/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file console_gui.cpp Handling the GUI of the in-game console. */ #include "stdafx.h" #include "textbuf_type.h" #include "window_gui.h" #include "console_gui.h" #include "console_internal.h" #include "window_func.h" #include "string_func.h" #include "strings_func.h" #include "gfx_func.h" #include "settings_type.h" #include "console_func.h" #include "rev.h" #include "video/video_driver.hpp" #include "timer/timer.h" #include "timer/timer_window.h" #include "widgets/console_widget.h" #include "table/strings.h" #include "safeguards.h" static const uint ICON_HISTORY_SIZE = 20; static const uint ICON_RIGHT_BORDERWIDTH = 10; static const uint ICON_BOTTOM_BORDERWIDTH = 12; /** * Container for a single line of console output */ struct IConsoleLine { std::string buffer; ///< The data to store. TextColour colour; ///< The colour of the line. uint16_t time; ///< The amount of time the line is in the backlog. IConsoleLine() : buffer(), colour(TC_BEGIN), time(0) { } /** * Initialize the console line. * @param buffer the data to print. * @param colour the colour of the line. */ IConsoleLine(std::string buffer, TextColour colour) : buffer(std::move(buffer)), colour(colour), time(0) { } ~IConsoleLine() { } }; /** The console backlog buffer. Item index 0 is the newest line. */ static std::deque _iconsole_buffer; static bool TruncateBuffer(); /* ** main console cmd buffer ** */ static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE); static std::deque _iconsole_history; static ptrdiff_t _iconsole_historypos; IConsoleModes _iconsole_mode; /* *************** * * end of header * * *************** */ static void IConsoleClearCommand() { memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE); _iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero _iconsole_cmdline.pixels = 0; _iconsole_cmdline.caretpos = 0; _iconsole_cmdline.caretxoffs = 0; SetWindowDirty(WC_CONSOLE, 0); } static inline void IConsoleResetHistoryPos() { _iconsole_historypos = -1; } static const char *IConsoleHistoryAdd(const char *cmd); static void IConsoleHistoryNavigate(int direction); static const struct NWidgetPart _nested_console_window_widgets[] = { NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1), }; static WindowDesc _console_window_desc( WDP_MANUAL, nullptr, 0, 0, WC_CONSOLE, WC_NONE, 0, std::begin(_nested_console_window_widgets), std::end(_nested_console_window_widgets) ); struct IConsoleWindow : Window { static size_t scroll; int line_height; ///< Height of one line of text in the console. int line_offset; IConsoleWindow() : Window(&_console_window_desc) { _iconsole_mode = ICONSOLE_OPENED; this->InitNested(0); ResizeWindow(this, _screen.width, _screen.height / 3); } void OnInit() override { this->line_height = FONT_HEIGHT_NORMAL + WidgetDimensions::scaled.hsep_normal; this->line_offset = GetStringBoundingBox("] ").width + WidgetDimensions::scaled.frametext.left; } void Close() override { _iconsole_mode = ICONSOLE_CLOSED; VideoDriver::GetInstance()->EditBoxLostFocus(); this->Window::Close(); } /** * Scroll the content of the console. * @param amount Number of lines to scroll back. */ void Scroll(int amount) { if (amount < 0) { size_t namount = (size_t) -amount; IConsoleWindow::scroll = (namount > IConsoleWindow::scroll) ? 0 : IConsoleWindow::scroll - namount; } else { assert(this->height >= 0 && this->line_height > 0); size_t visible_lines = (size_t)(this->height / this->line_height); size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines; IConsoleWindow::scroll = std::min(IConsoleWindow::scroll + amount, max_scroll); } this->SetDirty(); } void OnPaint() override { const int right = this->width - WidgetDimensions::scaled.frametext.right; GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK); int ypos = this->height - this->line_height; for (size_t line_index = IConsoleWindow::scroll; line_index < _iconsole_buffer.size(); line_index++) { const IConsoleLine &print = _iconsole_buffer[line_index]; SetDParamStr(0, print.buffer); ypos = DrawStringMultiLine(WidgetDimensions::scaled.frametext.left, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print.colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - WidgetDimensions::scaled.hsep_normal; if (ypos < 0) break; } /* If the text is longer than the window, don't show the starting ']' */ int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH; if (delta > 0) { DrawString(WidgetDimensions::scaled.frametext.left, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE); delta = 0; } /* If we have a marked area, draw a background highlight. */ if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED); DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE); if (_focused_window == this && _iconsole_cmdline.caret) { DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE); } } /** Check on a regular interval if the console buffer needs truncating. */ IntervalTimer truncate_interval = {std::chrono::seconds(3), [this](auto) { assert(this->height >= 0 && this->line_height > 0); size_t visible_lines = (size_t)(this->height / this->line_height); if (TruncateBuffer() && IConsoleWindow::scroll + visible_lines > _iconsole_buffer.size()) { size_t max_scroll = (visible_lines > _iconsole_buffer.size()) ? 0 : _iconsole_buffer.size() + 1 - visible_lines; IConsoleWindow::scroll = std::min(IConsoleWindow::scroll, max_scroll); this->SetDirty(); } }}; void OnMouseLoop() override { if (_iconsole_cmdline.HandleCaret()) this->SetDirty(); } EventState OnKeyPress(char32_t key, uint16_t keycode) override { if (_focused_window != this) return ES_NOT_HANDLED; const int scroll_height = (this->height / this->line_height) - 1; switch (keycode) { case WKC_UP: IConsoleHistoryNavigate(1); this->SetDirty(); break; case WKC_DOWN: IConsoleHistoryNavigate(-1); this->SetDirty(); break; case WKC_SHIFT | WKC_PAGEDOWN: this->Scroll(-scroll_height); break; case WKC_SHIFT | WKC_PAGEUP: this->Scroll(scroll_height); break; case WKC_SHIFT | WKC_DOWN: this->Scroll(-1); break; case WKC_SHIFT | WKC_UP: this->Scroll(1); break; case WKC_BACKQUOTE: IConsoleSwitch(); break; case WKC_RETURN: case WKC_NUM_ENTER: { /* We always want the ] at the left side; we always force these strings to be left * aligned anyway. So enforce this in all cases by adding a left-to-right marker, * otherwise it will be drawn at the wrong side with right-to-left texts. */ IConsolePrint(CC_COMMAND, LRM "] {}", _iconsole_cmdline.buf); const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf); IConsoleClearCommand(); if (cmd != nullptr) IConsoleCmdExec(cmd); break; } case WKC_CTRL | WKC_RETURN: _iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL; IConsoleResize(this); MarkWholeScreenDirty(); break; case (WKC_CTRL | 'L'): IConsoleCmdExec("clear"); break; default: if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) { IConsoleWindow::scroll = 0; IConsoleResetHistoryPos(); this->SetDirty(); } else { return ES_NOT_HANDLED; } break; } return ES_HANDLED; } void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end) override { if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) { IConsoleWindow::scroll = 0; IConsoleResetHistoryPos(); this->SetDirty(); } } Textbuf *GetFocusedTextbuf() const override { return &_iconsole_cmdline; } Point GetCaretPosition() const override { int delta = std::min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height}; return pt; } Rect GetTextBoundingRect(const char *from, const char *to) const override { int delta = std::min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL); Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1; Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height}; return r; } ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const override { int delta = std::min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0); if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return -1; return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta); } void OnMouseWheel(int wheel) override { this->Scroll(-wheel); } void OnFocus() override { VideoDriver::GetInstance()->EditBoxGainedFocus(); } void OnFocusLost(bool closing) override { VideoDriver::GetInstance()->EditBoxLostFocus(); } }; size_t IConsoleWindow::scroll = 0; void IConsoleGUIInit() { IConsoleResetHistoryPos(); _iconsole_mode = ICONSOLE_CLOSED; IConsoleClearBuffer(); IConsolePrint(TC_LIGHT_BLUE, "OpenTTD Game Console Revision 7 - {}", _openttd_revision); IConsolePrint(CC_WHITE, "------------------------------------"); IConsolePrint(CC_WHITE, "use \"help\" for more information."); IConsolePrint(CC_WHITE, ""); IConsoleClearCommand(); } void IConsoleClearBuffer() { _iconsole_buffer.clear(); } void IConsoleGUIFree() { IConsoleClearBuffer(); } /** Change the size of the in-game console window after the screen size changed, or the window state changed. */ void IConsoleResize(Window *w) { switch (_iconsole_mode) { case ICONSOLE_OPENED: w->height = _screen.height / 3; w->width = _screen.width; break; case ICONSOLE_FULL: w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH; w->width = _screen.width; break; default: return; } MarkWholeScreenDirty(); } /** Toggle in-game console between opened and closed. */ void IConsoleSwitch() { switch (_iconsole_mode) { case ICONSOLE_CLOSED: new IConsoleWindow(); break; case ICONSOLE_OPENED: case ICONSOLE_FULL: CloseWindowById(WC_CONSOLE, 0); break; } MarkWholeScreenDirty(); } /** Close the in-game console. */ void IConsoleClose() { if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch(); } /** * Add the entered line into the history so you can look it back * scroll, etc. Put it to the beginning as it is the latest text * @param cmd Text to be entered into the 'history' * @return the command to execute */ static const char *IConsoleHistoryAdd(const char *cmd) { /* Strip all spaces at the begin */ while (IsWhitespace(*cmd)) cmd++; /* Do not put empty command in history */ if (StrEmpty(cmd)) return nullptr; /* Do not put in history if command is same as previous */ if (_iconsole_history.empty() || _iconsole_history.front() != cmd) { _iconsole_history.emplace_front(cmd); while (_iconsole_history.size() > ICON_HISTORY_SIZE) _iconsole_history.pop_back(); } /* Reset the history position */ IConsoleResetHistoryPos(); return _iconsole_history.front().c_str(); } /** * Navigate Up/Down in the history of typed commands * @param direction Go further back in history (+1), go to recently typed commands (-1) */ static void IConsoleHistoryNavigate(int direction) { if (_iconsole_history.empty()) return; // Empty history _iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, _iconsole_history.size() - 1); if (_iconsole_historypos == -1) { _iconsole_cmdline.DeleteAll(); } else { _iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]); } } /** * Handle the printing of text entered into the console or redirected there * by any other means. Text can be redirected to other clients in a network game * as well as to a logfile. If the network server is a dedicated server, all activities * are also logged. All lines to print are added to a temporary buffer which can be * used as a history to print them onscreen * @param colour_code the colour of the command. Red in case of errors, etc. * @param str the message entered or output on the console (notice, error, etc.) */ void IConsoleGUIPrint(TextColour colour_code, const std::string &str) { _iconsole_buffer.push_front(IConsoleLine(str, colour_code)); SetWindowDirty(WC_CONSOLE, 0); } /** * Remove old lines from the backlog buffer. * The buffer is limited by a maximum size and a minimum age. Every time truncation runs, * all lines in the buffer are aged by one. When a line exceeds both the maximum position * and also the maximum age, it gets removed. * @return true if any lines were removed */ static bool TruncateBuffer() { bool need_truncation = false; size_t count = 0; for (IConsoleLine &line : _iconsole_buffer) { count++; line.time++; if (line.time > _settings_client.gui.console_backlog_timeout && count > _settings_client.gui.console_backlog_length) { /* Any messages after this are older and need to be truncated */ need_truncation = true; break; } } if (need_truncation) { _iconsole_buffer.resize(count - 1); } return need_truncation; } /** * Check whether the given TextColour is valid for console usage. * @param c The text colour to compare to. * @return true iff the TextColour is valid for console usage. */ bool IsValidConsoleColour(TextColour c) { /* A normal text colour is used. */ if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END; /* A text colour from the palette is used; must be the company * colour gradient, so it must be one of those. */ c &= ~TC_IS_PALETTE_COLOUR; for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) { if (_colour_gradient[i][4] == c) return true; } return false; }