/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file window_func.h %Window functions not directly related to making/drawing windows. */ #ifndef WINDOW_FUNC_H #define WINDOW_FUNC_H #include "window_type.h" #include "company_type.h" #include "core/geometry_type.hpp" Window *FindWindowById(WindowClass cls, WindowNumber number); Window *FindWindowByClass(WindowClass cls); void ChangeWindowOwner(Owner old_owner, Owner new_owner); void ResizeWindow(Window *w, int x, int y, bool clamp_to_screen = true); int PositionMainToolbar(Window *w); int PositionStatusbar(Window *w); int PositionNewsMessage(Window *w); int PositionNetworkChatWindow(Window *w); int GetMainViewTop(); int GetMainViewBottom(); void InitWindowSystem(); void UnInitWindowSystem(); void ResetWindowSystem(); void SetupColoursAndInitialWindow(); void InputLoop(); void InvalidateWindowData(WindowClass cls, WindowNumber number, int data = 0, bool gui_scope = false); void InvalidateWindowClassesData(WindowClass cls, int data = 0, bool gui_scope = false); void DeleteNonVitalWindows(); void DeleteAllNonVitalWindows(); void DeleteConstructionWindows(); void HideVitalWindows(); void ShowVitalWindows(); void ReInitAllWindows(); void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, byte widget_index); void SetWindowDirty(WindowClass cls, WindowNumber number); void SetWindowClassesDirty(WindowClass cls); void DeleteWindowById(WindowClass cls, WindowNumber number, bool force = true); void DeleteWindowByClass(WindowClass cls); bool EditBoxInGlobalFocus(); Point GetCaretPosition(); /** * Count how many times the interval has elapsed, and update the timer. * Use to ensure a specific amount of events happen within a timeframe, e.g. for animation. * The timer value does not need to be initialised. * @param timer Timer to test. Value will be increased. * @param delta Time since last test. * @param interval Timing interval. * @return Number of times the interval has elapsed. */ static inline uint CountIntervalElapsed(uint &timer, uint delta, uint interval) { uint count = delta / interval; if (timer + (delta % interval) >= interval) count++; timer = (timer + delta) % interval; return count; } /** * Test if a timer has elapsed, and update the timer. * Use to ensure an event happens only once within a timeframe, e.g. for window updates. * The timer value must be initialised in order for the timer to elapsed. * @param timer Timer to test. Value will be decreased. * @param delta Time since last test. * @return True iff the timer has elapsed. */ static inline bool TimerElapsed(int &timer, uint delta) { if (timer <= 0) return false; timer -= delta; return timer <= 0; } #endif /* WINDOW_FUNC_H */