/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file timer_game_calendar.h Definition of the game-calendar-timer */ #ifndef TIMER_GAME_CALENDAR_H #define TIMER_GAME_CALENDAR_H #include "../stdafx.h" #include "../core/strong_typedef_type.hpp" #include "timer_game_common.h" /** * Timer that is increased every 27ms, and counts towards ticks / days / months / years. * * The amount of days in a month depends on the month and year (leap-years). * There are always 74 ticks in a day (and with 27ms, this makes 1 day 1.998 seconds). * * Calendar time is used for technology and time-of-year changes, including: * - Vehicle, airport, station, object introduction and obsolescence * - NewGRF variables for visual styles or behavior based on year or time of year (e.g. variable snow line) * - Inflation, since it is tied to original game years. One interpretation of inflation is that it compensates for faster and higher capacity vehicles, * another is that it compensates for more established companies. Each of these point to a different choice of calendar versus economy time, but we have to pick one * so we follow a previous decision to tie inflation to original TTD game years. */ class TimerGameCalendar : public TimerGame { public: static Year year; ///< Current year, starting at 0. static Month month; ///< Current month (0..11). static Date date; ///< Current date in days (day counter). static DateFract date_fract; ///< Fractional part of the day. static void SetDate(Date date, DateFract fract); }; /** * Storage class for Calendar time constants. */ class CalendarTime : public TimerGameConst {}; #endif /* TIMER_GAME_CALENDAR_H */