/* $Id$ */ /** * Binary Heap. * Peek and Pop always return the current lowest value in the list. * Sort is done on insertion and on deletion. */ class BinaryHeap { _queue = null; _count = 0; constructor() { _queue = []; } /** * Insert a new entry in the list. * The complexity of this operation is O(ln n). * @param item The item to add to the list. * @param priority The priority this item has. */ function Insert(item, priority); /** * Pop the first entry of the list. * This is always the item with the lowest priority. * The complexity of this operation is O(ln n). * @return The item of the entry with the lowest priority. */ function Pop(); /** * Peek the first entry of the list. * This is always the item with the lowest priority. * The complexity of this operation is O(1). * @return The item of the entry with the lowest priority. */ function Peek(); /** * Get the amount of current items in the list. * The complexity of this operation is O(1). * @return The amount of items currently in the list. */ function Count(); /** * Check if an item exists in the list. * The complexity of this operation is O(n). * @param item The item to check for. * @return True if the item is already in the list. */ function Exists(item); }; function BinaryHeap::Insert(item, priority) { /* Append dummy entry */ _queue.append(0); _count++; local hole; /* Find the point of insertion */ for (hole = _count - 1; hole > 0 && priority <= _queue[hole / 2][1]; hole /= 2) _queue[hole] = _queue[hole / 2]; /* Insert new pair */ _queue[hole] = [item, priority]; return true; } function BinaryHeap::Pop() { if (_count == 0) return null; local node = _queue[0]; /* Remove the item from the list by putting the last value on top */ _queue[0] = _queue[_count - 1]; _queue.pop(); _count--; /* Bubble down the last value to correct the tree again */ _BubbleDown(); return node[0]; } function BinaryHeap::Peek() { if (_count == 0) return null; return _queue[0][0]; } function BinaryHeap::Count() { return _count; } function BinaryHeap::Exists(item) { /* Brute-force find the item (there is no faster way, as we don't have the priority number) */ foreach (node in _queue) { if (node[0] == item) return true; } return false; } function BinaryHeap::_BubbleDown() { if (_count == 0) return; local hole = 1; local tmp = _queue[0]; /* Start switching parent and child until the tree is restored */ while (hole * 2 < _count + 1) { local child = hole * 2; if (child != _count && _queue[child][1] <= _queue[child - 1][1]) child++; if (_queue[child - 1][1] > tmp[1]) break; _queue[hole - 1] = _queue[child - 1]; hole = child; } /* The top value is now at his new place */ _queue[hole - 1] = tmp; }