/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file depot_base.h Base for all depots (except hangars) */
#ifndef DEPOT_BASE_H
#define DEPOT_BASE_H
#include "depot_map.h"
#include "core/pool_type.hpp"
#include "timer/timer_game_calendar.h"
typedef Pool DepotPool;
extern DepotPool _depot_pool;
struct Depot : DepotPool::PoolItem<&_depot_pool> {
/* DepotID index member of DepotPool is 2 bytes. */
uint16_t town_cn; ///< The N-1th depot for this town (consecutive number)
TileIndex xy;
Town *town;
std::string name;
TimerGameCalendar::Date build_date; ///< Date of construction
Depot(TileIndex xy = INVALID_TILE) : xy(xy) {}
~Depot();
static inline Depot *GetByTile(TileIndex tile)
{
return Depot::Get(GetDepotIndex(tile));
}
/**
* Is the "type" of depot the same as the given depot,
* i.e. are both a rail, road or ship depots?
* @param d The depot to compare to.
* @return true iff their types are equal.
*/
inline bool IsOfType(const Depot *d) const
{
return GetTileType(d->xy) == GetTileType(this->xy);
}
};
#endif /* DEPOT_BASE_H */