/* $Id$ */ /** @file network_gamelist.h Handling of the list of games. */ #ifndef NETWORK_GAMELIST_H #define NETWORK_GAMELIST_H /** Structure with information shown in the game list (GUI) */ struct NetworkGameList { NetworkGameInfo info; ///< The game information of this server uint32 ip; ///< The IP of the game server uint16 port; ///< The port of the game server bool online; ///< False if the server did not respond (default status) bool manually; ///< True if the server was added manually uint8 retries; ///< Number of retries (to stop requerying) NetworkGameList *next; ///< Next pointer to make a linked game list }; /** Game list of this client */ extern NetworkGameList *_network_game_list; NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port); void NetworkGameListRemoveItem(NetworkGameList *remove); void NetworkGameListRequery(); #endif /* NETWORK_GAMELIST_H */