# In case both NFORenum and GRFCodec are found, generate the GRF. # Otherwise, just use them from the cache (read: git). # This is mainly because not many people have both of these tools installed, # so it is cheaper to cache them in git, and only regenerate when you are # working on it / have the tools installed. if(GRFCODEC_FOUND) include(CreateGrfCommand) create_grf_command( NFO_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/rivers/arctic.nfo ${CMAKE_CURRENT_SOURCE_DIR}/rivers/rapids.nfo ${CMAKE_CURRENT_SOURCE_DIR}/rivers/temperate.nfo ${CMAKE_CURRENT_SOURCE_DIR}/rivers/toyland.nfo ${CMAKE_CURRENT_SOURCE_DIR}/rivers/tropic.nfo ${CMAKE_CURRENT_SOURCE_DIR}/airports_orig_extra.nfo ${CMAKE_CURRENT_SOURCE_DIR}/canals_extra.nfo ${CMAKE_CURRENT_SOURCE_DIR}/chars_orig_extra.nfo ${CMAKE_CURRENT_SOURCE_DIR}/fix_graphics.nfo ${CMAKE_CURRENT_SOURCE_DIR}/fix_gui_icons.nfo ${CMAKE_CURRENT_SOURCE_DIR}/orig_extra.nfo ${CMAKE_CURRENT_SOURCE_DIR}/shore.nfo PNG_SOURCE_FILES ${CMAKE_CURRENT_SOURCE_DIR}/rivers/arctic_brown.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/arctic_snowy.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/rapids.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/rapids_shading.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/temperate.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/toyland.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/tropic_desert.png ${CMAKE_CURRENT_SOURCE_DIR}/rivers/tropic_forest.png ${CMAKE_CURRENT_SOURCE_DIR}/fix_graphics.png ${CMAKE_CURRENT_SOURCE_DIR}/fix_gui_icons.png ${CMAKE_CURRENT_SOURCE_DIR}/shore.png # We share some files with 'openttd' grf ${CMAKE_CURRENT_SOURCE_DIR}/../openttd/airports.png ${CMAKE_CURRENT_SOURCE_DIR}/../openttd/canals.png ${CMAKE_CURRENT_SOURCE_DIR}/../openttd/chars.png ) endif()