/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file misc_sl.cpp Saving and loading of things that didn't fit anywhere else */ #include "../stdafx.h" #include "saveload.h" #include "compat/misc_sl_compat.h" #include "../date_func.h" #include "../zoom_func.h" #include "../window_gui.h" #include "../window_func.h" #include "../viewport_func.h" #include "../gfx_func.h" #include "../core/random_func.hpp" #include "../fios.h" #include "../timer/timer.h" #include "../timer/timer_game_tick.h" #include "../safeguards.h" extern TileIndex _cur_tileloop_tile; extern uint16 _disaster_delay; extern byte _trees_tick_ctr; /* Keep track of current game position */ int _saved_scrollpos_x; int _saved_scrollpos_y; ZoomLevel _saved_scrollpos_zoom; void SaveViewportBeforeSaveGame() { const Window *w = GetMainWindow(); _saved_scrollpos_x = w->viewport->scrollpos_x; _saved_scrollpos_y = w->viewport->scrollpos_y; _saved_scrollpos_zoom = w->viewport->zoom; } void ResetViewportAfterLoadGame() { Window *w = GetMainWindow(); w->viewport->scrollpos_x = _saved_scrollpos_x; w->viewport->scrollpos_y = _saved_scrollpos_y; w->viewport->dest_scrollpos_x = _saved_scrollpos_x; w->viewport->dest_scrollpos_y = _saved_scrollpos_y; Viewport *vp = w->viewport; vp->zoom = std::min(_saved_scrollpos_zoom, ZOOM_LVL_MAX); vp->virtual_width = ScaleByZoom(vp->width, vp->zoom); vp->virtual_height = ScaleByZoom(vp->height, vp->zoom); /* If zoom_max is ZOOM_LVL_MIN then the setting has not been loaded yet, therefore all levels are allowed. */ if (_settings_client.gui.zoom_max != ZOOM_LVL_MIN) { /* Ensure zoom level is allowed */ while (vp->zoom < _settings_client.gui.zoom_min) DoZoomInOutWindow(ZOOM_OUT, w); while (vp->zoom > _settings_client.gui.zoom_max) DoZoomInOutWindow(ZOOM_IN, w); } DoZoomInOutWindow(ZOOM_NONE, w); // update button status MarkWholeScreenDirty(); } byte _age_cargo_skip_counter; ///< Skip aging of cargo? Used before savegame version 162. extern TimeoutTimer _new_competitor_timeout; static const SaveLoad _date_desc[] = { SLEG_CONDVAR("date", _date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLEG_CONDVAR("date", _date, SLE_INT32, SLV_31, SL_MAX_VERSION), SLEG_VAR("date_fract", _date_fract, SLE_UINT16), SLEG_CONDVAR("tick_counter", _tick_counter, SLE_FILE_U16 | SLE_VAR_U64, SL_MIN_VERSION, SLV_U64_TICK_COUNTER), SLEG_CONDVAR("tick_counter", _tick_counter, SLE_UINT64, SLV_U64_TICK_COUNTER, SL_MAX_VERSION), SLEG_CONDVAR("age_cargo_skip_counter", _age_cargo_skip_counter, SLE_UINT8, SL_MIN_VERSION, SLV_162), SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_6), SLEG_CONDVAR("cur_tileloop_tile", _cur_tileloop_tile, SLE_UINT32, SLV_6, SL_MAX_VERSION), SLEG_VAR("next_disaster_start", _disaster_delay, SLE_UINT16), SLEG_VAR("random_state[0]", _random.state[0], SLE_UINT32), SLEG_VAR("random_state[1]", _random.state[1], SLE_UINT32), SLEG_VAR("company_tick_counter", _cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32), SLEG_VAR("trees_tick_counter", _trees_tick_ctr, SLE_UINT8), SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION), /* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */ SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109), SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE), SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION), SLEG_CONDVAR("competitors_interval_elapsed", _new_competitor_timeout.storage.elapsed, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION), SLEG_CONDVAR("competitors_interval_fired", _new_competitor_timeout.fired, SLE_BOOL, SLV_AI_START_DATE, SL_MAX_VERSION), }; static const SaveLoad _date_check_desc[] = { SLEG_CONDVAR("date", _load_check_data.current_date, SLE_FILE_U16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_31), SLEG_CONDVAR("date", _load_check_data.current_date, SLE_INT32, SLV_31, SL_MAX_VERSION), }; /* Save load date related variables as well as persistent tick counters * XXX: currently some unrelated stuff is just put here */ struct DATEChunkHandler : ChunkHandler { DATEChunkHandler() : ChunkHandler('DATE', CH_TABLE) {} void Save() const override { SlTableHeader(_date_desc); SlSetArrayIndex(0); SlGlobList(_date_desc); } void LoadCommon(const SaveLoadTable &slt, const SaveLoadCompatTable &slct) const { const std::vector oslt = SlCompatTableHeader(slt, slct); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlGlobList(oslt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries"); } void Load() const override { this->LoadCommon(_date_desc, _date_sl_compat); } void LoadCheck(size_t) const override { this->LoadCommon(_date_check_desc, _date_check_sl_compat); if (IsSavegameVersionBefore(SLV_31)) { _load_check_data.current_date += DAYS_TILL_ORIGINAL_BASE_YEAR; } } }; static const SaveLoad _view_desc[] = { SLEG_CONDVAR("x", _saved_scrollpos_x, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), SLEG_CONDVAR("x", _saved_scrollpos_x, SLE_INT32, SLV_6, SL_MAX_VERSION), SLEG_CONDVAR("y", _saved_scrollpos_y, SLE_FILE_I16 | SLE_VAR_I32, SL_MIN_VERSION, SLV_6), SLEG_CONDVAR("y", _saved_scrollpos_y, SLE_INT32, SLV_6, SL_MAX_VERSION), SLEG_VAR("zoom", _saved_scrollpos_zoom, SLE_UINT8), }; struct VIEWChunkHandler : ChunkHandler { VIEWChunkHandler() : ChunkHandler('VIEW', CH_TABLE) {} void Save() const override { SlTableHeader(_view_desc); SlSetArrayIndex(0); SlGlobList(_view_desc); } void Load() const override { const std::vector slt = SlCompatTableHeader(_view_desc, _view_sl_compat); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return; SlGlobList(slt); if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many DATE entries"); } }; static const DATEChunkHandler DATE; static const VIEWChunkHandler VIEW; static const ChunkHandlerRef misc_chunk_handlers[] = { DATE, VIEW, }; extern const ChunkHandlerTable _misc_chunk_handlers(misc_chunk_handlers);