/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_gui.cpp Implementation of the Network related GUIs. */ #include "../stdafx.h" #include "../strings_func.h" #include "../date_func.h" #include "../fios.h" #include "network_client.h" #include "network_gui.h" #include "network_gamelist.h" #include "network.h" #include "network_base.h" #include "network_content.h" #include "network_server.h" #include "network_coordinator.h" #include "../gui.h" #include "network_udp.h" #include "../window_func.h" #include "../gfx_func.h" #include "../widgets/dropdown_type.h" #include "../widgets/dropdown_func.h" #include "../querystring_gui.h" #include "../sortlist_type.h" #include "../company_func.h" #include "../command_func.h" #include "../core/geometry_func.hpp" #include "../genworld.h" #include "../map_type.h" #include "../guitimer_func.h" #include "../zoom_func.h" #include "../sprite.h" #include "../settings_internal.h" #include "../company_cmd.h" #include "../widgets/network_widget.h" #include "table/strings.h" #include "../table/sprites.h" #include "../stringfilter_type.h" #ifdef __EMSCRIPTEN__ # include #endif #include #include "../safeguards.h" static void ShowNetworkStartServerWindow(); static const int NETWORK_LIST_REFRESH_DELAY = 30; ///< Time, in seconds, between updates of the network list. static ClientID _admin_client_id = INVALID_CLIENT_ID; ///< For what client a confirmation window is open. static CompanyID _admin_company_id = INVALID_COMPANY; ///< For what company a confirmation window is open. /** * Update the network new window because a new server is * found on the network. */ void UpdateNetworkGameWindow() { InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, 0); } static DropDownList BuildVisibilityDropDownList() { DropDownList list; list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_LOCAL, SERVER_GAME_TYPE_LOCAL, false)); list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY, SERVER_GAME_TYPE_INVITE_ONLY, false)); list.emplace_back(new DropDownListStringItem(STR_NETWORK_SERVER_VISIBILITY_PUBLIC, SERVER_GAME_TYPE_PUBLIC, false)); return list; } typedef GUIList GUIGameServerList; typedef int ServerListPosition; static const ServerListPosition SLP_INVALID = -1; /** Full blown container to make it behave exactly as we want :) */ class NWidgetServerListHeader : public NWidgetContainer { static const uint MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER = 150; ///< Minimum width before adding a new header bool visible[6]; ///< The visible headers public: NWidgetServerListHeader() : NWidgetContainer(NWID_HORIZONTAL) { NWidgetLeaf *leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME, STR_NETWORK_SERVER_LIST_GAME_NAME_TOOLTIP); leaf->SetResize(1, 0); leaf->SetFill(1, 0); this->Add(leaf); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CLIENTS, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION, STR_NETWORK_SERVER_LIST_CLIENTS_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_MAPSIZE, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION, STR_NETWORK_SERVER_LIST_MAP_SIZE_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_DATE, STR_NETWORK_SERVER_LIST_DATE_CAPTION, STR_NETWORK_SERVER_LIST_DATE_CAPTION_TOOLTIP)); this->Add(new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_YEARS, STR_NETWORK_SERVER_LIST_YEARS_CAPTION, STR_NETWORK_SERVER_LIST_YEARS_CAPTION_TOOLTIP)); leaf = new NWidgetLeaf(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_INFO, STR_EMPTY, STR_NETWORK_SERVER_LIST_INFO_ICONS_TOOLTIP); leaf->SetMinimalSize(14 + GetSpriteSize(SPR_LOCK, nullptr, ZOOM_LVL_OUT_4X).width + GetSpriteSize(SPR_BLOT, nullptr, ZOOM_LVL_OUT_4X).width, 12); leaf->SetFill(0, 1); this->Add(leaf); /* First and last are always visible, the rest is implicitly zeroed */ this->visible[0] = true; *lastof(this->visible) = true; } void SetupSmallestSize(Window *w, bool init_array) override { /* Oh yeah, we ought to be findable! */ w->nested_array[WID_NG_HEADER] = this; this->smallest_y = 0; // Biggest child. this->fill_x = 1; this->fill_y = 0; this->resize_x = 1; // We only resize in this direction this->resize_y = 0; // We never resize in this direction /* First initialise some variables... */ for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) { child_wid->SetupSmallestSize(w, init_array); this->smallest_y = std::max(this->smallest_y, child_wid->smallest_y + child_wid->padding.Vertical()); } /* ... then in a second pass make sure the 'current' sizes are set. Won't change for most widgets. */ for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) { child_wid->current_x = child_wid->smallest_x; child_wid->current_y = this->smallest_y; } this->smallest_x = this->head->smallest_x + this->tail->smallest_x; // First and last are always shown, rest not } void AssignSizePosition(SizingType sizing, uint x, uint y, uint given_width, uint given_height, bool rtl) override { assert(given_width >= this->smallest_x && given_height >= this->smallest_y); this->pos_x = x; this->pos_y = y; this->current_x = given_width; this->current_y = given_height; given_width -= this->tail->smallest_x; NWidgetBase *child_wid = this->head->next; /* The first and last widget are always visible, determine which other should be visible */ for (uint i = 1; i < lengthof(this->visible) - 1; i++) { if (given_width > MINIMUM_NAME_WIDTH_BEFORE_NEW_HEADER + child_wid->smallest_x && this->visible[i - 1]) { this->visible[i] = true; given_width -= child_wid->smallest_x; } else { this->visible[i] = false; } child_wid = child_wid->next; } /* All remaining space goes to the first (name) widget */ this->head->current_x = given_width; /* Now assign the widgets to their rightful place */ uint position = 0; // Place to put next child relative to origin of the container. uint i = rtl ? lengthof(this->visible) - 1 : 0; child_wid = rtl ? this->tail : this->head; while (child_wid != nullptr) { if (this->visible[i]) { child_wid->AssignSizePosition(sizing, x + position, y, child_wid->current_x, this->current_y, rtl); position += child_wid->current_x; } child_wid = rtl ? child_wid->prev : child_wid->next; i += rtl ? -1 : 1; } } void Draw(const Window *w) override { int i = 0; for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) { if (!this->visible[i++]) continue; child_wid->Draw(w); } } NWidgetCore *GetWidgetFromPos(int x, int y) override { if (!IsInsideBS(x, this->pos_x, this->current_x) || !IsInsideBS(y, this->pos_y, this->current_y)) return nullptr; int i = 0; for (NWidgetBase *child_wid = this->head; child_wid != nullptr; child_wid = child_wid->next) { if (!this->visible[i++]) continue; NWidgetCore *nwid = child_wid->GetWidgetFromPos(x, y); if (nwid != nullptr) return nwid; } return nullptr; } /** * Checks whether the given widget is actually visible. * @param widget the widget to check for visibility * @return true iff the widget is visible. */ bool IsWidgetVisible(NetworkGameWidgets widget) const { assert((uint)(widget - WID_NG_NAME) < lengthof(this->visible)); return this->visible[widget - WID_NG_NAME]; } }; class NetworkGameWindow : public Window { protected: /* Runtime saved values */ static Listing last_sorting; /* Constants for sorting servers */ static GUIGameServerList::SortFunction * const sorter_funcs[]; static GUIGameServerList::FilterFunction * const filter_funcs[]; NetworkGameList *server; ///< Selected server. NetworkGameList *last_joined; ///< The last joined server. GUIGameServerList servers; ///< List with game servers. ServerListPosition list_pos; ///< Position of the selected server. Scrollbar *vscroll; ///< Vertical scrollbar of the list of servers. QueryString name_editbox; ///< Client name editbox. QueryString filter_editbox; ///< Editbox for filter on servers. GUITimer requery_timer; ///< Timer for network requery. bool searched_internet = false; ///< Did we ever press "Search Internet" button? int lock_offset; ///< Left offset for lock icon. int blot_offset; ///< Left offset for green/yellow/red compatibility icon. int flag_offset; ///< Left offset for language flag icon. /** * (Re)build the GUI network game list (a.k.a. this->servers) as some * major change has occurred. It ensures appropriate filtering and * sorting, if both or either one is enabled. */ void BuildGUINetworkGameList() { if (!this->servers.NeedRebuild()) return; /* Create temporary array of games to use for listing */ this->servers.clear(); bool found_current_server = false; bool found_last_joined = false; for (NetworkGameList *ngl = _network_game_list; ngl != nullptr; ngl = ngl->next) { this->servers.push_back(ngl); if (ngl == this->server) { found_current_server = true; } if (ngl == this->last_joined) { found_last_joined = true; } } /* A refresh can cause the current server to be delete; so unselect. */ if (!found_last_joined) { this->last_joined = nullptr; } if (!found_current_server) { this->server = nullptr; this->list_pos = SLP_INVALID; } /* Apply the filter condition immediately, if a search string has been provided. */ StringFilter sf; sf.SetFilterTerm(this->filter_editbox.text.buf); if (!sf.IsEmpty()) { this->servers.SetFilterState(true); this->servers.Filter(sf); } else { this->servers.SetFilterState(false); } this->servers.shrink_to_fit(); this->servers.RebuildDone(); this->vscroll->SetCount((int)this->servers.size()); /* Sort the list of network games as requested. */ this->servers.Sort(); this->UpdateListPos(); } /** Sort servers by name. */ static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b) { int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting). if (r == 0) r = a->connection_string.compare(b->connection_string); return r < 0; } /** * Sort servers by the amount of clients online on a * server. If the two servers have the same amount, the one with the * higher maximum is preferred. */ static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b) { /* Reverse as per default we are interested in most-clients first */ int r = a->info.clients_on - b->info.clients_on; if (r == 0) r = a->info.clients_max - b->info.clients_max; if (r == 0) return NGameNameSorter(a, b); return r < 0; } /** Sort servers by map size */ static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b) { /* Sort by the area of the map. */ int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width); if (r == 0) r = a->info.map_width - b->info.map_width; return (r != 0) ? r < 0 : NGameClientSorter(a, b); } /** Sort servers by current date */ static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b) { int r = a->info.game_date - b->info.game_date; return (r != 0) ? r < 0 : NGameClientSorter(a, b); } /** Sort servers by the number of days the game is running */ static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b) { int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date; return (r != 0) ? r < 0: NGameDateSorter(a, b); } /** * Sort servers by joinability. If both servers are the * same, prefer the non-passworded server first. */ static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b) { /* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */ int r = a->info.server_revision.empty() - b->info.server_revision.empty(); /* Reverse default as we are interested in version-compatible clients first */ if (r == 0) r = b->info.version_compatible - a->info.version_compatible; /* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */ if (r == 0) r = b->info.compatible - a->info.compatible; /* Passworded servers should be below unpassworded servers */ if (r == 0) r = a->info.use_password - b->info.use_password; /* Finally sort on the number of clients of the server in reverse order. */ return (r != 0) ? r < 0 : NGameClientSorter(b, a); } /** Sort the server list */ void SortNetworkGameList() { if (this->servers.Sort()) this->UpdateListPos(); } /** Set this->list_pos to match this->server */ void UpdateListPos() { this->list_pos = SLP_INVALID; for (uint i = 0; i != this->servers.size(); i++) { if (this->servers[i] == this->server) { this->list_pos = i; break; } } } static bool CDECL NGameSearchFilter(NetworkGameList * const *item, StringFilter &sf) { assert(item != nullptr); assert((*item) != nullptr); sf.ResetState(); sf.AddLine((*item)->info.server_name.c_str()); return sf.GetState(); } /** * Draw a single server line. * @param cur_item the server to draw. * @param y from where to draw? * @param highlight does the line need to be highlighted? */ void DrawServerLine(const NetworkGameList *cur_item, int y, bool highlight) const { Rect name = this->GetWidget(WID_NG_NAME)->GetCurrentRect(); Rect info = this->GetWidget(WID_NG_INFO)->GetCurrentRect(); /* show highlighted item with a different colour */ if (highlight) { Rect r = {name.left, y, info.right, y + (int)this->resize.step_height - 1}; Rect ir = r.Shrink(WidgetDimensions::scaled.bevel); GfxFillRect(ir.left, ir.top, ir.right, ir.bottom, PC_GREY); } /* offsets to vertically centre text and icons */ int text_y_offset = (this->resize.step_height - FONT_HEIGHT_NORMAL) / 2 + 1; int icon_y_offset = (this->resize.step_height - GetSpriteSize(SPR_BLOT).height) / 2; int lock_y_offset = (this->resize.step_height - GetSpriteSize(SPR_LOCK).height) / 2; name = name.Shrink(WidgetDimensions::scaled.framerect); DrawString(name.left, name.right, y + text_y_offset, cur_item->info.server_name, TC_BLACK); /* only draw details if the server is online */ if (cur_item->status == NGLS_ONLINE) { const NWidgetServerListHeader *nwi_header = this->GetWidget(WID_NG_HEADER); if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) { Rect clients = this->GetWidget(WID_NG_CLIENTS)->GetCurrentRect(); SetDParam(0, cur_item->info.clients_on); SetDParam(1, cur_item->info.clients_max); SetDParam(2, cur_item->info.companies_on); SetDParam(3, cur_item->info.companies_max); DrawString(clients.left, clients.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_GENERAL_ONLINE, TC_FROMSTRING, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_MAPSIZE)) { /* map size */ Rect mapsize = this->GetWidget(WID_NG_MAPSIZE)->GetCurrentRect(); SetDParam(0, cur_item->info.map_width); SetDParam(1, cur_item->info.map_height); DrawString(mapsize.left, mapsize.right, y + text_y_offset, STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT, TC_FROMSTRING, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_DATE)) { /* current date */ Rect date = this->GetWidget(WID_NG_DATE)->GetCurrentRect(); YearMonthDay ymd; ConvertDateToYMD(cur_item->info.game_date, &ymd); SetDParam(0, ymd.year); DrawString(date.left, date.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER); } if (nwi_header->IsWidgetVisible(WID_NG_YEARS)) { /* number of years the game is running */ Rect years = this->GetWidget(WID_NG_YEARS)->GetCurrentRect(); YearMonthDay ymd_cur, ymd_start; ConvertDateToYMD(cur_item->info.game_date, &ymd_cur); ConvertDateToYMD(cur_item->info.start_date, &ymd_start); SetDParam(0, ymd_cur.year - ymd_start.year); DrawString(years.left, years.right, y + text_y_offset, STR_JUST_INT, TC_BLACK, SA_HOR_CENTER); } /* draw a lock if the server is password protected */ if (cur_item->info.use_password) DrawSprite(SPR_LOCK, PAL_NONE, info.left + this->lock_offset, y + lock_y_offset); /* draw red or green icon, depending on compatibility with server */ DrawSprite(SPR_BLOT, (cur_item->info.compatible ? PALETTE_TO_GREEN : (cur_item->info.version_compatible ? PALETTE_TO_YELLOW : PALETTE_TO_RED)), info.left + this->blot_offset, y + icon_y_offset + 1); } } /** * Scroll the list up or down to the currently selected server. * If the server is below the currently displayed servers, it will * scroll down an amount so that the server appears at the bottom. * If the server is above the currently displayed servers, it will * scroll up so that the server appears at the top. */ void ScrollToSelectedServer() { if (this->list_pos == SLP_INVALID) return; // no server selected this->vscroll->ScrollTowards(this->list_pos); } public: NetworkGameWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_CLIENT_NAME_LENGTH), filter_editbox(120) { this->list_pos = SLP_INVALID; this->server = nullptr; this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR); this->FinishInitNested(WN_NETWORK_WINDOW_GAME); this->querystrings[WID_NG_CLIENT] = &this->name_editbox; this->name_editbox.text.Assign(_settings_client.network.client_name.c_str()); this->querystrings[WID_NG_FILTER] = &this->filter_editbox; this->filter_editbox.cancel_button = QueryString::ACTION_CLEAR; this->SetFocusedWidget(WID_NG_FILTER); /* As the Game Coordinator doesn't support "websocket" servers yet, we * let "os/emscripten/pre.js" hardcode a list of servers people can * join. This means the serverlist is curated for now, but it is the * best we can offer. */ #ifdef __EMSCRIPTEN__ EM_ASM(if (window["openttd_server_list"]) openttd_server_list()); #endif this->last_joined = NetworkAddServer(_settings_client.network.last_joined, false); this->server = this->last_joined; this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000); this->servers.SetListing(this->last_sorting); this->servers.SetSortFuncs(this->sorter_funcs); this->servers.SetFilterFuncs(this->filter_funcs); this->servers.ForceRebuild(); } ~NetworkGameWindow() { this->last_sorting = this->servers.GetListing(); } void OnInit() override { this->lock_offset = ScaleGUITrad(5); this->blot_offset = this->lock_offset + ScaleGUITrad(3) + GetSpriteSize(SPR_LOCK).width; this->flag_offset = this->blot_offset + ScaleGUITrad(2) + GetSpriteSize(SPR_BLOT).width; } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NG_MATRIX: resize->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + padding.height; fill->height = resize->height; size->height = 12 * resize->height; break; case WID_NG_LASTJOINED: size->height = std::max(GetSpriteSize(SPR_BLOT).height, (uint)FONT_HEIGHT_NORMAL) + WidgetDimensions::scaled.matrix.Vertical(); break; case WID_NG_LASTJOINED_SPACER: size->width = NWidgetScrollbar::GetVerticalDimension().width; break; case WID_NG_NAME: size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow break; case WID_NG_CLIENTS: size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow SetDParamMaxValue(0, MAX_CLIENTS); SetDParamMaxValue(1, MAX_CLIENTS); SetDParamMaxValue(2, MAX_COMPANIES); SetDParamMaxValue(3, MAX_COMPANIES); *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_GENERAL_ONLINE)); break; case WID_NG_MAPSIZE: size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow SetDParamMaxValue(0, MAX_MAP_SIZE); SetDParamMaxValue(1, MAX_MAP_SIZE); *size = maxdim(*size, GetStringBoundingBox(STR_NETWORK_SERVER_LIST_MAP_SIZE_SHORT)); break; case WID_NG_DATE: case WID_NG_YEARS: size->width += 2 * Window::SortButtonWidth(); // Make space for the arrow SetDParamMaxValue(0, 5); *size = maxdim(*size, GetStringBoundingBox(STR_JUST_INT)); break; } } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NG_MATRIX: { uint16 y = r.top; const int max = std::min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(), (int)this->servers.size()); for (int i = this->vscroll->GetPosition(); i < max; ++i) { const NetworkGameList *ngl = this->servers[i]; this->DrawServerLine(ngl, y, ngl == this->server); y += this->resize.step_height; } break; } case WID_NG_LASTJOINED: /* Draw the last joined server, if any */ if (this->last_joined != nullptr) this->DrawServerLine(this->last_joined, r.top, this->last_joined == this->server); break; case WID_NG_DETAILS: this->DrawDetails(r); break; case WID_NG_NAME: case WID_NG_CLIENTS: case WID_NG_MAPSIZE: case WID_NG_DATE: case WID_NG_YEARS: case WID_NG_INFO: if (widget - WID_NG_NAME == this->servers.SortType()) this->DrawSortButtonState(widget, this->servers.IsDescSortOrder() ? SBS_DOWN : SBS_UP); break; } } void OnPaint() override { if (this->servers.NeedRebuild()) { this->BuildGUINetworkGameList(); } if (this->servers.NeedResort()) { this->SortNetworkGameList(); } NetworkGameList *sel = this->server; /* 'Refresh' button invisible if no server selected */ this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr); /* 'Join' button disabling conditions */ this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server sel->status != NGLS_ONLINE || // Server offline sel->info.clients_on >= sel->info.clients_max || // Server full !sel->info.compatible); // Revision mismatch this->SetWidgetLoweredState(WID_NG_REFRESH, sel != nullptr && sel->refreshing); /* 'NewGRF Settings' button invisible if no NewGRF is used */ this->GetWidget(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr); this->GetWidget(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible); #ifdef __EMSCRIPTEN__ this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true); this->SetWidgetDisabledState(WID_NG_SEARCH_LAN, true); this->SetWidgetDisabledState(WID_NG_ADD, true); this->SetWidgetDisabledState(WID_NG_START, true); #endif this->DrawWidgets(); } void DrawDetails(const Rect &r) const { NetworkGameList *sel = this->server; /* Height for the title banner */ int HEADER_HEIGHT = 3 * FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.frametext.Vertical(); Rect hr = r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.frametext); Rect tr = r.Shrink(WidgetDimensions::scaled.frametext); tr.top += HEADER_HEIGHT; /* Draw the right menu */ /* Create the nice grayish rectangle at the details top */ GfxFillRect(r.WithHeight(HEADER_HEIGHT).Shrink(WidgetDimensions::scaled.bevel.left, WidgetDimensions::scaled.bevel.top, WidgetDimensions::scaled.bevel.right, 0), PC_DARK_BLUE); if (sel == nullptr) { DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER); } else if (sel->status != NGLS_ONLINE) { StringID message = INVALID_STRING_ID; switch (sel->status) { case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break; case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break; case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break; case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break; /* Handled by the if-case above. */ case NGLS_ONLINE: NOT_REACHED(); } DrawString(hr.left, hr.right, hr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name DrawString(tr.left, tr.right, tr.top, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline } else { // show game info DrawString(hr.left, hr.right, hr.top, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER); DrawStringMultiLine(hr.left, hr.right, hr.top + FONT_HEIGHT_NORMAL, hr.bottom, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name SetDParam(0, sel->info.clients_on); SetDParam(1, sel->info.clients_max); SetDParam(2, sel->info.companies_on); SetDParam(3, sel->info.companies_max); DrawString(tr, STR_NETWORK_SERVER_LIST_CLIENTS); tr.top += FONT_HEIGHT_NORMAL; SetDParam(0, STR_CLIMATE_TEMPERATE_LANDSCAPE + sel->info.landscape); DrawString(tr, STR_NETWORK_SERVER_LIST_LANDSCAPE); // landscape tr.top += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.map_width); SetDParam(1, sel->info.map_height); DrawString(tr, STR_NETWORK_SERVER_LIST_MAP_SIZE); // map size tr.top += FONT_HEIGHT_NORMAL; SetDParamStr(0, sel->info.server_revision); DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_VERSION); // server version tr.top += FONT_HEIGHT_NORMAL; SetDParamStr(0, sel->connection_string); StringID invite_or_address = StrStartsWith(sel->connection_string, "+") ? STR_NETWORK_SERVER_LIST_INVITE_CODE : STR_NETWORK_SERVER_LIST_SERVER_ADDRESS; DrawString(tr, invite_or_address); // server address / invite code tr.top += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.start_date); DrawString(tr, STR_NETWORK_SERVER_LIST_START_DATE); // start date tr.top += FONT_HEIGHT_NORMAL; SetDParam(0, sel->info.game_date); DrawString(tr, STR_NETWORK_SERVER_LIST_CURRENT_DATE); // current date tr.top += FONT_HEIGHT_NORMAL; if (sel->info.gamescript_version != -1) { SetDParamStr(0, sel->info.gamescript_name); SetDParam(1, sel->info.gamescript_version); tr.top = DrawStringMultiLine(tr, STR_NETWORK_SERVER_LIST_GAMESCRIPT); // gamescript name and version } tr.top += WidgetDimensions::scaled.vsep_wide; if (!sel->info.compatible) { DrawString(tr, sel->info.version_compatible ? STR_NETWORK_SERVER_LIST_GRF_MISMATCH : STR_NETWORK_SERVER_LIST_VERSION_MISMATCH, TC_FROMSTRING, SA_HOR_CENTER); // server mismatch } else if (sel->info.clients_on == sel->info.clients_max) { /* Show: server full, when clients_on == max_clients */ DrawString(tr, STR_NETWORK_SERVER_LIST_SERVER_FULL, TC_FROMSTRING, SA_HOR_CENTER); // server full } else if (sel->info.use_password) { DrawString(tr, STR_NETWORK_SERVER_LIST_PASSWORD, TC_FROMSTRING, SA_HOR_CENTER); // password warning } } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NG_CANCEL: // Cancel button CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); break; case WID_NG_NAME: // Sort by name case WID_NG_CLIENTS: // Sort by connected clients case WID_NG_MAPSIZE: // Sort by map size case WID_NG_DATE: // Sort by date case WID_NG_YEARS: // Sort by years case WID_NG_INFO: // Connectivity (green dot) if (this->servers.SortType() == widget - WID_NG_NAME) { this->servers.ToggleSortOrder(); if (this->list_pos != SLP_INVALID) this->list_pos = (ServerListPosition)this->servers.size() - this->list_pos - 1; } else { this->servers.SetSortType(widget - WID_NG_NAME); this->servers.ForceResort(); this->SortNetworkGameList(); } this->ScrollToSelectedServer(); this->SetDirty(); break; case WID_NG_MATRIX: { // Show available network games uint id_v = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_NG_MATRIX); this->server = (id_v < this->servers.size()) ? this->servers[id_v] : nullptr; this->list_pos = (server == nullptr) ? SLP_INVALID : id_v; this->SetDirty(); /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */ if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1); break; } case WID_NG_LASTJOINED: { if (this->last_joined != nullptr) { this->server = this->last_joined; /* search the position of the newly selected server */ this->UpdateListPos(); this->ScrollToSelectedServer(); this->SetDirty(); /* FIXME the disabling should go into some InvalidateData, which is called instead of the SetDirty */ if (click_count > 1 && !this->IsWidgetDisabled(WID_NG_JOIN)) this->OnClick(pt, WID_NG_JOIN, 1); } break; } case WID_NG_SEARCH_INTERNET: _network_coordinator_client.GetListing(); this->searched_internet = true; break; case WID_NG_SEARCH_LAN: NetworkUDPSearchGame(); break; case WID_NG_ADD: // Add a server SetDParamStr(0, _settings_client.network.connect_to_ip); ShowQueryString( STR_JUST_RAW_STRING, STR_NETWORK_SERVER_LIST_ENTER_SERVER_ADDRESS, NETWORK_HOSTNAME_PORT_LENGTH, // maximum number of characters including '\0' this, CS_ALPHANUMERAL, QSF_ACCEPT_UNCHANGED); break; case WID_NG_START: // Start server ShowNetworkStartServerWindow(); break; case WID_NG_JOIN: // Join Game if (this->server != nullptr) { NetworkClientConnectGame(this->server->connection_string, COMPANY_SPECTATOR); } break; case WID_NG_REFRESH: // Refresh if (this->server != nullptr && !this->server->refreshing) NetworkQueryServer(this->server->connection_string); break; case WID_NG_NEWGRF: // NewGRF Settings if (this->server != nullptr) ShowNewGRFSettings(false, false, false, &this->server->info.grfconfig); break; case WID_NG_NEWGRF_MISSING: // Find missing content online if (this->server != nullptr) ShowMissingContentWindow(this->server->info.grfconfig); break; } } /** * Some data on this window has become invalid. * @param data Information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->servers.ForceRebuild(); this->SetDirty(); } EventState OnKeyPress(WChar key, uint16 keycode) override { EventState state = ES_NOT_HANDLED; /* handle up, down, pageup, pagedown, home and end */ if (this->vscroll->UpdateListPositionOnKeyPress(this->list_pos, keycode) == ES_HANDLED) { if (this->list_pos == SLP_INVALID) return ES_HANDLED; this->server = this->servers[this->list_pos]; /* Scroll to the new server if it is outside the current range. */ this->ScrollToSelectedServer(); /* redraw window */ this->SetDirty(); return ES_HANDLED; } if (this->server != nullptr) { if (keycode == WKC_DELETE) { // Press 'delete' to remove servers NetworkGameListRemoveItem(this->server); if (this->server == this->last_joined) this->last_joined = nullptr; this->server = nullptr; this->list_pos = SLP_INVALID; } } return state; } void OnEditboxChanged(int wid) override { switch (wid) { case WID_NG_FILTER: { this->servers.ForceRebuild(); this->BuildGUINetworkGameList(); this->ScrollToSelectedServer(); this->SetDirty(); break; } case WID_NG_CLIENT: /* Validation of the name will happen once the user tries to join or start a game, as getting * error messages while typing (e.g. when you clear the name) defeats the purpose of the check. */ _settings_client.network.client_name = this->name_editbox.text.buf; break; } } void OnQueryTextFinished(char *str) override { if (!StrEmpty(str)) { _settings_client.network.connect_to_ip = str; NetworkAddServer(str); NetworkRebuildHostList(); } } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_NG_MATRIX); } void OnRealtimeTick(uint delta_ms) override { if (!this->searched_internet) return; if (!this->requery_timer.Elapsed(delta_ms)) return; this->requery_timer.SetInterval(NETWORK_LIST_REFRESH_DELAY * 1000); _network_coordinator_client.GetListing(); } }; Listing NetworkGameWindow::last_sorting = {false, 5}; GUIGameServerList::SortFunction * const NetworkGameWindow::sorter_funcs[] = { &NGameNameSorter, &NGameClientSorter, &NGameMapSizeSorter, &NGameDateSorter, &NGameYearsSorter, &NGameAllowedSorter }; GUIGameServerList::FilterFunction * const NetworkGameWindow::filter_funcs[] = { &NGameSearchFilter }; static NWidgetBase *MakeResizableHeader(int *biggest_index) { *biggest_index = std::max(*biggest_index, WID_NG_INFO); return new NWidgetServerListHeader(); } static const NWidgetPart _nested_network_game_widgets[] = { /* TOP */ NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_SERVER_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEFSIZEBOX, COLOUR_LIGHT_BLUE), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_MAIN), NWidget(NWID_VERTICAL), SetPIP(10, 7, 0), NWidget(NWID_HORIZONTAL), SetPIP(10, 7, 10), /* LEFT SIDE */ NWidget(NWID_VERTICAL), SetPIP(0, 7, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_FILTER_LABEL), SetDataTip(STR_LIST_FILTER_TITLE, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_FILTER), SetMinimalSize(251, 12), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_LIST_FILTER_OSKTITLE, STR_LIST_FILTER_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidgetFunction(MakeResizableHeader), NWidget(WWT_MATRIX, COLOUR_LIGHT_BLUE, WID_NG_MATRIX), SetResize(1, 1), SetFill(1, 0), SetMatrixDataTip(1, 0, STR_NETWORK_SERVER_LIST_CLICK_GAME_TO_SELECT), SetScrollbar(WID_NG_SCROLLBAR), EndContainer(), NWidget(NWID_VSCROLLBAR, COLOUR_LIGHT_BLUE, WID_NG_SCROLLBAR), EndContainer(), NWidget(NWID_VERTICAL), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_LAST_JOINED_SERVER, STR_NULL), SetResize(1, 0), NWidget(NWID_HORIZONTAL), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_LASTJOINED), SetFill(1, 0), SetResize(1, 0), SetDataTip(0x0, STR_NETWORK_SERVER_LIST_CLICK_TO_SELECT_LAST), EndContainer(), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_LASTJOINED_SPACER), SetFill(0, 0), EndContainer(), EndContainer(), EndContainer(), /* RIGHT SIDE */ NWidget(NWID_VERTICAL), SetPIP(0, 7, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 7, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NG_CLIENT_LABEL), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NG_CLIENT), SetMinimalSize(151, 12), SetFill(1, 0), SetResize(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_PLAYER_NAME_OSKTITLE, STR_NETWORK_SERVER_LIST_ENTER_NAME_TOOLTIP), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NG_DETAILS), NWidget(NWID_VERTICAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NG_DETAILS_SPACER), SetMinimalSize(140, 0), SetMinimalTextLines(15, 24 + WidgetDimensions::unscaled.vsep_normal), SetResize(0, 1), SetFill(1, 1), // Make sure it's at least this wide NWidget(NWID_HORIZONTAL, NC_NONE), SetPIP(5, 5, 5), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_MISSING_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetDataTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetDataTip(STR_INTRO_NEWGRF_SETTINGS, STR_NULL), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(5, 5, 5), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_JOIN_GAME, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_REFRESH), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_REFRESH, STR_NETWORK_SERVER_LIST_REFRESH_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), EndContainer(), EndContainer(), /* BOTTOM */ NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 7, 4), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_INTERNET), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_INTERNET_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_SEARCH_LAN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN, STR_NETWORK_SERVER_LIST_SEARCH_SERVER_LAN_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_ADD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_ADD_SERVER, STR_NETWORK_SERVER_LIST_ADD_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_START), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_NETWORK_SERVER_LIST_START_SERVER, STR_NETWORK_SERVER_LIST_START_SERVER_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_CANCEL), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 6), SetResize(1, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_SPACER), SetFill(0, 1), NWidget(WWT_RESIZEBOX, COLOUR_LIGHT_BLUE), EndContainer(), EndContainer(), EndContainer(), EndContainer(), }; static WindowDesc _network_game_window_desc( WDP_CENTER, "list_servers", 1000, 730, WC_NETWORK_WINDOW, WC_NONE, 0, _nested_network_game_widgets, lengthof(_nested_network_game_widgets) ); void ShowNetworkGameWindow() { static bool first = true; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START); /* Only show once */ if (first) { first = false; /* Add all servers from the config file to our list. */ for (const auto &iter : _network_host_list) { NetworkAddServer(iter); } } new NetworkGameWindow(&_network_game_window_desc); } struct NetworkStartServerWindow : public Window { byte widget_id; ///< The widget that has the pop-up input menu QueryString name_editbox; ///< Server name editbox. NetworkStartServerWindow(WindowDesc *desc) : Window(desc), name_editbox(NETWORK_NAME_LENGTH) { this->InitNested(WN_NETWORK_WINDOW_START); this->querystrings[WID_NSS_GAMENAME] = &this->name_editbox; this->name_editbox.text.Assign(_settings_client.network.server_name.c_str()); this->SetFocusedWidget(WID_NSS_GAMENAME); } void SetStringParameters(int widget) const override { switch (widget) { case WID_NSS_CONNTYPE_BTN: SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type); break; case WID_NSS_CLIENTS_TXT: SetDParam(0, _settings_client.network.max_clients); break; case WID_NSS_COMPANIES_TXT: SetDParam(0, _settings_client.network.max_companies); break; } } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_NSS_CONNTYPE_BTN: *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY)); size->width += padding.width; size->height += padding.height; break; } } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_NSS_SETPWD: /* If password is set, draw red '*' next to 'Set password' button. */ if (!_settings_client.network.server_password.empty()) DrawString(r.right + WidgetDimensions::scaled.framerect.left, this->width - WidgetDimensions::scaled.framerect.right, r.top, "*", TC_RED); } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NSS_CANCEL: // Cancel button ShowNetworkGameWindow(); break; case WID_NSS_SETPWD: // Set password button this->widget_id = WID_NSS_SETPWD; SetDParamStr(0, _settings_client.network.server_password); ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_START_SERVER_SET_PASSWORD, 20, this, CS_ALPHANUMERAL, QSF_NONE); break; case WID_NSS_CONNTYPE_BTN: // Connection type ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_NSS_CONNTYPE_BTN); break; case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: // Click on up/down button for number of clients case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: // Click on up/down button for number of companies /* Don't allow too fast scrolling. */ if (!(this->flags & WF_TIMEOUT) || this->timeout_timer <= 1) { this->HandleButtonClick(widget); this->SetDirty(); switch (widget) { default: NOT_REACHED(); case WID_NSS_CLIENTS_BTND: case WID_NSS_CLIENTS_BTNU: _settings_client.network.max_clients = Clamp(_settings_client.network.max_clients + widget - WID_NSS_CLIENTS_TXT, 2, MAX_CLIENTS); break; case WID_NSS_COMPANIES_BTND: case WID_NSS_COMPANIES_BTNU: _settings_client.network.max_companies = Clamp(_settings_client.network.max_companies + widget - WID_NSS_COMPANIES_TXT, 1, MAX_COMPANIES); break; } } _left_button_clicked = false; break; case WID_NSS_CLIENTS_TXT: // Click on number of clients this->widget_id = WID_NSS_CLIENTS_TXT; SetDParam(0, _settings_client.network.max_clients); ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, 4, this, CS_NUMERAL, QSF_NONE); break; case WID_NSS_COMPANIES_TXT: // Click on number of companies this->widget_id = WID_NSS_COMPANIES_TXT; SetDParam(0, _settings_client.network.max_companies); ShowQueryString(STR_JUST_INT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, 3, this, CS_NUMERAL, QSF_NONE); break; case WID_NSS_GENERATE_GAME: // Start game if (!CheckServerName()) return; _is_network_server = true; if (_ctrl_pressed) { StartNewGameWithoutGUI(GENERATE_NEW_SEED); } else { ShowGenerateLandscape(); } break; case WID_NSS_LOAD_GAME: if (!CheckServerName()) return; _is_network_server = true; ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break; case WID_NSS_PLAY_SCENARIO: if (!CheckServerName()) return; _is_network_server = true; ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break; case WID_NSS_PLAY_HEIGHTMAP: if (!CheckServerName()) return; _is_network_server = true; ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break; } } void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_NSS_CONNTYPE_BTN: _settings_client.network.server_game_type = (ServerGameType)index; break; default: NOT_REACHED(); } this->SetDirty(); } bool CheckServerName() { std::string str = this->name_editbox.text.buf; if (!NetworkValidateServerName(str)) return false; SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str); return true; } void OnTimeout() override { static const int raise_widgets[] = {WID_NSS_CLIENTS_BTND, WID_NSS_CLIENTS_BTNU, WID_NSS_COMPANIES_BTND, WID_NSS_COMPANIES_BTNU, WIDGET_LIST_END}; for (const int *widget = raise_widgets; *widget != WIDGET_LIST_END; widget++) { if (this->IsWidgetLowered(*widget)) { this->RaiseWidget(*widget); this->SetWidgetDirty(*widget); } } } void OnQueryTextFinished(char *str) override { if (str == nullptr) return; if (this->widget_id == WID_NSS_SETPWD) { _settings_client.network.server_password = str; } else { int32 value = atoi(str); this->SetWidgetDirty(this->widget_id); switch (this->widget_id) { default: NOT_REACHED(); case WID_NSS_CLIENTS_TXT: _settings_client.network.max_clients = Clamp(value, 2, MAX_CLIENTS); break; case WID_NSS_COMPANIES_TXT: _settings_client.network.max_companies = Clamp(value, 1, MAX_COMPANIES); break; } } this->SetDirty(); } }; static const NWidgetPart _nested_network_start_server_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_LIGHT_BLUE), NWidget(WWT_CAPTION, COLOUR_LIGHT_BLUE), SetDataTip(STR_NETWORK_START_SERVER_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_LIGHT_BLUE, WID_NSS_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(10, 6, 10), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), /* Game name widgets */ NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_LIGHT_BLUE, WID_NSS_GAMENAME), SetMinimalSize(10, 12), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NEW_GAME_NAME_OSKTITLE, STR_NETWORK_START_SERVER_NEW_GAME_NAME_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_VISIBILITY_LABEL, STR_NULL), NWidget(WWT_DROPDOWN, COLOUR_LIGHT_BLUE, WID_NSS_CONNTYPE_BTN), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_START_SERVER_VISIBILITY_TOOLTIP), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(NWID_SPACER), SetFill(1, 1), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_SETPWD), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_SET_PASSWORD, STR_NETWORK_START_SERVER_PASSWORD_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS, STR_NULL), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_CLIENTS_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_CLIENTS_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_CLIENTS_TOOLTIP), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), SetPIP(0, 1, 0), NWidget(WWT_TEXT, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_LABEL), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES, STR_NULL), NWidget(NWID_HORIZONTAL), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTND), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_DOWN, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), NWidget(WWT_PUSHTXTBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_TXT), SetFill(1, 0), SetDataTip(STR_NETWORK_START_SERVER_COMPANIES_SELECT, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), NWidget(WWT_IMGBTN, COLOUR_LIGHT_BLUE, WID_NSS_COMPANIES_BTNU), SetMinimalSize(12, 12), SetFill(0, 1), SetDataTip(SPR_ARROW_UP, STR_NETWORK_START_SERVER_NUMBER_OF_COMPANIES_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), /* 'generate game' and 'load game' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_GENERATE_GAME), SetDataTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_LOAD_GAME), SetDataTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0), EndContainer(), /* 'play scenario' and 'play heightmap' buttons */ NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 6, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_SCENARIO), SetDataTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_PLAY_HEIGHTMAP), SetDataTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 0, 10), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NSS_CANCEL), SetDataTip(STR_BUTTON_CANCEL, STR_NULL), SetMinimalSize(128, 12), NWidget(NWID_SPACER), SetFill(1, 0), EndContainer(), EndContainer(), EndContainer(), }; static WindowDesc _network_start_server_window_desc( WDP_CENTER, nullptr, 0, 0, WC_NETWORK_WINDOW, WC_NONE, 0, _nested_network_start_server_window_widgets, lengthof(_nested_network_start_server_window_widgets) ); static void ShowNetworkStartServerWindow() { if (!NetworkValidateOurClientName()) return; CloseWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); new NetworkStartServerWindow(&_network_start_server_window_desc); } /* The window below gives information about the connected clients * and also makes able to kick them (if server) and stuff like that. */ extern void DrawCompanyIcon(CompanyID cid, int x, int y); static const NWidgetPart _nested_client_list_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_DEFSIZEBOX, COLOUR_GREY), NWidget(WWT_STICKYBOX, COLOUR_GREY), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER, STR_NULL), SetPadding(4, 4, 0, 4), SetPIP(0, 2, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_NAME, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_SERVER_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_SERVER_NAME_EDIT_TOOLTIP), EndContainer(), NWidget(NWID_SELECTION, INVALID_COLOUR, WID_CL_SERVER_SELECTOR), NWidget(NWID_VERTICAL), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), SetFill(1, 0), SetResize(1, 0), NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_CL_SERVER_VISIBILITY), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_VISIBILITY_TOOLTIP), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_INVITE_CODE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_INVITE_CODE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_SERVER_CONNECTION_TYPE), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_STRING, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT), EndContainer(), EndContainer(), EndContainer(), EndContainer(), NWidget(WWT_FRAME, COLOUR_GREY), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER, STR_NULL), SetPadding(4, 4, 4, 4), SetPIP(0, 2, 0), NWidget(NWID_HORIZONTAL), SetPIP(0, 3, 0), NWidget(WWT_TEXT, COLOUR_GREY), SetMinimalTextLines(1, 0), SetDataTip(STR_NETWORK_CLIENT_LIST_PLAYER_NAME, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(10, 0), NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_NAME), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetDataTip(STR_BLACK_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_TOOLTIP), SetAlignment(SA_VERT_CENTER | SA_RIGHT), NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_CL_CLIENT_NAME_EDIT), SetMinimalSize(12, 14), SetDataTip(SPR_RENAME, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_EDIT_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), NWidget(NWID_HORIZONTAL), NWidget(NWID_VERTICAL), NWidget(WWT_MATRIX, COLOUR_GREY, WID_CL_MATRIX), SetMinimalSize(180, 0), SetResize(1, 1), SetFill(1, 1), SetMatrixDataTip(1, 0, STR_NULL), SetScrollbar(WID_CL_SCROLLBAR), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_TEXT, COLOUR_GREY, WID_CL_CLIENT_COMPANY_COUNT), SetFill(1, 0), SetMinimalTextLines(1, 0), SetResize(1, 0), SetPadding(2, 1, 2, 1), SetAlignment(SA_CENTER), SetDataTip(STR_NETWORK_CLIENT_LIST_CLIENT_COMPANY_COUNT, STR_NULL), EndContainer(), EndContainer(), NWidget(NWID_VERTICAL), NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_CL_SCROLLBAR), NWidget(WWT_RESIZEBOX, COLOUR_GREY), EndContainer(), EndContainer(), }; static WindowDesc _client_list_desc( WDP_AUTO, "list_clients", 220, 300, WC_CLIENT_LIST, WC_NONE, 0, _nested_client_list_widgets, lengthof(_nested_client_list_widgets) ); /** * The possibly entries in a DropDown for an admin. * Client and companies are mixed; they just have to be unique. */ enum DropDownAdmin { DD_CLIENT_ADMIN_KICK, DD_CLIENT_ADMIN_BAN, DD_COMPANY_ADMIN_RESET, DD_COMPANY_ADMIN_UNLOCK, }; /** * Callback function for admin command to kick client. * @param w The window which initiated the confirmation dialog. * @param confirmed Iff the user pressed Yes. */ static void AdminClientKickCallback(Window *w, bool confirmed) { if (confirmed) NetworkServerKickClient(_admin_client_id, {}); } /** * Callback function for admin command to ban client. * @param w The window which initiated the confirmation dialog. * @param confirmed Iff the user pressed Yes. */ static void AdminClientBanCallback(Window *w, bool confirmed) { if (confirmed) NetworkServerKickOrBanIP(_admin_client_id, true, {}); } /** * Callback function for admin command to reset company. * @param w The window which initiated the confirmation dialog. * @param confirmed Iff the user pressed Yes. */ static void AdminCompanyResetCallback(Window *w, bool confirmed) { if (confirmed) { if (NetworkCompanyHasClients(_admin_company_id)) return; Command::Post(CCA_DELETE, _admin_company_id, CRR_MANUAL, INVALID_CLIENT_ID); } } /** * Callback function for admin command to unlock company. * @param w The window which initiated the confirmation dialog. * @param confirmed Iff the user pressed Yes. */ static void AdminCompanyUnlockCallback(Window *w, bool confirmed) { if (confirmed) NetworkServerSetCompanyPassword(_admin_company_id, "", false); } /** * Button shown for either a company or client in the client-list. * * These buttons are dynamic and strongly depends on which company/client * what buttons are available. This class allows dynamically creating them * as the current Widget system does not. */ class ButtonCommon { public: SpriteID sprite; ///< The sprite to use on the button. StringID tooltip; ///< The tooltip of the button. Colours colour; ///< The colour of the button. bool disabled; ///< Is the button disabled? uint height; ///< Calculated height of the button. uint width; ///< Calculated width of the button. ButtonCommon(SpriteID sprite, StringID tooltip, Colours colour, bool disabled = false) : sprite(sprite), tooltip(tooltip), colour(colour), disabled(disabled) { Dimension d = GetSpriteSize(sprite); this->height = d.height + WidgetDimensions::scaled.framerect.Vertical(); this->width = d.width + WidgetDimensions::scaled.framerect.Horizontal(); } virtual ~ButtonCommon() {} /** * OnClick handler for when the button is pressed. */ virtual void OnClick(struct NetworkClientListWindow *w, Point pt) = 0; }; /** * Template version of Button, with callback support. */ template class Button : public ButtonCommon { private: typedef void (*ButtonCallback)(struct NetworkClientListWindow *w, Point pt, T id); ///< Callback function to call on click. T id; ///< ID this button belongs to. ButtonCallback proc; ///< Callback proc to call when button is pressed. public: Button(SpriteID sprite, StringID tooltip, Colours colour, T id, ButtonCallback proc, bool disabled = false) : ButtonCommon(sprite, tooltip, colour, disabled), id(id), proc(proc) { assert(proc != nullptr); } void OnClick(struct NetworkClientListWindow *w, Point pt) override { if (this->disabled) return; this->proc(w, pt, this->id); } }; using CompanyButton = Button; using ClientButton = Button; /** * Main handle for clientlist */ struct NetworkClientListWindow : Window { private: ClientListWidgets query_widget; ///< During a query this tracks what widget caused the query. CompanyID join_company; ///< During query for company password, this stores what company we wanted to join. ClientID dd_client_id; ///< During admin dropdown, track which client this was for. CompanyID dd_company_id; ///< During admin dropdown, track which company this was for. Scrollbar *vscroll; ///< Vertical scrollbar of this window. uint line_height; ///< Current lineheight of each entry in the matrix. uint line_count; ///< Amount of lines in the matrix. int hover_index; ///< Index of the current line we are hovering over, or -1 if none. int player_self_index; ///< The line the current player is on. int player_host_index; ///< The line the host is on. std::map>> buttons; ///< Per line which buttons are available. static const int CLIENT_OFFSET_LEFT = 12; ///< Offset of client entries compared to company entries. /** * Chat button on a Company is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param company_id The company this button was assigned to. */ static void OnClickCompanyChat(NetworkClientListWindow *w, Point pt, CompanyID company_id) { ShowNetworkChatQueryWindow(DESTTYPE_TEAM, company_id); } /** * Join button on a Company is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param company_id The company this button was assigned to. */ static void OnClickCompanyJoin(NetworkClientListWindow *w, Point pt, CompanyID company_id) { if (_network_server) { NetworkServerDoMove(CLIENT_ID_SERVER, company_id); MarkWholeScreenDirty(); } else if (NetworkCompanyIsPassworded(company_id)) { w->query_widget = WID_CL_COMPANY_JOIN; w->join_company = company_id; ShowQueryString(STR_EMPTY, STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD); } else { NetworkClientRequestMove(company_id); } } /** * Crete new company button is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param company_id The company this button was assigned to. */ static void OnClickCompanyNew(NetworkClientListWindow *w, Point pt, CompanyID company_id) { if (_network_server) { Command::Post(CCA_NEW, INVALID_COMPANY, CRR_NONE, _network_own_client_id); } else { Command::SendNet(STR_NULL, _local_company, CCA_NEW, INVALID_COMPANY, CRR_NONE, INVALID_CLIENT_ID); } } /** * Admin button on a Client is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param client_id The client this button was assigned to. */ static void OnClickClientAdmin(NetworkClientListWindow *w, Point pt, ClientID client_id) { DropDownList list; list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_KICK, DD_CLIENT_ADMIN_KICK, false)); list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_BAN, DD_CLIENT_ADMIN_BAN, false)); Rect wi_rect; wi_rect.left = pt.x; wi_rect.right = pt.x; wi_rect.top = pt.y; wi_rect.bottom = pt.y; w->dd_client_id = client_id; ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true); } /** * Admin button on a Company is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param company_id The company this button was assigned to. */ static void OnClickCompanyAdmin(NetworkClientListWindow *w, Point pt, CompanyID company_id) { DropDownList list; list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_RESET, DD_COMPANY_ADMIN_RESET, NetworkCompanyHasClients(company_id))); list.emplace_back(new DropDownListStringItem(STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_UNLOCK, DD_COMPANY_ADMIN_UNLOCK, !NetworkCompanyIsPassworded(company_id))); Rect wi_rect; wi_rect.left = pt.x; wi_rect.right = pt.x; wi_rect.top = pt.y; wi_rect.bottom = pt.y; w->dd_company_id = company_id; ShowDropDownListAt(w, std::move(list), -1, WID_CL_MATRIX, wi_rect, COLOUR_GREY, true, true); } /** * Chat button on a Client is clicked. * @param w The instance of this window. * @param pt The point where this button was clicked. * @param client_id The client this button was assigned to. */ static void OnClickClientChat(NetworkClientListWindow *w, Point pt, ClientID client_id) { ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, client_id); } /** * Part of RebuildList() to create the information for a single company. * @param company_id The company to build the list for. * @param client_playas The company the client is joined as. */ void RebuildListCompany(CompanyID company_id, CompanyID client_playas) { ButtonCommon *chat_button = new CompanyButton(SPR_CHAT, company_id == COMPANY_SPECTATOR ? STR_NETWORK_CLIENT_LIST_CHAT_SPECTATOR_TOOLTIP : STR_NETWORK_CLIENT_LIST_CHAT_COMPANY_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyChat); if (_network_server) this->buttons[line_count].emplace_back(new CompanyButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_COMPANY_TOOLTIP, COLOUR_RED, company_id, &NetworkClientListWindow::OnClickCompanyAdmin, company_id == COMPANY_SPECTATOR)); this->buttons[line_count].emplace_back(chat_button); if (client_playas != company_id) this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_JOIN_TOOLTIP, COLOUR_ORANGE, company_id, &NetworkClientListWindow::OnClickCompanyJoin, company_id != COMPANY_SPECTATOR && Company::Get(company_id)->is_ai)); this->line_count += 1; bool has_players = false; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) { if (ci->client_playas != company_id) continue; has_players = true; if (_network_server) this->buttons[line_count].emplace_back(new ClientButton(SPR_ADMIN, STR_NETWORK_CLIENT_LIST_ADMIN_CLIENT_TOOLTIP, COLOUR_RED, ci->client_id, &NetworkClientListWindow::OnClickClientAdmin, _network_own_client_id == ci->client_id)); if (_network_own_client_id != ci->client_id) this->buttons[line_count].emplace_back(new ClientButton(SPR_CHAT, STR_NETWORK_CLIENT_LIST_CHAT_CLIENT_TOOLTIP, COLOUR_ORANGE, ci->client_id, &NetworkClientListWindow::OnClickClientChat)); if (ci->client_id == _network_own_client_id) { this->player_self_index = this->line_count; } else if (ci->client_id == CLIENT_ID_SERVER) { this->player_host_index = this->line_count; } this->line_count += 1; } /* Disable the chat button when there are players in this company. */ chat_button->disabled = !has_players; } /** * Rebuild the list, meaning: calculate the lines needed and what buttons go on which line. */ void RebuildList() { const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id); CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas; this->buttons.clear(); this->line_count = 0; this->player_host_index = -1; this->player_self_index = -1; /* As spectator, show a line to create a new company. */ if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) { this->buttons[line_count].emplace_back(new CompanyButton(SPR_JOIN, STR_NETWORK_CLIENT_LIST_NEW_COMPANY_TOOLTIP, COLOUR_ORANGE, COMPANY_SPECTATOR, &NetworkClientListWindow::OnClickCompanyNew)); this->line_count += 1; } if (client_playas != COMPANY_SPECTATOR) { this->RebuildListCompany(client_playas, client_playas); } /* Companies */ for (const Company *c : Company::Iterate()) { if (c->index == client_playas) continue; this->RebuildListCompany(c->index, client_playas); } /* Spectators */ this->RebuildListCompany(COMPANY_SPECTATOR, client_playas); this->vscroll->SetCount(this->line_count); } /** * Get the button at a specific point on the WID_CL_MATRIX. * @param pt The point to look for a button. * @return The button or a nullptr if there was none. */ ButtonCommon *GetButtonAtPoint(Point pt) { uint index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX); Rect matrix = this->GetWidget(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); bool rtl = _current_text_dir == TD_RTL; uint x = rtl ? matrix.left : matrix.right; /* Find the buttons for this row. */ auto button_find = this->buttons.find(index); if (button_find == this->buttons.end()) return nullptr; /* Check if we want to display a tooltip for any of the buttons. */ for (auto &button : button_find->second) { uint left = rtl ? x : x - button->width; uint right = rtl ? x + button->width : x; if (IsInsideMM(pt.x, left, right)) { return button.get(); } int width = button->width + WidgetDimensions::scaled.framerect.Horizontal(); x += rtl ? width : -width; } return nullptr; } public: NetworkClientListWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc), hover_index(-1), player_self_index(-1), player_host_index(-1) { this->CreateNestedTree(); this->vscroll = this->GetScrollbar(WID_CL_SCROLLBAR); this->OnInvalidateData(); this->FinishInitNested(window_number); } void OnInit() override { RebuildList(); } void OnInvalidateData(int data = 0, bool gui_scope = true) override { this->RebuildList(); /* Currently server information is not sync'd to clients, so we cannot show it on clients. */ this->GetWidget(WID_CL_SERVER_SELECTOR)->SetDisplayedPlane(_network_server ? 0 : SZSP_HORIZONTAL); this->SetWidgetDisabledState(WID_CL_SERVER_NAME_EDIT, !_network_server); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { switch (widget) { case WID_CL_SERVER_VISIBILITY: *size = maxdim(maxdim(GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_LOCAL), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_PUBLIC)), GetStringBoundingBox(STR_NETWORK_SERVER_VISIBILITY_INVITE_ONLY)); size->width += padding.width; size->height += padding.height; break; case WID_CL_MATRIX: { uint height = std::max({GetSpriteSize(SPR_COMPANY_ICON).height, GetSpriteSize(SPR_JOIN).height, GetSpriteSize(SPR_ADMIN).height, GetSpriteSize(SPR_CHAT).height}); height += WidgetDimensions::scaled.framerect.Vertical(); this->line_height = std::max(height, (uint)FONT_HEIGHT_NORMAL) + padding.height; resize->width = 1; resize->height = this->line_height; fill->height = this->line_height; size->height = std::max(size->height, 5 * this->line_height); break; } } } void OnResize() override { this->vscroll->SetCapacityFromWidget(this, WID_CL_MATRIX); } void SetStringParameters(int widget) const override { switch (widget) { case WID_CL_SERVER_NAME: SetDParamStr(0, _network_server ? _settings_client.network.server_name : _network_server_name); break; case WID_CL_SERVER_VISIBILITY: SetDParam(0, STR_NETWORK_SERVER_VISIBILITY_LOCAL + _settings_client.network.server_game_type); break; case WID_CL_SERVER_INVITE_CODE: { static std::string empty = {}; SetDParamStr(0, _network_server_connection_type == CONNECTION_TYPE_UNKNOWN ? empty : _network_server_invite_code); break; } case WID_CL_SERVER_CONNECTION_TYPE: SetDParam(0, STR_NETWORK_CLIENT_LIST_SERVER_CONNECTION_TYPE_UNKNOWN + _network_server_connection_type); break; case WID_CL_CLIENT_NAME: { const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id); SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name); break; } case WID_CL_CLIENT_COMPANY_COUNT: SetDParam(0, NetworkClientInfo::GetNumItems()); SetDParam(1, Company::GetNumItems()); break; } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_CL_SERVER_NAME_EDIT: if (!_network_server) break; this->query_widget = WID_CL_SERVER_NAME_EDIT; SetDParamStr(0, _settings_client.network.server_name); ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_SERVER_NAME_QUERY_CAPTION, NETWORK_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS); break; case WID_CL_CLIENT_NAME_EDIT: { const NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id); this->query_widget = WID_CL_CLIENT_NAME_EDIT; SetDParamStr(0, own_ci != nullptr ? own_ci->client_name : _settings_client.network.client_name); ShowQueryString(STR_JUST_RAW_STRING, STR_NETWORK_CLIENT_LIST_PLAYER_NAME_QUERY_CAPTION, NETWORK_CLIENT_NAME_LENGTH, this, CS_ALPHANUMERAL, QSF_LEN_IN_CHARS); break; } case WID_CL_SERVER_VISIBILITY: if (!_network_server) break; ShowDropDownList(this, BuildVisibilityDropDownList(), _settings_client.network.server_game_type, WID_CL_SERVER_VISIBILITY); break; case WID_CL_MATRIX: { ButtonCommon *button = this->GetButtonAtPoint(pt); if (button == nullptr) break; button->OnClick(this, pt); break; } } } bool OnTooltip(Point pt, int widget, TooltipCloseCondition close_cond) override { switch (widget) { case WID_CL_MATRIX: { int index = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_CL_MATRIX); bool rtl = _current_text_dir == TD_RTL; Rect matrix = this->GetWidget(WID_CL_MATRIX)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect); Dimension d = GetSpriteSize(SPR_COMPANY_ICON); uint text_left = matrix.left + (rtl ? 0 : d.width + WidgetDimensions::scaled.hsep_wide); uint text_right = matrix.right - (rtl ? d.width + WidgetDimensions::scaled.hsep_wide : 0); Dimension d2 = GetSpriteSize(SPR_PLAYER_SELF); uint offset_x = CLIENT_OFFSET_LEFT - d2.width - ScaleGUITrad(3); uint player_icon_x = rtl ? text_right - offset_x - d2.width : text_left + offset_x; if (IsInsideMM(pt.x, player_icon_x, player_icon_x + d2.width)) { if (index == this->player_self_index) { GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_SELF_TOOLTIP, 0, nullptr, close_cond); return true; } else if (index == this->player_host_index) { GuiShowTooltips(this, STR_NETWORK_CLIENT_LIST_PLAYER_ICON_HOST_TOOLTIP, 0, nullptr, close_cond); return true; } } ButtonCommon *button = this->GetButtonAtPoint(pt); if (button == nullptr) return false; GuiShowTooltips(this, button->tooltip, 0, nullptr, close_cond); return true; }; } return false; } void OnDropdownClose(Point pt, int widget, int index, bool instant_close) override { /* If you close the dropdown outside the list, don't take any action. */ if (widget == WID_CL_MATRIX) return; Window::OnDropdownClose(pt, widget, index, instant_close); } void OnDropdownSelect(int widget, int index) override { switch (widget) { case WID_CL_SERVER_VISIBILITY: if (!_network_server) break; _settings_client.network.server_game_type = (ServerGameType)index; NetworkUpdateServerGameType(); break; case WID_CL_MATRIX: { StringID text = STR_NULL; QueryCallbackProc *callback = nullptr; switch (index) { case DD_CLIENT_ADMIN_KICK: _admin_client_id = this->dd_client_id; text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_KICK; callback = AdminClientKickCallback; SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name); break; case DD_CLIENT_ADMIN_BAN: _admin_client_id = this->dd_client_id; text = STR_NETWORK_CLIENT_LIST_ASK_CLIENT_BAN; callback = AdminClientBanCallback; SetDParamStr(0, NetworkClientInfo::GetByClientID(_admin_client_id)->client_name); break; case DD_COMPANY_ADMIN_RESET: _admin_company_id = this->dd_company_id; text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_RESET; callback = AdminCompanyResetCallback; SetDParam(0, _admin_company_id); break; case DD_COMPANY_ADMIN_UNLOCK: _admin_company_id = this->dd_company_id; text = STR_NETWORK_CLIENT_LIST_ASK_COMPANY_UNLOCK; callback = AdminCompanyUnlockCallback; SetDParam(0, _admin_company_id); break; default: NOT_REACHED(); } assert(text != STR_NULL); assert(callback != nullptr); /* Always ask confirmation for all admin actions. */ ShowQuery(STR_NETWORK_CLIENT_LIST_ASK_CAPTION, text, this, callback); break; } default: NOT_REACHED(); } this->SetDirty(); } void OnQueryTextFinished(char *str) override { if (str == nullptr) return; switch (this->query_widget) { default: NOT_REACHED(); case WID_CL_SERVER_NAME_EDIT: { if (!_network_server) break; SetSettingValue(GetSettingFromName("network.server_name")->AsStringSetting(), str); this->InvalidateData(); break; } case WID_CL_CLIENT_NAME_EDIT: { SetSettingValue(GetSettingFromName("network.client_name")->AsStringSetting(), str); this->InvalidateData(); break; } case WID_CL_COMPANY_JOIN: NetworkClientRequestMove(this->join_company, str); break; } } /** * Draw the buttons for a single line in the matrix. * * The x-position in RTL is the most left or otherwise the most right pixel * we can draw the buttons from. * * @param x The x-position to start with the buttons. Updated during this function. * @param y The y-position to start with the buttons. * @param buttons The buttons to draw. */ void DrawButtons(int &x, uint y, const std::vector> &buttons) const { Rect r; for (auto &button : buttons) { bool rtl = _current_text_dir == TD_RTL; int offset = (this->line_height - button->height) / 2; r.left = rtl ? x : x - button->width + 1; r.right = rtl ? x + button->width - 1 : x; r.top = y + offset; r.bottom = r.top + button->height - 1; DrawFrameRect(r, button->colour, FR_NONE); DrawSprite(button->sprite, PAL_NONE, r.left + WidgetDimensions::scaled.framerect.left, r.top + WidgetDimensions::scaled.framerect.top); if (button->disabled) { GfxFillRect(r.Shrink(WidgetDimensions::scaled.bevel), _colour_gradient[button->colour & 0xF][2], FILLRECT_CHECKER); } int width = button->width + WidgetDimensions::scaled.hsep_normal; x += rtl ? width : -width; } } /** * Draw a company and its clients on the matrix. * @param company_id The company to draw. * @param r The rect to draw within. * @param line The Nth line we are drawing. Updated during this function. */ void DrawCompany(CompanyID company_id, const Rect &r, uint &line) const { bool rtl = _current_text_dir == TD_RTL; int text_y_offset = CenterBounds(0, this->line_height, FONT_HEIGHT_NORMAL); Dimension d = GetSpriteSize(SPR_COMPANY_ICON); int offset = CenterBounds(0, this->line_height, d.height); uint line_start = this->vscroll->GetPosition(); uint line_end = line_start + this->vscroll->GetCapacity(); uint y = r.top + (this->line_height * (line - line_start)); /* Draw the company line (if in range of scrollbar). */ if (IsInsideMM(line, line_start, line_end)) { int icon_left = r.WithWidth(d.width, rtl).left; Rect tr = r.Indent(d.width + WidgetDimensions::scaled.hsep_normal, rtl); int &x = rtl ? tr.left : tr.right; /* If there are buttons for this company, draw them. */ auto button_find = this->buttons.find(line); if (button_find != this->buttons.end()) { this->DrawButtons(x, y, button_find->second); } if (company_id == COMPANY_SPECTATOR) { DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset); DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_SPECTATORS, TC_SILVER); } else if (company_id == COMPANY_NEW_COMPANY) { DrawSprite(SPR_COMPANY_ICON, PALETTE_TO_GREY, icon_left, y + offset); DrawString(tr.left, tr.right, y + text_y_offset, STR_NETWORK_CLIENT_LIST_NEW_COMPANY, TC_WHITE); } else { DrawCompanyIcon(company_id, icon_left, y + offset); SetDParam(0, company_id); SetDParam(1, company_id); DrawString(tr.left, tr.right, y + text_y_offset, STR_COMPANY_NAME, TC_SILVER); } } y += this->line_height; line++; for (const NetworkClientInfo *ci : NetworkClientInfo::Iterate()) { if (ci->client_playas != company_id) continue; /* Draw the player line (if in range of scrollbar). */ if (IsInsideMM(line, line_start, line_end)) { Rect tr = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl); /* If there are buttons for this client, draw them. */ auto button_find = this->buttons.find(line); if (button_find != this->buttons.end()) { int &x = rtl ? tr.left : tr.right; this->DrawButtons(x, y, button_find->second); } SpriteID player_icon = 0; if (ci->client_id == _network_own_client_id) { player_icon = SPR_PLAYER_SELF; } else if (ci->client_id == CLIENT_ID_SERVER) { player_icon = SPR_PLAYER_HOST; } if (player_icon != 0) { Dimension d2 = GetSpriteSize(player_icon); int offset_y = CenterBounds(0, this->line_height, d2.height); DrawSprite(player_icon, PALETTE_TO_GREY, rtl ? tr.right - d2.width : tr.left, y + offset_y); tr = tr.Indent(d2.width + WidgetDimensions::scaled.hsep_normal, rtl); } SetDParamStr(0, ci->client_name); DrawString(tr.left, tr.right, y + text_y_offset, STR_JUST_RAW_STRING, TC_BLACK); } y += this->line_height; line++; } } void DrawWidget(const Rect &r, int widget) const override { switch (widget) { case WID_CL_MATRIX: { Rect ir = r.Shrink(WidgetDimensions::scaled.framerect, RectPadding::zero); uint line = 0; if (this->hover_index >= 0) { Rect br = r.WithHeight(this->line_height).Translate(0, this->hover_index * this->line_height); GfxFillRect(br.Shrink(WidgetDimensions::scaled.bevel), GREY_SCALE(9)); } NetworkClientInfo *own_ci = NetworkClientInfo::GetByClientID(_network_own_client_id); CompanyID client_playas = own_ci == nullptr ? COMPANY_SPECTATOR : own_ci->client_playas; if (client_playas == COMPANY_SPECTATOR && !NetworkMaxCompaniesReached()) { this->DrawCompany(COMPANY_NEW_COMPANY, ir, line); } if (client_playas != COMPANY_SPECTATOR) { this->DrawCompany(client_playas, ir, line); } for (const Company *c : Company::Iterate()) { if (client_playas == c->index) continue; this->DrawCompany(c->index, ir, line); } /* Spectators */ this->DrawCompany(COMPANY_SPECTATOR, ir, line); break; } } } void OnMouseOver(Point pt, int widget) override { if (widget != WID_CL_MATRIX) { if (this->hover_index != -1) { this->hover_index = -1; this->SetWidgetDirty(WID_CL_MATRIX); } } else { int index = this->GetRowFromWidget(pt.y, widget, 0, -1); if (index != this->hover_index) { this->hover_index = index; this->SetWidgetDirty(WID_CL_MATRIX); } } } }; void ShowClientList() { AllocateWindowDescFront(&_client_list_desc, 0); } NetworkJoinStatus _network_join_status; ///< The status of joining. uint8 _network_join_waiting; ///< The number of clients waiting in front of us. uint32 _network_join_bytes; ///< The number of bytes we already downloaded. uint32 _network_join_bytes_total; ///< The total number of bytes to download. struct NetworkJoinStatusWindow : Window { NetworkPasswordType password_type; NetworkJoinStatusWindow(WindowDesc *desc) : Window(desc) { this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME); this->InitNested(WN_NETWORK_STATUS_WINDOW_JOIN); } void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_NJS_BACKGROUND) return; Rect ir = r.Shrink(WidgetDimensions::scaled.framerect); uint8 progress; // used for progress bar DrawString(ir.left, ir.right, ir.top + 20, STR_NETWORK_CONNECTING_1 + _network_join_status, TC_FROMSTRING, SA_HOR_CENTER); switch (_network_join_status) { case NETWORK_JOIN_STATUS_CONNECTING: case NETWORK_JOIN_STATUS_AUTHORIZING: case NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO: progress = 10; // first two stages 10% break; case NETWORK_JOIN_STATUS_WAITING: SetDParam(0, _network_join_waiting); DrawString(ir.left, ir.right, ir.top + 20 + FONT_HEIGHT_NORMAL, STR_NETWORK_CONNECTING_WAITING, TC_FROMSTRING, SA_HOR_CENTER); progress = 15; // third stage is 15% break; case NETWORK_JOIN_STATUS_DOWNLOADING: SetDParam(0, _network_join_bytes); SetDParam(1, _network_join_bytes_total); DrawString(ir.left, ir.right, ir.top + 20 + FONT_HEIGHT_NORMAL, _network_join_bytes_total == 0 ? STR_NETWORK_CONNECTING_DOWNLOADING_1 : STR_NETWORK_CONNECTING_DOWNLOADING_2, TC_FROMSTRING, SA_HOR_CENTER); if (_network_join_bytes_total == 0) { progress = 15; // We don't have the final size yet; the server is still compressing! break; } FALLTHROUGH; default: // Waiting is 15%, so the resting receivement of map is maximum 70% progress = 15 + _network_join_bytes * (100 - 15) / _network_join_bytes_total; } /* Draw nice progress bar :) */ DrawFrameRect(r.left + 20, r.top + 5, (int)((this->width - 20) * progress / 100), r.top + 15, COLOUR_MAUVE, FR_NONE); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget != WID_NJS_BACKGROUND) return; size->height = 25 + 2 * FONT_HEIGHT_NORMAL; /* Account for the statuses */ uint width = 0; for (uint i = 0; i < NETWORK_JOIN_STATUS_END; i++) { width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_1 + i).width); } /* For the number of waiting (other) players */ SetDParamMaxValue(0, MAX_CLIENTS); width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_WAITING).width); /* Account for downloading ~ 10 MiB */ SetDParamMaxDigits(0, 8); SetDParamMaxDigits(1, 8); width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_1).width); width = std::max(width, GetStringBoundingBox(STR_NETWORK_CONNECTING_DOWNLOADING_2).width); /* Give a bit more clearing for the widest strings than strictly needed */ size->width = width + padding.width + WidgetDimensions::scaled.hsep_indent; } void OnClick(Point pt, int widget, int click_count) override { if (widget == WID_NJS_CANCELOK) { // Disconnect button NetworkDisconnect(); SwitchToMode(SM_MENU); ShowNetworkGameWindow(); } } void OnQueryTextFinished(char *str) override { if (StrEmpty(str)) { NetworkDisconnect(); return; } switch (this->password_type) { case NETWORK_GAME_PASSWORD: MyClient::SendGamePassword (str); break; case NETWORK_COMPANY_PASSWORD: MyClient::SendCompanyPassword(str); break; default: NOT_REACHED(); } } }; static const NWidgetPart _nested_network_join_status_window_widgets[] = { NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_NETWORK_CONNECTING_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), NWidget(WWT_PANEL, COLOUR_GREY), NWidget(WWT_EMPTY, COLOUR_GREY, WID_NJS_BACKGROUND), NWidget(NWID_HORIZONTAL), NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0), NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NJS_CANCELOK), SetMinimalSize(101, 12), SetDataTip(STR_NETWORK_CONNECTION_DISCONNECT, STR_NULL), NWidget(NWID_SPACER), SetMinimalSize(75, 0), SetFill(1, 0), EndContainer(), NWidget(NWID_SPACER), SetMinimalSize(0, 4), EndContainer(), }; static WindowDesc _network_join_status_window_desc( WDP_CENTER, nullptr, 0, 0, WC_NETWORK_STATUS_WINDOW, WC_NONE, WDF_MODAL, _nested_network_join_status_window_widgets, lengthof(_nested_network_join_status_window_widgets) ); void ShowJoinStatusWindow() { CloseWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); new NetworkJoinStatusWindow(&_network_join_status_window_desc); } void ShowNetworkNeedPassword(NetworkPasswordType npt) { NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN); if (w == nullptr) return; w->password_type = npt; StringID caption; switch (npt) { default: NOT_REACHED(); case NETWORK_GAME_PASSWORD: caption = STR_NETWORK_NEED_GAME_PASSWORD_CAPTION; break; case NETWORK_COMPANY_PASSWORD: caption = STR_NETWORK_NEED_COMPANY_PASSWORD_CAPTION; break; } ShowQueryString(STR_EMPTY, caption, NETWORK_PASSWORD_LENGTH, w, CS_ALPHANUMERAL, QSF_PASSWORD); } struct NetworkCompanyPasswordWindow : public Window { QueryString password_editbox; ///< Password editbox. Dimension warning_size; ///< How much space to use for the warning text NetworkCompanyPasswordWindow(WindowDesc *desc, Window *parent) : Window(desc), password_editbox(lengthof(_settings_client.network.default_company_pass)) { this->InitNested(0); this->UpdateWarningStringSize(); this->parent = parent; this->querystrings[WID_NCP_PASSWORD] = &this->password_editbox; this->password_editbox.cancel_button = WID_NCP_CANCEL; this->password_editbox.ok_button = WID_NCP_OK; this->SetFocusedWidget(WID_NCP_PASSWORD); } void UpdateWarningStringSize() { assert(this->nested_root->smallest_x > 0); this->warning_size.width = this->nested_root->current_x - (WidgetDimensions::scaled.framerect.Horizontal()) * 2; this->warning_size.height = GetStringHeight(STR_WARNING_PASSWORD_SECURITY, this->warning_size.width); this->warning_size.height += (WidgetDimensions::scaled.framerect.Vertical()) * 2; this->ReInit(); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_NCP_WARNING) { *size = this->warning_size; } } void DrawWidget(const Rect &r, int widget) const override { if (widget != WID_NCP_WARNING) return; DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.framerect), STR_WARNING_PASSWORD_SECURITY, TC_FROMSTRING, SA_CENTER); } void OnOk() { if (this->IsWidgetLowered(WID_NCP_SAVE_AS_DEFAULT_PASSWORD)) { _settings_client.network.default_company_pass = this->password_editbox.text.buf; } NetworkChangeCompanyPassword(_local_company, this->password_editbox.text.buf); } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NCP_OK: this->OnOk(); FALLTHROUGH; case WID_NCP_CANCEL: this->Close(); break; case WID_NCP_SAVE_AS_DEFAULT_PASSWORD: this->ToggleWidgetLoweredState(WID_NCP_SAVE_AS_DEFAULT_PASSWORD); this->SetDirty(); break; } } }; static const NWidgetPart _nested_network_company_password_window_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_GREY), NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_COMPANY_PASSWORD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_BACKGROUND), NWidget(NWID_VERTICAL), SetPIP(5, 5, 5), NWidget(NWID_HORIZONTAL), SetPIP(5, 5, 5), NWidget(WWT_TEXT, COLOUR_GREY, WID_NCP_LABEL), SetDataTip(STR_COMPANY_VIEW_PASSWORD, STR_NULL), NWidget(WWT_EDITBOX, COLOUR_GREY, WID_NCP_PASSWORD), SetFill(1, 0), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_VIEW_SET_PASSWORD, STR_NULL), EndContainer(), NWidget(NWID_HORIZONTAL), SetPIP(5, 0, 5), NWidget(NWID_SPACER), SetFill(1, 0), NWidget(WWT_TEXTBTN, COLOUR_GREY, WID_NCP_SAVE_AS_DEFAULT_PASSWORD), SetMinimalSize(194, 12), SetDataTip(STR_COMPANY_PASSWORD_MAKE_DEFAULT, STR_COMPANY_PASSWORD_MAKE_DEFAULT_TOOLTIP), EndContainer(), EndContainer(), EndContainer(), NWidget(WWT_PANEL, COLOUR_GREY, WID_NCP_WARNING), EndContainer(), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_CANCEL), SetFill(1, 0), SetDataTip(STR_BUTTON_CANCEL, STR_COMPANY_PASSWORD_CANCEL), NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_NCP_OK), SetFill(1, 0), SetDataTip(STR_BUTTON_OK, STR_COMPANY_PASSWORD_OK), EndContainer(), }; static WindowDesc _network_company_password_window_desc( WDP_AUTO, nullptr, 0, 0, WC_COMPANY_PASSWORD_WINDOW, WC_NONE, 0, _nested_network_company_password_window_widgets, lengthof(_nested_network_company_password_window_widgets) ); void ShowNetworkCompanyPasswordWindow(Window *parent) { CloseWindowById(WC_COMPANY_PASSWORD_WINDOW, 0); new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent); } /** * Window used for asking the user if he is okay using a relay server. */ struct NetworkAskRelayWindow : public Window { std::string server_connection_string; ///< The game server we want to connect to. std::string relay_connection_string; ///< The relay server we want to connect to. std::string token; ///< The token for this connection. NetworkAskRelayWindow(WindowDesc *desc, Window *parent, const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) : Window(desc), server_connection_string(server_connection_string), relay_connection_string(relay_connection_string), token(token) { this->parent = parent; this->InitNested(0); } void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize) override { if (widget == WID_NAR_TEXT) { *size = GetStringBoundingBox(STR_NETWORK_ASK_RELAY_TEXT); size->height = GetStringHeight(STR_NETWORK_ASK_RELAY_TEXT, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical(); } } void DrawWidget(const Rect &r, int widget) const override { if (widget == WID_NAR_TEXT) { DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_NETWORK_ASK_RELAY_TEXT, TC_FROMSTRING, SA_CENTER); } } void FindWindowPlacementAndResize(int def_width, int def_height) override { /* Position query window over the calling window, ensuring it's within screen bounds. */ this->left = Clamp(parent->left + (parent->width / 2) - (this->width / 2), 0, _screen.width - this->width); this->top = Clamp(parent->top + (parent->height / 2) - (this->height / 2), 0, _screen.height - this->height); this->SetDirty(); } void SetStringParameters(int widget) const override { switch (widget) { case WID_NAR_TEXT: SetDParamStr(0, this->server_connection_string); SetDParamStr(1, this->relay_connection_string); break; } } void OnClick(Point pt, int widget, int click_count) override { switch (widget) { case WID_NAR_NO: _network_coordinator_client.ConnectFailure(this->token, 0); this->Close(); break; case WID_NAR_YES_ONCE: _network_coordinator_client.StartTurnConnection(this->token); this->Close(); break; case WID_NAR_YES_ALWAYS: _settings_client.network.use_relay_service = URS_ALLOW; _network_coordinator_client.StartTurnConnection(this->token); this->Close(); break; } } }; static const NWidgetPart _nested_network_ask_relay_widgets[] = { NWidget(NWID_HORIZONTAL), NWidget(WWT_CLOSEBOX, COLOUR_RED), NWidget(WWT_CAPTION, COLOUR_RED, WID_NAR_CAPTION), SetDataTip(STR_NETWORK_ASK_RELAY_CAPTION, STR_NULL), EndContainer(), NWidget(WWT_PANEL, COLOUR_RED), SetPIP(0, 0, 8), NWidget(WWT_TEXT, COLOUR_RED, WID_NAR_TEXT), SetAlignment(SA_HOR_CENTER), SetFill(1, 1), NWidget(NWID_HORIZONTAL, NC_EQUALSIZE), SetPIP(10, 15, 10), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_NO), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_NO, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ONCE), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ONCE, STR_NULL), NWidget(WWT_PUSHTXTBTN, COLOUR_YELLOW, WID_NAR_YES_ALWAYS), SetMinimalSize(71, 12), SetFill(1, 1), SetDataTip(STR_NETWORK_ASK_RELAY_YES_ALWAYS, STR_NULL), EndContainer(), EndContainer(), }; static WindowDesc _network_ask_relay_desc( WDP_CENTER, nullptr, 0, 0, WC_NETWORK_ASK_RELAY, WC_NONE, WDF_MODAL, _nested_network_ask_relay_widgets, lengthof(_nested_network_ask_relay_widgets) ); /** * Show a modal confirmation window with "no" / "yes, once" / "yes, always" buttons. * @param server_connection_string The game server we want to connect to. * @param relay_connection_string The relay server we want to connect to. * @param token The token for this connection. */ void ShowNetworkAskRelay(const std::string &server_connection_string, const std::string &relay_connection_string, const std::string &token) { CloseWindowByClass(WC_NETWORK_ASK_RELAY); Window *parent = FindWindowById(WC_MAIN_WINDOW, 0); new NetworkAskRelayWindow(&_network_ask_relay_desc, parent, server_connection_string, relay_connection_string, token); }