/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file toolbar_gui.cpp Code related to the (main) toolbar. */
#include "stdafx.h"
#include "gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "viewport_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "rail_gui.h"
#include "road.h"
#include "road_gui.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "terraform_gui.h"
#include "strings_func.h"
#include "company_func.h"
#include "company_gui.h"
#include "vehicle_base.h"
#include "cheat_func.h"
#include "transparency_gui.h"
#include "screenshot.h"
#include "signs_func.h"
#include "fios.h"
#include "console_gui.h"
#include "news_gui.h"
#include "ai/ai_gui.hpp"
#include "game/game_gui.hpp"
#include "script/script_gui.h"
#include "tilehighlight_func.h"
#include "smallmap_gui.h"
#include "graph_gui.h"
#include "textbuf_gui.h"
#include "linkgraph/linkgraph_gui.h"
#include "newgrf_debug.h"
#include "hotkeys.h"
#include "engine_base.h"
#include "highscore.h"
#include "game/game.hpp"
#include "goal_base.h"
#include "story_base.h"
#include "toolbar_gui.h"
#include "framerate_type.h"
#include "screenshot_gui.h"
#include "misc_cmd.h"
#include "league_gui.h"
#include "league_base.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "timer/timer_game_calendar.h"
#include "help_gui.h"
#include "widgets/toolbar_widget.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "network/network_func.h"
#include "safeguards.h"
/** Width of the toolbar, shared by statusbar. */
uint _toolbar_width = 0;
RailType _last_built_railtype;
RoadType _last_built_roadtype;
RoadType _last_built_tramtype;
/** Toobar modes */
enum ToolbarMode {
TB_NORMAL,
TB_UPPER,
TB_LOWER
};
/** Callback functions. */
enum CallBackFunction {
CBF_NONE,
CBF_PLACE_SIGN,
CBF_PLACE_LANDINFO,
};
static CallBackFunction _last_started_action = CBF_NONE; ///< Last started user action.
/**
* Company name list item, with company-colour icon, name, and lock components.
*/
class DropDownListCompanyItem : public DropDownIcon, true>> {
public:
DropDownListCompanyItem(CompanyID company, bool shaded) : DropDownIcon, true>>(SPR_COMPANY_ICON, COMPANY_SPRITE_COLOUR(company), NetworkCompanyIsPassworded(company) ? SPR_LOCK : SPR_EMPTY, PAL_NONE, STR_NULL, company, false, shaded)
{
SetDParam(0, company);
SetDParam(1, company);
this->SetString(GetString(STR_COMPANY_NAME_COMPANY_NUM));
}
};
/**
* Pop up a generic text only menu.
* @param w Toolbar
* @param widget Toolbar button
* @param list List of items
* @param def Default item
*/
static void PopupMainToolbarMenu(Window *w, WidgetID widget, DropDownList &&list, int def)
{
ShowDropDownList(w, std::move(list), def, widget, 0, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
/**
* Pop up a generic text only menu.
* @param w Toolbar
* @param widget Toolbar button
* @param strings List of strings for each item in the menu
*/
static void PopupMainToolbarMenu(Window *w, WidgetID widget, const std::initializer_list &strings)
{
DropDownList list;
int i = 0;
for (StringID string : strings) {
if (string == STR_NULL) {
list.push_back(std::make_unique(-1, false));
} else {
list.push_back(std::make_unique(string, i, false));
i++;
}
}
PopupMainToolbarMenu(w, widget, std::move(list), 0);
}
/** Enum for the Company Toolbar's network related buttons */
static const int CTMN_CLIENT_LIST = -1; ///< Show the client list
static const int CTMN_SPECTATE = -2; ///< Become spectator
static const int CTMN_SPECTATOR = -3; ///< Show a company window as spectator
/**
* Pop up a generic company list menu.
* @param w The toolbar window.
* @param widget The button widget id.
* @param grey A bitmask of which companies to mark as disabled.
*/
static void PopupMainCompanyToolbMenu(Window *w, WidgetID widget, CompanyMask grey = 0)
{
DropDownList list;
switch (widget) {
case WID_TN_COMPANIES:
if (!_networking) break;
/* Add the client list button for the companies menu */
list.push_back(std::make_unique(STR_NETWORK_COMPANY_LIST_CLIENT_LIST, CTMN_CLIENT_LIST, false));
if (_local_company != COMPANY_SPECTATOR) {
list.push_back(std::make_unique(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, false));
}
break;
case WID_TN_STORY:
list.push_back(std::make_unique(STR_STORY_BOOK_SPECTATOR, CTMN_SPECTATOR, false));
break;
case WID_TN_GOAL:
list.push_back(std::make_unique(STR_GOALS_SPECTATOR, CTMN_SPECTATOR, false));
break;
}
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {
if (!Company::IsValidID(c)) continue;
list.push_back(std::make_unique(c, HasBit(grey, c)));
}
PopupMainToolbarMenu(w, widget, std::move(list), _local_company == COMPANY_SPECTATOR ? (widget == WID_TN_COMPANIES ? CTMN_CLIENT_LIST : CTMN_SPECTATOR) : (int)_local_company);
}
static ToolbarMode _toolbar_mode;
static CallBackFunction SelectSignTool()
{
if (_last_started_action == CBF_PLACE_SIGN) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_SIGN, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_SIGN;
}
}
/* --- Pausing --- */
static CallBackFunction ToolbarPauseClick(Window *)
{
if (_networking && !_network_server) return CBF_NONE; // only server can pause the game
if (Command::Post(PM_PAUSED_NORMAL, _pause_mode == PM_UNPAUSED)) {
if (_settings_client.sound.confirm) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/**
* Toggle fast forward mode.
*
* @return #CBF_NONE
*/
static CallBackFunction ToolbarFastForwardClick(Window *)
{
if (_networking) return CBF_NONE; // no fast forward in network game
ChangeGameSpeed(_game_speed == 100);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Game Option button menu entries.
*/
enum OptionMenuEntries {
OME_GAMEOPTIONS,
OME_SETTINGS,
OME_AI_SETTINGS,
OME_GAMESCRIPT_SETTINGS,
OME_NEWGRFSETTINGS,
OME_TRANSPARENCIES,
OME_SHOW_TOWNNAMES,
OME_SHOW_STATIONNAMES,
OME_SHOW_WAYPOINTNAMES,
OME_SHOW_SIGNS,
OME_SHOW_COMPETITOR_SIGNS,
OME_FULL_ANIMATION,
OME_FULL_DETAILS,
OME_TRANSPARENTBUILDINGS,
OME_SHOW_STATIONSIGNS,
};
/**
* Handle click on Options button in toolbar.
*
* @param w parent window the shown Drop down list is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarOptionsClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(STR_SETTINGS_MENU_GAME_OPTIONS, OME_GAMEOPTIONS, false));
list.push_back(std::make_unique(STR_SETTINGS_MENU_CONFIG_SETTINGS_TREE, OME_SETTINGS, false));
/* Changes to the per-AI settings don't get send from the server to the clients. Clients get
* the settings once they join but never update it. As such don't show the window at all
* to network clients. */
if (!_networking || _network_server) {
list.push_back(std::make_unique(STR_SETTINGS_MENU_AI_SETTINGS, OME_AI_SETTINGS, false));
list.push_back(std::make_unique(STR_SETTINGS_MENU_GAMESCRIPT_SETTINGS, OME_GAMESCRIPT_SETTINGS, false));
}
list.push_back(std::make_unique(STR_SETTINGS_MENU_NEWGRF_SETTINGS, OME_NEWGRFSETTINGS, false));
list.push_back(std::make_unique(STR_SETTINGS_MENU_TRANSPARENCY_OPTIONS, OME_TRANSPARENCIES, false));
list.push_back(std::make_unique(-1, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_SHOW_TOWN_NAMES), STR_SETTINGS_MENU_TOWN_NAMES_DISPLAYED, OME_SHOW_TOWNNAMES, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_SHOW_STATION_NAMES), STR_SETTINGS_MENU_STATION_NAMES_DISPLAYED, OME_SHOW_STATIONNAMES, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_SHOW_WAYPOINT_NAMES), STR_SETTINGS_MENU_WAYPOINTS_DISPLAYED, OME_SHOW_WAYPOINTNAMES, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_SHOW_SIGNS), STR_SETTINGS_MENU_SIGNS_DISPLAYED, OME_SHOW_SIGNS, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS), STR_SETTINGS_MENU_SHOW_COMPETITOR_SIGNS, OME_SHOW_COMPETITOR_SIGNS, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_FULL_ANIMATION), STR_SETTINGS_MENU_FULL_ANIMATION, OME_FULL_ANIMATION, false));
list.push_back(std::make_unique(HasBit(_display_opt, DO_FULL_DETAIL), STR_SETTINGS_MENU_FULL_DETAIL, OME_FULL_DETAILS, false));
list.push_back(std::make_unique(IsTransparencySet(TO_HOUSES), STR_SETTINGS_MENU_TRANSPARENT_BUILDINGS, OME_TRANSPARENTBUILDINGS, false));
list.push_back(std::make_unique(IsTransparencySet(TO_SIGNS), STR_SETTINGS_MENU_TRANSPARENT_SIGNS, OME_SHOW_STATIONSIGNS, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_SETTINGS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Options button menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSettings(int index)
{
switch (index) {
case OME_GAMEOPTIONS: ShowGameOptions(); return CBF_NONE;
case OME_SETTINGS: ShowGameSettings(); return CBF_NONE;
case OME_AI_SETTINGS: ShowAIConfigWindow(); return CBF_NONE;
case OME_GAMESCRIPT_SETTINGS: ShowGSConfigWindow(); return CBF_NONE;
case OME_NEWGRFSETTINGS: ShowNewGRFSettings(!_networking && _settings_client.gui.UserIsAllowedToChangeNewGRFs(), true, true, &_grfconfig); return CBF_NONE;
case OME_TRANSPARENCIES: ShowTransparencyToolbar(); break;
case OME_SHOW_TOWNNAMES: ToggleBit(_display_opt, DO_SHOW_TOWN_NAMES); break;
case OME_SHOW_STATIONNAMES: ToggleBit(_display_opt, DO_SHOW_STATION_NAMES); break;
case OME_SHOW_WAYPOINTNAMES: ToggleBit(_display_opt, DO_SHOW_WAYPOINT_NAMES); break;
case OME_SHOW_SIGNS: ToggleBit(_display_opt, DO_SHOW_SIGNS); break;
case OME_SHOW_COMPETITOR_SIGNS:
ToggleBit(_display_opt, DO_SHOW_COMPETITOR_SIGNS);
InvalidateWindowClassesData(WC_SIGN_LIST, -1);
break;
case OME_FULL_ANIMATION: ToggleBit(_display_opt, DO_FULL_ANIMATION); CheckBlitter(); break;
case OME_FULL_DETAILS: ToggleBit(_display_opt, DO_FULL_DETAIL); break;
case OME_TRANSPARENTBUILDINGS: ToggleTransparency(TO_HOUSES); break;
case OME_SHOW_STATIONSIGNS: ToggleTransparency(TO_SIGNS); break;
}
MarkWholeScreenDirty();
return CBF_NONE;
}
/**
* SaveLoad entries in scenario editor mode.
*/
enum SaveLoadEditorMenuEntries {
SLEME_SAVE_SCENARIO = 0,
SLEME_LOAD_SCENARIO,
SLEME_SAVE_HEIGHTMAP,
SLEME_LOAD_HEIGHTMAP,
SLEME_EXIT_TOINTRO,
SLEME_EXIT_GAME,
};
/**
* SaveLoad entries in normal game mode.
*/
enum SaveLoadNormalMenuEntries {
SLNME_SAVE_GAME = 0,
SLNME_LOAD_GAME,
SLNME_EXIT_TOINTRO,
SLNME_EXIT_GAME,
};
/**
* Handle click on Save button in toolbar in normal game mode.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarSaveClick(Window *w)
{
PopupMainToolbarMenu(w, WID_TN_SAVE, {STR_FILE_MENU_SAVE_GAME, STR_FILE_MENU_LOAD_GAME, STR_FILE_MENU_QUIT_GAME,
STR_NULL, STR_FILE_MENU_EXIT});
return CBF_NONE;
}
/**
* Handle click on SaveLoad button in toolbar in the scenario editor.
*
* @param w parent window the shown save dialogue is attached to.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
{
PopupMainToolbarMenu(w, WID_TE_SAVE, {STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO,
STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP,
STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT});
return CBF_NONE;
}
/**
* Handle click on one of the entries in the SaveLoad menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSaveLoad(int index = 0)
{
if (_game_mode == GM_EDITOR) {
switch (index) {
case SLEME_SAVE_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_SAVE); break;
case SLEME_LOAD_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
case SLEME_SAVE_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP, SLO_SAVE); break;
case SLEME_LOAD_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP, SLO_LOAD); break;
case SLEME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLEME_EXIT_GAME: HandleExitGameRequest(); break;
}
} else {
switch (index) {
case SLNME_SAVE_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_SAVE); break;
case SLNME_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case SLNME_EXIT_TOINTRO: AskExitToGameMenu(); break;
case SLNME_EXIT_GAME: HandleExitGameRequest(); break;
}
}
return CBF_NONE;
}
/* --- Map button menu --- */
enum MapMenuEntries {
MME_SHOW_SMALLMAP = 0,
MME_SHOW_EXTRAVIEWPORTS,
MME_SHOW_LINKGRAPH,
MME_SHOW_SIGNLISTS,
MME_SHOW_TOWNDIRECTORY,
MME_SHOW_INDUSTRYDIRECTORY,
};
static CallBackFunction ToolbarMapClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false));
list.push_back(std::make_unique(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS, false));
list.push_back(std::make_unique(STR_MAP_MENU_LINGRAPH_LEGEND, MME_SHOW_LINKGRAPH, false));
list.push_back(std::make_unique(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false));
PopupMainToolbarMenu(w, WID_TN_SMALL_MAP, std::move(list), 0);
return CBF_NONE;
}
static CallBackFunction ToolbarScenMapTownDir(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(STR_MAP_MENU_MAP_OF_WORLD, MME_SHOW_SMALLMAP, false));
list.push_back(std::make_unique(STR_MAP_MENU_EXTRA_VIEWPORT, MME_SHOW_EXTRAVIEWPORTS, false));
list.push_back(std::make_unique(STR_MAP_MENU_SIGN_LIST, MME_SHOW_SIGNLISTS, false));
list.push_back(std::make_unique(STR_TOWN_MENU_TOWN_DIRECTORY, MME_SHOW_TOWNDIRECTORY, false));
list.push_back(std::make_unique(STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, MME_SHOW_INDUSTRYDIRECTORY, false));
PopupMainToolbarMenu(w, WID_TE_SMALL_MAP, std::move(list), 0);
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Map menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMap(int index)
{
switch (index) {
case MME_SHOW_SMALLMAP: ShowSmallMap(); break;
case MME_SHOW_EXTRAVIEWPORTS: ShowExtraViewportWindow(); break;
case MME_SHOW_LINKGRAPH: ShowLinkGraphLegend(); break;
case MME_SHOW_SIGNLISTS: ShowSignList(); break;
case MME_SHOW_TOWNDIRECTORY: ShowTownDirectory(); break;
case MME_SHOW_INDUSTRYDIRECTORY: ShowIndustryDirectory(); break;
}
return CBF_NONE;
}
/* --- Town button menu --- */
static CallBackFunction ToolbarTownClick(Window *w)
{
if (_settings_game.economy.found_town == TF_FORBIDDEN) {
PopupMainToolbarMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY});
} else {
PopupMainToolbarMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY, STR_TOWN_MENU_FOUND_TOWN});
}
return CBF_NONE;
}
/**
* Handle click on one of the entries in the Town menu.
*
* @param index Index being clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickTown(int index)
{
switch (index) {
case 0: ShowTownDirectory(); break;
case 1: // setting could be changed when the dropdown was open
if (_settings_game.economy.found_town != TF_FORBIDDEN) ShowFoundTownWindow();
break;
}
return CBF_NONE;
}
/* --- Subidies button menu --- */
static CallBackFunction ToolbarSubsidiesClick(Window *w)
{
PopupMainToolbarMenu(w, WID_TN_SUBSIDIES, {STR_SUBSIDIES_MENU_SUBSIDIES});
return CBF_NONE;
}
/**
* Handle click on the entry in the Subsidies menu.
*
* @return #CBF_NONE
*/
static CallBackFunction MenuClickSubsidies(int)
{
ShowSubsidiesList();
return CBF_NONE;
}
/* --- Stations button menu --- */
static CallBackFunction ToolbarStationsClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_STATIONS);
return CBF_NONE;
}
/**
* Handle click on the entry in the Stations menu
*
* @param index CompanyID to show station list for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickStations(int index)
{
ShowCompanyStations((CompanyID)index);
return CBF_NONE;
}
/* --- Finances button menu --- */
static CallBackFunction ToolbarFinancesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_FINANCES);
return CBF_NONE;
}
/**
* Handle click on the entry in the finances overview menu.
*
* @param index CompanyID to show finances for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickFinances(int index)
{
ShowCompanyFinances((CompanyID)index);
return CBF_NONE;
}
/* --- Company's button menu --- */
static CallBackFunction ToolbarCompaniesClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_COMPANIES, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Company menu.
*
* @param index Menu entry to handle.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickCompany(int index)
{
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
ShowClientList();
return CBF_NONE;
case CTMN_SPECTATE:
if (_network_server) {
NetworkServerDoMove(CLIENT_ID_SERVER, COMPANY_SPECTATOR);
MarkWholeScreenDirty();
} else {
NetworkClientRequestMove(COMPANY_SPECTATOR);
}
return CBF_NONE;
}
}
ShowCompany((CompanyID)index);
return CBF_NONE;
}
/* --- Story button menu --- */
static CallBackFunction ToolbarStoryClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_STORY, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Story menu
*
* @param index CompanyID to show story book for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickStory(int index)
{
ShowStoryBook(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index);
return CBF_NONE;
}
/* --- Goal button menu --- */
static CallBackFunction ToolbarGoalClick(Window *w)
{
PopupMainCompanyToolbMenu(w, WID_TN_GOAL, 0);
return CBF_NONE;
}
/**
* Handle click on the entry in the Goal menu
*
* @param index CompanyID to show story book for
* @return #CBF_NONE
*/
static CallBackFunction MenuClickGoal(int index)
{
ShowGoalsList(index == CTMN_SPECTATOR ? INVALID_COMPANY : (CompanyID)index);
return CBF_NONE;
}
/* --- Graphs and League Table button menu --- */
/**
* Enum for the League Toolbar's and Graph Toolbar's related buttons.
* Use continuous numbering as League Toolbar can be combined into the Graph Toolbar.
*/
static const int GRMN_OPERATING_PROFIT_GRAPH = -1; ///< Show operating profit graph
static const int GRMN_INCOME_GRAPH = -2; ///< Show income graph
static const int GRMN_DELIVERED_CARGO_GRAPH = -3; ///< Show delivered cargo graph
static const int GRMN_PERFORMANCE_HISTORY_GRAPH = -4; ///< Show performance history graph
static const int GRMN_COMPANY_VALUE_GRAPH = -5; ///< Show company value graph
static const int GRMN_CARGO_PAYMENT_RATES = -6; ///< Show cargo payment rates graph
static const int LTMN_PERFORMANCE_LEAGUE = -7; ///< Show default league table
static const int LTMN_PERFORMANCE_RATING = -8; ///< Show detailed performance rating
static const int LTMN_HIGHSCORE = -9; ///< Show highscrore table
static void AddDropDownLeagueTableOptions(DropDownList &list)
{
if (LeagueTable::GetNumItems() > 0) {
for (LeagueTable *lt : LeagueTable::Iterate()) {
list.push_back(std::make_unique(lt->title, lt->index, false));
}
} else {
list.push_back(std::make_unique(STR_GRAPH_MENU_COMPANY_LEAGUE_TABLE, LTMN_PERFORMANCE_LEAGUE, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_DETAILED_PERFORMANCE_RATING, LTMN_PERFORMANCE_RATING, false));
if (!_networking) {
list.push_back(std::make_unique(STR_GRAPH_MENU_HIGHSCORE, LTMN_HIGHSCORE, false));
}
}
}
static CallBackFunction ToolbarGraphsClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(STR_GRAPH_MENU_OPERATING_PROFIT_GRAPH, GRMN_OPERATING_PROFIT_GRAPH, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_INCOME_GRAPH, GRMN_INCOME_GRAPH, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_DELIVERED_CARGO_GRAPH, GRMN_DELIVERED_CARGO_GRAPH, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_PERFORMANCE_HISTORY_GRAPH, GRMN_PERFORMANCE_HISTORY_GRAPH, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_COMPANY_VALUE_GRAPH, GRMN_COMPANY_VALUE_GRAPH, false));
list.push_back(std::make_unique(STR_GRAPH_MENU_CARGO_PAYMENT_RATES, GRMN_CARGO_PAYMENT_RATES, false));
if (_toolbar_mode != TB_NORMAL) AddDropDownLeagueTableOptions(list);
ShowDropDownList(w, std::move(list), GRMN_OPERATING_PROFIT_GRAPH, WID_TN_GRAPHS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
static CallBackFunction ToolbarLeagueClick(Window *w)
{
DropDownList list;
AddDropDownLeagueTableOptions(list);
int selected = list[0]->result;
ShowDropDownList(w, std::move(list), selected, WID_TN_LEAGUE, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Graphs or CompanyLeague.
*
* @param index Graph to show.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickGraphsOrLeague(int index)
{
switch (index) {
case GRMN_OPERATING_PROFIT_GRAPH: ShowOperatingProfitGraph(); break;
case GRMN_INCOME_GRAPH: ShowIncomeGraph(); break;
case GRMN_DELIVERED_CARGO_GRAPH: ShowDeliveredCargoGraph(); break;
case GRMN_PERFORMANCE_HISTORY_GRAPH: ShowPerformanceHistoryGraph(); break;
case GRMN_COMPANY_VALUE_GRAPH: ShowCompanyValueGraph(); break;
case GRMN_CARGO_PAYMENT_RATES: ShowCargoPaymentRates(); break;
case LTMN_PERFORMANCE_LEAGUE: ShowPerformanceLeagueTable(); break;
case LTMN_PERFORMANCE_RATING: ShowPerformanceRatingDetail(); break;
case LTMN_HIGHSCORE: ShowHighscoreTable(); break;
default: {
if (LeagueTable::IsValidID(index)) {
ShowScriptLeagueTable((LeagueTableID)index);
}
}
}
return CBF_NONE;
}
/* --- Industries button menu --- */
static CallBackFunction ToolbarIndustryClick(Window *w)
{
/* Disable build-industry menu if we are a spectator */
if (_local_company == COMPANY_SPECTATOR) {
PopupMainToolbarMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN});
} else {
PopupMainToolbarMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN, STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY});
}
return CBF_NONE;
}
/**
* Handle click on the entry in the Industry menu.
*
* @param index Menu entry number.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickIndustry(int index)
{
switch (index) {
case 0: ShowIndustryDirectory(); break;
case 1: ShowIndustryCargoesWindow(); break;
case 2: ShowBuildIndustryWindow(); break;
}
return CBF_NONE;
}
/* --- Trains button menu + 1 helper function for all vehicles. --- */
static void ToolbarVehicleClick(Window *w, VehicleType veh)
{
CompanyMask dis = 0;
for (const Company *c : Company::Iterate()) {
if (c->group_all[veh].num_vehicle == 0) SetBit(dis, c->index);
}
PopupMainCompanyToolbMenu(w, WID_TN_VEHICLE_START + veh, dis);
}
static CallBackFunction ToolbarTrainClick(Window *w)
{
ToolbarVehicleClick(w, VEH_TRAIN);
return CBF_NONE;
}
/**
* Handle click on the entry in the Train menu.
*
* @param index CompanyID to show train list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowTrains(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_TRAIN);
return CBF_NONE;
}
/* --- Road vehicle button menu --- */
static CallBackFunction ToolbarRoadClick(Window *w)
{
ToolbarVehicleClick(w, VEH_ROAD);
return CBF_NONE;
}
/**
* Handle click on the entry in the Road Vehicles menu.
*
* @param index CompanyID to show road vehicles list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowRoad(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_ROAD);
return CBF_NONE;
}
/* --- Ship button menu --- */
static CallBackFunction ToolbarShipClick(Window *w)
{
ToolbarVehicleClick(w, VEH_SHIP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Ships menu.
*
* @param index CompanyID to show ship list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowShips(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_SHIP);
return CBF_NONE;
}
/* --- Aircraft button menu --- */
static CallBackFunction ToolbarAirClick(Window *w)
{
ToolbarVehicleClick(w, VEH_AIRCRAFT);
return CBF_NONE;
}
/**
* Handle click on the entry in the Aircraft menu.
*
* @param index CompanyID to show aircraft list for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickShowAir(int index)
{
ShowVehicleListWindow((CompanyID)index, VEH_AIRCRAFT);
return CBF_NONE;
}
/* --- Zoom in button --- */
static CallBackFunction ToolbarZoomInClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_IN, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_IN : (WidgetID)WID_TN_ZOOM_IN);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Zoom out button --- */
static CallBackFunction ToolbarZoomOutClick(Window *w)
{
if (DoZoomInOutWindow(ZOOM_OUT, GetMainWindow())) {
w->HandleButtonClick((_game_mode == GM_EDITOR) ? (WidgetID)WID_TE_ZOOM_OUT : (WidgetID)WID_TN_ZOOM_OUT);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
return CBF_NONE;
}
/* --- Rail button menu --- */
static CallBackFunction ToolbarBuildRailClick(Window *w)
{
ShowDropDownList(w, GetRailTypeDropDownList(), _last_built_railtype, WID_TN_RAILS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Rail menu.
*
* @param index RailType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRail(int index)
{
_last_built_railtype = (RailType)index;
ShowBuildRailToolbar(_last_built_railtype);
return CBF_NONE;
}
/* --- Road button menu --- */
static CallBackFunction ToolbarBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TN_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_roadtype);
return CBF_NONE;
}
/* --- Tram button menu --- */
static CallBackFunction ToolbarBuildTramClick(Window *w)
{
ShowDropDownList(w, GetRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TN_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadToolbar(_last_built_tramtype);
return CBF_NONE;
}
/* --- Water button menu --- */
static CallBackFunction ToolbarBuildWaterClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(SPR_IMG_BUILD_CANAL, PAL_NONE, STR_WATERWAYS_MENU_WATERWAYS_CONSTRUCTION, 0, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_WATER, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Waterways menu.
*
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildWater(int)
{
ShowBuildDocksToolbar();
return CBF_NONE;
}
/* --- Airport button menu --- */
static CallBackFunction ToolbarBuildAirClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(SPR_IMG_AIRPORT, PAL_NONE, STR_AIRCRAFT_MENU_AIRPORT_CONSTRUCTION, 0, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_AIR, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Air menu.
*
* @return #CBF_NONE
*/
static CallBackFunction MenuClickBuildAir(int)
{
ShowBuildAirToolbar();
return CBF_NONE;
}
/* --- Forest button menu --- */
static CallBackFunction ToolbarForestClick(Window *w)
{
DropDownList list;
list.push_back(std::make_unique(SPR_IMG_LANDSCAPING, PAL_NONE, STR_LANDSCAPING_MENU_LANDSCAPING, 0, false));
list.push_back(std::make_unique(SPR_IMG_PLANTTREES, PAL_NONE, STR_LANDSCAPING_MENU_PLANT_TREES, 1, false));
list.push_back(std::make_unique(SPR_IMG_SIGN, PAL_NONE, STR_LANDSCAPING_MENU_PLACE_SIGN, 2, false));
ShowDropDownList(w, std::move(list), 0, WID_TN_LANDSCAPE, 100, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the landscaping menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickForest(int index)
{
switch (index) {
case 0: ShowTerraformToolbar(); break;
case 1: ShowBuildTreesToolbar(); break;
case 2: return SelectSignTool();
}
return CBF_NONE;
}
/* --- Music button menu --- */
static CallBackFunction ToolbarMusicClick(Window *w)
{
PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_MUSIC_SOUND : (WidgetID)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
return CBF_NONE;
}
/**
* Handle click on the entry in the Music menu.
*
* @return #CBF_NONE
*/
static CallBackFunction MenuClickMusicWindow(int)
{
ShowMusicWindow();
return CBF_NONE;
}
/* --- Newspaper button menu --- */
static CallBackFunction ToolbarNewspaperClick(Window *w)
{
PopupMainToolbarMenu(w, WID_TN_MESSAGES, {STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, STR_NEWS_MENU_MESSAGE_HISTORY_MENU, STR_NEWS_MENU_DELETE_ALL_MESSAGES});
return CBF_NONE;
}
/**
* Handle click on the entry in the Newspaper menu.
*
* @param index Menu entry clicked.
* @return #CBF_NONE
*/
static CallBackFunction MenuClickNewspaper(int index)
{
switch (index) {
case 0: ShowLastNewsMessage(); break;
case 1: ShowMessageHistory(); break;
case 2: DeleteAllMessages(); break;
}
return CBF_NONE;
}
/* --- Help button menu --- */
static CallBackFunction PlaceLandBlockInfo()
{
if (_last_started_action == CBF_PLACE_LANDINFO) {
ResetObjectToPlace();
return CBF_NONE;
} else {
SetObjectToPlace(SPR_CURSOR_QUERY, PAL_NONE, HT_RECT, WC_MAIN_TOOLBAR, 0);
return CBF_PLACE_LANDINFO;
}
}
static CallBackFunction ToolbarHelpClick(Window *w)
{
if (_settings_client.gui.newgrf_developer_tools) {
PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
} else {
PopupMainToolbarMenu(w, _game_mode == GM_EDITOR ? (WidgetID)WID_TE_HELP : (WidgetID)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
}
return CBF_NONE;
}
/**
* Toggle drawing of sprites' bounding boxes.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleBoundingBoxes()
{
extern bool _draw_bounding_boxes;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_bounding_boxes) {
_draw_bounding_boxes = !_draw_bounding_boxes;
MarkWholeScreenDirty();
}
}
/**
* Toggle drawing of the dirty blocks.
* @note has only an effect when newgrf_developer_tools are active.
*
* Function is found here and not in viewport.cpp in order to avoid
* importing the settings structs to there.
*/
void ToggleDirtyBlocks()
{
extern bool _draw_dirty_blocks;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_dirty_blocks) {
_draw_dirty_blocks = !_draw_dirty_blocks;
MarkWholeScreenDirty();
}
}
/**
* Toggle drawing of widget outlihes.
* @note has only an effect when newgrf_developer_tools are active.
*/
void ToggleWidgetOutlines()
{
extern bool _draw_widget_outlines;
/* Always allow to toggle them off */
if (_settings_client.gui.newgrf_developer_tools || _draw_widget_outlines) {
_draw_widget_outlines = !_draw_widget_outlines;
MarkWholeScreenDirty();
}
}
/**
* Set the starting year for a scenario.
* @param year New starting year.
*/
void SetStartingYear(TimerGameCalendar::Year year)
{
_settings_game.game_creation.starting_year = Clamp(year, CalendarTime::MIN_YEAR, CalendarTime::MAX_YEAR);
TimerGameCalendar::Date new_calendar_date = TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1);
TimerGameEconomy::Date new_economy_date = new_calendar_date.base();
/* We must set both Calendar and Economy dates to keep them in sync. Calendar first. */
TimerGameCalendar::SetDate(new_calendar_date, 0);
/* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */
LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
/* Only change the date after changing cached values above. */
TimerGameEconomy::SetDate(new_economy_date, 0);
}
/**
* Choose the proper callback function for the main toolbar's help menu.
* @param index The menu index which was selected.
* @return CBF_NONE
*/
static CallBackFunction MenuClickHelp(int index)
{
switch (index) {
case 0: return PlaceLandBlockInfo();
case 1: ShowHelpWindow(); break;
case 2: IConsoleSwitch(); break;
case 3: ShowScriptDebugWindow(INVALID_COMPANY, _ctrl_pressed); break;
case 4: ShowScreenshotWindow(); break;
case 5: ShowFramerateWindow(); break;
case 6: ShowAboutWindow(); break;
case 7: ShowSpriteAlignerWindow(); break;
case 8: ToggleBoundingBoxes(); break;
case 9: ToggleDirtyBlocks(); break;
case 10: ToggleWidgetOutlines(); break;
}
return CBF_NONE;
}
/* --- Switch toolbar button --- */
static CallBackFunction ToolbarSwitchClick(Window *w)
{
if (_toolbar_mode != TB_LOWER) {
_toolbar_mode = TB_LOWER;
} else {
_toolbar_mode = TB_UPPER;
}
w->ReInit();
w->SetWidgetLoweredState(_game_mode == GM_EDITOR ? (WidgetID)WID_TE_SWITCH_BAR : (WidgetID)WID_TN_SWITCH_BAR, _toolbar_mode == TB_LOWER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/* --- Scenario editor specific handlers. */
/**
* Called when clicking at the date panel of the scenario editor toolbar.
*/
static CallBackFunction ToolbarScenDatePanel(Window *w)
{
SetDParam(0, _settings_game.game_creation.starting_year);
ShowQueryString(STR_JUST_INT, STR_MAPGEN_START_DATE_QUERY_CAPT, 8, w, CS_NUMERAL, QSF_ENABLE_DEFAULT);
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateBackward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_BACKWARD);
w->SetDirty();
SetStartingYear(_settings_game.game_creation.starting_year - 1);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenDateForward(Window *w)
{
/* don't allow too fast scrolling */
if (!(w->flags & WF_TIMEOUT) || w->timeout_timer <= 1) {
w->HandleButtonClick(WID_TE_DATE_FORWARD);
w->SetDirty();
SetStartingYear(_settings_game.game_creation.starting_year + 1);
}
_left_button_clicked = false;
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenLand(Window *w)
{
w->HandleButtonClick(WID_TE_LAND_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowEditorTerraformToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenTown(Window *w)
{
w->HandleButtonClick(WID_TE_TOWN_GENERATE);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowFoundTownWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenGenIndustry(Window *w)
{
w->HandleButtonClick(WID_TE_INDUSTRY);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildIndustryWindow();
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildRoadClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_ROAD), _last_built_roadtype, WID_TE_ROADS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Road menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildRoad(int index)
{
_last_built_roadtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_roadtype);
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildTramClick(Window *w)
{
ShowDropDownList(w, GetScenRoadTypeDropDownList(RTTB_TRAM), _last_built_tramtype, WID_TE_TRAMS, 140, true);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return CBF_NONE;
}
/**
* Handle click on the entry in the Build Tram menu.
*
* @param index RoadType to show the build toolbar for.
* @return #CBF_NONE
*/
static CallBackFunction ToolbarScenBuildTram(int index)
{
_last_built_tramtype = (RoadType)index;
ShowBuildRoadScenToolbar(_last_built_tramtype);
return CBF_NONE;
}
static CallBackFunction ToolbarScenBuildDocks(Window *w)
{
w->HandleButtonClick(WID_TE_WATER);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildDocksScenToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlantTrees(Window *w)
{
w->HandleButtonClick(WID_TE_TREES);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
ShowBuildTreesToolbar();
return CBF_NONE;
}
static CallBackFunction ToolbarScenPlaceSign(Window *w)
{
w->HandleButtonClick(WID_TE_SIGNS);
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
return SelectSignTool();
}
static CallBackFunction ToolbarBtn_NULL(Window *)
{
return CBF_NONE;
}
typedef CallBackFunction MenuClickedProc(int index);
static MenuClickedProc * const _menu_clicked_procs[] = {
nullptr, // 0
nullptr, // 1
MenuClickSettings, // 2
MenuClickSaveLoad, // 3
MenuClickMap, // 4
MenuClickTown, // 5
MenuClickSubsidies, // 6
MenuClickStations, // 7
MenuClickFinances, // 8
MenuClickCompany, // 9
MenuClickStory, // 10
MenuClickGoal, // 11
MenuClickGraphsOrLeague, // 12
MenuClickGraphsOrLeague, // 13
MenuClickIndustry, // 14
MenuClickShowTrains, // 15
MenuClickShowRoad, // 16
MenuClickShowShips, // 17
MenuClickShowAir, // 18
MenuClickMap, // 19
nullptr, // 20
MenuClickBuildRail, // 21
MenuClickBuildRoad, // 22
MenuClickBuildTram, // 23
MenuClickBuildWater, // 24
MenuClickBuildAir, // 25
MenuClickForest, // 26
MenuClickMusicWindow, // 27
MenuClickNewspaper, // 28
MenuClickHelp, // 29
};
/** Full blown container to make it behave exactly as we want :) */
class NWidgetToolbarContainer : public NWidgetContainer {
protected:
uint spacers; ///< Number of spacer widgets in this toolbar
public:
NWidgetToolbarContainer() : NWidgetContainer(NWID_HORIZONTAL)
{
}
/**
* Check whether the given widget type is a button for us.
* @param type the widget type to check.
* @return true if it is a button for us.
*/
bool IsButton(WidgetType type) const
{
return type == WWT_IMGBTN || type == WWT_IMGBTN_2 || type == WWT_PUSHIMGBTN;
}
void SetupSmallestSize(Window *w) override
{
this->smallest_x = 0; // Biggest child
this->smallest_y = 0; // Biggest child
this->fill_x = 1;
this->fill_y = 0;
this->resize_x = 1; // We only resize in this direction
this->resize_y = 0; // We never resize in this direction
this->spacers = 0;
uint nbuttons = 0;
/* First initialise some variables... */
for (const auto &child_wid : this->children) {
child_wid->SetupSmallestSize(w);
this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical());
if (this->IsButton(child_wid->type)) {
nbuttons++;
this->smallest_x = std::max(this->smallest_x, child_wid->smallest_x + child_wid->padding.Horizontal());
} else if (child_wid->type == NWID_SPACER) {
this->spacers++;
}
}
/* ... then in a second pass make sure the 'current' heights are set. Won't change ever. */
for (const auto &child_wid : this->children) {
child_wid->current_y = this->smallest_y;
if (!this->IsButton(child_wid->type)) {
child_wid->current_x = child_wid->smallest_x;
}
}
_toolbar_width = nbuttons * this->smallest_x;
}
void AssignSizePosition(SizingType sizing, int x, int y, uint given_width, uint given_height, bool rtl) override
{
assert(given_width >= this->smallest_x && given_height >= this->smallest_y);
this->pos_x = x;
this->pos_y = y;
this->current_x = given_width;
this->current_y = given_height;
/* Figure out what are the visible buttons */
uint arrangable_count, button_count, spacer_count;
const WidgetID *arrangement = GetButtonArrangement(given_width, arrangable_count, button_count, spacer_count);
/* Create us ourselves a quick lookup table from WidgetID to slot. */
std::map lookup;
for (auto it = std::begin(this->children); it != std::end(this->children); ++it) {
NWidgetBase *nwid = it->get();
nwid->current_x = 0; /* Hide widget, it will be revealed in the next step. */
if (nwid->type == NWID_SPACER) continue;
lookup[dynamic_cast(nwid)->index] = std::distance(this->children.begin(), it);
}
/* Now assign the widgets to their rightful place */
uint position = 0; // Place to put next child relative to origin of the container.
uint spacer_space = std::max(0, (int)given_width - (int)(button_count * this->smallest_x)); // Remaining spacing for 'spacer' widgets
uint button_space = given_width - spacer_space; // Remaining spacing for the buttons
uint spacer_i = 0;
uint button_i = 0;
/* Index into the arrangement indices. The macro lastof cannot be used here! */
const WidgetID *slotp = rtl ? &arrangement[arrangable_count - 1] : arrangement;
for (uint i = 0; i < arrangable_count; i++) {
uint slot = lookup[*slotp];
auto &child_wid = this->children[slot];
/* If we have space to give to the spacers, do that. */
if (spacer_space > 0 && slot > 0 && slot < this->children.size() - 1) {
const auto &possible_spacer = this->children[slot + (rtl ? 1 : -1)];
if (possible_spacer != nullptr && possible_spacer->type == NWID_SPACER) {
uint add = spacer_space / (spacer_count - spacer_i);
position += add;
spacer_space -= add;
spacer_i++;
}
}
/* Buttons can be scaled, the others not. */
if (this->IsButton(child_wid->type)) {
child_wid->current_x = button_space / (button_count - button_i);
button_space -= child_wid->current_x;
button_i++;
} else {
child_wid->current_x = child_wid->smallest_x;
}
child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl);
position += child_wid->current_x;
if (rtl) {
slotp--;
} else {
slotp++;
}
}
}
void Draw(const Window *w) override
{
/* Draw brown-red toolbar bg. */
const Rect r = this->GetCurrentRect();
GfxFillRect(r, PC_VERY_DARK_RED);
GfxFillRect(r, PC_DARK_RED, FILLRECT_CHECKER);
this->NWidgetContainer::Draw(w);
}
/**
* Get the arrangement of the buttons for the toolbar.
* @param width the new width of the toolbar.
* @param arrangable_count output of the number of visible items.
* @param button_count output of the number of visible buttons.
* @param spacer_count output of the number of spacers.
* @return the button configuration.
*/
virtual const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const = 0;
};
/** Container for the 'normal' main toolbar */
class NWidgetMainToolbarContainer : public NWidgetToolbarContainer {
const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
{
static const uint SMALLEST_ARRANGEMENT = 14;
static const uint BIGGEST_ARRANGEMENT = 20;
/* The number of buttons of each row of the toolbar should match the number of items which we want to be visible.
* The total number of buttons should be equal to arrangable_count * 2.
* No bad things happen, but we could see strange behaviours if we have buttons < (arrangable_count * 2) like a
* pause button appearing on the right of the lower toolbar and weird resizing of the widgets even if there is
* enough space.
*/
static const WidgetID arrange14[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange15[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange16[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange17[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_SUBSIDIES,
WID_TN_TOWNS,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange18[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_INDUSTRIES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_GRAPHS,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange19[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange20[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_GOAL,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
// lower toolbar
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_GRAPHS,
WID_TN_INDUSTRIES,
WID_TN_MESSAGES,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_STORY,
WID_TN_HELP,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_SWITCH_BAR,
};
static const WidgetID arrange_all[] = {
WID_TN_PAUSE,
WID_TN_FAST_FORWARD,
WID_TN_SETTINGS,
WID_TN_SAVE,
WID_TN_SMALL_MAP,
WID_TN_TOWNS,
WID_TN_SUBSIDIES,
WID_TN_STATIONS,
WID_TN_FINANCES,
WID_TN_COMPANIES,
WID_TN_STORY,
WID_TN_GOAL,
WID_TN_GRAPHS,
WID_TN_LEAGUE,
WID_TN_INDUSTRIES,
WID_TN_TRAINS,
WID_TN_ROADVEHS,
WID_TN_SHIPS,
WID_TN_AIRCRAFT,
WID_TN_ZOOM_IN,
WID_TN_ZOOM_OUT,
WID_TN_RAILS,
WID_TN_ROADS,
WID_TN_TRAMS,
WID_TN_WATER,
WID_TN_AIR,
WID_TN_LANDSCAPE,
WID_TN_MUSIC_SOUND,
WID_TN_MESSAGES,
WID_TN_HELP
};
/* If at least BIGGEST_ARRANGEMENT fit, just spread all the buttons nicely */
uint full_buttons = std::max(CeilDiv(width, this->smallest_x), SMALLEST_ARRANGEMENT);
if (full_buttons > BIGGEST_ARRANGEMENT) {
button_count = arrangable_count = lengthof(arrange_all);
spacer_count = this->spacers;
return arrange_all;
}
/* Introduce the split toolbar */
static const WidgetID * const arrangements[] = { arrange14, arrange15, arrange16, arrange17, arrange18, arrange19, arrange20 };
button_count = arrangable_count = full_buttons;
spacer_count = this->spacers;
return arrangements[full_buttons - SMALLEST_ARRANGEMENT] + ((_toolbar_mode == TB_LOWER) ? full_buttons : 0);
}
};
/** Container for the scenario editor's toolbar */
class NWidgetScenarioToolbarContainer : public NWidgetToolbarContainer {
uint panel_widths[2]; ///< The width of the two panels (the text panel and date panel)
void SetupSmallestSize(Window *w) override
{
this->NWidgetToolbarContainer::SetupSmallestSize(w);
/* Find the size of panel_widths */
uint i = 0;
for (const auto &child_wid : this->children) {
if (child_wid->type == NWID_SPACER || this->IsButton(child_wid->type)) continue;
assert(i < lengthof(this->panel_widths));
this->panel_widths[i++] = child_wid->current_x;
_toolbar_width += child_wid->current_x;
}
}
const WidgetID *GetButtonArrangement(uint &width, uint &arrangable_count, uint &button_count, uint &spacer_count) const override
{
static const WidgetID arrange_all[] = {
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_SPACER,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const WidgetID arrange_nopanel[] = {
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
};
static const WidgetID arrange_switch[] = {
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_LAND_GENERATE,
WID_TE_TOWN_GENERATE,
WID_TE_INDUSTRY,
WID_TE_ROADS,
WID_TE_TRAMS,
WID_TE_WATER,
WID_TE_TREES,
WID_TE_SIGNS,
WID_TE_SWITCH_BAR,
// lower toolbar
WID_TE_PAUSE,
WID_TE_FAST_FORWARD,
WID_TE_SETTINGS,
WID_TE_SAVE,
WID_TE_DATE_PANEL,
WID_TE_SMALL_MAP,
WID_TE_ZOOM_IN,
WID_TE_ZOOM_OUT,
WID_TE_MUSIC_SOUND,
WID_TE_HELP,
WID_TE_SWITCH_BAR,
};
/* If we can place all buttons *and* the panels, show them. */
uint min_full_width = (lengthof(arrange_all) - lengthof(this->panel_widths)) * this->smallest_x + this->panel_widths[0] + this->panel_widths[1];
if (width >= min_full_width) {
width -= this->panel_widths[0] + this->panel_widths[1];
arrangable_count = lengthof(arrange_all);
button_count = arrangable_count - 2;
spacer_count = this->spacers;
return arrange_all;
}
/* Otherwise don't show the date panel and if we can't fit half the buttons and the panels anymore, split the toolbar in two */
uint min_small_width = (lengthof(arrange_switch) - lengthof(this->panel_widths)) * this->smallest_x / 2 + this->panel_widths[1];
if (width > min_small_width) {
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_nopanel);
button_count = arrangable_count - 1;
spacer_count = this->spacers - 1;
return arrange_nopanel;
}
/* Split toolbar */
width -= this->panel_widths[1];
arrangable_count = lengthof(arrange_switch) / 2;
button_count = arrangable_count - 1;
spacer_count = 0;
return arrange_switch + ((_toolbar_mode == TB_LOWER) ? arrangable_count : 0);
}
};
/* --- Toolbar handling for the 'normal' case */
typedef CallBackFunction ToolbarButtonProc(Window *w);
static ToolbarButtonProc * const _toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarSaveClick,
ToolbarMapClick,
ToolbarTownClick,
ToolbarSubsidiesClick,
ToolbarStationsClick,
ToolbarFinancesClick,
ToolbarCompaniesClick,
ToolbarStoryClick,
ToolbarGoalClick,
ToolbarGraphsClick,
ToolbarLeagueClick,
ToolbarIndustryClick,
ToolbarTrainClick,
ToolbarRoadClick,
ToolbarShipClick,
ToolbarAirClick,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarBuildRailClick,
ToolbarBuildRoadClick,
ToolbarBuildTramClick,
ToolbarBuildWaterClick,
ToolbarBuildAirClick,
ToolbarForestClick,
ToolbarMusicClick,
ToolbarNewspaperClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
/** Main toolbar. */
struct MainToolbarWindow : Window {
MainToolbarWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested(0);
_last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
this->SetWidgetDisabledState(WID_TN_PAUSE, _networking && !_network_server); // if not server, disable pause button
this->SetWidgetDisabledState(WID_TN_FAST_FORWARD, _networking); // if networking, disable fast-forward button
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
{
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
}
void OnPaint() override
{
/* If spectator, disable all construction buttons
* ie : Build road, rail, ships, airports and landscaping
* Since enabled state is the default, just disable when needed */
this->SetWidgetsDisabledState(_local_company == COMPANY_SPECTATOR, WID_TN_RAILS, WID_TN_ROADS, WID_TN_TRAMS, WID_TN_WATER, WID_TN_AIR, WID_TN_LANDSCAPE);
/* disable company list drop downs, if there are no companies */
this->SetWidgetsDisabledState(Company::GetNumItems() == 0, WID_TN_STATIONS, WID_TN_FINANCES, WID_TN_TRAINS, WID_TN_ROADVEHS, WID_TN_SHIPS, WID_TN_AIRCRAFT);
this->SetWidgetDisabledState(WID_TN_GOAL, Goal::GetNumItems() == 0);
this->SetWidgetDisabledState(WID_TN_STORY, StoryPage::GetNumItems() == 0);
this->DrawWidgets();
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (_game_mode != GM_MENU && !this->IsWidgetDisabled(widget)) _toolbar_button_procs[widget](this);
}
void OnDropdownSelect(WidgetID widget, int index) override
{
CallBackFunction cbf = _menu_clicked_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
}
EventState OnHotkey(int hotkey) override
{
CallBackFunction cbf = CBF_NONE;
switch (hotkey) {
case MTHK_PAUSE: ToolbarPauseClick(this); break;
case MTHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTHK_SETTINGS: ShowGameOptions(); break;
case MTHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTHK_LOADGAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
case MTHK_SMALLMAP: ShowSmallMap(); break;
case MTHK_TOWNDIRECTORY: ShowTownDirectory(); break;
case MTHK_SUBSIDIES: ShowSubsidiesList(); break;
case MTHK_STATIONS: ShowCompanyStations(_local_company); break;
case MTHK_FINANCES: ShowCompanyFinances(_local_company); break;
case MTHK_COMPANIES: ShowCompany(_local_company); break;
case MTHK_STORY: ShowStoryBook(_local_company); break;
case MTHK_GOAL: ShowGoalsList(_local_company); break;
case MTHK_GRAPHS: ShowOperatingProfitGraph(); break;
case MTHK_LEAGUE: ShowFirstLeagueTable(); break;
case MTHK_INDUSTRIES: ShowBuildIndustryWindow(); break;
case MTHK_TRAIN_LIST: ShowVehicleListWindow(_local_company, VEH_TRAIN); break;
case MTHK_ROADVEH_LIST: ShowVehicleListWindow(_local_company, VEH_ROAD); break;
case MTHK_SHIP_LIST: ShowVehicleListWindow(_local_company, VEH_SHIP); break;
case MTHK_AIRCRAFT_LIST: ShowVehicleListWindow(_local_company, VEH_AIRCRAFT); break;
case MTHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTHK_BUILD_RAIL: ShowBuildRailToolbar(_last_built_railtype); break;
case MTHK_BUILD_ROAD: ShowBuildRoadToolbar(_last_built_roadtype); break;
case MTHK_BUILD_TRAM: ShowBuildRoadToolbar(_last_built_tramtype); break;
case MTHK_BUILD_DOCKS: ShowBuildDocksToolbar(); break;
case MTHK_BUILD_AIRPORT: ShowBuildAirToolbar(); break;
case MTHK_BUILD_TREES: ShowBuildTreesToolbar(); break;
case MTHK_MUSIC: ShowMusicWindow(); break;
case MTHK_SCRIPT_DEBUG: ShowScriptDebugWindow(); break;
case MTHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break;
case MTHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break;
case MTHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break;
case MTHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break;
case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break;
case MTHK_TERRAFORM: ShowTerraformToolbar(); break;
case MTHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break;
case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break;
case MTHK_SIGN_LIST: ShowSignList(); break;
case MTHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) _last_started_action = cbf;
return ES_HANDLED;
}
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceObjectAbort() override
{
_last_started_action = CBF_NONE;
}
/** Refresh the state of pause / game-speed on a regular interval.*/
IntervalTimer refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
if (this->IsWidgetLowered(WID_TN_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TN_PAUSE);
this->SetWidgetDirty(WID_TN_PAUSE);
}
if (this->IsWidgetLowered(WID_TN_FAST_FORWARD) != (_game_speed != 100)) {
this->ToggleWidgetLoweredState(WID_TN_FAST_FORWARD);
this->SetWidgetDirty(WID_TN_FAST_FORWARD);
}
}};
void OnTimeout() override
{
/* We do not want to automatically raise the pause, fast forward and
* switchbar buttons; they have to stay down when pressed etc. */
for (WidgetID i = WID_TN_SETTINGS; i < WID_TN_SWITCH_BAR; i++) {
this->RaiseWidgetWhenLowered(i);
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
HandleZoomMessage(this, GetMainWindow()->viewport, WID_TN_ZOOM_IN, WID_TN_ZOOM_OUT);
}
static inline HotkeyList hotkeys{"maintoolbar", {
Hotkey({WKC_F1, WKC_PAUSE}, "pause", MTHK_PAUSE),
Hotkey(0, "fastforward", MTHK_FASTFORWARD),
Hotkey(WKC_F2, "settings", MTHK_SETTINGS),
Hotkey(WKC_F3, "saveload", MTHK_SAVEGAME),
Hotkey(0, "load_game", MTHK_LOADGAME),
Hotkey({WKC_F4, 'M'}, "smallmap", MTHK_SMALLMAP),
Hotkey(WKC_F5, "town_list", MTHK_TOWNDIRECTORY),
Hotkey(WKC_F6, "subsidies", MTHK_SUBSIDIES),
Hotkey(WKC_F7, "station_list", MTHK_STATIONS),
Hotkey(WKC_F8, "finances", MTHK_FINANCES),
Hotkey(WKC_F9, "companies", MTHK_COMPANIES),
Hotkey(0, "story_book", MTHK_STORY),
Hotkey(0, "goal_list", MTHK_GOAL),
Hotkey(WKC_F10, "graphs", MTHK_GRAPHS),
Hotkey(WKC_F11, "league", MTHK_LEAGUE),
Hotkey(WKC_F12, "industry_list", MTHK_INDUSTRIES),
Hotkey(WKC_SHIFT | WKC_F1, "train_list", MTHK_TRAIN_LIST),
Hotkey(WKC_SHIFT | WKC_F2, "roadveh_list", MTHK_ROADVEH_LIST),
Hotkey(WKC_SHIFT | WKC_F3, "ship_list", MTHK_SHIP_LIST),
Hotkey(WKC_SHIFT | WKC_F4, "aircraft_list", MTHK_AIRCRAFT_LIST),
Hotkey({WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5}, "zoomin", MTHK_ZOOM_IN),
Hotkey({WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6}, "zoomout", MTHK_ZOOM_OUT),
Hotkey(WKC_SHIFT | WKC_F7, "build_rail", MTHK_BUILD_RAIL),
Hotkey(WKC_SHIFT | WKC_F8, "build_road", MTHK_BUILD_ROAD),
Hotkey(0, "build_tram", MTHK_BUILD_TRAM),
Hotkey(WKC_SHIFT | WKC_F9, "build_docks", MTHK_BUILD_DOCKS),
Hotkey(WKC_SHIFT | WKC_F10, "build_airport", MTHK_BUILD_AIRPORT),
Hotkey(WKC_SHIFT | WKC_F11, "build_trees", MTHK_BUILD_TREES),
Hotkey(WKC_SHIFT | WKC_F12, "music", MTHK_MUSIC),
Hotkey(0, "ai_debug", MTHK_SCRIPT_DEBUG),
Hotkey(WKC_CTRL | 'S', "small_screenshot", MTHK_SMALL_SCREENSHOT),
Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTHK_ZOOMEDIN_SCREENSHOT),
Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTHK_DEFAULTZOOM_SCREENSHOT),
Hotkey(0, "giant_screenshot", MTHK_GIANT_SCREENSHOT),
Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
Hotkey('L', "terraform", MTHK_TERRAFORM),
Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
Hotkey(0, "client_list", MTHK_CLIENT_LIST),
Hotkey(0, "sign_list", MTHK_SIGN_LIST),
Hotkey(0, "land_info", MTHK_LANDINFO),
}};
};
static std::unique_ptr MakeMainToolbar()
{
/** Sprites to use for the different toolbar buttons */
static const SpriteID toolbar_button_sprites[] = {
SPR_IMG_PAUSE, // WID_TN_PAUSE
SPR_IMG_FASTFORWARD, // WID_TN_FAST_FORWARD
SPR_IMG_SETTINGS, // WID_TN_SETTINGS
SPR_IMG_SAVE, // WID_TN_SAVE
SPR_IMG_SMALLMAP, // WID_TN_SMALL_MAP
SPR_IMG_TOWN, // WID_TN_TOWNS
SPR_IMG_SUBSIDIES, // WID_TN_SUBSIDIES
SPR_IMG_COMPANY_LIST, // WID_TN_STATIONS
SPR_IMG_COMPANY_FINANCE, // WID_TN_FINANCES
SPR_IMG_COMPANY_GENERAL, // WID_TN_COMPANIES
SPR_IMG_STORY_BOOK, // WID_TN_STORY
SPR_IMG_GOAL, // WID_TN_GOAL
SPR_IMG_GRAPHS, // WID_TN_GRAPHS
SPR_IMG_COMPANY_LEAGUE, // WID_TN_LEAGUE
SPR_IMG_INDUSTRY, // WID_TN_INDUSTRIES
SPR_IMG_TRAINLIST, // WID_TN_TRAINS
SPR_IMG_TRUCKLIST, // WID_TN_ROADVEHS
SPR_IMG_SHIPLIST, // WID_TN_SHIPS
SPR_IMG_AIRPLANESLIST, // WID_TN_AIRCRAFT
SPR_IMG_ZOOMIN, // WID_TN_ZOOMIN
SPR_IMG_ZOOMOUT, // WID_TN_ZOOMOUT
SPR_IMG_BUILDRAIL, // WID_TN_RAILS
SPR_IMG_BUILDROAD, // WID_TN_ROADS
SPR_IMG_BUILDTRAMS, // WID_TN_TRAMS
SPR_IMG_BUILDWATER, // WID_TN_WATER
SPR_IMG_BUILDAIR, // WID_TN_AIR
SPR_IMG_LANDSCAPING, // WID_TN_LANDSCAPE
SPR_IMG_MUSIC, // WID_TN_MUSIC_SOUND
SPR_IMG_MESSAGES, // WID_TN_MESSAGES
SPR_IMG_QUERY, // WID_TN_HELP
SPR_IMG_SWITCH_TOOLBAR, // WID_TN_SWITCH_BAR
};
auto hor = std::make_unique();
for (WidgetID i = 0; i < WID_TN_END; i++) {
switch (i) {
case WID_TN_SMALL_MAP:
case WID_TN_FINANCES:
case WID_TN_VEHICLE_START:
case WID_TN_ZOOM_IN:
case WID_TN_BUILDING_TOOLS_START:
case WID_TN_MUSIC_SOUND:
hor->Add(std::make_unique(0, 0));
break;
}
auto leaf = std::make_unique(i == WID_TN_SAVE ? WWT_IMGBTN_2 : WWT_IMGBTN, COLOUR_GREY, i, toolbar_button_sprites[i], STR_TOOLBAR_TOOLTIP_PAUSE_GAME + i);
leaf->SetMinimalSize(20, 20);
hor->Add(std::move(leaf));
}
return hor;
}
static constexpr NWidgetPart _nested_toolbar_normal_widgets[] = {
NWidgetFunction(MakeMainToolbar),
};
static WindowDesc _toolb_normal_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS | WDF_NO_CLOSE,
std::begin(_nested_toolbar_normal_widgets), std::end(_nested_toolbar_normal_widgets),
&MainToolbarWindow::hotkeys
);
/* --- Toolbar handling for the scenario editor */
static MenuClickedProc * const _scen_toolbar_dropdown_procs[] = {
nullptr, // 0
nullptr, // 1
MenuClickSettings, // 2
MenuClickSaveLoad, // 3
nullptr, // 4
nullptr, // 5
nullptr, // 6
nullptr, // 7
MenuClickMap, // 8
nullptr, // 9
nullptr, // 10
nullptr, // 11
nullptr, // 12
nullptr, // 13
ToolbarScenBuildRoad, // 14
ToolbarScenBuildTram, // 15
nullptr, // 16
nullptr, // 17
nullptr, // 18
nullptr, // 19
MenuClickMusicWindow, // 20
MenuClickHelp, // 21
nullptr, // 22
};
static ToolbarButtonProc * const _scen_toolbar_button_procs[] = {
ToolbarPauseClick,
ToolbarFastForwardClick,
ToolbarOptionsClick,
ToolbarScenSaveOrLoad,
ToolbarBtn_NULL,
ToolbarScenDatePanel,
ToolbarScenDateBackward,
ToolbarScenDateForward,
ToolbarScenMapTownDir,
ToolbarZoomInClick,
ToolbarZoomOutClick,
ToolbarScenGenLand,
ToolbarScenGenTown,
ToolbarScenGenIndustry,
ToolbarScenBuildRoadClick,
ToolbarScenBuildTramClick,
ToolbarScenBuildDocks,
ToolbarScenPlantTrees,
ToolbarScenPlaceSign,
ToolbarBtn_NULL,
ToolbarMusicClick,
ToolbarHelpClick,
ToolbarSwitchClick,
};
enum MainToolbarEditorHotkeys {
MTEHK_PAUSE,
MTEHK_FASTFORWARD,
MTEHK_SETTINGS,
MTEHK_SAVEGAME,
MTEHK_GENLAND,
MTEHK_GENTOWN,
MTEHK_GENINDUSTRY,
MTEHK_BUILD_ROAD,
MTEHK_BUILD_TRAM,
MTEHK_BUILD_DOCKS,
MTEHK_BUILD_TREES,
MTEHK_SIGN,
MTEHK_MUSIC,
MTEHK_LANDINFO,
MTEHK_SMALL_SCREENSHOT,
MTEHK_ZOOMEDIN_SCREENSHOT,
MTEHK_DEFAULTZOOM_SCREENSHOT,
MTEHK_GIANT_SCREENSHOT,
MTEHK_ZOOM_IN,
MTEHK_ZOOM_OUT,
MTEHK_TERRAFORM,
MTEHK_SMALLMAP,
MTEHK_EXTRA_VIEWPORT,
};
struct ScenarioEditorToolbarWindow : Window {
ScenarioEditorToolbarWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested(0);
_last_started_action = CBF_NONE;
CLRBITS(this->flags, WF_WHITE_BORDER);
PositionMainToolbar(this);
DoZoomInOutWindow(ZOOM_NONE, this);
}
void FindWindowPlacementAndResize([[maybe_unused]] int def_width, [[maybe_unused]] int def_height) override
{
Window::FindWindowPlacementAndResize(_toolbar_width, def_height);
}
void OnPaint() override
{
this->SetWidgetDisabledState(WID_TE_DATE_BACKWARD, _settings_game.game_creation.starting_year <= CalendarTime::MIN_YEAR);
this->SetWidgetDisabledState(WID_TE_DATE_FORWARD, _settings_game.game_creation.starting_year >= CalendarTime::MAX_YEAR);
this->SetWidgetDisabledState(WID_TE_ROADS, (GetRoadTypes(true) & ~_roadtypes_type) == ROADTYPES_NONE);
this->SetWidgetDisabledState(WID_TE_TRAMS, (GetRoadTypes(true) & _roadtypes_type) == ROADTYPES_NONE);
this->DrawWidgets();
}
void SetStringParameters(WidgetID widget) const override
{
switch (widget) {
case WID_TE_DATE:
SetDParam(0, TimerGameCalendar::ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
switch (widget) {
case WID_TE_SPACER: {
int height = r.Height();
if (height > 2 * GetCharacterHeight(FS_NORMAL)) {
DrawString(r.left, r.right, height / 2 - GetCharacterHeight(FS_NORMAL), STR_SCENEDIT_TOOLBAR_OPENTTD, TC_FROMSTRING, SA_HOR_CENTER);
DrawString(r.left, r.right, height / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
} else {
DrawString(r.left, r.right, (height - GetCharacterHeight(FS_NORMAL)) / 2, STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR, TC_FROMSTRING, SA_HOR_CENTER);
}
break;
}
}
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
switch (widget) {
case WID_TE_SPACER:
size->width = std::max(GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_OPENTTD).width, GetStringBoundingBox(STR_SCENEDIT_TOOLBAR_SCENARIO_EDITOR).width) + padding.width;
break;
case WID_TE_DATE:
SetDParam(0, TimerGameCalendar::ConvertYMDToDate(CalendarTime::MAX_YEAR, 0, 1));
*size = GetStringBoundingBox(STR_JUST_DATE_LONG);
break;
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (_game_mode == GM_MENU) return;
CallBackFunction cbf = _scen_toolbar_button_procs[widget](this);
if (cbf != CBF_NONE) _last_started_action = cbf;
}
void OnDropdownSelect(WidgetID widget, int index) override
{
CallBackFunction cbf = _scen_toolbar_dropdown_procs[widget](index);
if (cbf != CBF_NONE) _last_started_action = cbf;
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
}
EventState OnHotkey(int hotkey) override
{
CallBackFunction cbf = CBF_NONE;
switch (hotkey) {
case MTEHK_PAUSE: ToolbarPauseClick(this); break;
case MTEHK_FASTFORWARD: ToolbarFastForwardClick(this); break;
case MTEHK_SETTINGS: ShowGameOptions(); break;
case MTEHK_SAVEGAME: MenuClickSaveLoad(); break;
case MTEHK_GENLAND: ToolbarScenGenLand(this); break;
case MTEHK_GENTOWN: ToolbarScenGenTown(this); break;
case MTEHK_GENINDUSTRY: ToolbarScenGenIndustry(this); break;
case MTEHK_BUILD_ROAD: ToolbarScenBuildRoadClick(this); break;
case MTEHK_BUILD_TRAM: ToolbarScenBuildTramClick(this); break;
case MTEHK_BUILD_DOCKS: ToolbarScenBuildDocks(this); break;
case MTEHK_BUILD_TREES: ToolbarScenPlantTrees(this); break;
case MTEHK_SIGN: cbf = ToolbarScenPlaceSign(this); break;
case MTEHK_MUSIC: ShowMusicWindow(); break;
case MTEHK_LANDINFO: cbf = PlaceLandBlockInfo(); break;
case MTEHK_SMALL_SCREENSHOT: MakeScreenshotWithConfirm(SC_VIEWPORT); break;
case MTEHK_ZOOMEDIN_SCREENSHOT: MakeScreenshotWithConfirm(SC_ZOOMEDIN); break;
case MTEHK_DEFAULTZOOM_SCREENSHOT: MakeScreenshotWithConfirm(SC_DEFAULTZOOM); break;
case MTEHK_GIANT_SCREENSHOT: MakeScreenshotWithConfirm(SC_WORLD); break;
case MTEHK_ZOOM_IN: ToolbarZoomInClick(this); break;
case MTEHK_ZOOM_OUT: ToolbarZoomOutClick(this); break;
case MTEHK_TERRAFORM: ShowEditorTerraformToolbar(); break;
case MTEHK_SMALLMAP: ShowSmallMap(); break;
case MTEHK_EXTRA_VIEWPORT: ShowExtraViewportWindowForTileUnderCursor(); break;
default: return ES_NOT_HANDLED;
}
if (cbf != CBF_NONE) _last_started_action = cbf;
return ES_HANDLED;
}
void OnPlaceObject([[maybe_unused]] Point pt, TileIndex tile) override
{
switch (_last_started_action) {
case CBF_PLACE_SIGN:
PlaceProc_Sign(tile);
break;
case CBF_PLACE_LANDINFO:
ShowLandInfo(tile);
break;
default: NOT_REACHED();
}
}
void OnPlaceObjectAbort() override
{
_last_started_action = CBF_NONE;
}
void OnTimeout() override
{
this->SetWidgetsLoweredState(false, WID_TE_DATE_BACKWARD, WID_TE_DATE_FORWARD);
this->SetWidgetDirty(WID_TE_DATE_BACKWARD);
this->SetWidgetDirty(WID_TE_DATE_FORWARD);
}
/** Refresh the state of pause / game-speed on a regular interval.*/
IntervalTimer refresh_interval = {std::chrono::milliseconds(30), [this](auto) {
if (this->IsWidgetLowered(WID_TE_PAUSE) != !!_pause_mode) {
this->ToggleWidgetLoweredState(WID_TE_PAUSE);
this->SetDirty();
}
if (this->IsWidgetLowered(WID_TE_FAST_FORWARD) != (_game_speed != 100)) {
this->ToggleWidgetLoweredState(WID_TE_FAST_FORWARD);
this->SetDirty();
}
}};
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
{
if (!gui_scope) return;
HandleZoomMessage(this, GetMainWindow()->viewport, WID_TE_ZOOM_IN, WID_TE_ZOOM_OUT);
}
void OnQueryTextFinished(char *str) override
{
/* Was 'cancel' pressed? */
if (str == nullptr) return;
TimerGameCalendar::Year value;
if (!StrEmpty(str)) {
value = atoi(str);
} else {
/* An empty string means revert to the default */
value = CalendarTime::DEF_START_YEAR.base();
}
SetStartingYear(value);
this->SetDirty();
}
static inline HotkeyList hotkeys{"scenedit_maintoolbar", {
Hotkey({WKC_F1, WKC_PAUSE}, "pause", MTEHK_PAUSE),
Hotkey(0, "fastforward", MTEHK_FASTFORWARD),
Hotkey(WKC_F2, "settings", MTEHK_SETTINGS),
Hotkey(WKC_F3, "saveload", MTEHK_SAVEGAME),
Hotkey(WKC_F4, "gen_land", MTEHK_GENLAND),
Hotkey(WKC_F5, "gen_town", MTEHK_GENTOWN),
Hotkey(WKC_F6, "gen_industry", MTEHK_GENINDUSTRY),
Hotkey(WKC_F7, "build_road", MTEHK_BUILD_ROAD),
Hotkey(0, "build_tram", MTEHK_BUILD_TRAM),
Hotkey(WKC_F8, "build_docks", MTEHK_BUILD_DOCKS),
Hotkey(WKC_F9, "build_trees", MTEHK_BUILD_TREES),
Hotkey(WKC_F10, "build_sign", MTEHK_SIGN),
Hotkey(WKC_F11, "music", MTEHK_MUSIC),
Hotkey(WKC_F12, "land_info", MTEHK_LANDINFO),
Hotkey(WKC_CTRL | 'S', "small_screenshot", MTEHK_SMALL_SCREENSHOT),
Hotkey(WKC_CTRL | 'P', "zoomedin_screenshot", MTEHK_ZOOMEDIN_SCREENSHOT),
Hotkey(WKC_CTRL | 'D', "defaultzoom_screenshot", MTEHK_DEFAULTZOOM_SCREENSHOT),
Hotkey(0, "giant_screenshot", MTEHK_GIANT_SCREENSHOT),
Hotkey({WKC_NUM_PLUS, WKC_EQUALS, WKC_SHIFT | WKC_EQUALS, WKC_SHIFT | WKC_F5}, "zoomin", MTEHK_ZOOM_IN),
Hotkey({WKC_NUM_MINUS, WKC_MINUS, WKC_SHIFT | WKC_MINUS, WKC_SHIFT | WKC_F6}, "zoomout", MTEHK_ZOOM_OUT),
Hotkey('L', "terraform", MTEHK_TERRAFORM),
Hotkey('M', "smallmap", MTEHK_SMALLMAP),
Hotkey('V', "extra_viewport", MTEHK_EXTRA_VIEWPORT),
}};
};
static constexpr NWidgetPart _nested_toolb_scen_inner_widgets[] = {
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_PAUSE), SetDataTip(SPR_IMG_PAUSE, STR_TOOLBAR_TOOLTIP_PAUSE_GAME),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_FAST_FORWARD), SetDataTip(SPR_IMG_FASTFORWARD, STR_TOOLBAR_TOOLTIP_FORWARD),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SETTINGS), SetDataTip(SPR_IMG_SETTINGS, STR_TOOLBAR_TOOLTIP_OPTIONS),
NWidget(WWT_IMGBTN_2, COLOUR_GREY, WID_TE_SAVE), SetDataTip(SPR_IMG_SAVE, STR_SCENEDIT_TOOLBAR_TOOLTIP_SAVE_SCENARIO_LOAD_SCENARIO),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_SPACER), EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_PANEL, COLOUR_GREY, WID_TE_DATE_PANEL),
NWidget(NWID_HORIZONTAL), SetPIP(2, 2, 2), SetPadding(1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_BACKWARD), SetDataTip(SPR_ARROW_DOWN, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_BACKWARD), SetFill(0, 1),
NWidget(WWT_TEXT, COLOUR_GREY, WID_TE_DATE), SetDataTip(STR_JUST_DATE_LONG, STR_SCENEDIT_TOOLBAR_TOOLTIP_SET_DATE), SetTextStyle(TC_WHITE), SetAlignment(SA_CENTER), SetFill(0, 1),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_DATE_FORWARD), SetDataTip(SPR_ARROW_UP, STR_SCENEDIT_TOOLBAR_TOOLTIP_MOVE_THE_STARTING_DATE_FORWARD), SetFill(0, 1),
EndContainer(),
EndContainer(),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SMALL_MAP), SetDataTip(SPR_IMG_SMALLMAP, STR_SCENEDIT_TOOLBAR_TOOLTIP_DISPLAY_MAP_TOWN_DIRECTORY),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_IN), SetDataTip(SPR_IMG_ZOOMIN, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_IN),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_ZOOM_OUT), SetDataTip(SPR_IMG_ZOOMOUT, STR_TOOLBAR_TOOLTIP_ZOOM_THE_VIEW_OUT),
NWidget(NWID_SPACER),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_LAND_GENERATE), SetDataTip(SPR_IMG_LANDSCAPING, STR_SCENEDIT_TOOLBAR_LANDSCAPE_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TOWN_GENERATE), SetDataTip(SPR_IMG_TOWN, STR_SCENEDIT_TOOLBAR_TOWN_GENERATION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_INDUSTRY), SetDataTip(SPR_IMG_INDUSTRY, STR_SCENEDIT_TOOLBAR_INDUSTRY_GENERATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_ROADS), SetDataTip(SPR_IMG_BUILDROAD, STR_SCENEDIT_TOOLBAR_ROAD_CONSTRUCTION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_TRAMS), SetDataTip(SPR_IMG_BUILDTRAMS, STR_SCENEDIT_TOOLBAR_TRAM_CONSTRUCTION),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_WATER), SetDataTip(SPR_IMG_BUILDWATER, STR_TOOLBAR_TOOLTIP_BUILD_SHIP_DOCKS),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_TREES), SetDataTip(SPR_IMG_PLANTTREES, STR_SCENEDIT_TOOLBAR_PLANT_TREES),
NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_TE_SIGNS), SetDataTip(SPR_IMG_SIGN, STR_SCENEDIT_TOOLBAR_PLACE_SIGN),
NWidget(NWID_SPACER),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_MUSIC_SOUND), SetDataTip(SPR_IMG_MUSIC, STR_TOOLBAR_TOOLTIP_SHOW_SOUND_MUSIC_WINDOW),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_HELP), SetDataTip(SPR_IMG_QUERY, STR_TOOLBAR_TOOLTIP_LAND_BLOCK_INFORMATION),
NWidget(WWT_IMGBTN, COLOUR_GREY, WID_TE_SWITCH_BAR), SetDataTip(SPR_IMG_SWITCH_TOOLBAR, STR_TOOLBAR_TOOLTIP_SWITCH_TOOLBAR),
};
static std::unique_ptr MakeScenarioToolbar()
{
return MakeNWidgets(std::begin(_nested_toolb_scen_inner_widgets), std::end(_nested_toolb_scen_inner_widgets), std::make_unique());
}
static constexpr NWidgetPart _nested_toolb_scen_widgets[] = {
NWidgetFunction(MakeScenarioToolbar),
};
static WindowDesc _toolb_scen_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_MAIN_TOOLBAR, WC_NONE,
WDF_NO_FOCUS | WDF_NO_CLOSE,
std::begin(_nested_toolb_scen_widgets), std::end(_nested_toolb_scen_widgets),
&ScenarioEditorToolbarWindow::hotkeys
);
/** Allocate the toolbar. */
void AllocateToolbar()
{
/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
_last_built_roadtype = ROADTYPE_ROAD;
_last_built_tramtype = ROADTYPE_TRAM;
if (_game_mode == GM_EDITOR) {
new ScenarioEditorToolbarWindow(&_toolb_scen_desc);
} else {
new MainToolbarWindow(&_toolb_normal_desc);
}
}