/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
*/
/** @file debug.h Functions related to debugging. */
#ifndef DEBUG_H
#define DEBUG_H
#include "cpu.h"
#include
#include "core/format.hpp"
/* Debugging messages policy:
* These should be the severities used for direct Debug() calls
* maximum debugging level should be 10 if really deep, deep
* debugging is needed.
* (there is room for exceptions, but you have to have a good cause):
* 0 - errors or severe warnings
* 1 - other non-fatal, non-severe warnings
* 2 - crude progress indicator of functionality
* 3 - important debugging messages (function entry)
* 4 - debugging messages (crude loop status, etc.)
* 5 - detailed debugging information
* 6.. - extremely detailed spamming
*/
/**
* Ouptut a line of debugging information.
* @param name The category of debug information.
* @param level The maximum debug level this message should be shown at. When the debug level for this category is set lower, then the message will not be shown.
* @param format_string The formatting string of the message.
*/
#define Debug(name, level, format_string, ...) if ((level) == 0 || _debug_ ## name ## _level >= (level)) DebugPrint(#name, fmt::format(FMT_STRING(format_string), ## __VA_ARGS__))
void DebugPrint(const char *level, const std::string &message);
extern int _debug_driver_level;
extern int _debug_grf_level;
extern int _debug_map_level;
extern int _debug_misc_level;
extern int _debug_net_level;
extern int _debug_sprite_level;
extern int _debug_oldloader_level;
extern int _debug_npf_level;
extern int _debug_yapf_level;
extern int _debug_fontcache_level;
extern int _debug_script_level;
extern int _debug_sl_level;
extern int _debug_gamelog_level;
extern int _debug_desync_level;
extern int _debug_console_level;
#ifdef RANDOM_DEBUG
extern int _debug_random_level;
#endif
void DumpDebugFacilityNames(std::back_insert_iterator &output_iterator);
void SetDebugString(const char *s, void (*error_func)(const std::string &));
std::string GetDebugString();
/* Shorter form for passing filename and linenumber */
#define FILE_LINE __FILE__, __LINE__
/* Used for profiling
*
* Usage:
* TIC();
* --Do your code--
* TOC("A name", 1);
*
* When you run the TIC() / TOC() multiple times, you can increase the '1'
* to only display average stats every N values. Some things to know:
*
* for (int i = 0; i < 5; i++) {
* TIC();
* --Do your code--
* TOC("A name", 5);
* }
*
* Is the correct usage for multiple TIC() / TOC() calls.
*
* TIC() / TOC() creates its own block, so make sure not the mangle
* it with another block.
*
* The output is counted in CPU cycles, and not comparable across
* machines. Mainly useful for local optimisations.
**/
#define TIC() {\
uint64_t _xxx_ = ottd_rdtsc();\
static uint64_t _sum_ = 0;\
static uint32_t _i_ = 0;
#define TOC(str, count)\
_sum_ += ottd_rdtsc() - _xxx_;\
if (++_i_ == count) {\
Debug(misc, 0, "[{}] {} [avg: {:.1f}]", str, _sum_, _sum_/(double)_i_);\
_i_ = 0;\
_sum_ = 0;\
}\
}
/* Chrono based version. The output is in microseconds. */
#define TICC() {\
auto _start_ = std::chrono::high_resolution_clock::now();\
static uint64_t _sum_ = 0;\
static uint32_t _i_ = 0;
#define TOCC(str, _count_)\
_sum_ += (std::chrono::duration_cast(std::chrono::high_resolution_clock::now() - _start_)).count();\
if (++_i_ == _count_) {\
Debug(misc, 0, "[{}] {} us [avg: {:.1f} us]", str, _sum_, _sum_/(double)_i_);\
_i_ = 0;\
_sum_ = 0;\
}\
}
void ShowInfoI(const std::string &str);
#define ShowInfo(format_string, ...) ShowInfoI(fmt::format(FMT_STRING(format_string), ## __VA_ARGS__))
const char *GetLogPrefix();
void DebugSendRemoteMessages();
void DebugReconsiderSendRemoteMessages();
#endif /* DEBUG_H */