/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file company_widget.h Types related to the company widgets. */ #ifndef WIDGETS_COMPANY_WIDGET_H #define WIDGETS_COMPANY_WIDGET_H /** Widgets of the #CompanyWindow class. */ enum CompanyWidgets { WID_C_CAPTION, ///< Caption of the window. WID_C_FACE, ///< View of the face. WID_C_FACE_TITLE, ///< Title for the face. WID_C_DESC_INAUGURATION, ///< Inauguration. WID_C_DESC_COLOUR_SCHEME, ///< Colour scheme. WID_C_DESC_COLOUR_SCHEME_EXAMPLE, ///< Colour scheme example. WID_C_DESC_VEHICLE, ///< Vehicles. WID_C_DESC_VEHICLE_COUNTS, ///< Vehicle count. WID_C_DESC_COMPANY_VALUE, ///< Company value. WID_C_DESC_INFRASTRUCTURE, ///< Infrastructure. WID_C_DESC_INFRASTRUCTURE_COUNTS, ///< Infrastructure count. WID_C_SELECT_DESC_OWNERS, ///< Owners. WID_C_DESC_OWNERS, ///< Owner in Owners. WID_C_SELECT_BUTTONS, ///< Selection widget for the button bar. WID_C_NEW_FACE, ///< Button to make new face. WID_C_COLOUR_SCHEME, ///< Button to change colour scheme. WID_C_PRESIDENT_NAME, ///< Button to change president name. WID_C_COMPANY_NAME, ///< Button to change company name. WID_C_BUY_SHARE, ///< Button to buy a share. WID_C_SELL_SHARE, ///< Button to sell a share. WID_C_SELECT_VIEW_BUILD_HQ, ///< Panel about HQ. WID_C_VIEW_HQ, ///< Button to view the HQ. WID_C_BUILD_HQ, ///< Button to build the HQ. WID_C_SELECT_RELOCATE, ///< Panel about 'Relocate HQ'. WID_C_RELOCATE_HQ, ///< Button to relocate the HQ. WID_C_VIEW_INFRASTRUCTURE, ///< Panel about infrastructure. WID_C_SELECT_GIVE_MONEY, ///< Selection widget for the give money button. WID_C_GIVE_MONEY, ///< Button to give money. WID_C_HAS_PASSWORD, ///< Has company password lock. WID_C_SELECT_MULTIPLAYER, ///< Multiplayer selection panel. WID_C_COMPANY_PASSWORD, ///< Button to set company password. WID_C_COMPANY_JOIN, ///< Button to join company. }; /** Widgets of the #CompanyFinancesWindow class. */ enum CompanyFinancesWidgets { WID_CF_CAPTION, ///< Caption of the window. WID_CF_TOGGLE_SIZE, ///< Toggle windows size. WID_CF_SEL_PANEL, ///< Select panel or nothing. WID_CF_EXPS_CATEGORY, ///< Column for expenses category strings. WID_CF_EXPS_PRICE1, ///< Column for year Y-2 expenses. WID_CF_EXPS_PRICE2, ///< Column for year Y-1 expenses. WID_CF_EXPS_PRICE3, ///< Column for year Y expenses. WID_CF_TOTAL_PANEL, ///< Panel for totals. WID_CF_SEL_MAXLOAN, ///< Selection of maxloan column. WID_CF_BALANCE_VALUE, ///< Bank balance value. WID_CF_LOAN_VALUE, ///< Loan. WID_CF_BALANCE_LINE, ///< Available cash. WID_CF_OWN_VALUE, ///< Own funds, not including loan. WID_CF_INTEREST_RATE, ///< Loan interest rate. WID_CF_MAXLOAN_VALUE, ///< Max loan widget. WID_CF_SEL_BUTTONS, ///< Selection of buttons. WID_CF_INCREASE_LOAN, ///< Increase loan. WID_CF_REPAY_LOAN, ///< Decrease loan.. WID_CF_INFRASTRUCTURE, ///< View company infrastructure. }; /** Widgets of the #SelectCompanyLiveryWindow class. */ enum SelectCompanyLiveryWidgets { WID_SCL_CAPTION, ///< Caption of window. WID_SCL_CLASS_GENERAL, ///< Class general. WID_SCL_CLASS_RAIL, ///< Class rail. WID_SCL_CLASS_ROAD, ///< Class road. WID_SCL_CLASS_SHIP, ///< Class ship. WID_SCL_CLASS_AIRCRAFT, ///< Class aircraft. WID_SCL_GROUPS_RAIL, ///< Rail groups. WID_SCL_GROUPS_ROAD, ///< Road groups. WID_SCL_GROUPS_SHIP, ///< Ship groups. WID_SCL_GROUPS_AIRCRAFT, ///< Aircraft groups. WID_SCL_SPACER_DROPDOWN, ///< Spacer for dropdown. WID_SCL_PRI_COL_DROPDOWN, ///< Dropdown for primary colour. WID_SCL_SEC_COL_DROPDOWN, ///< Dropdown for secondary colour. WID_SCL_MATRIX, ///< Matrix. WID_SCL_MATRIX_SCROLLBAR, ///< Matrix scrollbar. }; /** * Widgets of the #SelectCompanyManagerFaceWindow class. * Do not change the order of the widgets from WID_SCMF_HAS_MOUSTACHE_EARRING to WID_SCMF_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ enum SelectCompanyManagerFaceWidgets { WID_SCMF_CAPTION, ///< Caption of window. WID_SCMF_TOGGLE_LARGE_SMALL, ///< Toggle for large or small. WID_SCMF_SELECT_FACE, ///< Select face. WID_SCMF_CANCEL, ///< Cancel. WID_SCMF_ACCEPT, ///< Accept. WID_SCMF_MALE, ///< Male button in the simple view. WID_SCMF_FEMALE, ///< Female button in the simple view. WID_SCMF_MALE2, ///< Male button in the advanced view. WID_SCMF_FEMALE2, ///< Female button in the advanced view. WID_SCMF_SEL_LOADSAVE, ///< Selection to display the load/save/number buttons in the advanced view. WID_SCMF_SEL_MALEFEMALE, ///< Selection to display the male/female buttons in the simple view. WID_SCMF_SEL_PARTS, ///< Selection to display the buttons for setting each part of the face in the advanced view. WID_SCMF_RANDOM_NEW_FACE, ///< Create random new face. WID_SCMF_TOGGLE_LARGE_SMALL_BUTTON, ///< Toggle for large or small. WID_SCMF_FACE, ///< Current face. WID_SCMF_LOAD, ///< Load face. WID_SCMF_FACECODE, ///< Get the face code. WID_SCMF_SAVE, ///< Save face. WID_SCMF_HAS_MOUSTACHE_EARRING_TEXT, ///< Text about moustache and earring. WID_SCMF_TIE_EARRING_TEXT, ///< Text about tie and earring. WID_SCMF_LIPS_MOUSTACHE_TEXT, ///< Text about lips and moustache. WID_SCMF_HAS_GLASSES_TEXT, ///< Text about glasses. WID_SCMF_HAIR_TEXT, ///< Text about hair. WID_SCMF_EYEBROWS_TEXT, ///< Text about eyebrows. WID_SCMF_EYECOLOUR_TEXT, ///< Text about eyecolour. WID_SCMF_GLASSES_TEXT, ///< Text about glasses. WID_SCMF_NOSE_TEXT, ///< Text about nose. WID_SCMF_CHIN_TEXT, ///< Text about chin. WID_SCMF_JACKET_TEXT, ///< Text about jacket. WID_SCMF_COLLAR_TEXT, ///< Text about collar. WID_SCMF_ETHNICITY_EUR, ///< Text about ethnicity european. WID_SCMF_ETHNICITY_AFR, ///< Text about ethnicity african. WID_SCMF_HAS_MOUSTACHE_EARRING, ///< Has moustache or earring. WID_SCMF_HAS_GLASSES, ///< Has glasses. WID_SCMF_EYECOLOUR_L, ///< Eyecolour left. WID_SCMF_EYECOLOUR, ///< Eyecolour. WID_SCMF_EYECOLOUR_R, ///< Eyecolour right. WID_SCMF_CHIN_L, ///< Chin left. WID_SCMF_CHIN, ///< Chin. WID_SCMF_CHIN_R, ///< Chin right. WID_SCMF_EYEBROWS_L, ///< Eyebrows left. WID_SCMF_EYEBROWS, ///< Eyebrows. WID_SCMF_EYEBROWS_R, ///< Eyebrows right. WID_SCMF_LIPS_MOUSTACHE_L, ///< Lips / Moustache left. WID_SCMF_LIPS_MOUSTACHE, ///< Lips / Moustache. WID_SCMF_LIPS_MOUSTACHE_R, ///< Lips / Moustache right. WID_SCMF_NOSE_L, ///< Nose left. WID_SCMF_NOSE, ///< Nose. WID_SCMF_NOSE_R, ///< Nose right. WID_SCMF_HAIR_L, ///< Hair left. WID_SCMF_HAIR, ///< Hair. WID_SCMF_HAIR_R, ///< Hair right. WID_SCMF_JACKET_L, ///< Jacket left. WID_SCMF_JACKET, ///< Jacket. WID_SCMF_JACKET_R, ///< Jacket right. WID_SCMF_COLLAR_L, ///< Collar left. WID_SCMF_COLLAR, ///< Collar. WID_SCMF_COLLAR_R, ///< Collar right. WID_SCMF_TIE_EARRING_L, ///< Tie / Earring left. WID_SCMF_TIE_EARRING, ///< Tie / Earring. WID_SCMF_TIE_EARRING_R, ///< Tie / Earring right. WID_SCMF_GLASSES_L, ///< Glasses left. WID_SCMF_GLASSES, ///< Glasses. WID_SCMF_GLASSES_R, ///< Glasses right. }; /** Widgets of the #CompanyInfrastructureWindow class. */ enum CompanyInfrastructureWidgets { WID_CI_CAPTION, ///< Caption of window. WID_CI_RAIL_DESC, ///< Description of rail. WID_CI_RAIL_COUNT, ///< Count of rail. WID_CI_ROAD_DESC, ///< Description of road. WID_CI_ROAD_COUNT, ///< Count of road. WID_CI_TRAM_DESC, ///< Description of tram. WID_CI_TRAM_COUNT, ///< Count of tram. WID_CI_WATER_DESC, ///< Description of water. WID_CI_WATER_COUNT, ///< Count of water. WID_CI_STATION_DESC, ///< Description of station. WID_CI_STATION_COUNT, ///< Count of station. WID_CI_TOTAL_DESC, ///< Description of total. WID_CI_TOTAL, ///< Count of total. }; /** Widgets of the #BuyCompanyWindow class. */ enum BuyCompanyWidgets { WID_BC_CAPTION, ///< Caption of window. WID_BC_FACE, ///< Face button. WID_BC_QUESTION, ///< Question text. WID_BC_NO, ///< No button. WID_BC_YES, ///< Yes button. }; #endif /* WIDGETS_COMPANY_WIDGET_H */