++; return count; } bool OrderList::IsCompleteTimetable() const { for (Order *o = this->first; o != NULL; o = o->next) { if (!o->IsCompletelyTimetabled()) return false; } return true; } void OrderList::DebugCheckSanity() const { VehicleOrderID check_num_orders = 0; uint check_num_vehicles = 0; uint check_timetable_duration = 0; DEBUG(misc, 6, "Checking OrderList %hu for sanity...", this->index); for (const Order *o = this->first; o != NULL; o = o->next) { ++check_num_orders; check_timetable_duration += o->wait_time + o->travel_time; } assert(this->num_orders == check_num_orders); assert(this->timetable_duration == check_timetable_duration); for (const Vehicle *v = this->first_shared; v != NULL; v = v->NextShared()) { ++check_num_vehicles; assert(v->orders.list == this); } assert(this->num_vehicles == check_num_vehicles); DEBUG(misc, 6, "... detected %u orders, %u vehicles, %u ticks", (uint)this->num_orders, this->num_vehicles, this->timetable_duration); } /** * Delete all news items regarding defective orders about a vehicle * This could kill still valid warnings (for example about void order when just * another order gets added), but assume the company will notice the problems, * when (s)he's changing the orders. */ static void DeleteOrderWarnings(const Vehicle *v) { DeleteVehicleNews(v->index, STR_VEHICLE_HAS_TOO_FEW_ORDERS); DeleteVehicleNews(v->index, STR_VEHICLE_HAS_VOID_ORDER); DeleteVehicleNews(v->index, STR_VEHICLE_HAS_DUPLICATE_ENTRY); DeleteVehicleNews(v->index, STR_VEHICLE_HAS_INVALID_ENTRY); } static TileIndex GetOrderLocation(const Order& o) { switch (o.GetType()) { default: NOT_REACHED(); case OT_GOTO_STATION: return GetStation(o.GetDestination())->xy; case OT_GOTO_DEPOT: return GetDepot(o.GetDestination())->xy; } } static uint GetOrderDistance(const Order *prev, const Order *cur, const Vehicle *v, int conditional_depth = 0) { if (cur->IsType(OT_CONDITIONAL)) { if (conditional_depth > v->GetNumOrders()) return 0; conditional_depth++; int dist1 = GetOrderDistance(prev, GetVehicleOrder(v, cur->GetConditionSkipToOrder()), v, conditional_depth); int dist2 = GetOrderDistance(prev, cur->next == NULL ? v->orders.list->GetFirstOrder() : cur->next, v, conditional_depth); return max(dist1, dist2); } return DistanceManhattan(GetOrderLocation(*prev), GetOrderLocation(*cur)); } /** Add an order to the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 15) - ID of the vehicle * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given, * the order will be inserted before that one * only the first 8 bits used currently (bit 16 - 23) (max 255) * @param p2 packed order to insert */ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh = GB(p1, 0, 16); VehicleOrderID sel_ord = GB(p1, 16, 16); Order new_order(p2); if (!IsValidVehicleID(veh)) return CMD_ERROR; v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Check if the inserted order is to the correct destination (owner, type), * and has the correct flags if any */ switch (new_order.GetType()) { case OT_GOTO_STATION: { if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR; const Station *st = GetStation(new_order.GetDestination()); if (st->owner != OWNER_NONE && !CheckOwnership(st->owner)) { return CMD_ERROR; } switch (v->type) { case VEH_TRAIN: if (!(st->facilities & FACIL_TRAIN)) return CMD_ERROR; break; case VEH_ROAD: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { if (!(st->facilities & FACIL_BUS_STOP)) return CMD_ERROR; } else { if (!(st->facilities & FACIL_TRUCK_STOP)) return CMD_ERROR; } break; case VEH_SHIP: if (!(st->facilities & FACIL_DOCK)) return CMD_ERROR; break; case VEH_AIRCRAFT: if (!(st->facilities & FACIL_AIRPORT) || !CanAircraftUseStation(v->engine_type, st)) { return CMD_ERROR; } break; default: return CMD_ERROR; } /* Non stop not allowed for non-trains. */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; /* No load and no unload are mutual exclusive. */ if ((new_order.GetLoadType() & OLFB_NO_LOAD) && (new_order.GetUnloadType() & OUFB_NO_UNLOAD)) return CMD_ERROR; /* Filter invalid load/unload types. */ switch (new_order.GetLoadType()) { case OLF_LOAD_IF_POSSIBLE: case OLFB_FULL_LOAD: case OLF_FULL_LOAD_ANY: case OLFB_NO_LOAD: break; default: return CMD_ERROR; } switch (new_order.GetUnloadType()) { case OUF_UNLOAD_IF_POSSIBLE: case OUFB_UNLOAD: case OUFB_TRANSFER: case OUFB_NO_UNLOAD: break; default: return CMD_ERROR; } break; } case OT_GOTO_DEPOT: { if (new_order.GetDepotActionType() != ODATFB_NEAREST_DEPOT) { if (v->type == VEH_AIRCRAFT) { if (!IsValidStationID(new_order.GetDestination())) return CMD_ERROR; const Station *st = GetStation(new_order.GetDestination()); if (!CheckOwnership(st->owner) || !(st->facilities & FACIL_AIRPORT) || st->Airport()->nof_depots == 0 || !CanAircraftUseStation(v->engine_type, st)) { return CMD_ERROR; } } else { if (!IsValidDepotID(new_order.GetDestination())) return CMD_ERROR; const Depot *dp = GetDepot(new_order.GetDestination()); if (!CheckOwnership(GetTileOwner(dp->xy))) return CMD_ERROR; switch (v->type) { case VEH_TRAIN: if (!IsRailDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_ROAD: if (!IsRoadDepotTile(dp->xy)) return CMD_ERROR; break; case VEH_SHIP: if (!IsShipDepotTile(dp->xy)) return CMD_ERROR; break; default: return CMD_ERROR; } } } else { if (!IsCompanyBuildableVehicleType(v)) return CMD_ERROR; } if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; if (new_order.GetDepotOrderType() & ~(ODTFB_PART_OF_ORDERS | ((new_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0 ? ODTFB_SERVICE : 0))) return CMD_ERROR; if (new_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT) return CMD_ERROR; break; } case OT_GOTO_WAYPOINT: { if (v->type != VEH_TRAIN) return CMD_ERROR; if (!IsValidWaypointID(new_order.GetDestination())) return CMD_ERROR; const Waypoint *wp = GetWaypoint(new_order.GetDestination()); if (!CheckOwnership(wp->owner)) return CMD_ERROR; /* Order flags can be any of the following for waypoints: * [non-stop] * non-stop orders (if any) are only valid for trains */ if (new_order.GetNonStopType() != ONSF_STOP_EVERYWHERE && v->type != VEH_TRAIN) return CMD_ERROR; break; } case OT_CONDITIONAL: { VehicleOrderID skip_to = new_order.GetConditionSkipToOrder(); if (skip_to != 0 && skip_to >= v->GetNumOrders()) return CMD_ERROR; // Always allow jumping to the first (even when there is no order). if (new_order.GetConditionVariable() > OCV_END) return CMD_ERROR; OrderConditionComparator occ = new_order.GetConditionComparator(); if (occ > OCC_END) return CMD_ERROR; switch (new_order.GetConditionVariable()) { case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) return CMD_ERROR; break; case OCV_UNCONDITIONALLY: if (occ != OCC_EQUALS) return CMD_ERROR; if (new_order.GetConditionValue() != 0) return CMD_ERROR; break; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (new_order.GetConditionValue() > 100) return CMD_ERROR; /* FALL THROUGH */ default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) return CMD_ERROR; break; } } break; default: return CMD_ERROR; } if (sel_ord > v->GetNumOrders()) return CMD_ERROR; if (v->GetNumOrders() >= MAX_VEH_ORDER_ID) return_cmd_error(STR_8832_TOO_MANY_ORDERS); if (!Order::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (v->orders.list == NULL && !OrderList::CanAllocateItem()) return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); if (v->type == VEH_SHIP && IsHumanCompany(v->owner) && _settings_game.pf.pathfinder_for_ships != VPF_NPF) { /* Make sure the new destination is not too far away from the previous */ const Order *prev = NULL; uint n = 0; /* Find the last goto station or depot order before the insert location. * If the order is to be inserted at the beginning of the order list this * finds the last order in the list. */ const Order *o; FOR_VEHICLE_ORDERS(v, o) { if (o->IsType(OT_GOTO_STATION) || o->IsType(OT_GOTO_DEPOT)) prev = o; if (++n == sel_ord && prev != NULL) break; } if (prev != NULL) { uint dist = GetOrderDistance(prev, &new_order, v); if (dist >= 130) { return_cmd_error(STR_0210_TOO_FAR_FROM_PREVIOUS_DESTINATIO); } } } if (flags & DC_EXEC) { Order *new_o = new Order(); new_o->AssignOrder(new_order); /* Create new order and link in list */ if (v->orders.list == NULL) { v->orders.list = new OrderList(new_o, v); } else { v->orders.list->InsertOrderAt(new_o, sel_ord); } Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != NULL; u = u->NextShared()) { assert(v->orders.list == u->orders.list); /* If there is added an order before the current one, we need to update the selected order */ if (sel_ord <= u->cur_order_index) { uint cur = u->cur_order_index + 1; /* Check if we don't go out of bound */ if (cur < u->GetNumOrders()) u->cur_order_index = cur; } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, INVALID_VEH_ORDER_ID | (sel_ord << 8)); } /* As we insert an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(order_id + 1); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->GetNumOrders()); } } cur_order_id++; } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Declone an order-list * @param *dst delete the orders of this vehicle * @param flags execution flags */ static CommandCost DecloneOrder(Vehicle *dst, uint32 flags) { if (flags & DC_EXEC) { DeleteVehicleOrders(dst); InvalidateVehicleOrder(dst, -1); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } return CommandCost(); } /** Delete an order from the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 the order to delete (max 255) */ CommandCost CmdDeleteOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh_id = p1; VehicleOrderID sel_ord = p2; Order *order; if (!IsValidVehicleID(veh_id)) return CMD_ERROR; v = GetVehicle(veh_id); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* If we did not select an order, we maybe want to de-clone the orders */ if (sel_ord >= v->GetNumOrders()) return DecloneOrder(v, flags); order = GetVehicleOrder(v, sel_ord); if (order == NULL) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->DeleteOrderAt(sel_ord); Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != NULL; u = u->NextShared()) { if (sel_ord < u->cur_order_index) u->cur_order_index--; assert(v->orders.list == u->orders.list); /* NON-stop flag is misused to see if a train is in a station that is * on his order list or not */ if (sel_ord == u->cur_order_index && u->current_order.IsType(OT_LOADING)) { u->current_order.SetNonStopType(ONSF_STOP_EVERYWHERE); } /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, sel_ord | (INVALID_VEH_ORDER_ID << 8)); } /* As we delete an order, the order to skip to will be 'wrong'. */ VehicleOrderID cur_order_id = 0; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id >= sel_ord) { order->SetConditionSkipToOrder(max(order_id - 1, 0)); } if (order_id == cur_order_id) { order->SetConditionSkipToOrder((order_id + 1) % v->GetNumOrders()); } } cur_order_id++; } InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Goto order of order-list. * @param tile unused * @param flags operation to perform * @param p1 The ID of the vehicle which order is skipped * @param p2 the selected order to which we want to skip */ CommandCost CmdSkipToOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleID veh_id = p1; VehicleOrderID sel_ord = p2; if (!IsValidVehicleID(veh_id)) return CMD_ERROR; v = GetVehicle(veh_id); if (!CheckOwnership(v->owner) || sel_ord == v->cur_order_index || sel_ord >= v->GetNumOrders() || v->GetNumOrders() < 2) return CMD_ERROR; if (flags & DC_EXEC) { v->cur_order_index = sel_ord; if (v->type == VEH_ROAD) ClearSlot(v); if (v->current_order.IsType(OT_LOADING)) v->LeaveStation(); InvalidateVehicleOrder(v, 0); } /* We have an aircraft/ship, they have a mini-schedule, so update them all */ if (v->type == VEH_AIRCRAFT) InvalidateWindowClasses(WC_AIRCRAFT_LIST); if (v->type == VEH_SHIP) InvalidateWindowClasses(WC_SHIPS_LIST); return CommandCost(); } /** * Move an order inside the orderlist * @param tile unused * @param p1 the ID of the vehicle * @param p2 order to move and target * bit 0-15 : the order to move * bit 16-31 : the target order * @note The target order will move one place down in the orderlist * if you move the order upwards else it'll move it one place down */ CommandCost CmdMoveOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { VehicleID veh = p1; VehicleOrderID moving_order = GB(p2, 0, 16); VehicleOrderID target_order = GB(p2, 16, 16); if (!IsValidVehicleID(veh)) return CMD_ERROR; Vehicle *v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Don't make senseless movements */ if (moving_order >= v->GetNumOrders() || target_order >= v->GetNumOrders() || moving_order == target_order || v->GetNumOrders() <= 1) return CMD_ERROR; Order *moving_one = GetVehicleOrder(v, moving_order); /* Don't move an empty order */ if (moving_one == NULL) return CMD_ERROR; if (flags & DC_EXEC) { v->orders.list->MoveOrder(moving_order, target_order); /* Update shared list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != NULL; u = u->NextShared()) { /* Update the current order */ if (u->cur_order_index == moving_order) { u->cur_order_index = target_order; } else if(u->cur_order_index > moving_order && u->cur_order_index <= target_order) { u->cur_order_index--; } else if(u->cur_order_index < moving_order && u->cur_order_index >= target_order) { u->cur_order_index++; } assert(v->orders.list == u->orders.list); /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, moving_order | (target_order << 8)); } /* As we move an order, the order to skip to will be 'wrong'. */ Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_CONDITIONAL)) { VehicleOrderID order_id = order->GetConditionSkipToOrder(); if (order_id == moving_order) { order_id = target_order; } else if(order_id > moving_order && order_id <= target_order) { order_id--; } else if(order_id < moving_order && order_id >= target_order) { order_id++; } order->SetConditionSkipToOrder(order_id); } } /* Make sure to rebuild the whole list */ InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0); } return CommandCost(); } /** Modify an order in the orderlist of a vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0 - 15) - ID of the vehicle * - p1 = (bit 16 - 31) - the selected order (if any). If the last order is given, * the order will be inserted before that one * only the first 8 bits used currently (bit 16 - 23) (max 255) * @param p2 various bitstuffed elements * - p2 = (bit 0 - 3) - what data to modify (@see ModifyOrderFlags) * - p2 = (bit 4 - 15) - the data to modify */ CommandCost CmdModifyOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { VehicleOrderID sel_ord = GB(p1, 16, 16); // XXX - automatically truncated to 8 bits. VehicleID veh = GB(p1, 0, 16); ModifyOrderFlags mof = (ModifyOrderFlags)GB(p2, 0, 4); uint16 data = GB(p2, 4, 11); if (mof >= MOF_END) return CMD_ERROR; if (!IsValidVehicleID(veh)) return CMD_ERROR; Vehicle *v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; /* Is it a valid order? */ if (sel_ord >= v->GetNumOrders()) return CMD_ERROR; Order *order = GetVehicleOrder(v, sel_ord); switch (order->GetType()) { case OT_GOTO_STATION: if (mof == MOF_COND_VARIABLE || mof == MOF_COND_COMPARATOR || mof == MOF_DEPOT_ACTION || mof == MOF_COND_VALUE || GetStation(order->GetDestination())->IsBuoy()) return CMD_ERROR; break; case OT_GOTO_DEPOT: if (mof != MOF_NON_STOP && mof != MOF_DEPOT_ACTION) return CMD_ERROR; break; case OT_GOTO_WAYPOINT: if (mof != MOF_NON_STOP) return CMD_ERROR; break; case OT_CONDITIONAL: if (mof != MOF_COND_VARIABLE && mof != MOF_COND_COMPARATOR && mof != MOF_COND_VALUE) return CMD_ERROR; break; default: return CMD_ERROR; } switch (mof) { default: NOT_REACHED(); case MOF_NON_STOP: if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return CMD_ERROR; if (data >= ONSF_END) return CMD_ERROR; if (data == order->GetNonStopType()) return CMD_ERROR; break; case MOF_UNLOAD: if ((data & ~(OUFB_UNLOAD | OUFB_TRANSFER | OUFB_NO_UNLOAD)) != 0) return CMD_ERROR; /* Unload and no-unload are mutual exclusive and so are transfer and no unload. */ if (data != 0 && ((data & (OUFB_UNLOAD | OUFB_TRANSFER)) != 0) == ((data & OUFB_NO_UNLOAD) != 0)) return CMD_ERROR; if (data == order->GetUnloadType()) return CMD_ERROR; break; case MOF_LOAD: if (data > OLFB_NO_LOAD || data == 1) return CMD_ERROR; if (data == order->GetLoadType()) return CMD_ERROR; break; case MOF_DEPOT_ACTION: if (data >= DA_END) return CMD_ERROR; break; case MOF_COND_VARIABLE: if (data >= OCV_END) return CMD_ERROR; break; case MOF_COND_COMPARATOR: if (data >= OCC_END) return CMD_ERROR; switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: return CMD_ERROR; case OCV_REQUIRES_SERVICE: if (data != OCC_IS_TRUE && data != OCC_IS_FALSE) return CMD_ERROR; break; default: if (data == OCC_IS_TRUE || data == OCC_IS_FALSE) return CMD_ERROR; break; } break; case MOF_COND_VALUE: switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: return CMD_ERROR; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (data > 100) return CMD_ERROR; break; default: if (data > 2047) return CMD_ERROR; break; } break; case MOF_COND_DESTINATION: if (data >= v->GetNumOrders()) return CMD_ERROR; break; } if (flags & DC_EXEC) { switch (mof) { case MOF_NON_STOP: order->SetNonStopType((OrderNonStopFlags)data); break; case MOF_UNLOAD: order->SetUnloadType((OrderUnloadFlags)data); if ((data & OUFB_NO_UNLOAD) != 0 && (order->GetLoadType() & OLFB_NO_LOAD) != 0) { order->SetLoadType((OrderLoadFlags)(order->GetLoadType() & ~OLFB_NO_LOAD)); } break; case MOF_LOAD: order->SetLoadType((OrderLoadFlags)data); if ((data & OLFB_NO_LOAD) != 0 && (order->GetUnloadType() & OUFB_NO_UNLOAD) != 0) { /* No load + no unload isn't compatible */ order->SetUnloadType((OrderUnloadFlags)(order->GetUnloadType() & ~OUFB_NO_UNLOAD)); } break; case MOF_DEPOT_ACTION: { switch (data) { case DA_ALWAYS_GO: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); break; case DA_SERVICE: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() | ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() & ~ODATFB_HALT)); break; case DA_STOP: order->SetDepotOrderType((OrderDepotTypeFlags)(order->GetDepotOrderType() & ~ODTFB_SERVICE)); order->SetDepotActionType((OrderDepotActionFlags)(order->GetDepotActionType() | ODATFB_HALT)); break; default: NOT_REACHED(); } } break; case MOF_COND_VARIABLE: { order->SetConditionVariable((OrderConditionVariable)data); OrderConditionComparator occ = order->GetConditionComparator(); switch (order->GetConditionVariable()) { case OCV_UNCONDITIONALLY: order->SetConditionComparator(OCC_EQUALS); order->SetConditionValue(0); break; case OCV_REQUIRES_SERVICE: if (occ != OCC_IS_TRUE && occ != OCC_IS_FALSE) order->SetConditionComparator(OCC_IS_TRUE); break; case OCV_LOAD_PERCENTAGE: case OCV_RELIABILITY: if (order->GetConditionValue() > 100) order->SetConditionValue(100); /* FALL THROUGH */ default: if (occ == OCC_IS_TRUE || occ == OCC_IS_FALSE) order->SetConditionComparator(OCC_EQUALS); break; } } break; case MOF_COND_COMPARATOR: order->SetConditionComparator((OrderConditionComparator)data); break; case MOF_COND_VALUE: order->SetConditionValue(data); break; case MOF_COND_DESTINATION: order->SetConditionSkipToOrder(data); break; default: NOT_REACHED(); } /* Update the windows and full load flags, also for vehicles that share the same order list */ Vehicle *u = v->FirstShared(); DeleteOrderWarnings(u); for (; u != NULL; u = u->NextShared()) { /* Toggle u->current_order "Full load" flag if it changed. * However, as the same flag is used for depot orders, check * whether we are not going to a depot as there are three * cases where the full load flag can be active and only * one case where the flag is used for depot orders. In the * other cases for the OrderTypeByte the flags are not used, * so do not care and those orders should not be active * when this function is called. */ if (sel_ord == u->cur_order_index && (u->current_order.IsType(OT_GOTO_STATION) || u->current_order.IsType(OT_LOADING)) && u->current_order.GetLoadType() != order->GetLoadType()) { u->current_order.SetLoadType(order->GetLoadType()); } InvalidateVehicleOrder(u, 0); } } return CommandCost(); } /** Clone/share/copy an order-list of an other vehicle. * @param tile unused * @param flags operation to perform * @param p1 various bitstuffed elements * - p1 = (bit 0-15) - destination vehicle to clone orders to (p1 & 0xFFFF) * - p1 = (bit 16-31) - source vehicle to clone orders from, if any (none for CO_UNSHARE) * @param p2 mode of cloning: CO_SHARE, CO_COPY, or CO_UNSHARE */ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *dst; VehicleID veh_src = GB(p1, 16, 16); VehicleID veh_dst = GB(p1, 0, 16); if (!IsValidVehicleID(veh_dst)) return CMD_ERROR; dst = GetVehicle(veh_dst); if (!CheckOwnership(dst->owner)) return CMD_ERROR; switch (p2) { case CO_SHARE: { Vehicle *src; if (!IsValidVehicleID(veh_src)) return CMD_ERROR; src = GetVehicle(veh_src); /* Sanity checks */ if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src) return CMD_ERROR; /* Trucks can't share orders with busses (and visa versa) */ if (src->type == VEH_ROAD) { if (src->cargo_type != dst->cargo_type && (IsCargoInClass(src->cargo_type, CC_PASSENGERS) || IsCargoInClass(dst->cargo_type, CC_PASSENGERS))) return CMD_ERROR; } /* Is the vehicle already in the shared list? */ if (src->FirstShared() == dst->FirstShared()) return CMD_ERROR; if (flags & DC_EXEC) { /* If the destination vehicle had a OrderList, destroy it */ DeleteVehicleOrders(dst); dst->orders.list = src->orders.list; /* Link this vehicle in the shared-list */ dst->AddToShared(src); InvalidateVehicleOrder(dst, -1); InvalidateVehicleOrder(src, 0); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } } break; case CO_COPY: { Vehicle *src; int delta; if (!IsValidVehicleID(veh_src)) return CMD_ERROR; src = GetVehicle(veh_src); /* Sanity checks */ if (!CheckOwnership(src->owner) || dst->type != src->type || dst == src) return CMD_ERROR; /* Trucks can't copy all the orders from busses (and visa versa) */ if (src->type == VEH_ROAD) { const Order *order; TileIndex required_dst = INVALID_TILE; FOR_VEHICLE_ORDERS(src, order) { if (order->IsType(OT_GOTO_STATION)) { const Station *st = GetStation(order->GetDestination()); if (IsCargoInClass(dst->cargo_type, CC_PASSENGERS)) { if (st->bus_stops != NULL) required_dst = st->bus_stops->xy; } else { if (st->truck_stops != NULL) required_dst = st->truck_stops->xy; } /* This station has not the correct road-bay, so we can't copy! */ if (required_dst == INVALID_TILE) return CMD_ERROR; } } } /* make sure there are orders available */ delta = dst->IsOrderListShared() ? src->GetNumOrders() + 1 : src->GetNumOrders() - dst->GetNumOrders(); if (!Order::CanAllocateItem(delta) || ((dst->orders.list == NULL || dst->IsOrderListShared()) && !OrderList::CanAllocateItem())) { return_cmd_error(STR_8831_NO_MORE_SPACE_FOR_ORDERS); } if (flags & DC_EXEC) { const Order *order; Order *first = NULL; Order **order_dst; /* If the destination vehicle had an order list, destroy the chain but keep the OrderList */ DeleteVehicleOrders(dst, true); order_dst = &first; FOR_VEHICLE_ORDERS(src, order) { *order_dst = new Order(); (*order_dst)->AssignOrder(*order); order_dst = &(*order_dst)->next; } if (dst->orders.list == NULL) dst->orders.list = new OrderList(first, dst); else { assert(dst->orders.list->GetFirstOrder() == NULL); new (dst->orders.list) OrderList(first, dst); } InvalidateVehicleOrder(dst, -1); InvalidateWindowClassesData(GetWindowClassForVehicleType(dst->type), 0); } } break; case CO_UNSHARE: return DecloneOrder(dst, flags); default: return CMD_ERROR; } return CommandCost(); } /** Add/remove refit orders from an order * @param tile Not used * @param flags operation to perform * @param p1 VehicleIndex of the vehicle having the order * @param p2 bitmask * - bit 0-7 CargoID * - bit 8-15 Cargo subtype * - bit 16-23 number of order to modify */ CommandCost CmdOrderRefit(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { const Vehicle *v; Order *order; VehicleID veh = GB(p1, 0, 16); VehicleOrderID order_number = GB(p2, 16, 8); CargoID cargo = GB(p2, 0, 8); byte subtype = GB(p2, 8, 8); if (!IsValidVehicleID(veh)) return CMD_ERROR; v = GetVehicle(veh); if (!CheckOwnership(v->owner)) return CMD_ERROR; order = GetVehicleOrder(v, order_number); if (order == NULL) return CMD_ERROR; if (flags & DC_EXEC) { order->SetRefit(cargo, subtype); for (Vehicle *u = v->FirstShared(); u != NULL; u = u->NextShared()) { /* Update any possible open window of the vehicle */ InvalidateVehicleOrder(u, 0); /* If the vehicle already got the current depot set as current order, then update current order as well */ if (u->cur_order_index == order_number && u->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS) { u->current_order.SetRefit(cargo, subtype); } } } return CommandCost(); } /** * * Backup a vehicle order-list, so you can replace a vehicle * without losing the order-list * */ void BackupVehicleOrders(const Vehicle *v, BackuppedOrders *bak) { /* Make sure we always have freed the stuff */ free(bak->order); bak->order = NULL; free(bak->name); bak->name = NULL; /* Save general info */ bak->orderindex = v->cur_order_index; bak->group = v->group_id; bak->service_interval = v->service_interval; if (v->name != NULL) bak->name = strdup(v->name); /* If we have shared orders, store it on a special way */ if (v->IsOrderListShared()) { const Vehicle *u = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared(); bak->clone = u->index; } else { /* Else copy the orders */ /* We do not have shared orders */ bak->clone = INVALID_VEHICLE; /* Count the number of orders */ uint cnt = 0; const Order *order; FOR_VEHICLE_ORDERS(v, order) cnt++; /* Allocate memory for the orders plus an end-of-orders marker */ bak->order = MallocT(cnt + 1); Order *dest = bak->order; /* Copy the orders */ FOR_VEHICLE_ORDERS(v, order) { memcpy(dest, order, sizeof(Order)); dest++; } /* End the list with an empty order */ dest->Free(); } } /** * * Restore vehicle orders that are backupped via BackupVehicleOrders * */ void RestoreVehicleOrders(const Vehicle *v, const BackuppedOrders *bak) { /* If we have a custom name, process that */ if (bak->name != NULL) DoCommandP(0, v->index, 0, CMD_RENAME_VEHICLE, NULL, bak->name); /* If we had shared orders, recover that */ if (bak->clone != INVALID_VEHICLE) { DoCommandP(0, v->index | (bak->clone << 16), CO_SHARE, CMD_CLONE_ORDER); } else { /* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the * order number is one more than the current amount of orders, and because * in network the commands are queued before send, the second insert always * fails in test mode. By bypassing the test-mode, that no longer is a problem. */ for (uint i = 0; bak->order[i].IsValid(); i++) { Order o = bak->order[i]; /* Conditional orders need to have their destination to be valid on insertion. */ if (o.IsType(OT_CONDITIONAL)) o.SetConditionSkipToOrder(0); if (!DoCommandP(0, v->index + (i << 16), o.Pack(), CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) { break; } /* Copy timetable if enabled */ if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25), o.wait_time << 16 | o.travel_time, CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) { break; } } /* Fix the conditional orders' destination. */ for (uint i = 0; bak->order[i].IsValid(); i++) { if (!bak->order[i].IsType(OT_CONDITIONAL)) continue; if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (bak->order[i].GetConditionSkipToOrder() << 4), CMD_MODIFY_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) { break; } } } /* Restore vehicle order-index and service interval */ DoCommandP(0, v->index, bak->orderindex | (bak->service_interval << 16) , CMD_RESTORE_ORDER_INDEX); /* Restore vehicle group */ DoCommandP(0, bak->group, v->index, CMD_ADD_VEHICLE_GROUP); } /** Restore the current order-index of a vehicle and sets service-interval. * @param tile unused * @param flags operation to perform * @param p1 the ID of the vehicle * @param p2 various bistuffed elements * - p2 = (bit 0-15) - current order-index (p2 & 0xFFFF) * - p2 = (bit 16-31) - service interval (p2 >> 16) * @todo Unfortunately you cannot safely restore the unitnumber or the old vehicle * as far as I can see. We can store it in BackuppedOrders, and restore it, but * but we have no way of seeing it has been tampered with or not, as we have no * legit way of knowing what that ID was.@n * If we do want to backup/restore it, just add UnitID uid to BackuppedOrders, and * restore it as parameter 'y' (ugly hack I know) for example. "v->unitnumber = y;" */ CommandCost CmdRestoreOrderIndex(TileIndex tile, uint32 flags, uint32 p1, uint32 p2, const char *text) { Vehicle *v; VehicleOrderID cur_ord = GB(p2, 0, 16); uint16 serv_int = GB(p2, 16, 16); if (!IsValidVehicleID(p1)) return CMD_ERROR; v = GetVehicle(p1); /* Check the vehicle type and ownership, and if the service interval and order are in range */ if (!CheckOwnership(v->owner)) return CMD_ERROR; if (serv_int != GetServiceIntervalClamped(serv_int) || cur_ord >= v->GetNumOrders()) return CMD_ERROR; if (flags & DC_EXEC) { v->cur_order_index = cur_ord; v->service_interval = serv_int; } return CommandCost(); } static TileIndex GetStationTileForVehicle(const Vehicle *v, const Station *st) { switch (v->type) { default: NOT_REACHED(); case VEH_TRAIN: return st->train_tile; case VEH_AIRCRAFT: return CanAircraftUseStation(v->engine_type, st) ? st->airport_tile : INVALID_TILE; case VEH_SHIP: return st->dock_tile; case VEH_ROAD: if (IsCargoInClass(v->cargo_type, CC_PASSENGERS)) { return (st->bus_stops != NULL) ? st->bus_stops->xy : INVALID_TILE; } else { return (st->truck_stops != NULL) ? st->truck_stops->xy : INVALID_TILE; } } } /** * * Check the orders of a vehicle, to see if there are invalid orders and stuff * */ void CheckOrders(const Vehicle *v) { /* Does the user wants us to check things? */ if (_settings_client.gui.order_review_system == 0) return; /* Do nothing for crashed vehicles */ if (v->vehstatus & VS_CRASHED) return; /* Do nothing for stopped vehicles if setting is '1' */ if (_settings_client.gui.order_review_system == 1 && v->vehstatus & VS_STOPPED) return; /* do nothing we we're not the first vehicle in a share-chain */ if (v->FirstShared() != v) return; /* Only check every 20 days, so that we don't flood the message log */ if (v->owner == _local_company && v->day_counter % 20 == 0) { int n_st, problem_type = -1; const Order *order; int message = 0; /* Check the order list */ n_st = 0; FOR_VEHICLE_ORDERS(v, order) { /* Dummy order? */ if (order->IsType(OT_DUMMY)) { problem_type = 1; break; } /* Does station have a load-bay for this vehicle? */ if (order->IsType(OT_GOTO_STATION)) { const Station *st = GetStation(order->GetDestination()); TileIndex required_tile = GetStationTileForVehicle(v, st); n_st++; if (required_tile == INVALID_TILE) problem_type = 3; } } /* Check if the last and the first order are the same */ if (v->GetNumOrders() > 1) { const Order *last = GetLastVehicleOrder(v); if (v->orders.list->GetFirstOrder()->Equals(*last)) { problem_type = 2; } } /* Do we only have 1 station in our order list? */ if (n_st < 2 && problem_type == -1) problem_type = 0; assert(v->orders.list); // otherwise the check for v->FirstShared() != v would have been true #ifndef NDEBUG v->orders.list->DebugCheckSanity(); #endif /* We don't have a problem */ if (problem_type < 0) return; message = STR_VEHICLE_HAS_TOO_FEW_ORDERS + problem_type; //DEBUG(misc, 3, "Triggered News Item for vehicle %d", v->index); SetDParam(0, v->index); AddNewsItem( message, NS_ADVICE, v->index, 0 ); } } /** * Removes an order from all vehicles. Triggers when, say, a station is removed. * @param type The type of the order (OT_GOTO_[STATION|DEPOT|WAYPOINT]). * @param destination The destination. Can be a StationID, DepotID or WaypointID. */ void RemoveOrderFromAllVehicles(OrderType type, DestinationID destination) { Vehicle *v; /* Aircraft have StationIDs for depot orders and never use DepotIDs * This fact is handled specially below */ /* Go through all vehicles */ FOR_ALL_VEHICLES(v) { Order *order; /* Forget about this station if this station is removed */ if (v->last_station_visited == destination && type == OT_GOTO_STATION) { v->last_station_visited = INVALID_STATION; } order = &v->current_order; if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && v->current_order.GetDestination() == destination) { order->MakeDummy(); InvalidateWindow(WC_VEHICLE_VIEW, v->index); } /* Clear the order from the order-list */ int id = -1; FOR_VEHICLE_ORDERS(v, order) { id++; if (order->IsType(OT_GOTO_DEPOT) && (order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) != 0) continue; if ((v->type == VEH_AIRCRAFT && order->IsType(OT_GOTO_DEPOT) ? OT_GOTO_STATION : order->GetType()) == type && order->GetDestination() == destination) { order->MakeDummy(); for (const Vehicle *w = v->FirstShared(); w != NULL; w = w->NextShared()) { /* In GUI, simulate by removing the order and adding it back */ InvalidateVehicleOrder(w, id | (INVALID_VEH_ORDER_ID << 8)); InvalidateVehicleOrder(w, (INVALID_VEH_ORDER_ID << 8) | id); } } } } } /** * * Checks if a vehicle has a GOTO_DEPOT in his order list * * @return True if this is true (lol ;)) * */ bool VehicleHasDepotOrders(const Vehicle *v) { const Order *order; FOR_VEHICLE_ORDERS(v, order) { if (order->IsType(OT_GOTO_DEPOT)) return true; } return false; } /** * * Delete all orders from a vehicle * */ void DeleteVehicleOrders(Vehicle *v, bool keep_orderlist) { DeleteOrderWarnings(v); if (v->IsOrderListShared()) { /* Remove ourself from the shared order list. */ v->RemoveFromShared(); v->orders.list = NULL; } else if (v->orders.list != NULL) { /* Remove the orders */ v->orders.list->FreeChain(keep_orderlist); if (!keep_orderlist) v->orders.list = NULL; } } Date GetServiceIntervalClamped(uint index) { return (_settings_game.vehicle.servint_ispercent) ? Clamp(index, MIN_SERVINT_PERCENT, MAX_SERVINT_PERCENT) : Clamp(index, MIN_SERVINT_DAYS, MAX_SERVINT_DAYS); } /** * * Check if a vehicle has any valid orders * * @return false if there are no valid orders * */ static bool CheckForValidOrders(const Vehicle *v) { const Order *order; FOR_VEHICLE_ORDERS(v, order) if (!order->IsType(OT_DUMMY)) return true; return false; } /** * Compare the variable and value based on the given comparator. */ static bool OrderConditionCompare(OrderConditionComparator occ, int variable, int value) { switch (occ) { case OCC_EQUALS: return variable == value; case OCC_NOT_EQUALS: return variable != value; case OCC_LESS_THAN: return variable < value; case OCC_LESS_EQUALS: return variable <= value; case OCC_MORE_THAN: return variable > value; case OCC_MORE_EQUALS: return variable >= value; case OCC_IS_TRUE: return variable != 0; case OCC_IS_FALSE: return variable == 0; default: NOT_REACHED(); } } /** * Process a conditional order and determine the next order. * @param order the order the vehicle currently has * @param v the vehicle to update * @return index of next order to jump to, or INVALID_VEH_ORDER_ID to use the next order */ VehicleOrderID ProcessConditionalOrder(const Order *order, const Vehicle *v) { if (order->GetType() != OT_CONDITIONAL) return INVALID_VEH_ORDER_ID; bool skip_order = false; OrderConditionComparator occ = order->GetConditionComparator(); uint16 value = order->GetConditionValue(); switch (order->GetConditionVariable()) { case OCV_LOAD_PERCENTAGE: skip_order = OrderConditionCompare(occ, CalcPercentVehicleFilled(v, NULL), value); break; case OCV_RELIABILITY: skip_order = OrderConditionCompare(occ, v->reliability * 100 >> 16, value); break; case OCV_MAX_SPEED: skip_order = OrderConditionCompare(occ, v->GetDisplayMaxSpeed(), value); break; case OCV_AGE: skip_order = OrderConditionCompare(occ, v->age / 366, value); break; case OCV_REQUIRES_SERVICE: skip_order = OrderConditionCompare(occ, v->NeedsServicing(), value); break; case OCV_UNCONDITIONALLY: skip_order = true; break; default: NOT_REACHED(); } return skip_order ? order->GetConditionSkipToOrder() : (VehicleOrderID)INVALID_VEH_ORDER_ID; } /** * Update the vehicle's destination tile from an order. * @param order the order the vehicle currently has * @param v the vehicle to update */ bool UpdateOrderDest(Vehicle *v, const Order *order, int conditional_depth) { switch (order->GetType()) { case OT_GOTO_STATION: v->dest_tile = v->GetOrderStationLocation(order->GetDestination()); break; case OT_GOTO_DEPOT: if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) { /* We need to search for the nearest depot (hangar). */ TileIndex location; DestinationID destination; bool reverse; if (v->FindClosestDepot(&location, &destination, &reverse)) { v->dest_tile = location; v->current_order.MakeGoToDepot(destination, v->current_order.GetDepotOrderType(), (OrderDepotActionFlags)(v->current_order.GetDepotActionType() & ~ODATFB_NEAREST_DEPOT), v->current_order.GetRefitCargo(), v->current_order.GetRefitSubtype()); /* If there is no depot in front, reverse automatically (trains only) */ if (v->type == VEH_TRAIN && reverse) DoCommand(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION); if (v->type == VEH_AIRCRAFT && v->u.air.state == FLYING && v->u.air.targetairport != destination) { /* The aircraft is now heading for a different hangar than the next in the orders */ extern void AircraftNextAirportPos_and_Order(Vehicle *v); AircraftNextAirportPos_and_Order(v); } } else { UpdateVehicleTimetable(v, true); v->cur_order_index++; } } else if (v->type != VEH_AIRCRAFT) { v->dest_tile = GetDepot(order->GetDestination())->xy; } break; case OT_GOTO_WAYPOINT: v->dest_tile = GetWaypoint(order->GetDestination())->xy; break; case OT_CONDITIONAL: { if (conditional_depth > v->GetNumOrders()) return false; VehicleOrderID next_order = ProcessConditionalOrder(order, v); if (next_order != INVALID_VEH_ORDER_ID) { UpdateVehicleTimetable(v, false); v->cur_order_index = next_order; v->current_order_time += GetVehicleOrder(v, next_order)->travel_time; } else { UpdateVehicleTimetable(v, true); v->cur_order_index++; } /* Get the current order */ if (v->cur_order_index >= v->GetNumOrders()) v->cur_order_index = 0; const Order *order = GetVehicleOrder(v, v->cur_order_index); v->current_order = *order; return UpdateOrderDest(v, order, conditional_depth + 1); } default: v->dest_tile = 0; return false; } return true; } /** * Handle the orders of a vehicle and determine the next place * to go to if needed. * @param v the vehicle to do this for. * @return true *if* the vehicle is eligible for reversing * (basically only when leaving a station). */ bool ProcessOrders(Vehicle *v) { switch (v->current_order.GetType()) { case OT_GOTO_DEPOT: /* Let a depot order in the orderlist interrupt. */ if (!(v->current_order.GetDepotOrderType() & ODTFB_PART_OF_ORDERS)) return false; if ((v->current_order.GetDepotOrderType() & ODTFB_SERVICE) && !v->NeedsServicing()) { UpdateVehicleTimetable(v, true); v->cur_order_index++; } break; case OT_LOADING: return false; case OT_LEAVESTATION: if (v->type != VEH_AIRCRAFT) return false; break; default: break; } /** * Reversing because of order change is allowed only just after leaving a * station (and the difficulty setting to allowed, of course) * this can be detected because only after OT_LEAVESTATION, current_order * will be reset to nothing. (That also happens if no order, but in that case * it won't hit the point in code where may_reverse is checked) */ bool may_reverse = v->current_order.IsType(OT_NOTHING); /* Check if we've reached the waypoint? */ if (v->current_order.IsType(OT_GOTO_WAYPOINT) && v->tile == v->dest_tile) { UpdateVehicleTimetable(v, true); v->cur_order_index++; } /* Check if we've reached a non-stop station.. */ if (v->current_order.IsType(OT_GOTO_STATION) && (v->current_order.GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) && IsTileType(v->tile, MP_STATION) && v->current_order.GetDestination() == GetStationIndex(v->tile)) { v->last_station_visited = v->current_order.GetDestination(); UpdateVehicleTimetable(v, true); v->cur_order_index++; } /* Get the current order */ if (v->cur_order_index >= v->GetNumOrders()) v->cur_order_index = 0; const Order *order = GetVehicleOrder(v, v->cur_order_index); /* If no order, do nothing. */ if (order == NULL || (v->type == VEH_AIRCRAFT && order->IsType(OT_DUMMY) && !CheckForValidOrders(v))) { if (v->type == VEH_AIRCRAFT) { /* Aircraft do something vastly different here, so handle separately */ extern void HandleMissingAircraftOrders(Vehicle *v); HandleMissingAircraftOrders(v); return false; } v->current_order.Free(); v->dest_tile = 0; if (v->type == VEH_ROAD) ClearSlot(v); return false; } /* If it is unchanged, keep it. */ if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) && (v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || GetStation(order->GetDestination())->dock_tile != INVALID_TILE)) { return false; } /* Otherwise set it, and determine the destination tile. */ v->current_order = *order; InvalidateVehicleOrder(v, 0); switch (v->type) { default: NOT_REACHED(); case VEH_ROAD: case VEH_TRAIN: break; case VEH_AIRCRAFT: case VEH_SHIP: InvalidateWindowClasses(GetWindowClassForVehicleType(v->type)); break; } return UpdateOrderDest(v, order) && may_reverse; } /** * Check whether the given vehicle should stop at the given station * based on this order and the non-stop settings. * @param v the vehicle that might be stopping. * @param station the station to stop at. * @return true if the vehicle should stop. */ bool Order::ShouldStopAtStation(const Vehicle *v, StationID station) const { bool is_dest_station = this->IsType(OT_GOTO_STATION) && this->dest == station; return (!this->IsType(OT_GOTO_DEPOT) || (this->GetDepotOrderType() & ODTFB_PART_OF_ORDERS) != 0) && v->last_station_visited != station && // Do stop only when we've not just been there /* Finally do stop when there is no non-stop flag set for this type of station. */ !(this->GetNonStopType() & (is_dest_station ? ONSF_NO_STOP_AT_DESTINATION_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS)); } void InitializeOrders() { _Order_pool.CleanPool(); _Order_pool.AddBlockToPool(); _OrderList_pool.CleanPool(); _OrderList_pool.AddBlockToPool(); _backup_orders_tile = 0; }