/* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /** @file hotkeys.cpp Implementation of hotkey related functions */ #include "stdafx.h" #include "openttd.h" #include "hotkeys.h" #include "ini_type.h" #include "string_func.h" #include "window_gui.h" #include "safeguards.h" std::string _hotkeys_file; /** * List of all HotkeyLists. * This is a pointer to ensure initialisation order with the various static HotkeyList instances. */ static std::vector *_hotkey_lists = nullptr; /** String representation of a keycode */ struct KeycodeNames { const char *name; ///< Name of the keycode WindowKeyCodes keycode; ///< The keycode }; /** Array of non-standard keycodes that can be used in the hotkeys config file. */ static const KeycodeNames _keycode_to_name[] = { {"SHIFT", WKC_SHIFT}, {"CTRL", WKC_CTRL}, {"ALT", WKC_ALT}, {"META", WKC_META}, {"GLOBAL", WKC_GLOBAL_HOTKEY}, {"ESC", WKC_ESC}, {"BACKSPACE", WKC_BACKSPACE}, {"INS", WKC_INSERT}, {"DEL", WKC_DELETE}, {"PAGEUP", WKC_PAGEUP}, {"PAGEDOWN", WKC_PAGEDOWN}, {"END", WKC_END}, {"HOME", WKC_HOME}, {"RETURN", WKC_RETURN}, {"SPACE", WKC_SPACE}, {"F1", WKC_F1}, {"F2", WKC_F2}, {"F3", WKC_F3}, {"F4", WKC_F4}, {"F5", WKC_F5}, {"F6", WKC_F6}, {"F7", WKC_F7}, {"F8", WKC_F8}, {"F9", WKC_F9}, {"F10", WKC_F10}, {"F11", WKC_F11}, {"F12", WKC_F12}, {"BACKQUOTE", WKC_BACKQUOTE}, {"PAUSE", WKC_PAUSE}, {"NUM_DIV", WKC_NUM_DIV}, {"NUM_MUL", WKC_NUM_MUL}, {"NUM_MINUS", WKC_NUM_MINUS}, {"NUM_PLUS", WKC_NUM_PLUS}, {"NUM_ENTER", WKC_NUM_ENTER}, {"NUM_DOT", WKC_NUM_DECIMAL}, {"SLASH", WKC_SLASH}, {"/", WKC_SLASH}, /* deprecated, use SLASH */ {"SEMICOLON", WKC_SEMICOLON}, {";", WKC_SEMICOLON}, /* deprecated, use SEMICOLON */ {"EQUALS", WKC_EQUALS}, {"=", WKC_EQUALS}, /* deprecated, use EQUALS */ {"L_BRACKET", WKC_L_BRACKET}, {"[", WKC_L_BRACKET}, /* deprecated, use L_BRACKET */ {"BACKSLASH", WKC_BACKSLASH}, {"\\", WKC_BACKSLASH}, /* deprecated, use BACKSLASH */ {"R_BRACKET", WKC_R_BRACKET}, {"]", WKC_R_BRACKET}, /* deprecated, use R_BRACKET */ {"SINGLEQUOTE", WKC_SINGLEQUOTE}, {"'", WKC_SINGLEQUOTE}, /* deprecated, use SINGLEQUOTE */ {"COMMA", WKC_COMMA}, {"PERIOD", WKC_PERIOD}, {".", WKC_PERIOD}, /* deprecated, use PERIOD */ {"MINUS", WKC_MINUS}, {"-", WKC_MINUS}, /* deprecated, use MINUS */ }; /** * Try to parse a single part of a keycode. * @param start Start of the string to parse. * @param end End of the string to parse. * @return A keycode if a match is found or 0. */ static uint16_t ParseCode(const char *start, const char *end) { assert(start <= end); while (start < end && *start == ' ') start++; while (end > start && *end == ' ') end--; std::string_view str{start, (size_t)(end - start)}; for (uint i = 0; i < lengthof(_keycode_to_name); i++) { if (StrEqualsIgnoreCase(str, _keycode_to_name[i].name)) { return _keycode_to_name[i].keycode; } } if (end - start == 1) { if (*start >= 'a' && *start <= 'z') return *start - ('a'-'A'); /* Ignore invalid keycodes */ if (*(const uint8_t *)start < 128) return *start; } return 0; } /** * Parse a string representation of a keycode. * @param start Start of the input. * @param end End of the input. * @return A valid keycode or 0. */ static uint16_t ParseKeycode(const char *start, const char *end) { assert(start <= end); uint16_t keycode = 0; for (;;) { const char *cur = start; while (*cur != '+' && cur != end) cur++; uint16_t code = ParseCode(start, cur); if (code == 0) return 0; if (code & WKC_SPECIAL_KEYS) { /* Some completely wrong keycode we don't support. */ if (code & ~WKC_SPECIAL_KEYS) return 0; keycode |= code; } else { /* Ignore the code if it has more then 1 letter. */ if (keycode & ~WKC_SPECIAL_KEYS) return 0; keycode |= code; } if (cur == end) break; assert(cur < end); start = cur + 1; } return keycode; } /** * Parse a string to the keycodes it represents * @param hotkey The hotkey object to add the keycodes to * @param value The string to parse */ static void ParseHotkeys(Hotkey &hotkey, const char *value) { const char *start = value; while (*start != '\0') { const char *end = start; while (*end != '\0' && *end != ',') end++; uint16_t keycode = ParseKeycode(start, end); if (keycode != 0) hotkey.AddKeycode(keycode); start = (*end == ',') ? end + 1: end; } } /** * Convert a hotkey to it's string representation so it can be written to the * config file. Separate parts of the keycode (like "CTRL" and "F1" are split * by a '+'. * @param keycode The keycode to convert to a string. * @return A string representation of this keycode. */ static std::string KeycodeToString(uint16_t keycode) { std::string str; if (keycode & WKC_GLOBAL_HOTKEY) { str += "GLOBAL"; } if (keycode & WKC_SHIFT) { if (!str.empty()) str += "+"; str += "SHIFT"; } if (keycode & WKC_CTRL) { if (!str.empty()) str += "+"; str += "CTRL"; } if (keycode & WKC_ALT) { if (!str.empty()) str += "+"; str += "ALT"; } if (keycode & WKC_META) { if (!str.empty()) str += "+"; str += "META"; } if (!str.empty()) str += "+"; keycode = keycode & ~WKC_SPECIAL_KEYS; for (uint i = 0; i < lengthof(_keycode_to_name); i++) { if (_keycode_to_name[i].keycode == keycode) { str += _keycode_to_name[i].name; return str; } } assert(keycode < 128); str.push_back(keycode); return str; } /** * Convert all keycodes attached to a hotkey to a single string. If multiple * keycodes are attached to the hotkey they are split by a comma. * @param hotkey The keycodes of this hotkey need to be converted to a string. * @return A string representation of all keycodes. */ std::string SaveKeycodes(const Hotkey &hotkey) { std::string str; for (auto keycode : hotkey.keycodes) { if (!str.empty()) str += ","; str += KeycodeToString(keycode); } return str; } /** * Create a new Hotkey object with a single default keycode. * @param default_keycode The default keycode for this hotkey. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. */ Hotkey::Hotkey(uint16_t default_keycode, const std::string &name, int num) : name(name), num(num) { if (default_keycode != 0) this->AddKeycode(default_keycode); } /** * Create a new Hotkey object with multiple default keycodes. * @param default_keycodes An array of default keycodes terminated with 0. * @param name The name of this hotkey. * @param num Number of this hotkey, should be unique within the hotkey list. */ Hotkey::Hotkey(const std::vector &default_keycodes, const std::string &name, int num) : name(name), num(num) { for (uint16_t keycode : default_keycodes) { this->AddKeycode(keycode); } } /** * Add a keycode to this hotkey, from now that keycode will be matched * in addition to any previously added keycodes. * @param keycode The keycode to add. */ void Hotkey::AddKeycode(uint16_t keycode) { this->keycodes.insert(keycode); } HotkeyList::HotkeyList(const std::string &ini_group, const std::vector &items, GlobalHotkeyHandlerFunc global_hotkey_handler) : global_hotkey_handler(global_hotkey_handler), ini_group(ini_group), items(items) { if (_hotkey_lists == nullptr) _hotkey_lists = new std::vector(); _hotkey_lists->push_back(this); } HotkeyList::~HotkeyList() { _hotkey_lists->erase(std::find(_hotkey_lists->begin(), _hotkey_lists->end(), this)); } /** * Load HotkeyList from IniFile. * @param ini IniFile to load from. */ void HotkeyList::Load(IniFile &ini) { IniGroup *group = ini.GetGroup(this->ini_group); for (Hotkey &hotkey : this->items) { IniItem *item = group->GetItem(hotkey.name); if (item != nullptr) { hotkey.keycodes.clear(); if (item->value.has_value()) ParseHotkeys(hotkey, item->value->c_str()); } } } /** * Save HotkeyList to IniFile. * @param ini IniFile to save to. */ void HotkeyList::Save(IniFile &ini) const { IniGroup *group = ini.GetGroup(this->ini_group); for (const Hotkey &hotkey : this->items) { IniItem &item = group->GetOrCreateItem(hotkey.name); item.SetValue(SaveKeycodes(hotkey)); } } /** * Check if a keycode is bound to something. * @param keycode The keycode that was pressed * @param global_only Limit the search to hotkeys defined as 'global'. * @return The number of the matching hotkey or -1. */ int HotkeyList::CheckMatch(uint16_t keycode, bool global_only) const { for (const Hotkey &hotkey : this->items) { auto begin = hotkey.keycodes.begin(); auto end = hotkey.keycodes.end(); if (std::find(begin, end, keycode | WKC_GLOBAL_HOTKEY) != end || (!global_only && std::find(begin, end, keycode) != end)) { return hotkey.num; } } return -1; } static void SaveLoadHotkeys(bool save) { IniFile ini{}; ini.LoadFromDisk(_hotkeys_file, NO_DIRECTORY); for (HotkeyList *list : *_hotkey_lists) { if (save) { list->Save(ini); } else { list->Load(ini); } } if (save) ini.SaveToDisk(_hotkeys_file); } /** Load the hotkeys from the config file */ void LoadHotkeysFromConfig() { SaveLoadHotkeys(false); } /** Save the hotkeys to the config file */ void SaveHotkeysToConfig() { SaveLoadHotkeys(true); } void HandleGlobalHotkeys([[maybe_unused]] char32_t key, uint16_t keycode) { for (HotkeyList *list : *_hotkey_lists) { if (list->global_hotkey_handler == nullptr) continue; int hotkey = list->CheckMatch(keycode, true); if (hotkey >= 0 && (list->global_hotkey_handler(hotkey) == ES_HANDLED)) return; } }