/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file thread_os2.cpp OS/2 implementation of Threads. */ #include "../stdafx.h" #include "thread.h" #define INCL_DOS #include #include #include "../safeguards.h" /** * OS/2 version for ThreadObject. */ class ThreadObject_OS2 : public ThreadObject { private: TID thread; ///< System thread identifier. OTTDThreadFunc proc; ///< External thread procedure. void *param; ///< Parameter for the external thread procedure. bool self_destruct; ///< Free ourselves when done? public: /** * Create a thread and start it, calling proc(param). */ ThreadObject_OS2(OTTDThreadFunc proc, void *param, bool self_destruct) : thread(0), proc(proc), param(param), self_destruct(self_destruct) { thread = _beginthread(stThreadProc, NULL, 1048576, this); } bool Exit() override { _endthread(); return true; } void Join() override { DosWaitThread(&this->thread, DCWW_WAIT); this->thread = 0; } private: /** * On thread creation, this function is called, which calls the real startup * function. This to get back into the correct instance again. */ static void stThreadProc(void *thr) { ((ThreadObject_OS2 *)thr)->ThreadProc(); } /** * A new thread is created, and this function is called. Call the custom * function of the creator of the thread. */ void ThreadProc() { /* Call the proc of the creator to continue this thread */ try { this->proc(this->param); } catch (OTTDThreadExitSignal e) { } catch (...) { NOT_REACHED(); } if (self_destruct) { this->Exit(); delete this; } } }; /* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread, const char *name) { ThreadObject *to = new ThreadObject_OS2(proc, param, thread == NULL); if (thread != NULL) *thread = to; return true; } /** * OS/2 version of ThreadMutex. */ class ThreadMutex_OS2 : public ThreadMutex { private: HMTX mutex; ///< The mutex. HEV event; ///< Event for waiting. uint recursive_count; ///< Recursive lock count. public: ThreadMutex_OS2() : recursive_count(0) { DosCreateMutexSem(NULL, &mutex, 0, FALSE); DosCreateEventSem(NULL, &event, 0, FALSE); } ~ThreadMutex_OS2() override { DosCloseMutexSem(mutex); DosCloseEventSem(event); } void BeginCritical(bool allow_recursive = false) override { /* os2 mutex is recursive by itself */ DosRequestMutexSem(mutex, (unsigned long) SEM_INDEFINITE_WAIT); this->recursive_count++; if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); } void EndCritical(bool allow_recursive = false) override { if (!allow_recursive && this->recursive_count != 1) NOT_REACHED(); this->recursive_count--; DosReleaseMutexSem(mutex); } void WaitForSignal() override { assert(this->recursive_count == 1); // Do we need to call Begin/EndCritical multiple times otherwise? this->EndCritical(); DosWaitEventSem(event, SEM_INDEFINITE_WAIT); this->BeginCritical(); } void SendSignal() override { DosPostEventSem(event); } }; /* static */ ThreadMutex *ThreadMutex::New() { return new ThreadMutex_OS2(); }