/* $Id$ */ #ifdef ENABLE_NETWORK #include "../../stdafx.h" #include "../../debug.h" #include "../../openttd.h" #include "../../variables.h" #include "../../table/strings.h" #include "../../functions.h" #include "os_abstraction.h" #include "config.h" #include "packet.h" #include "../network_data.h" #include "tcp.h" /** * @file tcp.c Basic functions to receive and send TCP packets. */ /** * Functions to help NetworkRecv_Packet/NetworkSend_Packet a bit * A socket can make errors. When that happens this handles what to do. * For clients: close connection and drop back to main-menu * For servers: close connection and that is it * @param cs the client to close the connection of * @return the new status */ NetworkRecvStatus CloseConnection(NetworkClientState *cs) { NetworkCloseClient(cs); /* Clients drop back to the main menu */ if (!_network_server && _networking) { _switch_mode = SM_MENU; _networking = false; _switch_mode_errorstr = STR_NETWORK_ERR_LOSTCONNECTION; return NETWORK_RECV_STATUS_CONN_LOST; } return NETWORK_RECV_STATUS_OKAY; } /** * Whether the client has quit or not (used in packet.c) * @param cs the client to check * @return true if the client has quit */ bool HasClientQuit(NetworkClientState *cs) { return cs->has_quit; } /** * This function puts the packet in the send-queue and it is send as * soon as possible. This is the next tick, or maybe one tick later * if the OS-network-buffer is full) * @param packet the packet to send * @param cs the client to send to */ void NetworkSend_Packet(Packet *packet, NetworkClientState *cs) { Packet *p; assert(packet != NULL); packet->pos = 0; packet->next = NULL; NetworkSend_FillPacketSize(packet); /* Locate last packet buffered for the client */ p = cs->packet_queue; if (p == NULL) { /* No packets yet */ cs->packet_queue = packet; } else { /* Skip to the last packet */ while (p->next != NULL) p = p->next; p->next = packet; } } /** * Sends all the buffered packets out for this client. It stops when: * 1) all packets are send (queue is empty) * 2) the OS reports back that it can not send any more * data right now (full network-buffer, it happens ;)) * 3) sending took too long * @param cs the client to send the packets for */ bool NetworkSend_Packets(NetworkClientState *cs) { ssize_t res; Packet *p; /* We can not write to this socket!! */ if (!cs->writable) return false; if (cs->socket == INVALID_SOCKET) return false; p = cs->packet_queue; while (p != NULL) { res = send(cs->socket, p->buffer + p->pos, p->size - p->pos, 0); if (res == -1) { int err = GET_LAST_ERROR(); if (err != EWOULDBLOCK) { /* Something went wrong.. close client! */ DEBUG(net, 0, "send failed with error %d", err); CloseConnection(cs); return false; } return true; } if (res == 0) { /* Client/server has left us :( */ CloseConnection(cs); return false; } p->pos += res; /* Is this packet sent? */ if (p->pos == p->size) { /* Go to the next packet */ cs->packet_queue = p->next; free(p); p = cs->packet_queue; } else { return true; } } return true; } /** * Receives a packet for the given client * @param cs the client to (try to) receive a packet for * @param status the variable to store the status into * @return the received packet (or NULL when it didn't receive one) */ Packet *NetworkRecv_Packet(NetworkClientState *cs, NetworkRecvStatus *status) { ssize_t res; Packet *p; *status = NETWORK_RECV_STATUS_OKAY; if (cs->socket == INVALID_SOCKET) return NULL; if (cs->packet_recv == NULL) { cs->packet_recv = malloc(sizeof(Packet)); if (cs->packet_recv == NULL) error("Failed to allocate packet"); /* Set pos to zero! */ cs->packet_recv->pos = 0; cs->packet_recv->size = 0; // Can be ommited, just for safety reasons } p = cs->packet_recv; /* Read packet size */ if (p->pos < sizeof(PacketSize)) { while (p->pos < sizeof(PacketSize)) { /* Read the size of the packet */ res = recv(cs->socket, p->buffer + p->pos, sizeof(PacketSize) - p->pos, 0); if (res == -1) { int err = GET_LAST_ERROR(); if (err != EWOULDBLOCK) { /* Something went wrong... (104 is connection reset by peer) */ if (err != 104) DEBUG(net, 0, "recv failed with error %d", err); *status = CloseConnection(cs); return NULL; } /* Connection would block, so stop for now */ return NULL; } if (res == 0) { /* Client/server has left */ *status = CloseConnection(cs); return NULL; } p->pos += res; } NetworkRecv_ReadPacketSize(p); if (p->size > SEND_MTU) { *status = CloseConnection(cs); return NULL; } } /* Read rest of packet */ while (p->pos < p->size) { res = recv(cs->socket, p->buffer + p->pos, p->size - p->pos, 0); if (res == -1) { int err = GET_LAST_ERROR(); if (err != EWOULDBLOCK) { /* Something went wrong... (104 is connection reset by peer) */ if (err != 104) DEBUG(net, 0, "recv failed with error %d", err); *status = CloseConnection(cs); return NULL; } /* Connection would block */ return NULL; } if (res == 0) { /* Client/server has left */ *status = CloseConnection(cs); return NULL; } p->pos += res; } /* We have a complete packet, return it! */ p->pos = 2; p->next = NULL; // Should not be needed, but who knows... /* Prepare for receiving a new packet */ cs->packet_recv = NULL; return p; } #endif /* ENABLE_NETWORK */