/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file ai_tunnel.cpp Implementation of AITunnel. */ #include "../../stdafx.h" #include "ai_tunnel.hpp" #include "ai_rail.hpp" #include "../ai_instance.hpp" #include "../../tunnel_map.h" #include "../../command_func.h" /* static */ bool AITunnel::IsTunnelTile(TileIndex tile) { if (!::IsValidTile(tile)) return false; return ::IsTunnelTile(tile); } /* static */ TileIndex AITunnel::GetOtherTunnelEnd(TileIndex tile) { if (!::IsValidTile(tile)) return INVALID_TILE; /* If it's a tunnel already, take the easy way out! */ if (IsTunnelTile(tile)) return ::GetOtherTunnelEnd(tile); int start_z; Slope start_tileh = ::GetTileSlope(tile, &start_z); DiagDirection direction = ::GetInclinedSlopeDirection(start_tileh); if (direction == INVALID_DIAGDIR) return INVALID_TILE; TileIndexDiff delta = ::TileOffsByDiagDir(direction); int end_z; do { tile += delta; if (!::IsValidTile(tile)) return INVALID_TILE; ::GetTileSlope(tile, &end_z); } while (start_z != end_z); return tile; } /** * Helper function to connect a just built tunnel to nearby roads. * @param instance The AI we have to built the road for. */ static void _DoCommandReturnBuildTunnel2(class AIInstance *instance) { if (!AITunnel::_BuildTunnelRoad2()) { AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } /** * Helper function to connect a just built tunnel to nearby roads. * @param instance The AI we have to built the road for. */ static void _DoCommandReturnBuildTunnel1(class AIInstance *instance) { if (!AITunnel::_BuildTunnelRoad1()) { AIInstance::DoCommandReturn(instance); return; } /* This can never happen, as in test-mode this callback is never executed, * and in execute-mode, the other callback is called. */ NOT_REACHED(); } /* static */ bool AITunnel::BuildTunnel(AIVehicle::VehicleType vehicle_type, TileIndex start) { EnforcePrecondition(false, ::IsValidTile(start)); EnforcePrecondition(false, vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_ROAD); EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())); uint type = 0; if (vehicle_type == AIVehicle::VT_ROAD) { type |= (TRANSPORT_ROAD << 8); type |= ::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()); } else { type |= (TRANSPORT_RAIL << 8); type |= AIRail::GetCurrentRailType(); } /* For rail we do nothing special */ if (vehicle_type == AIVehicle::VT_RAIL) { return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL); } AIObject::SetCallbackVariable(0, start); return AIObject::DoCommand(start, type, 0, CMD_BUILD_TUNNEL, NULL, &::_DoCommandReturnBuildTunnel1); } /* static */ bool AITunnel::_BuildTunnelRoad1() { /* Build the piece of road on the 'start' side of the tunnel */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AITunnel::GetOtherTunnelEnd(end); DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &::_DoCommandReturnBuildTunnel2); } /* static */ bool AITunnel::_BuildTunnelRoad2() { /* Build the piece of road on the 'end' side of the tunnel */ TileIndex end = AIObject::GetCallbackVariable(0); TileIndex start = AITunnel::GetOtherTunnelEnd(end); DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start); DiagDirection dir_2 = ::ReverseDiagDir(dir_1); return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD); } /* static */ bool AITunnel::RemoveTunnel(TileIndex tile) { EnforcePrecondition(false, IsTunnelTile(tile)); return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR); }