/* $Id$ */ #ifndef ENGINE_H #define ENGINE_H /** @file engine.h */ #include "sprite.h" typedef struct RailVehicleInfo { byte image_index; byte flags; /* 1=multihead engine, 2=wagon */ byte base_cost; uint16 max_speed; uint16 power; uint16 weight; byte running_cost_base; byte running_cost_class; byte engclass; // 0: steam, 1: diesel, 2: electric byte capacity; byte cargo_type; byte callbackmask; // see CallbackMask enum uint16 pow_wag_power; byte pow_wag_weight; byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value // for when the 'powered wagon' callback fails. But it should really also determine what // kind of visual effect to generate for a vehicle (default, steam, diesel, electric). // Same goes for the callback result, which atm is only used to check if a wagon is powered. byte shorten_factor; // length on main map for this type is 8 - shorten_factor } RailVehicleInfo; typedef struct ShipVehicleInfo { byte image_index; byte base_cost; uint16 max_speed; byte cargo_type; uint16 capacity; byte running_cost; byte sfx; byte refittable; } ShipVehicleInfo; typedef struct AircraftVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte subtype; byte sfx; byte acceleration; byte max_speed; byte mail_capacity; uint16 passenger_capacity; } AircraftVehicleInfo; typedef struct RoadVehicleInfo { byte image_index; byte base_cost; byte running_cost; byte sfx; byte max_speed; byte capacity; byte cargo_type; } RoadVehicleInfo; /** Information about a vehicle * @see table/engines.h */ typedef struct EngineInfo { uint16 base_intro; byte unk2; ///< Carriages have the highest bit set in this one byte lifelength; byte base_life; byte railtype:4; byte climates:4; uint32 refit_mask; } EngineInfo; typedef struct Engine { uint16 intro_date; uint16 age; uint16 reliability; uint16 reliability_spd_dec; uint16 reliability_start, reliability_max, reliability_final; uint16 duration_phase_1, duration_phase_2, duration_phase_3; byte lifelength; byte flags; byte preview_player; byte preview_wait; byte railtype; byte player_avail; byte type; // type, ie VEH_Road, VEH_Train, etc. Same as in vehicle.h } Engine; enum { RVI_MULTIHEAD = 1, RVI_WAGON = 2, }; enum { NUM_VEHICLE_TYPES = 6 }; void AddTypeToEngines(void); void StartupEngines(void); enum GlobalCargo { GC_PASSENGERS = 0, GC_COAL = 1, GC_MAIL = 2, GC_OIL = 3, GC_LIVESTOCK = 4, GC_GOODS = 5, GC_GRAIN = 6, // GC_WHEAT / GC_MAIZE GC_WOOD = 7, GC_IRON_ORE = 8, GC_STEEL = 9, GC_VALUABLES = 10, // GC_GOLD / GC_DIAMONDS GC_PAPER = 11, GC_FOOD = 12, GC_FRUIT = 13, GC_COPPER_ORE = 14, GC_WATER = 15, GC_RUBBER = 16, GC_SUGAR = 17, GC_TOYS = 18, GC_BATTERIES = 19, GC_CANDY = 20, GC_TOFFEE = 21, GC_COLA = 22, GC_COTTON_CANDY = 23, GC_BUBBLES = 24, GC_PLASTIC = 25, GC_FIZZY_DRINKS = 26, GC_PAPER_TEMP = 27, GC_UNDEFINED = 28, // undefined; unused slot in arctic climate GC_DEFAULT = 29, GC_PURCHASE = 30, GC_INVALID = 255, NUM_GLOBAL_CID = 31 }; // This enum lists the implemented callbacks // Use as argument for the GetCallBackResult function (see comments there) enum CallbackID { // Powered wagons, if the result is lower as 0x40 then the wagon is powered // TODO: interpret the rest of the result, aka "visual effects" CBID_WAGON_POWER = 0x10, // Vehicle length, returns the amount of 1/8's the vehicle is shorter // only for train vehicles CBID_VEH_LENGTH = 0x11, // Refit capacity, the passed vehicle needs to have its ->cargo_type set to // the cargo we are refitting to, returns the new cargo capacity CBID_REFIT_CAP = 0x15, CBID_ARTIC_ENGINE = 0x16, }; // bit positions for rvi->callbackmask, indicates which callbacks are used by an engine // (some callbacks are always used, and dont appear here) enum CallbackMask { CBM_WAGON_POWER = 0, CBM_VEH_LENGTH = 1, CBM_REFIT_CAP = 3, CBM_ARTIC_ENGINE = 4, }; enum { CALLBACK_FAILED = 0xFFFF }; VARDEF const uint32 _default_refitmasks[NUM_VEHICLE_TYPES]; VARDEF const CargoID _global_cargo_id[NUM_LANDSCAPE][NUM_CARGO]; VARDEF const uint32 _landscape_global_cargo_mask[NUM_LANDSCAPE]; VARDEF const CargoID _local_cargo_id_ctype[NUM_GLOBAL_CID]; VARDEF const uint32 cargo_classes[16]; void SetWagonOverrideSprites(EngineID engine, struct SpriteGroup *group, byte *train_id, int trains); void SetCustomEngineSprites(EngineID engine, byte cargo, struct SpriteGroup *group); // loaded is in percents, overriding_engine 0xffff is none int GetCustomEngineSprite(EngineID engine, const Vehicle *v, byte direction); uint16 GetCallBackResult(uint16 callback_info, EngineID engine, const Vehicle *v); bool UsesWagonOverride(const Vehicle *v); #define GetCustomVehicleSprite(v, direction) GetCustomEngineSprite(v->engine_type, v, direction) #define GetCustomVehicleIcon(et, direction) GetCustomEngineSprite(et, NULL, direction) typedef enum VehicleTrigger { VEHICLE_TRIGGER_NEW_CARGO = 1, // Externally triggered only for the first vehicle in chain VEHICLE_TRIGGER_DEPOT = 2, // Externally triggered only for the first vehicle in chain, only if whole chain is empty VEHICLE_TRIGGER_EMPTY = 4, // Not triggered externally (called for the whole chain if we got NEW_CARGO) VEHICLE_TRIGGER_ANY_NEW_CARGO = 8, } VehicleTrigger; void TriggerVehicle(Vehicle *veh, VehicleTrigger trigger); void SetCustomEngineName(EngineID engine, const char *name); StringID GetCustomEngineName(EngineID engine); void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawRoadVehEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawShipEngine(int x, int y, EngineID engine, uint32 image_ormod); void DrawAircraftEngine(int x, int y, EngineID engine, uint32 image_ormod); void LoadCustomEngineNames(void); void DeleteCustomEngineNames(void); bool IsEngineBuildable(uint engine, byte type); enum { NUM_NORMAL_RAIL_ENGINES = 54, NUM_MONORAIL_ENGINES = 30, NUM_MAGLEV_ENGINES = 32, NUM_TRAIN_ENGINES = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES, NUM_ROAD_ENGINES = 88, NUM_SHIP_ENGINES = 11, NUM_AIRCRAFT_ENGINES = 41, TOTAL_NUM_ENGINES = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES, AIRCRAFT_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES, SHIP_ENGINES_INDEX = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES, ROAD_ENGINES_INDEX = NUM_TRAIN_ENGINES, }; VARDEF Engine _engines[TOTAL_NUM_ENGINES]; #define FOR_ALL_ENGINES(e) for (e = _engines; e != endof(_engines); e++) static inline Engine* GetEngine(EngineID i) { assert(i < lengthof(_engines)); return &_engines[i]; } VARDEF StringID _engine_name_strings[TOTAL_NUM_ENGINES]; static inline bool IsEngineIndex(uint index) { return index < TOTAL_NUM_ENGINES; } /* Access Vehicle Data */ //#include "table/engines.h" extern const EngineInfo orig_engine_info[TOTAL_NUM_ENGINES]; extern const RailVehicleInfo orig_rail_vehicle_info[NUM_TRAIN_ENGINES]; extern const ShipVehicleInfo orig_ship_vehicle_info[NUM_SHIP_ENGINES]; extern const AircraftVehicleInfo orig_aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern const RoadVehicleInfo orig_road_vehicle_info[NUM_ROAD_ENGINES]; extern EngineInfo _engine_info[TOTAL_NUM_ENGINES]; extern RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES]; extern ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES]; extern AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES]; extern RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES]; static inline const RailVehicleInfo* RailVehInfo(EngineID e) { assert(e < lengthof(_rail_vehicle_info)); return &_rail_vehicle_info[e]; } static inline const ShipVehicleInfo* ShipVehInfo(EngineID e) { assert(e >= SHIP_ENGINES_INDEX && e < SHIP_ENGINES_INDEX + lengthof(_ship_vehicle_info)); return &_ship_vehicle_info[e - SHIP_ENGINES_INDEX]; } static inline const AircraftVehicleInfo* AircraftVehInfo(EngineID e) { assert(e >= AIRCRAFT_ENGINES_INDEX && e < AIRCRAFT_ENGINES_INDEX + lengthof(_aircraft_vehicle_info)); return &_aircraft_vehicle_info[e - AIRCRAFT_ENGINES_INDEX]; } static inline const RoadVehicleInfo* RoadVehInfo(EngineID e) { assert(e >= ROAD_ENGINES_INDEX && e < ROAD_ENGINES_INDEX + lengthof(_road_vehicle_info)); return &_road_vehicle_info[e - ROAD_ENGINES_INDEX]; } void UnloadWagonOverrides(void); void UnloadCustomEngineSprites(void); void UnloadCustomEngineNames(void); #endif /* ENGINE_H */