#include "stdafx.h" #include "openttd.h" #include "functions.h" #include "gfx.h" #include "macros.h" #include "network.h" #include "variables.h" #include "window.h" #include "video/win32_v.h" #include static struct { HWND main_wnd; HBITMAP dib_sect; Pixel *bitmap_bits; Pixel *buffer_bits; Pixel *alloced_bits; HPALETTE gdi_palette; int width,height; int width_org, height_org; bool cursor_visible; bool switch_driver; bool fullscreen; bool double_size; bool has_focus; bool running; } _wnd; static void MakePalette(void) { LOGPALETTE *pal; uint i; pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY)); pal->palVersion = 0x300; pal->palNumEntries = 256; for (i = 0; i != 256; i++) { pal->palPalEntry[i].peRed = _cur_palette[i].r; pal->palPalEntry[i].peGreen = _cur_palette[i].g; pal->palPalEntry[i].peBlue = _cur_palette[i].b; pal->palPalEntry[i].peFlags = 0; } _wnd.gdi_palette = CreatePalette(pal); if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n"); } static void UpdatePalette(HDC dc, uint start, uint count) { RGBQUAD rgb[256]; uint i; for (i = 0; i != count; i++) { rgb[i].rgbRed = _cur_palette[start + i].r; rgb[i].rgbGreen = _cur_palette[start + i].g; rgb[i].rgbBlue = _cur_palette[start + i].b; rgb[i].rgbReserved = 0; } SetDIBColorTable(dc, start, count, rgb); } bool MyShowCursor(bool show) { if (_wnd.cursor_visible == show) return show; _wnd.cursor_visible = show; ShowCursor(show); return !show; } typedef struct { byte vk_from; byte vk_count; byte map_to; } VkMapping; #define AS(x, z) {x, 0, z} #define AM(x, y, z, w) {x, y - x, z} #ifndef VK_OEM_3 #define VK_OEM_3 0xC0 #endif static const VkMapping _vk_mapping[] = { // Pageup stuff + up/down AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN), // Map letters & digits AM('A','Z','A','Z'), AM('0','9','0','9'), AS(VK_ESCAPE, WKC_ESC), AS(VK_PAUSE, WKC_PAUSE), AS(VK_BACK, WKC_BACKSPACE), AM(VK_INSERT,VK_DELETE,WKC_INSERT, WKC_DELETE), AS(VK_SPACE, WKC_SPACE), AS(VK_RETURN, WKC_RETURN), AS(VK_TAB, WKC_TAB), // Function keys AM(VK_F1, VK_F12, WKC_F1, WKC_F12), // Numeric part. // What is the virtual keycode for numeric enter?? AM(VK_NUMPAD0,VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9), AS(VK_DIVIDE, WKC_NUM_DIV), AS(VK_MULTIPLY, WKC_NUM_MUL), AS(VK_SUBTRACT, WKC_NUM_MINUS), AS(VK_ADD, WKC_NUM_PLUS), AS(VK_DECIMAL, WKC_NUM_DECIMAL) }; static uint MapWindowsKey(uint sym) { const VkMapping *map; uint key = 0; for (map = _vk_mapping; map != endof(_vk_mapping); ++map) { if ((uint)(sym - map->vk_from) <= map->vk_count) { key = sym - map->vk_from + map->map_to; break; } } if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT; if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL; if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT; return key; } static void MakeWindow(bool full_screen); static bool AllocateDibSection(int w, int h); static void ClientSizeChanged(int w, int h) { if (_wnd.double_size) { w /= 2; h /= 2; } // allocate new dib section of the new size if (AllocateDibSection(w, h)) { // mark all palette colors dirty _pal_first_dirty = 0; _pal_last_dirty = 255; GameSizeChanged(); // redraw screen if (_wnd.running) { _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); } } } extern void DoExitSave(void); #ifdef _DEBUG // Keep this function here.. // It allows you to redraw the screen from within the MSVC debugger int RedrawScreenDebug(void) { HDC dc,dc2; static int _fooctr; HBITMAP old_bmp; HPALETTE old_palette; _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); dc = GetDC(_wnd.main_wnd); dc2 = CreateCompatibleDC(dc); old_bmp = SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); ReleaseDC(_wnd.main_wnd, dc); return _fooctr++; } #endif static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_PAINT: { PAINTSTRUCT ps; HDC dc,dc2; HBITMAP old_bmp; HPALETTE old_palette; BeginPaint(hwnd, &ps); dc = ps.hdc; dc2 = CreateCompatibleDC(dc); old_bmp = SelectObject(dc2, _wnd.dib_sect); old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE); if (_pal_last_dirty != -1) { UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1); _pal_last_dirty = -1; } BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY); SelectPalette(dc, old_palette, TRUE); SelectObject(dc2, old_bmp); DeleteDC(dc2); EndPaint(hwnd, &ps); } return 0; case WM_PALETTECHANGED: if ((HWND)wParam == hwnd) return 0; // FALL THROUGH case WM_QUERYNEWPALETTE: { HDC hDC = GetWindowDC(hwnd); HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE); UINT nChanged = RealizePalette(hDC); SelectPalette(hDC, hOldPalette, TRUE); ReleaseDC(hwnd, hDC); if (nChanged) InvalidateRect(hwnd, NULL, FALSE); return 0; } case WM_CLOSE: if (_game_mode == GM_MENU) { // do not ask to quit on the main screen _exit_game = true; } else if (_patches.autosave_on_exit) { DoExitSave(); _exit_game = true; } else AskExitGame(); return 0; case WM_LBUTTONDOWN: SetCapture(hwnd); _left_button_down = true; return 0; case WM_LBUTTONUP: ReleaseCapture(); _left_button_down = false; _left_button_clicked = false; return 0; case WM_RBUTTONDOWN: SetCapture(hwnd); _right_button_down = true; _right_button_clicked = true; return 0; case WM_RBUTTONUP: ReleaseCapture(); _right_button_down = false; return 0; case WM_MOUSEMOVE: { int x = (int16)LOWORD(lParam); int y = (int16)HIWORD(lParam); POINT pt; if (_wnd.double_size) { x /= 2; y /= 2; } if (_cursor.fix_at) { int dx = x - _cursor.pos.x; int dy = y - _cursor.pos.y; if (dx != 0 || dy != 0) { _cursor.delta.x += dx; _cursor.delta.y += dy; pt.x = _cursor.pos.x; pt.y = _cursor.pos.y; if (_wnd.double_size) { pt.x *= 2; pt.y *= 2; } ClientToScreen(hwnd, &pt); SetCursorPos(pt.x, pt.y); } } else { _cursor.delta.x += x - _cursor.pos.x; _cursor.delta.y += y - _cursor.pos.y; _cursor.pos.x = x; _cursor.pos.y = y; _cursor.dirty = true; } MyShowCursor(false); return 0; } case WM_KEYDOWN: { // this is the rewritten ascii input function // it disables windows deadkey handling --> more linux like :D unsigned short w = 0; int r = 0; byte ks[256]; unsigned int scan = 0; uint16 scancode = (( lParam & 0xFF0000 ) >> 16 ); GetKeyboardState(ks); r = ToAscii(wParam, scan, ks, &w, 0); if (r == 0) w = 0; // no translation was possible _pressed_key = w | MapWindowsKey(wParam) << 16; if (scancode == 41) _pressed_key = w | WKC_BACKQUOTE << 16; if ((_pressed_key >> 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) { _double_size ^= 1; _wnd.double_size = _double_size; ClientSizeChanged(_wnd.width, _wnd.height); MarkWholeScreenDirty(); } } break; case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */ switch (wParam) { case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */ ToggleFullScreen(!_wnd.fullscreen); return 0; case VK_MENU: /* Just ALT */ return 0; // do nothing case VK_F10: /* F10, ignore activation of menu */ _pressed_key = MapWindowsKey(wParam) << 16; return 0; default: /* ALT in combination with something else */ _pressed_key = MapWindowsKey(wParam) << 16; break; } break; case WM_NCMOUSEMOVE: MyShowCursor(true); return 0; case WM_SIZE: { if (wParam != SIZE_MINIMIZED) { ClientSizeChanged(LOWORD(lParam), HIWORD(lParam)); } return 0; } case WM_SIZING: { RECT* r = (RECT*)lParam; RECT r2; int w, h; SetRect(&r2, 0, 0, 0, 0); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r->right - r->left - (r2.right - r2.left); h = r->bottom - r->top - (r2.bottom - r2.top); if (_wnd.double_size) { w /= 2; h /= 2; } w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); if (_wnd.double_size) { w *= 2; h *= 2; } SetRect(&r2, 0, 0, w, h); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); w = r2.right - r2.left; h = r2.bottom - r2.top; switch (wParam) { case WMSZ_BOTTOM: r->bottom = r->top + h; break; case WMSZ_BOTTOMLEFT: r->bottom = r->top + h; r->left = r->right - w; break; case WMSZ_BOTTOMRIGHT: r->bottom = r->top + h; r->right = r->left + w; break; case WMSZ_LEFT: r->left = r->right - w; break; case WMSZ_RIGHT: r->right = r->left + w; break; case WMSZ_TOP: r->top = r->bottom - h; break; case WMSZ_TOPLEFT: r->top = r->bottom - h; r->left = r->right - w; break; case WMSZ_TOPRIGHT: r->top = r->bottom - h; r->right = r->left + w; break; } return TRUE; } // needed for wheel #if !defined(WM_MOUSEWHEEL) # define WM_MOUSEWHEEL 0x020A #endif //WM_MOUSEWHEEL #if !defined(GET_WHEEL_DELTA_WPARAM) # define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam)) #endif //GET_WHEEL_DELTA_WPARAM case WM_MOUSEWHEEL: { int delta = GET_WHEEL_DELTA_WPARAM(wParam); if (delta < 0) { _cursor.wheel++; } else if (delta > 0) { _cursor.wheel--; } return 0; } case WM_ACTIVATEAPP: _wnd.has_focus = (bool)wParam; break; } return DefWindowProc(hwnd, msg, wParam, lParam); } static void RegisterWndClass(void) { static bool registered; if (!registered) { HINSTANCE hinst = GetModuleHandle(NULL); WNDCLASS wnd = { 0, WndProcGdi, 0, 0, hinst, LoadIcon(hinst, MAKEINTRESOURCE(100)), LoadCursor(NULL, IDC_ARROW), 0, 0, "OTTD" }; registered = true; if (!RegisterClass(&wnd)) error("RegisterClass failed"); } } extern const char _openttd_revision[]; static void MakeWindow(bool full_screen) { _fullscreen = full_screen; _wnd.double_size = _double_size && !full_screen; // recreate window? if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) { DestroyWindow(_wnd.main_wnd); _wnd.main_wnd = 0; } if (full_screen) { DEVMODE settings; memset(&settings, 0, sizeof(DEVMODE)); settings.dmSize = sizeof(DEVMODE); settings.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; if (_fullscreen_bpp) { settings.dmBitsPerPel = _fullscreen_bpp; settings.dmFields |= DM_BITSPERPEL; } settings.dmPelsWidth = _wnd.width_org; settings.dmPelsHeight = _wnd.height_org; settings.dmDisplayFrequency = _display_hz; if (settings.dmDisplayFrequency != 0) settings.dmFields |= DM_DISPLAYFREQUENCY; if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) { MakeWindow(false); return; } } else if (_wnd.fullscreen) { // restore display? ChangeDisplaySettings(NULL, 0); } { RECT r; uint style; int x, y, w, h; _wnd.fullscreen = full_screen; if (_wnd.fullscreen) { style = WS_POPUP | WS_VISIBLE; SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org); } else { style = WS_OVERLAPPEDWINDOW | WS_VISIBLE; SetRect(&r, 0, 0, _wnd.width, _wnd.height); } AdjustWindowRect(&r, style, FALSE); w = r.right - r.left; h = r.bottom - r.top; x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; if (_wnd.main_wnd) { SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER); } else { char Windowtitle[50]; snprintf(Windowtitle, lengthof(Windowtitle), "OpenTTD %s", _openttd_revision); _wnd.main_wnd = CreateWindow("OTTD", Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0); if (_wnd.main_wnd == NULL) error("CreateWindow failed"); } } GameSizeChanged(); // invalidate all windows, force redraw } static bool AllocateDibSection(int w, int h) { BITMAPINFO *bi; HDC dc; w = clamp(w, 64, MAX_SCREEN_WIDTH); h = clamp(h, 64, MAX_SCREEN_HEIGHT); if (w == _screen.width && h == _screen.height) return false; _screen.width = w; _screen.pitch = (w + 3) & ~0x3; _screen.height = h; if (_wnd.alloced_bits) { free(_wnd.alloced_bits); _wnd.alloced_bits = NULL; } bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256); bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); if (_wnd.double_size) { w = (w + 3) & ~0x3; _wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h); w *= 2; h *= 2; } bi->bmiHeader.biWidth = _wnd.width = w; bi->bmiHeader.biHeight = -(_wnd.height = h); bi->bmiHeader.biPlanes = 1; bi->bmiHeader.biBitCount = 8; bi->bmiHeader.biCompression = BI_RGB; if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect); dc = GetDC(0); _wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (void**)&_wnd.bitmap_bits, NULL, 0); if (_wnd.dib_sect == NULL) error("CreateDIBSection failed"); ReleaseDC(0, dc); if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits; return true; } static const uint16 default_resolutions[][2] = { { 640, 480}, { 800, 600}, {1024, 768}, {1152, 864}, {1280, 800}, {1280, 960}, {1280, 1024}, {1400, 1050}, {1600, 1200}, {1680, 1050}, {1920, 1200} }; static void FindResolutions(void) { int i = 0, n = 0; DEVMODE dm; while (EnumDisplaySettings(NULL, i++, &dm) != 0) { if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){ int j; for (j = 0; j < n; j++) { if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break; } /* In the previous loop we have checked already existing/added resolutions if * they are the same as the new ones. If this is not the case (j == n); we have * looped all and found none, add the new one to the list. If we have reached the * maximum amount of resolutions, then quit querying the display */ if (j == n) { _resolutions[j][0] = dm.dmPelsWidth; _resolutions[j][1] = dm.dmPelsHeight; if (++n == lengthof(_resolutions)) break; } } } /* We have found no resolutions, show the default list */ if (n == 0) { memcpy(_resolutions, default_resolutions, sizeof(default_resolutions)); n = lengthof(default_resolutions); } _num_resolutions = n; SortResolutions(_num_resolutions); } static const char *Win32GdiStart(const char * const *parm) { memset(&_wnd, 0, sizeof(_wnd)); _wnd.cursor_visible = true; RegisterWndClass(); MakePalette(); FindResolutions(); // fullscreen uses those _wnd.width_org = _cur_resolution[0]; _wnd.height_org = _cur_resolution[1]; AllocateDibSection(_cur_resolution[0], _cur_resolution[1]); MarkWholeScreenDirty(); MakeWindow(_fullscreen); return NULL; } static void Win32GdiStop(void) { if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0); MyShowCursor(true); DeleteObject(_wnd.gdi_palette); DeleteObject(_wnd.dib_sect); DestroyWindow(_wnd.main_wnd); } // simple upscaler by 2 static void filter(int left, int top, int width, int height) { uint p = _screen.pitch; const Pixel *s = _wnd.buffer_bits + top * p + left; Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2; for (; height > 0; height--) { int i; for (i = 0; i != width; i++) { d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i]; } s += p; d += p * 4; } } static void Win32GdiMakeDirty(int left, int top, int width, int height) { RECT r = { left, top, left + width, top + height }; if (_wnd.double_size) { filter(left, top, width, height); r.left *= 2; r.top *= 2; r.right *= 2; r.bottom *= 2; } InvalidateRect(_wnd.main_wnd, &r, FALSE); } static void CheckPaletteAnim(void) { if (_pal_last_dirty == -1) return; InvalidateRect(_wnd.main_wnd, NULL, FALSE); } static int Win32GdiMainLoop(void) { MSG mesg; uint32 next_tick = GetTickCount() + 30, cur_ticks; _wnd.running = true; while(true) { while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) { InteractiveRandom(); // randomness TranslateMessage(&mesg); DispatchMessage(&mesg); } if (_exit_game) return ML_QUIT; if (_wnd.switch_driver) return ML_SWITCHDRIVER; #if defined(_DEBUG) if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0) { if ( #else if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0) { /* Disable speeding up game with ALT+TAB (if syskey is pressed, the * real key is in the upper 16 bits (see WM_SYSKEYDOWN in WndProcGdi()) */ if ((_pressed_key >> 16) & WKC_TAB && #endif !_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) _fast_forward = 0; cur_ticks = GetTickCount(); if ((_fast_forward && !_pause) || cur_ticks > next_tick) next_tick = cur_ticks; if (cur_ticks == next_tick) { next_tick += 30; _ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0; _shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0; _dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0; // determine which directional keys are down if (_wnd.has_focus) { _dirkeys = (GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) + (GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) + (GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) + (GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0); } else _dirkeys = 0; GameLoop(); _cursor.delta.x = _cursor.delta.y = 0; if (_force_full_redraw) MarkWholeScreenDirty(); GdiFlush(); _screen.dst_ptr = _wnd.buffer_bits; UpdateWindows(); CheckPaletteAnim(); } else { Sleep(1); GdiFlush(); _screen.dst_ptr = _wnd.buffer_bits; DrawTextMessage(); DrawMouseCursor(); } } } static bool Win32GdiChangeRes(int w, int h) { _wnd.width = _wnd.width_org = w; _wnd.height = _wnd.height_org = h; MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching return true; } static void Win32GdiFullScreen(bool full_screen) {MakeWindow(full_screen);} const HalVideoDriver _win32_video_driver = { Win32GdiStart, Win32GdiStop, Win32GdiMakeDirty, Win32GdiMainLoop, Win32GdiChangeRes, Win32GdiFullScreen, };