/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file random_func.cpp Implementation of the pseudo random generator. */ #include "../stdafx.h" #include "random_func.hpp" #include "bitmath_func.hpp" #include "../debug.h" #ifdef RANDOM_DEBUG #include "../network/network.h" #include "../network/network_server.h" #include "../network/network_internal.h" #include "../company_func.h" #include "../fileio_func.h" #include "../timer/timer_game_calendar.h" #endif /* RANDOM_DEBUG */ #if defined(_WIN32) # include # include #elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__) // No includes required. #elif defined(__GLIBC__) && ((__GLIBC__ > 2) || ((__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 25))) # include #elif defined(__EMSCRIPTEN__) # include #endif #include "../safeguards.h" Randomizer _random, _interactive_random; /** * Generate the next pseudo random number * @return the random number */ uint32_t Randomizer::Next() { const uint32_t s = this->state[0]; const uint32_t t = this->state[1]; this->state[0] = s + std::rotr(t ^ 0x1234567F, 7) + 1; return this->state[1] = std::rotr(s, 3) - 1; } /** * Generate the next pseudo random number scaled to \a limit, excluding \a limit * itself. * @param limit Limit of the range to be generated from. * @return Random number in [0,\a limit) */ uint32_t Randomizer::Next(uint32_t limit) { return ((uint64_t)this->Next() * (uint64_t)limit) >> 32; } /** * (Re)set the state of the random number generator. * @param seed the new state */ void Randomizer::SetSeed(uint32_t seed) { this->state[0] = seed; this->state[1] = seed; } /** * (Re)set the state of the random number generators. * @param seed the new state */ void SetRandomSeed(uint32_t seed) { _random.SetSeed(seed); _interactive_random.SetSeed(seed * 0x1234567); } #ifdef RANDOM_DEBUG uint32_t DoRandom(int line, const char *file) { if (_networking && (!_network_server || (NetworkClientSocket::IsValidID(0) && NetworkClientSocket::Get(0)->status != NetworkClientSocket::STATUS_INACTIVE))) { Debug(random, 0, "{:08x}; {:02x}; {:04x}; {:02x}; {}:{}", TimerGameCalendar::date, TimerGameCalendar::date_fract, _frame_counter, (byte)_current_company, file, line); } return _random.Next(); } uint32_t DoRandomRange(uint32_t limit, int line, const char *file) { return ((uint64_t)DoRandom(line, file) * (uint64_t)limit) >> 32; } #endif /* RANDOM_DEBUG */ /** * Fill the given buffer with random bytes. * * This function will attempt to use a cryptographically-strong random * generator, but will fall back to a weaker random generator if none is * available. * * In the end, the buffer will always be filled with some form of random * bytes when this function returns. * * @param buf The buffer to fill with random bytes. */ void RandomBytesWithFallback(std::span buf) { #if defined(_WIN32) auto res = BCryptGenRandom(nullptr, static_cast(buf.data()), static_cast(buf.size()), BCRYPT_USE_SYSTEM_PREFERRED_RNG); if (res >= 0) return; #elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__) arc4random_buf(buf.data(), buf.size()); return; #elif defined(__GLIBC__) && ((__GLIBC__ > 2) || ((__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 25))) auto res = getrandom(buf.data(), buf.size(), 0); if (res > 0 && static_cast(res) == buf.size()) return; #elif defined(__EMSCRIPTEN__) auto res = EM_ASM_INT({ var buf = $0; var bytes = $1; var crypto = window.crypto; if (crypto === undefined || crypto.getRandomValues === undefined) { return -1; } crypto.getRandomValues(Module.HEAPU8.subarray(buf, buf + bytes)); return 1; }, buf.data(), buf.size()); if (res > 0) return; #else # warning "No cryptographically-strong random generator available; using a fallback instead" #endif static bool warned_once = false; Debug(misc, warned_once ? 1 : 0, "Cryptographically-strong random generator unavailable; using fallback"); warned_once = true; for (uint i = 0; i < buf.size(); i++) { buf[i] = static_cast(InteractiveRandom()); } }