/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file game_text.hpp Base functions regarding game texts. */
#ifndef GAME_TEXT_HPP
#define GAME_TEXT_HPP
struct StringParam {
enum ParamType {
RAW_STRING,
STRING,
OTHER
};
ParamType type;
uint8 consumes;
StringParam(ParamType type, uint8 consumes) : type(type), consumes(consumes) {}
};
using StringParams = std::vector;
using StringParamsList = std::vector;
const char *GetGameStringPtr(uint id);
const StringParams &GetGameStringParams(uint id);
const std::string &GetGameStringName(uint id);
void RegisterGameTranslation(class Squirrel *engine);
void ReconsiderGameScriptLanguage();
/** Container for the raw (unencoded) language strings of a language. */
struct LanguageStrings {
std::string language; ///< Name of the language (base filename). Empty string if invalid.
StringList lines; ///< The lines of the file to pass into the parser/encoder.
LanguageStrings() {}
LanguageStrings(const std::string &lang) : language(lang) {}
LanguageStrings(const LanguageStrings &other) : language(other.language), lines(other.lines) {}
LanguageStrings(LanguageStrings &&other) : language(std::move(other.language)), lines(std::move(other.lines)) {}
bool IsValid() const { return !this->language.empty(); }
};
/** Container for all the game strings. */
struct GameStrings {
uint version; ///< The version of the language strings.
LanguageStrings *cur_language; ///< The current (compiled) language.
std::vector raw_strings; ///< The raw strings per language, first must be English/the master language!.
std::vector compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
StringList string_names; ///< The names of the compiled strings.
StringParamsList string_params; ///< The parameters for the strings.
void Compile();
GameStrings() = default;
GameStrings(const GameStrings &) = delete;
GameStrings(GameStrings &&) = delete;
GameStrings &operator=(const GameStrings &) = delete;
GameStrings &operator=(GameStrings &&) = delete;
};
#endif /* GAME_TEXT_HPP */