/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file script_storage.hpp Defines ScriptStorage and includes all files required for it. */ #ifndef SCRIPT_STORAGE_HPP #define SCRIPT_STORAGE_HPP #include "../signs_func.h" #include "../vehicle_func.h" #include "../road_type.h" #include "../group.h" #include "../goal_type.h" #include "../story_type.h" #include "table/strings.h" #include /** * The callback function for Mode-classes. */ typedef bool (ScriptModeProc)(); /** * The storage for each script. It keeps track of important information. */ class ScriptStorage { friend class ScriptObject; private: ScriptModeProc *mode; ///< The current build mode we are int. class ScriptObject *mode_instance; ///< The instance belonging to the current build mode. CompanyID root_company; ///< The root company, the company that the script really belongs to. CompanyID company; ///< The current company. uint delay; ///< The ticks of delay each DoCommand has. bool allow_do_command; ///< Is the usage of DoCommands restricted? CommandCost costs; ///< The costs the script is tracking. Money last_cost; ///< The last cost of the command. uint last_error; ///< The last error of the command. bool last_command_res; ///< The last result of the command. TileIndex last_tile; ///< The last tile passed to a command. CommandDataBuffer last_data; ///< The last data passed to a command. Commands last_cmd; ///< The last cmd passed to a command. CommandDataBuffer last_cmd_ret; ///< The extra data returned by the last command. VehicleID new_vehicle_id; ///< The ID of the new Vehicle. SignID new_sign_id; ///< The ID of the new Sign. GroupID new_group_id; ///< The ID of the new Group. GoalID new_goal_id; ///< The ID of the new Goal. StoryPageID new_story_page_id; ///< The ID of the new StoryPage. StoryPageID new_story_page_element_id; ///< The ID of the new StoryPageElement. std::vector callback_value; ///< The values which need to survive a callback. RoadType road_type; ///< The current roadtype we build. RailType rail_type; ///< The current railtype we build. void *event_data; ///< Pointer to the event data storage. void *log_data; ///< Pointer to the log data storage. public: ScriptStorage() : mode (nullptr), mode_instance (nullptr), root_company (INVALID_OWNER), company (INVALID_OWNER), delay (1), allow_do_command (true), /* costs (can't be set) */ last_cost (0), last_error (STR_NULL), last_command_res (true), last_tile (INVALID_TILE), last_cmd (CMD_END), new_vehicle_id (0), new_sign_id (0), new_group_id (0), new_goal_id (0), new_story_page_id (0), new_story_page_element_id(0), /* calback_value (can't be set) */ road_type (INVALID_ROADTYPE), rail_type (INVALID_RAILTYPE), event_data (nullptr), log_data (nullptr) { } ~ScriptStorage(); }; #endif /* SCRIPT_STORAGE_HPP */