/* $Id$ */ #ifndef NETWORK_CORE_UDP_H #define NETWORK_CORE_UDP_H #ifdef ENABLE_NETWORK /** * @file udp.h Basic functions to receive and send UDP packets. */ ///** Sending/receiving of UDP packets **//// void NetworkSendUDP_Packet(SOCKET udp, Packet *p, struct sockaddr_in *recv); bool NetworkUDPListen(SOCKET *udp, uint32 host, uint16 port, bool broadcast); void NetworkUDPReceive(SOCKET udp); /** * Function that is called for every received UDP packet. * @param packet the received packet * @param client_addr the address of the sender of the packet */ void NetworkHandleUDPPacket(Packet *p, struct sockaddr_in *client_addr); ///** Sending/receiving of (large) chuncks of UDP packets **//// /** Enum with all types of UDP packets. The order MUST not be changed **/ enum { PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5) PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested. PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period) }; void NetworkSend_GRFIdentifier(Packet *p, const GRFConfig *c); void NetworkSend_NetworkGameInfo(Packet *p, const NetworkGameInfo *info); void NetworkRecv_GRFIdentifier(NetworkClientState *cs, Packet *p, GRFConfig *c); void NetworkRecv_NetworkGameInfo(NetworkClientState *cs, Packet *p, NetworkGameInfo *info); /** * Function that is called for every GRFConfig that is read when receiving * a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This * function must set all appropriate fields. This GRF is later appended to * the grfconfig list of the NetworkGameInfo. * @param config the GRF to handle */ void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config); #endif /* ENABLE_NETWORK */ #endif /* NETWORK_CORE_UDP_H */