/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file vehiclelist.cpp Lists of vehicles. */
#include "stdafx.h"
#include "vehicle_gui.h"
#include "train.h"
#include "vehiclelist.h"
/**
* Generate a list of vehicles inside a depot.
* @param type Type of vehicle
* @param tile The tile the depot is located on
* @param engines Pointer to list to add vehicles to
* @param wagons Pointer to list to add wagons to (can be NULL)
* @param individual_wagons If true add every wagon to #wagons which is not attached to an engine. If false only add the first wagon of every row.
*/
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
{
engines->Clear();
if (wagons != NULL && wagons != engines) wagons->Clear();
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
/* General tests for all vehicle types */
if (v->type != type) continue;
if (v->tile != tile) continue;
switch (type) {
case VEH_TRAIN: {
const Train *t = Train::From(v);
if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
if (t->track != TRACK_BIT_DEPOT) continue;
if (wagons != NULL && t->First()->IsFreeWagon()) {
if (individual_wagons || t->IsFreeWagon()) *wagons->Append() = t;
continue;
}
break;
}
default:
if (!v->IsInDepot()) continue;
break;
}
if (!v->IsPrimaryVehicle()) continue;
*engines->Append() = v;
}
/* Ensure the lists are not wasting too much space. If the lists are fresh
* (i.e. built within a command) then this will actually do nothing. */
engines->Compact();
if (wagons != NULL && wagons != engines) wagons->Compact();
}
/**
* Generate a list of vehicles based on window type.
* @param list Pointer to list to add vehicles to
* @param type Type of vehicle
* @param owner Company to generate list for
* @param index This parameter has different meanings depending on window_type
*
* - VLW_STATION_LIST: index of station/waypoint to generate a list for
* - VLW_SHARED_ORDERS: index of order to generate a list for
-
*
- VLW_STANDARD: not used
-
*
- VLW_DEPOT_LIST: TileIndex of the depot/hangar to make the list for
* - VLW_GROUP_LIST: index of group to generate a list for
*
* @param window_type The type of window the list is for, using the VLW_ flags in vehicle_gui.h
* @return false if invalid list is requested
*/
bool GenerateVehicleSortList(VehicleList *list, VehicleType type, Owner owner, uint32 index, uint16 window_type)
{
list->Clear();
const Vehicle *v;
switch (window_type) {
case VLW_STATION_LIST:
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if ((order->IsType(OT_GOTO_STATION) || order->IsType(OT_GOTO_WAYPOINT))
&& order->GetDestination() == index) {
*list->Append() = v;
break;
}
}
}
}
break;
case VLW_SHARED_ORDERS:
/* Add all vehicles from this vehicle's shared order list */
v = Vehicle::GetIfValid(index);
if (v == NULL || v->type != type || !v->IsPrimaryVehicle()) return false;
for (; v != NULL; v = v->NextShared()) {
*list->Append() = v;
}
break;
case VLW_STANDARD:
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->owner == owner && v->IsPrimaryVehicle()) {
*list->Append() = v;
}
}
break;
case VLW_DEPOT_LIST:
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->IsPrimaryVehicle()) {
const Order *order;
FOR_VEHICLE_ORDERS(v, order) {
if (order->IsType(OT_GOTO_DEPOT) && !(order->GetDepotActionType() & ODATFB_NEAREST_DEPOT) && order->GetDestination() == index) {
*list->Append() = v;
break;
}
}
}
}
break;
case VLW_GROUP_LIST:
FOR_ALL_VEHICLES(v) {
if (v->type == type && v->IsPrimaryVehicle() &&
v->owner == owner && v->group_id == index) {
*list->Append() = v;
}
}
break;
default: return false;
}
list->Compact();
return true;
}