/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file window_gui.h Functions, definitions and such used only by the GUI. */ #ifndef WINDOW_GUI_H #define WINDOW_GUI_H #include "vehiclelist.h" #include "vehicle_type.h" #include "viewport_type.h" #include "company_type.h" #include "tile_type.h" #include "widget_type.h" #include "string_type.h" /** * Flags to describe the look of the frame */ enum FrameFlags { FR_NONE = 0, FR_TRANSPARENT = 1 << 0, ///< Makes the background transparent if set FR_BORDERONLY = 1 << 4, ///< Draw border only, no background FR_LOWERED = 1 << 5, ///< If set the frame is lowered and the background colour brighter (ie. buttons when pressed) FR_DARKENED = 1 << 6, ///< If set the background is darker, allows for lowered frames with normal background colour when used with FR_LOWERED (ie. dropdown boxes) }; DECLARE_ENUM_AS_BIT_SET(FrameFlags) struct WidgetDimensions { RectPadding imgbtn; RectPadding inset; RectPadding vscrollbar; RectPadding hscrollbar; RectPadding bevel; ///< Widths of bevel border. RectPadding fullbevel; ///< Always-scaled bevel border. RectPadding framerect; ///< Offsets within frame area. RectPadding frametext; ///< Offsets within a text frame area. RectPadding matrix; ///< Offsets within a matrix cell. RectPadding shadebox; RectPadding stickybox; RectPadding debugbox; RectPadding defsizebox; RectPadding resizebox; RectPadding closebox; RectPadding captiontext; ///< Offsets of text within a caption. RectPadding dropdowntext; ///< Offsets of text within a dropdown widget. RectPadding dropdownlist; ///< Offsets used by a dropdown list itself. RectPadding modalpopup; ///< Padding for a modal popup. RectPadding picker; ///< Padding for a picker (dock, station, etc) window. RectPadding sparse; ///< Padding used for 'sparse' widget window, usually containing multiple frames. RectPadding sparse_resize; ///< Padding used for a resizeable 'sparse' widget window, usually containing multiple frames. int vsep_picker; ///< Vertical spacing of picker-window widgets. int vsep_normal; ///< Normal vertical spacing. int vsep_sparse; ///< Normal vertical spacing for 'sparse' widget window. int vsep_wide; ///< Wide vertical spacing. int hsep_normal; ///< Normal horizontal spacing. int hsep_wide; ///< Wide horizontal spacing. int hsep_indent; ///< Width of identation for tree layouts. static const WidgetDimensions unscaled; ///< Unscaled widget dimensions. static WidgetDimensions scaled; ///< Widget dimensions scaled for current zoom level. }; /* widget.cpp */ void DrawFrameRect(int left, int top, int right, int bottom, Colours colour, FrameFlags flags); static inline void DrawFrameRect(const Rect &r, Colours colour, FrameFlags flags) { DrawFrameRect(r.left, r.top, r.right, r.bottom, colour, flags); } void DrawCaption(const Rect &r, Colours colour, Owner owner, TextColour text_colour, StringID str, StringAlignment align, FontSize fs); /* window.cpp */ using WindowList = std::list; extern WindowList _z_windows; extern Window *_focused_window; /** How do we the window to be placed? */ enum WindowPosition { WDP_MANUAL, ///< Manually align the window (so no automatic location finding) WDP_AUTO, ///< Find a place automatically WDP_CENTER, ///< Center the window WDP_ALIGN_TOOLBAR, ///< Align toward the toolbar }; Point GetToolbarAlignedWindowPosition(int window_width); struct HotkeyList; /** * High level window description */ struct WindowDesc : ZeroedMemoryAllocator { WindowDesc(const char * const file, const int line, WindowPosition default_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad, WindowClass window_class, WindowClass parent_class, uint32_t flags, const NWidgetPart *nwid_begin, const NWidgetPart *nwid_end, HotkeyList *hotkeys = nullptr); ~WindowDesc(); const char * const file; ///< Source file of this definition const int line; ///< Source line of this definition WindowPosition default_pos; ///< Preferred position of the window. @see WindowPosition() WindowClass cls; ///< Class of the window, @see WindowClass. WindowClass parent_cls; ///< Class of the parent window. @see WindowClass const char *ini_key; ///< Key to store window defaults in openttd.cfg. \c nullptr if nothing shall be stored. uint32_t flags; ///< Flags. @see WindowDefaultFlag const NWidgetPart *nwid_begin; ///< Beginning of nested widget parts describing the window. const NWidgetPart *nwid_end; ///< Ending of nested widget parts describing the window. HotkeyList *hotkeys; ///< Hotkeys for the window. bool pref_sticky; ///< Preferred stickyness. int16_t pref_width; ///< User-preferred width of the window. Zero if unset. int16_t pref_height; ///< User-preferred height of the window. Zero if unset. int16_t GetDefaultWidth() const; int16_t GetDefaultHeight() const; static void LoadFromConfig(); static void SaveToConfig(); private: int16_t default_width_trad; ///< Preferred initial width of the window (pixels at 1x zoom). int16_t default_height_trad; ///< Preferred initial height of the window (pixels at 1x zoom). /** * Dummy private copy constructor to prevent compilers from * copying the structure, which fails due to _window_descs. */ WindowDesc(const WindowDesc &other); }; /** * Window default widget/window handling flags */ enum WindowDefaultFlag { WDF_CONSTRUCTION = 1 << 0, ///< This window is used for construction; close it whenever changing company. WDF_MODAL = 1 << 1, ///< The window is a modal child of some other window, meaning the parent is 'inactive' WDF_NO_FOCUS = 1 << 2, ///< This window won't get focus/make any other window lose focus when click WDF_NO_CLOSE = 1 << 3, ///< This window can't be interactively closed }; /** * Data structure for resizing a window */ struct ResizeInfo { uint step_width; ///< Step-size of width resize changes uint step_height; ///< Step-size of height resize changes }; /** State of a sort direction button. */ enum SortButtonState { SBS_OFF, ///< Do not sort (with this button). SBS_DOWN, ///< Sort ascending. SBS_UP, ///< Sort descending. }; /** * Window flags. */ enum WindowFlags { WF_TIMEOUT = 1 << 0, ///< Window timeout counter. WF_DRAGGING = 1 << 3, ///< Window is being dragged. WF_SIZING_RIGHT = 1 << 4, ///< Window is being resized towards the right. WF_SIZING_LEFT = 1 << 5, ///< Window is being resized towards the left. WF_SIZING = WF_SIZING_RIGHT | WF_SIZING_LEFT, ///< Window is being resized. WF_STICKY = 1 << 6, ///< Window is made sticky by user WF_DISABLE_VP_SCROLL = 1 << 7, ///< Window does not do autoscroll, @see HandleAutoscroll(). WF_WHITE_BORDER = 1 << 8, ///< Window white border counter bit mask. WF_HIGHLIGHTED = 1 << 9, ///< Window has a widget that has a highlight. WF_CENTERED = 1 << 10, ///< Window is centered and shall stay centered after ReInit. }; DECLARE_ENUM_AS_BIT_SET(WindowFlags) static const int TIMEOUT_DURATION = 7; ///< The initial timeout value for WF_TIMEOUT. static const int WHITE_BORDER_DURATION = 3; ///< The initial timeout value for WF_WHITE_BORDER. /** * Data structure for a window viewport. * A viewport is either following a vehicle (its id in then in #follow_vehicle), or it aims to display a specific * location #dest_scrollpos_x, #dest_scrollpos_y (#follow_vehicle is then #INVALID_VEHICLE). * The actual location being shown is #scrollpos_x, #scrollpos_y. * @see InitializeViewport(), UpdateViewportPosition(), UpdateViewportCoordinates(). */ struct ViewportData : Viewport { VehicleID follow_vehicle; ///< VehicleID to follow if following a vehicle, #INVALID_VEHICLE otherwise. int32_t scrollpos_x; ///< Currently shown x coordinate (virtual screen coordinate of topleft corner of the viewport). int32_t scrollpos_y; ///< Currently shown y coordinate (virtual screen coordinate of topleft corner of the viewport). int32_t dest_scrollpos_x; ///< Current destination x coordinate to display (virtual screen coordinate of topleft corner of the viewport). int32_t dest_scrollpos_y; ///< Current destination y coordinate to display (virtual screen coordinate of topleft corner of the viewport). }; struct QueryString; /* misc_gui.cpp */ enum TooltipCloseCondition { TCC_RIGHT_CLICK, TCC_HOVER, TCC_NONE, TCC_EXIT_VIEWPORT, }; /** * Data structure for an opened window */ struct Window : ZeroedMemoryAllocator { private: static std::vector closed_windows; protected: void InitializeData(WindowNumber window_number); void InitializePositionSize(int x, int y, int min_width, int min_height); virtual void FindWindowPlacementAndResize(int def_width, int def_height); std::vector scheduled_invalidation_data; ///< Data of scheduled OnInvalidateData() calls. /* Protected to prevent deletion anywhere outside Window::DeleteClosedWindows(). */ virtual ~Window(); public: Window(WindowDesc *desc); /** * Helper allocation function to disallow something. * Don't allow arrays; arrays of Windows are pointless as you need * to destruct them all at the same time too, which is kinda hard. * @param size the amount of space not to allocate */ inline void *operator new[](size_t size) = delete; WindowDesc *window_desc; ///< Window description WindowFlags flags; ///< Window flags WindowClass window_class; ///< Window class WindowNumber window_number; ///< Window number within the window class int scale; ///< Scale of this window -- used to determine how to resize. uint8_t timeout_timer; ///< Timer value of the WF_TIMEOUT for flags. uint8_t white_border_timer; ///< Timer value of the WF_WHITE_BORDER for flags. int left; ///< x position of left edge of the window int top; ///< y position of top edge of the window int width; ///< width of the window (number of pixels to the right in x direction) int height; ///< Height of the window (number of pixels down in y direction) ResizeInfo resize; ///< Resize information Owner owner; ///< The owner of the content shown in this window. Company colour is acquired from this variable. ViewportData *viewport; ///< Pointer to viewport data, if present. const NWidgetCore *nested_focus; ///< Currently focused nested widget, or \c nullptr if no nested widget has focus. std::map querystrings; ///< QueryString associated to WWT_EDITBOX widgets. std::unique_ptr nested_root; ///< Root of the nested tree. WidgetLookup widget_lookup; ///< Indexed access to the nested widget tree. Do not access directly, use #Window::GetWidget() instead. NWidgetStacked *shade_select; ///< Selection widget (#NWID_SELECTION) to use for shading the window. If \c nullptr, window cannot shade. Dimension unshaded_size; ///< Last known unshaded size (only valid while shaded). WidgetID mouse_capture_widget; ///< ID of current mouse capture widget (e.g. dragged scrollbar). -1 if no widget has mouse capture. Window *parent; ///< Parent window. WindowList::iterator z_position; template inline const NWID *GetWidget(WidgetID widnum) const; template inline NWID *GetWidget(WidgetID widnum); const Scrollbar *GetScrollbar(WidgetID widnum) const; Scrollbar *GetScrollbar(WidgetID widnum); const QueryString *GetQueryString(WidgetID widnum) const; QueryString *GetQueryString(WidgetID widnum); void UpdateQueryStringSize(); virtual const struct Textbuf *GetFocusedTextbuf() const; virtual Point GetCaretPosition() const; virtual Rect GetTextBoundingRect(const char *from, const char *to) const; virtual ptrdiff_t GetTextCharacterAtPosition(const Point &pt) const; void InitNested(WindowNumber number = 0); void CreateNestedTree(); void FinishInitNested(WindowNumber window_number = 0); template::value, int> = 0> void FinishInitNested(T number) { this->FinishInitNested(number.base()); } /** * Set the timeout flag of the window and initiate the timer. */ inline void SetTimeout() { this->flags |= WF_TIMEOUT; this->timeout_timer = TIMEOUT_DURATION; } /** * Set the timeout flag of the window and initiate the timer. */ inline void SetWhiteBorder() { this->flags |= WF_WHITE_BORDER; this->white_border_timer = WHITE_BORDER_DURATION; } void DisableAllWidgetHighlight(); void SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour); bool IsWidgetHighlighted(WidgetID widget_index) const; /** * Sets the enabled/disabled status of a widget. * By default, widgets are enabled. * On certain conditions, they have to be disabled. * @param widget_index index of this widget in the window * @param disab_stat status to use ie: disabled = true, enabled = false */ inline void SetWidgetDisabledState(WidgetID widget_index, bool disab_stat) { NWidgetCore *nwid = this->GetWidget(widget_index); if (nwid != nullptr) nwid->SetDisabled(disab_stat); } /** * Sets a widget to disabled. * @param widget_index index of this widget in the window */ inline void DisableWidget(WidgetID widget_index) { SetWidgetDisabledState(widget_index, true); } /** * Sets a widget to Enabled. * @param widget_index index of this widget in the window */ inline void EnableWidget(WidgetID widget_index) { SetWidgetDisabledState(widget_index, false); } /** * Gets the enabled/disabled status of a widget. * @param widget_index index of this widget in the window * @return status of the widget ie: disabled = true, enabled = false */ inline bool IsWidgetDisabled(WidgetID widget_index) const { return this->GetWidget(widget_index)->IsDisabled(); } /** * Check if given widget is focused within this window * @param widget_index : index of the widget in the window to check * @return true if given widget is the focused window in this window */ inline bool IsWidgetFocused(WidgetID widget_index) const { return this->nested_focus != nullptr && this->nested_focus->index == widget_index; } /** * Check if given widget has user input focus. This means that both the window * has focus and that the given widget has focus within the window. * @param widget_index : index of the widget in the window to check * @return true if given widget is the focused window in this window and this window has focus */ inline bool IsWidgetGloballyFocused(WidgetID widget_index) const { return _focused_window == this && IsWidgetFocused(widget_index); } /** * Sets the lowered/raised status of a widget. * @param widget_index index of this widget in the window * @param lowered_stat status to use ie: lowered = true, raised = false */ inline void SetWidgetLoweredState(WidgetID widget_index, bool lowered_stat) { this->GetWidget(widget_index)->SetLowered(lowered_stat); } /** * Invert the lowered/raised status of a widget. * @param widget_index index of this widget in the window */ inline void ToggleWidgetLoweredState(WidgetID widget_index) { bool lowered_state = this->GetWidget(widget_index)->IsLowered(); this->GetWidget(widget_index)->SetLowered(!lowered_state); } /** * Marks a widget as lowered. * @param widget_index index of this widget in the window */ inline void LowerWidget(WidgetID widget_index) { SetWidgetLoweredState(widget_index, true); } /** * Marks a widget as raised. * @param widget_index index of this widget in the window */ inline void RaiseWidget(WidgetID widget_index) { SetWidgetLoweredState(widget_index, false); } /** * Marks a widget as raised and dirty (redraw), when it is marked as lowered. * @param widget_index index of this widget in the window */ inline void RaiseWidgetWhenLowered(byte widget_index) { if (this->IsWidgetLowered(widget_index)) { this->RaiseWidget(widget_index); this->SetWidgetDirty(widget_index); } } /** * Gets the lowered state of a widget. * @param widget_index index of this widget in the window * @return status of the widget ie: lowered = true, raised= false */ inline bool IsWidgetLowered(WidgetID widget_index) const { return this->GetWidget(widget_index)->IsLowered(); } void UnfocusFocusedWidget(); bool SetFocusedWidget(WidgetID widget_index); EventState HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode); virtual void InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end); void HandleButtonClick(WidgetID widget); int GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height = -1) const; void RaiseButtons(bool autoraise = false); /** * Sets the enabled/disabled status of a list of widgets. * By default, widgets are enabled. * On certain conditions, they have to be disabled. * @param disab_stat status to use ie: disabled = true, enabled = false * @param widgets list of widgets */ template void SetWidgetsDisabledState(bool disab_stat, Args... widgets) { (SetWidgetDisabledState(widgets, disab_stat), ...); } /** * Sets the lowered/raised status of a list of widgets. * @param lowered_stat status to use ie: lowered = true, raised = false * @param widgets list of widgets */ template void SetWidgetsLoweredState(bool lowered_stat, Args... widgets) { (SetWidgetLoweredState(widgets, lowered_stat), ...); } /** * Raises the widgets and sets widgets dirty that are lowered. * @param widgets list of widgets */ template void RaiseWidgetsWhenLowered(Args... widgets) { (this->RaiseWidgetWhenLowered(widgets), ...); } void SetWidgetDirty(WidgetID widget_index) const; void DrawWidgets() const; void DrawViewport() const; void DrawSortButtonState(WidgetID widget, SortButtonState state) const; static int SortButtonWidth(); void CloseChildWindows(WindowClass wc = WC_INVALID) const; virtual void Close(int data = 0); static void DeleteClosedWindows(); void SetDirty() const; void ReInit(int rx = 0, int ry = 0, bool reposition = false); /** Is window shaded currently? */ inline bool IsShaded() const { return this->shade_select != nullptr && this->shade_select->shown_plane == SZSP_HORIZONTAL; } void SetShaded(bool make_shaded); void InvalidateData(int data = 0, bool gui_scope = true); void ProcessScheduledInvalidations(); void ProcessHighlightedInvalidations(); /*** Event handling ***/ /** * Notification that the nested widget tree gets initialized. The event can be used to perform general computations. * @note #nested_root and/or #widget_lookup (normally accessed via #GetWidget()) may not exist during this call. */ virtual void OnInit() { } virtual void ApplyDefaults(); /** * Compute the initial position of the window. * @param sm_width Smallest width of the window. * @param sm_height Smallest height of the window. * @param window_number The window number of the new window. * @return Initial position of the top-left corner of the window. */ virtual Point OnInitialPosition(int16_t sm_width, int16_t sm_height, int window_number); /** * The window must be repainted. * @note This method should not change any state, it should only use drawing functions. */ virtual void OnPaint() { this->DrawWidgets(); } /** * Draw the contents of a nested widget. * @param r Rectangle occupied by the widget. * @param widget Number of the widget to draw. * @note This method may not change any state, it may only use drawing functions. */ virtual void DrawWidget([[maybe_unused]] const Rect &r, [[maybe_unused]] WidgetID widget) const {} /** * Update size and resize step of a widget in the window. * After retrieval of the minimal size and the resize-steps of a widget, this function is called to allow further refinement, * typically by computing the real maximal size of the content. Afterwards, \a size is taken to be the minimal size of the widget * and \a resize is taken to contain the resize steps. For the convenience of the callee, \a padding contains the amount of * padding between the content and the edge of the widget. This should be added to the returned size. * @param widget Widget number. * @param size Size of the widget. * @param padding Recommended amount of space between the widget content and the widget edge. * @param fill Fill step of the widget. * @param resize Resize step of the widget. */ virtual void UpdateWidgetSize([[maybe_unused]] WidgetID widget, [[maybe_unused]] Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) {} /** * Initialize string parameters for a widget. * Calls to this function are made during initialization to measure the size (that is as part of #InitNested()), during drawing, * and while re-initializing the window. Only for widgets that render text initializing is requested. * @param widget Widget number. */ virtual void SetStringParameters([[maybe_unused]] WidgetID widget) const {} /** * The window has gained focus. */ virtual void OnFocus(); /** * The window has lost focus. * @param closing True iff the window has lost focus in the process of closing. */ virtual void OnFocusLost(bool closing); /** * A key has been pressed. * @param key the Unicode value of the key. * @param keycode the untranslated key code including shift state. * @return #ES_HANDLED if the key press has been handled and no other * window should receive the event. */ virtual EventState OnKeyPress([[maybe_unused]] char32_t key, [[maybe_unused]] uint16_t keycode) { return ES_NOT_HANDLED; } virtual EventState OnHotkey(int hotkey); /** * The state of the control key has changed * @return #ES_HANDLED if the change has been handled and no other * window should receive the event. */ virtual EventState OnCTRLStateChange() { return ES_NOT_HANDLED; } /** * A click with the left mouse button has been made on the window. * @param pt the point inside the window that has been clicked. * @param widget the clicked widget. * @param click_count Number of fast consecutive clicks at same position */ virtual void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) {} /** * A click with the right mouse button has been made on the window. * @param pt the point inside the window that has been clicked. * @param widget the clicked widget. * @return true if the click was actually handled, i.e. do not show a * tooltip if tooltip-on-right-click is enabled. */ virtual bool OnRightClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) { return false; } /** * The mouse is hovering over a widget in the window, perform an action for it. * @param pt The point where the mouse is hovering. * @param widget The widget where the mouse is hovering. */ virtual void OnHover([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {} /** * Event to display a custom tooltip. * @param pt The point where the mouse is located. * @param widget The widget where the mouse is located. * @return True if the event is handled, false if it is ignored. */ virtual bool OnTooltip([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] TooltipCloseCondition close_cond) { return false; } /** * An 'object' is being dragged at the provided position, highlight the target if possible. * @param pt The point inside the window that the mouse hovers over. * @param widget The widget the mouse hovers over. */ virtual void OnMouseDrag([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {} /** * A dragged 'object' has been released. * @param pt the point inside the window where the release took place. * @param widget the widget where the release took place. */ virtual void OnDragDrop([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {} /** * Handle the request for (viewport) scrolling. * @param delta the amount the viewport must be scrolled. */ virtual void OnScroll([[maybe_unused]] Point delta) {} /** * The mouse is currently moving over the window or has just moved outside * of the window. In the latter case pt is (-1, -1). * @param pt the point inside the window that the mouse hovers over. * @param widget the widget the mouse hovers over. */ virtual void OnMouseOver([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget) {} /** * The mouse wheel has been turned. * @param wheel the amount of movement of the mouse wheel. */ virtual void OnMouseWheel([[maybe_unused]] int wheel) {} /** * Called for every mouse loop run, which is at least once per (game) tick. */ virtual void OnMouseLoop() {} /** * Called once per (game) tick. */ virtual void OnGameTick() {} /** * Called periodically. */ virtual void OnRealtimeTick([[maybe_unused]] uint delta_ms) {} /** * Called when this window's timeout has been reached. */ virtual void OnTimeout() {} /** * Called after the window got resized. * For nested windows with a viewport, call NWidgetViewport::UpdateViewportCoordinates. */ virtual void OnResize() {} /** * A dropdown option associated to this window has been selected. * @param widget the widget (button) that the dropdown is associated with. * @param index the element in the dropdown that is selected. */ virtual void OnDropdownSelect([[maybe_unused]] WidgetID widget, [[maybe_unused]] int index) {} virtual void OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close); /** * The text in an editbox has been edited. * @param widget The widget of the editbox. */ virtual void OnEditboxChanged([[maybe_unused]] WidgetID widget) {} /** * The query window opened from this window has closed. * @param str the new value of the string, nullptr if the window * was cancelled or an empty string when the default * button was pressed, i.e. StrEmpty(str). */ virtual void OnQueryTextFinished([[maybe_unused]] char *str) {} /** * Some data on this window has become invalid. * @param data information about the changed data. * @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details. */ virtual void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) {} /** * The user clicked some place on the map when a tile highlight mode * has been set. * @param pt the exact point on the map that has been clicked. * @param tile the tile on the map that has been clicked. */ virtual void OnPlaceObject([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile) {} /** * The user clicked on a vehicle while HT_VEHICLE has been set. * @param v clicked vehicle * @return true if the click is handled, false if it is ignored * @pre v->IsPrimaryVehicle() == true */ virtual bool OnVehicleSelect([[maybe_unused]] const struct Vehicle *v) { return false; } /** * The user clicked on a vehicle while HT_VEHICLE has been set. * @param v clicked vehicle * @return True if the click is handled, false if it is ignored * @pre v->IsPrimaryVehicle() == true */ virtual bool OnVehicleSelect([[maybe_unused]] VehicleList::const_iterator begin, [[maybe_unused]] VehicleList::const_iterator end) { return false; } /** * The user cancelled a tile highlight mode that has been set. */ virtual void OnPlaceObjectAbort() {} /** * The user is dragging over the map when the tile highlight mode * has been set. * @param select_method the method of selection (allowed directions) * @param select_proc what will be created when the drag is over. * @param pt the exact point on the map where the mouse is. */ virtual void OnPlaceDrag([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt) {} /** * The user has dragged over the map when the tile highlight mode * has been set. * @param select_method the method of selection (allowed directions) * @param select_proc what should be created. * @param pt the exact point on the map where the mouse was released. * @param start_tile the begin tile of the drag. * @param end_tile the end tile of the drag. */ virtual void OnPlaceMouseUp([[maybe_unused]] ViewportPlaceMethod select_method, [[maybe_unused]] ViewportDragDropSelectionProcess select_proc, [[maybe_unused]] Point pt, [[maybe_unused]] TileIndex start_tile, [[maybe_unused]] TileIndex end_tile) {} /** * The user moves over the map when a tile highlight mode has been set * when the special mouse mode has been set to 'PRESIZE' mode. An * example of this is the tile highlight for dock building. * @param pt the exact point on the map where the mouse is. * @param tile the tile on the map where the mouse is. */ virtual void OnPlacePresize([[maybe_unused]] Point pt, [[maybe_unused]] TileIndex tile) {} /*** End of the event handling ***/ /** * Is the data related to this window NewGRF inspectable? * @return true iff it is inspectable. */ virtual bool IsNewGRFInspectable() const { return false; } /** * Show the NewGRF inspection window. When this function is called it is * up to the window to call and pass the right parameters to the * ShowInspectWindow function. * @pre this->IsNewGRFInspectable() */ virtual void ShowNewGRFInspectWindow() const { NOT_REACHED(); } /** * Iterator to iterate all valid Windows * @tparam TtoBack whether we iterate towards the back. */ template struct WindowIterator { typedef Window *value_type; typedef value_type *pointer; typedef value_type &reference; typedef size_t difference_type; typedef std::forward_iterator_tag iterator_category; explicit WindowIterator(WindowList::iterator start) : it(start) { this->Validate(); } explicit WindowIterator(const Window *w) : it(w->z_position) {} bool operator==(const WindowIterator &other) const { return this->it == other.it; } bool operator!=(const WindowIterator &other) const { return !(*this == other); } Window * operator*() const { return *this->it; } WindowIterator & operator++() { this->Next(); this->Validate(); return *this; } bool IsEnd() const { return this->it == _z_windows.end(); } private: WindowList::iterator it; void Validate() { while (!this->IsEnd() && *this->it == nullptr) this->Next(); } void Next() { if constexpr (!TtoBack) { ++this->it; } else if (this->it == _z_windows.begin()) { this->it = _z_windows.end(); } else { --this->it; } } }; using IteratorToFront = WindowIterator; //!< Iterate in Z order towards front. using IteratorToBack = WindowIterator; //!< Iterate in Z order towards back. /** * Iterable ensemble of all valid Windows * @tparam Tfront Wether we iterate from front */ template struct AllWindows { AllWindows() {} WindowIterator begin() { if constexpr (Tfront) { auto back = _z_windows.end(); if (back != _z_windows.begin()) --back; return WindowIterator(back); } else { return WindowIterator(_z_windows.begin()); } } WindowIterator end() { return WindowIterator(_z_windows.end()); } }; using Iterate = AllWindows; //!< Iterate all windows in whatever order is easiest. using IterateFromBack = AllWindows; //!< Iterate all windows in Z order from back to front. using IterateFromFront = AllWindows; //!< Iterate all windows in Z order from front to back. }; /** * Generic helper function that checks if all elements of the range are equal with respect to the given predicate. * @param begin The start of the range. * @param end The end of the range. * @param pred The predicate to use. * @return True if all elements are equal, false otherwise. */ template inline bool AllEqual(It begin, It end, Pred pred) { return std::adjacent_find(begin, end, std::not_fn(pred)) == end; } /** * Get the nested widget with number \a widnum from the nested widget tree. * @tparam NWID Type of the nested widget. * @param widnum Widget number of the widget to retrieve. * @return The requested widget if it is instantiated, \c nullptr otherwise. */ template inline NWID *Window::GetWidget(WidgetID widnum) { auto it = this->widget_lookup.find(widnum); if (it == std::end(this->widget_lookup)) return nullptr; NWID *nwid = dynamic_cast(it->second); assert(nwid != nullptr); return nwid; } /** Specialized case of #Window::GetWidget for the nested widget base class. */ template <> inline const NWidgetBase *Window::GetWidget(WidgetID widnum) const { auto it = this->widget_lookup.find(widnum); if (it == std::end(this->widget_lookup)) return nullptr; return it->second; } /** * Get the nested widget with number \a widnum from the nested widget tree. * @tparam NWID Type of the nested widget. * @param widnum Widget number of the widget to retrieve. * @return The requested widget if it is instantiated, \c nullptr otherwise. */ template inline const NWID *Window::GetWidget(WidgetID widnum) const { return const_cast(this)->GetWidget(widnum); } /** * Base class for windows opened from a toolbar. */ class PickerWindowBase : public Window { public: PickerWindowBase(WindowDesc *desc, Window *parent) : Window(desc) { this->parent = parent; } void Close([[maybe_unused]] int data = 0) override; }; Window *BringWindowToFrontById(WindowClass cls, WindowNumber number); Window *FindWindowFromPt(int x, int y); template::value, int> = 0> Window *BringWindowToFrontById(WindowClass cls, T number) { return BringWindowToFrontById(cls, number.base()); } /** * Open a new window. * @tparam Wcls %Window class to use if the window does not exist. * @param desc The pointer to the WindowDesc to be created * @param window_number the window number of the new window * @param return_existing If set, also return the window if it already existed. * @return %Window pointer of the newly created window, or the existing one if \a return_existing is set, or \c nullptr. */ template Wcls *AllocateWindowDescFront(WindowDesc *desc, int window_number, bool return_existing = false) { Wcls *w = static_cast(BringWindowToFrontById(desc->cls, window_number)); if (w != nullptr) return return_existing ? w : nullptr; return new Wcls(desc, window_number); } void RelocateAllWindows(int neww, int newh); void GuiShowTooltips(Window *parent, StringID str, TooltipCloseCondition close_tooltip, uint paramcount = 0); /* widget.cpp */ WidgetID GetWidgetFromPos(const Window *w, int x, int y); extern Point _cursorpos_drag_start; extern int _scrollbar_start_pos; extern int _scrollbar_size; extern byte _scroller_click_timeout; extern bool _scrolling_viewport; extern bool _mouse_hovering; /** Mouse modes. */ enum SpecialMouseMode { WSM_NONE, ///< No special mouse mode. WSM_DRAGDROP, ///< Drag&drop an object. WSM_SIZING, ///< Sizing mode. WSM_PRESIZE, ///< Presizing mode (docks, tunnels). WSM_DRAGGING, ///< Dragging mode (trees). }; extern SpecialMouseMode _special_mouse_mode; void SetFocusedWindow(Window *w); void ScrollbarClickHandler(Window *w, NWidgetCore *nw, int x, int y); #endif /* WINDOW_GUI_H */