/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file network_content.cpp Content sending/receiving part of the network protocol. */ #if defined(ENABLE_NETWORK) #include "../stdafx.h" #include "../rev.h" #include "../ai/ai.hpp" #include "../game/game.hpp" #include "../window_func.h" #include "../error.h" #include "../base_media_base.h" #include "../settings_type.h" #include "network_content.h" #include "table/strings.h" #if defined(WITH_ZLIB) #include #endif #include "../safeguards.h" extern bool HasScenario(const ContentInfo *ci, bool md5sum); /** The client we use to connect to the server. */ ClientNetworkContentSocketHandler _network_content_client; /** Wrapper function for the HasProc */ static bool HasGRFConfig(const ContentInfo *ci, bool md5sum) { return FindGRFConfig(BSWAP32(ci->unique_id), md5sum ? FGCM_EXACT : FGCM_ANY, md5sum ? ci->md5sum : NULL) != NULL; } /** * Check whether a function piece of content is locally known. * Matches on the unique ID and possibly the MD5 checksum. * @param ci the content info to search for * @param md5sum also match the MD5 checksum? * @return true iff it's known */ typedef bool (*HasProc)(const ContentInfo *ci, bool md5sum); bool ClientNetworkContentSocketHandler::Receive_SERVER_INFO(Packet *p) { ContentInfo *ci = new ContentInfo(); ci->type = (ContentType)p->Recv_uint8(); ci->id = (ContentID)p->Recv_uint32(); ci->filesize = p->Recv_uint32(); p->Recv_string(ci->name, lengthof(ci->name)); p->Recv_string(ci->version, lengthof(ci->version)); p->Recv_string(ci->url, lengthof(ci->url)); p->Recv_string(ci->description, lengthof(ci->description), SVS_REPLACE_WITH_QUESTION_MARK | SVS_ALLOW_NEWLINE); ci->unique_id = p->Recv_uint32(); for (uint j = 0; j < sizeof(ci->md5sum); j++) { ci->md5sum[j] = p->Recv_uint8(); } ci->dependency_count = p->Recv_uint8(); ci->dependencies = MallocT(ci->dependency_count); for (uint i = 0; i < ci->dependency_count; i++) ci->dependencies[i] = (ContentID)p->Recv_uint32(); ci->tag_count = p->Recv_uint8(); ci->tags = MallocT(ci->tag_count); for (uint i = 0; i < ci->tag_count; i++) p->Recv_string(ci->tags[i], lengthof(*ci->tags)); if (!ci->IsValid()) { delete ci; this->Close(); return false; } /* Find the appropriate check function */ HasProc proc = NULL; switch (ci->type) { case CONTENT_TYPE_NEWGRF: proc = HasGRFConfig; break; case CONTENT_TYPE_BASE_GRAPHICS: proc = BaseGraphics::HasSet; break; case CONTENT_TYPE_BASE_MUSIC: proc = BaseMusic::HasSet; break; case CONTENT_TYPE_BASE_SOUNDS: proc = BaseSounds::HasSet; break; case CONTENT_TYPE_AI: proc = AI::HasAI; break; break; case CONTENT_TYPE_AI_LIBRARY: proc = AI::HasAILibrary; break; break; case CONTENT_TYPE_GAME: proc = Game::HasGame; break; break; case CONTENT_TYPE_GAME_LIBRARY: proc = Game::HasGameLibrary; break; break; case CONTENT_TYPE_SCENARIO: case CONTENT_TYPE_HEIGHTMAP: proc = HasScenario; break; default: break; } if (proc != NULL) { if (proc(ci, true)) { ci->state = ContentInfo::ALREADY_HERE; } else { ci->state = ContentInfo::UNSELECTED; if (proc(ci, false)) ci->upgrade = true; } } else { ci->state = ContentInfo::UNSELECTED; } /* Something we don't have and has filesize 0 does not exist in te system */ if (ci->state == ContentInfo::UNSELECTED && ci->filesize == 0) ci->state = ContentInfo::DOES_NOT_EXIST; /* Do we already have a stub for this? */ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { ContentInfo *ici = *iter; if (ici->type == ci->type && ici->unique_id == ci->unique_id && memcmp(ci->md5sum, ici->md5sum, sizeof(ci->md5sum)) == 0) { /* Preserve the name if possible */ if (StrEmpty(ci->name)) strecpy(ci->name, ici->name, lastof(ci->name)); if (ici->IsSelected()) ci->state = ici->state; /* * As ici might be selected by the content window we cannot delete that. * However, we want to keep most of the values of ci, except the values * we (just) already preserved. * So transfer data and ownership of allocated memory from ci to ici. */ ici->TransferFrom(ci); delete ci; this->OnReceiveContentInfo(ici); return true; } } /* Missing content info? Don't list it */ if (ci->filesize == 0) { delete ci; return true; } *this->infos.Append() = ci; /* Incoming data means that we might need to reconsider dependencies */ for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { this->CheckDependencyState(*iter); } this->OnReceiveContentInfo(ci); return true; } /** * Request the content list for the given type. * @param type The content type to request the list for. */ void ClientNetworkContentSocketHandler::RequestContentList(ContentType type) { if (type == CONTENT_TYPE_END) { this->RequestContentList(CONTENT_TYPE_BASE_GRAPHICS); this->RequestContentList(CONTENT_TYPE_BASE_MUSIC); this->RequestContentList(CONTENT_TYPE_BASE_SOUNDS); this->RequestContentList(CONTENT_TYPE_SCENARIO); this->RequestContentList(CONTENT_TYPE_HEIGHTMAP); this->RequestContentList(CONTENT_TYPE_AI); this->RequestContentList(CONTENT_TYPE_AI_LIBRARY); this->RequestContentList(CONTENT_TYPE_GAME); this->RequestContentList(CONTENT_TYPE_GAME_LIBRARY); this->RequestContentList(CONTENT_TYPE_NEWGRF); return; } this->Connect(); Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_LIST); p->Send_uint8 ((byte)type); p->Send_uint32(_openttd_newgrf_version); this->SendPacket(p); } /** * Request the content list for a given number of content IDs. * @param count The number of IDs to request. * @param content_ids The unique identifiers of the content to request information about. */ void ClientNetworkContentSocketHandler::RequestContentList(uint count, const ContentID *content_ids) { this->Connect(); while (count > 0) { /* We can "only" send a limited number of IDs in a single packet. * A packet begins with the packet size and a byte for the type. * Then this packet adds a uint16 for the count in this packet. * The rest of the packet can be used for the IDs. */ uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32)); Packet *p = new Packet(PACKET_CONTENT_CLIENT_INFO_ID); p->Send_uint16(p_count); for (uint i = 0; i < p_count; i++) { p->Send_uint32(content_ids[i]); } this->SendPacket(p); count -= p_count; content_ids += p_count; } } /** * Request the content list for a list of content. * @param cv List with unique IDs and MD5 checksums. * @param send_md5sum Whether we want a MD5 checksum matched set of files or not. */ void ClientNetworkContentSocketHandler::RequestContentList(ContentVector *cv, bool send_md5sum) { if (cv == NULL) return; this->Connect(); assert(cv->Length() < 255); assert(cv->Length() < (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint8)) / (sizeof(uint8) + sizeof(uint32) + (send_md5sum ? /*sizeof(ContentInfo::md5sum)*/16 : 0))); Packet *p = new Packet(send_md5sum ? PACKET_CONTENT_CLIENT_INFO_EXTID_MD5 : PACKET_CONTENT_CLIENT_INFO_EXTID); p->Send_uint8(cv->Length()); for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) { const ContentInfo *ci = *iter; p->Send_uint8((byte)ci->type); p->Send_uint32(ci->unique_id); if (!send_md5sum) continue; for (uint j = 0; j < sizeof(ci->md5sum); j++) { p->Send_uint8(ci->md5sum[j]); } } this->SendPacket(p); for (ContentIterator iter = cv->Begin(); iter != cv->End(); iter++) { ContentInfo *ci = *iter; bool found = false; for (ContentIterator iter2 = this->infos.Begin(); iter2 != this->infos.End(); iter2++) { ContentInfo *ci2 = *iter2; if (ci->type == ci2->type && ci->unique_id == ci2->unique_id && (!send_md5sum || memcmp(ci->md5sum, ci2->md5sum, sizeof(ci->md5sum)) == 0)) { found = true; break; } } if (!found) { *this->infos.Append() = ci; } else { delete ci; } } } /** * Actually begin downloading the content we selected. * @param[out] files The number of files we are going to download. * @param[out] bytes The number of bytes we are going to download. * @param fallback Whether to use the fallback or not. */ void ClientNetworkContentSocketHandler::DownloadSelectedContent(uint &files, uint &bytes, bool fallback) { bytes = 0; ContentIDList content; for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { const ContentInfo *ci = *iter; if (!ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) continue; *content.Append() = ci->id; bytes += ci->filesize; } files = content.Length(); /* If there's nothing to download, do nothing. */ if (files == 0) return; if (_settings_client.network.no_http_content_downloads || fallback) { this->DownloadSelectedContentFallback(content); } else { this->DownloadSelectedContentHTTP(content); } } /** * Initiate downloading the content over HTTP. * @param content The content to download. */ void ClientNetworkContentSocketHandler::DownloadSelectedContentHTTP(const ContentIDList &content) { uint count = content.Length(); /* Allocate memory for the whole request. * Requests are "id\nid\n..." (as strings), so assume the maximum ID, * which is uint32 so 10 characters long. Then the newlines and * multiply that all with the count and then add the '\0'. */ uint bytes = (10 + 1) * count + 1; char *content_request = MallocT(bytes); const char *lastof = content_request + bytes - 1; char *p = content_request; for (const ContentID *id = content.Begin(); id != content.End(); id++) { p += seprintf(p, lastof, "%d\n", *id); } this->http_response_index = -1; NetworkAddress address(NETWORK_CONTENT_MIRROR_HOST, NETWORK_CONTENT_MIRROR_PORT); new NetworkHTTPContentConnecter(address, this, NETWORK_CONTENT_MIRROR_URL, content_request); /* NetworkHTTPContentConnecter takes over freeing of content_request! */ } /** * Initiate downloading the content over the fallback protocol. * @param content The content to download. */ void ClientNetworkContentSocketHandler::DownloadSelectedContentFallback(const ContentIDList &content) { uint count = content.Length(); const ContentID *content_ids = content.Begin(); this->Connect(); while (count > 0) { /* We can "only" send a limited number of IDs in a single packet. * A packet begins with the packet size and a byte for the type. * Then this packet adds a uint16 for the count in this packet. * The rest of the packet can be used for the IDs. */ uint p_count = min(count, (SEND_MTU - sizeof(PacketSize) - sizeof(byte) - sizeof(uint16)) / sizeof(uint32)); Packet *p = new Packet(PACKET_CONTENT_CLIENT_CONTENT); p->Send_uint16(p_count); for (uint i = 0; i < p_count; i++) { p->Send_uint32(content_ids[i]); } this->SendPacket(p); count -= p_count; content_ids += p_count; } } /** * Determine the full filename of a piece of content information * @param ci the information to get the filename from * @param compressed should the filename end with .gz? * @return a statically allocated buffer with the filename or * NULL when no filename could be made. */ static char *GetFullFilename(const ContentInfo *ci, bool compressed) { Subdirectory dir = GetContentInfoSubDir(ci->type); if (dir == NO_DIRECTORY) return NULL; static char buf[MAX_PATH]; FioGetFullPath(buf, lastof(buf), SP_AUTODOWNLOAD_DIR, dir, ci->filename); strecat(buf, compressed ? ".tar.gz" : ".tar", lastof(buf)); return buf; } /** * Gunzip a given file and remove the .gz if successful. * @param ci container with filename * @return true if the gunzip completed */ static bool GunzipFile(const ContentInfo *ci) { #if defined(WITH_ZLIB) bool ret = true; /* Need to open the file with fopen() to support non-ASCII on Windows. */ FILE *ftmp = fopen(GetFullFilename(ci, true), "rb"); if (ftmp == NULL) return false; /* Duplicate the handle, and close the FILE*, to avoid double-closing the handle later. */ gzFile fin = gzdopen(dup(fileno(ftmp)), "rb"); fclose(ftmp); FILE *fout = fopen(GetFullFilename(ci, false), "wb"); if (fin == NULL || fout == NULL) { ret = false; } else { byte buff[8192]; for (;;) { int read = gzread(fin, buff, sizeof(buff)); if (read == 0) { /* If gzread() returns 0, either the end-of-file has been * reached or an underlying read error has occurred. * * gzeof() can't be used, because: * 1.2.5 - it is safe, 1 means 'everything was OK' * 1.2.3.5, 1.2.4 - 0 or 1 is returned 'randomly' * 1.2.3.3 - 1 is returned for truncated archive * * So we use gzerror(). When proper end of archive * has been reached, then: * errnum == Z_STREAM_END in 1.2.3.3, * errnum == 0 in 1.2.4 and 1.2.5 */ int errnum; gzerror(fin, &errnum); if (errnum != 0 && errnum != Z_STREAM_END) ret = false; break; } if (read < 0 || (size_t)read != fwrite(buff, 1, read, fout)) { /* If gzread() returns -1, there was an error in archive */ ret = false; break; } /* DO NOT DO THIS! It will fail to detect broken archive with 1.2.3.3! * if (read < sizeof(buff)) break; */ } } if (fin != NULL) gzclose(fin); if (fout != NULL) fclose(fout); return ret; #else NOT_REACHED(); #endif /* defined(WITH_ZLIB) */ } bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p) { if (this->curFile == NULL) { delete this->curInfo; /* When we haven't opened a file this must be our first packet with metadata. */ this->curInfo = new ContentInfo; this->curInfo->type = (ContentType)p->Recv_uint8(); this->curInfo->id = (ContentID)p->Recv_uint32(); this->curInfo->filesize = p->Recv_uint32(); p->Recv_string(this->curInfo->filename, lengthof(this->curInfo->filename)); if (!this->BeforeDownload()) { this->Close(); return false; } } else { /* We have a file opened, thus are downloading internal content */ size_t toRead = (size_t)(p->size - p->pos); if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) { DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD); ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR); this->Close(); fclose(this->curFile); this->curFile = NULL; return false; } this->OnDownloadProgress(this->curInfo, (int)toRead); if (toRead == 0) this->AfterDownload(); } return true; } /** * Handle the opening of the file before downloading. * @return false on any error. */ bool ClientNetworkContentSocketHandler::BeforeDownload() { if (!this->curInfo->IsValid()) { delete this->curInfo; this->curInfo = NULL; return false; } if (this->curInfo->filesize != 0) { /* The filesize is > 0, so we are going to download it */ const char *filename = GetFullFilename(this->curInfo, true); if (filename == NULL || (this->curFile = fopen(filename, "wb")) == NULL) { /* Unless that fails of course... */ DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD); ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR); return false; } } return true; } /** * Handle the closing and extracting of a file after * downloading it has been done. */ void ClientNetworkContentSocketHandler::AfterDownload() { /* We read nothing; that's our marker for end-of-stream. * Now gunzip the tar and make it known. */ fclose(this->curFile); this->curFile = NULL; if (GunzipFile(this->curInfo)) { unlink(GetFullFilename(this->curInfo, true)); Subdirectory sd = GetContentInfoSubDir(this->curInfo->type); if (sd == NO_DIRECTORY) NOT_REACHED(); TarScanner ts; ts.AddFile(sd, GetFullFilename(this->curInfo, false)); if (this->curInfo->type == CONTENT_TYPE_BASE_MUSIC) { /* Music can't be in a tar. So extract the tar! */ ExtractTar(GetFullFilename(this->curInfo, false), BASESET_DIR); unlink(GetFullFilename(this->curInfo, false)); } this->OnDownloadComplete(this->curInfo->id); } else { ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_EXTRACT, INVALID_STRING_ID, WL_ERROR); } } /* Also called to just clean up the mess. */ void ClientNetworkContentSocketHandler::OnFailure() { /* If we fail, download the rest via the 'old' system. */ uint files, bytes; this->DownloadSelectedContent(files, bytes, true); this->http_response.Reset(); this->http_response_index = -2; if (this->curFile != NULL) { /* Revert the download progress when we are going for the old system. */ long size = ftell(this->curFile); if (size > 0) this->OnDownloadProgress(this->curInfo, (int)-size); fclose(this->curFile); this->curFile = NULL; } } void ClientNetworkContentSocketHandler::OnReceiveData(const char *data, size_t length) { assert(data == NULL || length != 0); /* Ignore any latent data coming from a connection we closed. */ if (this->http_response_index == -2) return; if (this->http_response_index == -1) { if (data != NULL) { /* Append the rest of the response. */ memcpy(this->http_response.Append((uint)length), data, length); return; } else { /* Make sure the response is properly terminated. */ *this->http_response.Append() = '\0'; /* And prepare for receiving the rest of the data. */ this->http_response_index = 0; } } if (data != NULL) { /* We have data, so write it to the file. */ if (fwrite(data, 1, length, this->curFile) != length) { /* Writing failed somehow, let try via the old method. */ this->OnFailure(); } else { /* Just received the data. */ this->OnDownloadProgress(this->curInfo, (int)length); } /* Nothing more to do now. */ return; } if (this->curFile != NULL) { /* We've finished downloading a file. */ this->AfterDownload(); } if ((uint)this->http_response_index >= this->http_response.Length()) { /* It's not a real failure, but if there's * nothing more to download it helps with * cleaning up the stuff we allocated. */ this->OnFailure(); return; } delete this->curInfo; /* When we haven't opened a file this must be our first packet with metadata. */ this->curInfo = new ContentInfo; /** Check p for not being null and return calling OnFailure if that's not the case. */ #define check_not_null(p) { if ((p) == NULL) { this->OnFailure(); return; } } /** Check p for not being null and then terminate, or return calling OnFailure. */ #define check_and_terminate(p) { check_not_null(p); *(p) = '\0'; } for (;;) { char *str = this->http_response.Begin() + this->http_response_index; char *p = strchr(str, '\n'); check_and_terminate(p); /* Update the index for the next one */ this->http_response_index += (int)strlen(str) + 1; /* Read the ID */ p = strchr(str, ','); check_and_terminate(p); this->curInfo->id = (ContentID)atoi(str); /* Read the type */ str = p + 1; p = strchr(str, ','); check_and_terminate(p); this->curInfo->type = (ContentType)atoi(str); /* Read the file size */ str = p + 1; p = strchr(str, ','); check_and_terminate(p); this->curInfo->filesize = atoi(str); /* Read the URL */ str = p + 1; /* Is it a fallback URL? If so, just continue with the next one. */ if (strncmp(str, "ottd", 4) == 0) { if ((uint)this->http_response_index >= this->http_response.Length()) { /* Have we gone through all lines? */ this->OnFailure(); return; } continue; } p = strrchr(str, '/'); check_not_null(p); p++; // Start after the '/' char tmp[MAX_PATH]; if (strecpy(tmp, p, lastof(tmp)) == lastof(tmp)) { this->OnFailure(); return; } /* Remove the extension from the string. */ for (uint i = 0; i < 2; i++) { p = strrchr(tmp, '.'); check_and_terminate(p); } /* Copy the string, without extension, to the filename. */ strecpy(this->curInfo->filename, tmp, lastof(this->curInfo->filename)); /* Request the next file. */ if (!this->BeforeDownload()) { this->OnFailure(); return; } NetworkHTTPSocketHandler::Connect(str, this); return; } #undef check #undef check_and_terminate } /** * Create a socket handler to handle the connection. */ ClientNetworkContentSocketHandler::ClientNetworkContentSocketHandler() : NetworkContentSocketHandler(), http_response_index(-2), curFile(NULL), curInfo(NULL), isConnecting(false), lastActivity(_realtime_tick) { } /** Clear up the mess ;) */ ClientNetworkContentSocketHandler::~ClientNetworkContentSocketHandler() { delete this->curInfo; if (this->curFile != NULL) fclose(this->curFile); for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter; } /** Connect to the content server. */ class NetworkContentConnecter : TCPConnecter { public: /** * Initiate the connecting. * @param address The address of the server. */ NetworkContentConnecter(const NetworkAddress &address) : TCPConnecter(address) {} virtual void OnFailure() { _network_content_client.isConnecting = false; _network_content_client.OnConnect(false); } virtual void OnConnect(SOCKET s) { assert(_network_content_client.sock == INVALID_SOCKET); _network_content_client.isConnecting = false; _network_content_client.sock = s; _network_content_client.Reopen(); _network_content_client.OnConnect(true); } }; /** * Connect with the content server. */ void ClientNetworkContentSocketHandler::Connect() { this->lastActivity = _realtime_tick; if (this->sock != INVALID_SOCKET || this->isConnecting) return; this->isConnecting = true; new NetworkContentConnecter(NetworkAddress(NETWORK_CONTENT_SERVER_HOST, NETWORK_CONTENT_SERVER_PORT, AF_UNSPEC)); } /** * Disconnect from the content server. */ void ClientNetworkContentSocketHandler::Close() { if (this->sock == INVALID_SOCKET) return; NetworkContentSocketHandler::Close(); this->OnDisconnect(); } /** * Check whether we received/can send some data from/to the content server and * when that's the case handle it appropriately */ void ClientNetworkContentSocketHandler::SendReceive() { if (this->sock == INVALID_SOCKET || this->isConnecting) return; if (this->lastActivity + IDLE_TIMEOUT < _realtime_tick) { this->Close(); return; } if (this->CanSendReceive()) { if (this->ReceivePackets()) { /* Only update activity once a packet is received, instead of everytime we try it. */ this->lastActivity = _realtime_tick; } } this->SendPackets(); } /** * Download information of a given Content ID if not already tried * @param cid the ID to try */ void ClientNetworkContentSocketHandler::DownloadContentInfo(ContentID cid) { /* When we tried to download it already, don't try again */ if (this->requested.Contains(cid)) return; *this->requested.Append() = cid; assert(this->requested.Contains(cid)); this->RequestContentList(1, &cid); } /** * Get the content info based on a ContentID * @param cid the ContentID to search for * @return the ContentInfo or NULL if not found */ ContentInfo *ClientNetworkContentSocketHandler::GetContent(ContentID cid) { for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { ContentInfo *ci = *iter; if (ci->id == cid) return ci; } return NULL; } /** * Select a specific content id. * @param cid the content ID to select */ void ClientNetworkContentSocketHandler::Select(ContentID cid) { ContentInfo *ci = this->GetContent(cid); if (ci == NULL || ci->state != ContentInfo::UNSELECTED) return; ci->state = ContentInfo::SELECTED; this->CheckDependencyState(ci); } /** * Unselect a specific content id. * @param cid the content ID to deselect */ void ClientNetworkContentSocketHandler::Unselect(ContentID cid) { ContentInfo *ci = this->GetContent(cid); if (ci == NULL || !ci->IsSelected()) return; ci->state = ContentInfo::UNSELECTED; this->CheckDependencyState(ci); } /** Select everything we can select */ void ClientNetworkContentSocketHandler::SelectAll() { for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { ContentInfo *ci = *iter; if (ci->state == ContentInfo::UNSELECTED) { ci->state = ContentInfo::SELECTED; this->CheckDependencyState(ci); } } } /** Select everything that's an update for something we've got */ void ClientNetworkContentSocketHandler::SelectUpgrade() { for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { ContentInfo *ci = *iter; if (ci->state == ContentInfo::UNSELECTED && ci->upgrade) { ci->state = ContentInfo::SELECTED; this->CheckDependencyState(ci); } } } /** Unselect everything that we've not downloaded so far. */ void ClientNetworkContentSocketHandler::UnselectAll() { for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { ContentInfo *ci = *iter; if (ci->IsSelected() && ci->state != ContentInfo::ALREADY_HERE) ci->state = ContentInfo::UNSELECTED; } } /** Toggle the state of a content info and check its dependencies */ void ClientNetworkContentSocketHandler::ToggleSelectedState(const ContentInfo *ci) { switch (ci->state) { case ContentInfo::SELECTED: case ContentInfo::AUTOSELECTED: this->Unselect(ci->id); break; case ContentInfo::UNSELECTED: this->Select(ci->id); break; default: break; } } /** * Reverse lookup the dependencies of (direct) parents over a given child. * @param parents list to store all parents in (is not cleared) * @param child the child to search the parents' dependencies for */ void ClientNetworkContentSocketHandler::ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const { for (ConstContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) { const ContentInfo *ci = *iter; if (ci == child) continue; for (uint i = 0; i < ci->dependency_count; i++) { if (ci->dependencies[i] == child->id) { *parents.Append() = ci; break; } } } } /** * Reverse lookup the dependencies of all parents over a given child. * @param tree list to store all parents in (is not cleared) * @param child the child to search the parents' dependencies for */ void ClientNetworkContentSocketHandler::ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const { *tree.Append() = child; /* First find all direct parents. We can't use the "normal" iterator as * we are including stuff into the vector and as such the vector's data * store can be reallocated (and thus move), which means out iterating * pointer gets invalid. So fall back to the indices. */ for (uint i = 0; i < tree.Length(); i++) { ConstContentVector parents; this->ReverseLookupDependency(parents, tree[i]); for (ConstContentIterator piter = parents.Begin(); piter != parents.End(); piter++) { tree.Include(*piter); } } } /** * Check the dependencies (recursively) of this content info * @param ci the content info to check the dependencies of */ void ClientNetworkContentSocketHandler::CheckDependencyState(ContentInfo *ci) { if (ci->IsSelected() || ci->state == ContentInfo::ALREADY_HERE) { /* Selection is easy; just walk all children and set the * autoselected state. That way we can see what we automatically * selected and thus can unselect when a dependency is removed. */ for (uint i = 0; i < ci->dependency_count; i++) { ContentInfo *c = this->GetContent(ci->dependencies[i]); if (c == NULL) { this->DownloadContentInfo(ci->dependencies[i]); } else if (c->state == ContentInfo::UNSELECTED) { c->state = ContentInfo::AUTOSELECTED; this->CheckDependencyState(c); } } return; } if (ci->state != ContentInfo::UNSELECTED) return; /* For unselection we need to find the parents of us. We need to * unselect them. After that we unselect all children that we * depend on and are not used as dependency for us, but only when * we automatically selected them. */ ConstContentVector parents; this->ReverseLookupDependency(parents, ci); for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { const ContentInfo *c = *iter; if (!c->IsSelected()) continue; this->Unselect(c->id); } for (uint i = 0; i < ci->dependency_count; i++) { const ContentInfo *c = this->GetContent(ci->dependencies[i]); if (c == NULL) { DownloadContentInfo(ci->dependencies[i]); continue; } if (c->state != ContentInfo::AUTOSELECTED) continue; /* Only unselect when WE are the only parent. */ parents.Clear(); this->ReverseLookupDependency(parents, c); /* First check whether anything depends on us */ int sel_count = 0; bool force_selection = false; for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { if ((*iter)->IsSelected()) sel_count++; if ((*iter)->state == ContentInfo::SELECTED) force_selection = true; } if (sel_count == 0) { /* Nothing depends on us */ this->Unselect(c->id); continue; } /* Something manually selected depends directly on us */ if (force_selection) continue; /* "Flood" search to find all items in the dependency graph*/ parents.Clear(); this->ReverseLookupTreeDependency(parents, c); /* Is there anything that is "force" selected?, if so... we're done. */ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { if ((*iter)->state != ContentInfo::SELECTED) continue; force_selection = true; break; } /* So something depended directly on us */ if (force_selection) continue; /* Nothing depends on us, mark the whole graph as unselected. * After that's done run over them once again to test their children * to unselect. Don't do it immediately because it'll do exactly what * we're doing now. */ for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { const ContentInfo *c = *iter; if (c->state == ContentInfo::AUTOSELECTED) this->Unselect(c->id); } for (ConstContentIterator iter = parents.Begin(); iter != parents.End(); iter++) { this->CheckDependencyState(this->GetContent((*iter)->id)); } } } /** Clear all downloaded content information. */ void ClientNetworkContentSocketHandler::Clear() { for (ContentIterator iter = this->infos.Begin(); iter != this->infos.End(); iter++) delete *iter; this->infos.Clear(); this->requested.Clear(); } /*** CALLBACK ***/ void ClientNetworkContentSocketHandler::OnConnect(bool success) { for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { ContentCallback *cb = *iter; cb->OnConnect(success); if (iter != this->callbacks.End() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnDisconnect() { for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDisconnect(); if (iter != this->callbacks.End() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnReceiveContentInfo(const ContentInfo *ci) { for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { ContentCallback *cb = *iter; cb->OnReceiveContentInfo(ci); if (iter != this->callbacks.End() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnDownloadProgress(const ContentInfo *ci, int bytes) { for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDownloadProgress(ci, bytes); if (iter != this->callbacks.End() && *iter == cb) iter++; } } void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid) { ContentInfo *ci = this->GetContent(cid); if (ci != NULL) { ci->state = ContentInfo::ALREADY_HERE; } for (ContentCallback **iter = this->callbacks.Begin(); iter != this->callbacks.End(); /* nothing */) { ContentCallback *cb = *iter; cb->OnDownloadComplete(cid); if (iter != this->callbacks.End() && *iter == cb) iter++; } } #endif /* ENABLE_NETWORK */