/* $Id$ */ /* * This file is part of OpenTTD. * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see . */ /****************************************************************************** * Cocoa video driver * * Known things left to do: * * Nothing at the moment. * ******************************************************************************/ #ifdef WITH_COCOA #include "../../stdafx.h" #define Rect OTTDRect #define Point OTTDPoint #import #undef Rect #undef Point #include "../../openttd.h" #include "../../debug.h" #include "../../os/macosx/splash.h" #include "../../variables.h" #include "../../settings_type.h" #include "../../core/geometry_type.hpp" #include "cocoa_v.h" #include "cocoa_keys.h" #include "../../blitter/factory.hpp" #include "../../gfx_func.h" #include "../../network/network.h" #include "../../core/random_func.hpp" #include "../../texteff.hpp" #import /* gettimeofday */ /** * Important notice regarding all modifications!!!!!!! * There are certain limitations because the file is objective C++. * gdb has limitations. * C++ and objective C code can't be joined in all cases (classes stuff). * Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information. */ /* Right Mouse Button Emulation enum */ enum { RMBE_COMMAND, RMBE_CONTROL, RMBE_OFF, }; static bool _show_mouse = true; static unsigned int _current_mods; static bool _tab_is_down; static bool _emulating_right_button; #ifdef _DEBUG static uint32 _tEvent; #endif static uint32 GetTick() { struct timeval tim; gettimeofday(&tim, NULL); return tim.tv_usec / 1000 + tim.tv_sec * 1000; } void QZ_ShowMouse() { if (!_show_mouse) { [ NSCursor unhide ]; _show_mouse = true; /* Hide the openttd cursor when leaving the window */ if (_cocoa_subdriver != NULL) UndrawMouseCursor(); _cursor.in_window = false; } } void QZ_HideMouse() { if (_show_mouse) { /* Don't hide the cursor when compiling in debug mode. * Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode. */ #ifndef _DEBUG [ NSCursor hide ]; #endif _show_mouse = false; /* Show the openttd cursor again */ _cursor.in_window = true; } } static void QZ_WarpCursor(int x, int y) { assert(_cocoa_subdriver != NULL); /* Only allow warping when in foreground */ if (![ NSApp isActive ]) return; NSPoint p = NSMakePoint(x, y); CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p); /* this is the magic call that fixes cursor "freezing" after warp */ CGSetLocalEventsSuppressionInterval(0.0); /* Do the actual warp */ CGWarpMouseCursorPosition(cgp); } static void QZ_CheckPaletteAnim() { if (_pal_count_dirty != 0) { Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter(); switch (blitter->UsePaletteAnimation()) { case Blitter::PALETTE_ANIMATION_VIDEO_BACKEND: _cocoa_subdriver->UpdatePalette(_pal_first_dirty, _pal_count_dirty); break; case Blitter::PALETTE_ANIMATION_BLITTER: blitter->PaletteAnimate(_pal_first_dirty, _pal_count_dirty); break; case Blitter::PALETTE_ANIMATION_NONE: break; default: NOT_REACHED(); } _pal_count_dirty = 0; } } struct VkMapping { unsigned short vk_from; byte map_to; }; #define AS(x, z) {x, z} static const VkMapping _vk_mapping[] = { AS(QZ_BACKQUOTE, WKC_BACKQUOTE), // key left of '1' AS(QZ_BACKQUOTE2, WKC_BACKQUOTE), // some keyboards have it on another scancode /* Pageup stuff + up/down */ AS(QZ_PAGEUP, WKC_PAGEUP), AS(QZ_PAGEDOWN, WKC_PAGEDOWN), AS(QZ_UP, WKC_UP), AS(QZ_DOWN, WKC_DOWN), AS(QZ_LEFT, WKC_LEFT), AS(QZ_RIGHT, WKC_RIGHT), AS(QZ_HOME, WKC_HOME), AS(QZ_END, WKC_END), AS(QZ_INSERT, WKC_INSERT), AS(QZ_DELETE, WKC_DELETE), /* Letters. QZ_[a-z] is not in numerical order so we can't use AM(...) */ AS(QZ_a, 'A'), AS(QZ_b, 'B'), AS(QZ_c, 'C'), AS(QZ_d, 'D'), AS(QZ_e, 'E'), AS(QZ_f, 'F'), AS(QZ_g, 'G'), AS(QZ_h, 'H'), AS(QZ_i, 'I'), AS(QZ_j, 'J'), AS(QZ_k, 'K'), AS(QZ_l, 'L'), AS(QZ_m, 'M'), AS(QZ_n, 'N'), AS(QZ_o, 'O'), AS(QZ_p, 'P'), AS(QZ_q, 'Q'), AS(QZ_r, 'R'), AS(QZ_s, 'S'), AS(QZ_t, 'T'), AS(QZ_u, 'U'), AS(QZ_v, 'V'), AS(QZ_w, 'W'), AS(QZ_x, 'X'), AS(QZ_y, 'Y'), AS(QZ_z, 'Z'), /* Same thing for digits */ AS(QZ_0, '0'), AS(QZ_1, '1'), AS(QZ_2, '2'), AS(QZ_3, '3'), AS(QZ_4, '4'), AS(QZ_5, '5'), AS(QZ_6, '6'), AS(QZ_7, '7'), AS(QZ_8, '8'), AS(QZ_9, '9'), AS(QZ_ESCAPE, WKC_ESC), AS(QZ_PAUSE, WKC_PAUSE), AS(QZ_BACKSPACE, WKC_BACKSPACE), AS(QZ_SPACE, WKC_SPACE), AS(QZ_RETURN, WKC_RETURN), AS(QZ_TAB, WKC_TAB), /* Function keys */ AS(QZ_F1, WKC_F1), AS(QZ_F2, WKC_F2), AS(QZ_F3, WKC_F3), AS(QZ_F4, WKC_F4), AS(QZ_F5, WKC_F5), AS(QZ_F6, WKC_F6), AS(QZ_F7, WKC_F7), AS(QZ_F8, WKC_F8), AS(QZ_F9, WKC_F9), AS(QZ_F10, WKC_F10), AS(QZ_F11, WKC_F11), AS(QZ_F12, WKC_F12), /* Numeric part */ AS(QZ_KP0, '0'), AS(QZ_KP1, '1'), AS(QZ_KP2, '2'), AS(QZ_KP3, '3'), AS(QZ_KP4, '4'), AS(QZ_KP5, '5'), AS(QZ_KP6, '6'), AS(QZ_KP7, '7'), AS(QZ_KP8, '8'), AS(QZ_KP9, '9'), AS(QZ_KP_DIVIDE, WKC_NUM_DIV), AS(QZ_KP_MULTIPLY, WKC_NUM_MUL), AS(QZ_KP_MINUS, WKC_NUM_MINUS), AS(QZ_KP_PLUS, WKC_NUM_PLUS), AS(QZ_KP_ENTER, WKC_NUM_ENTER), AS(QZ_KP_PERIOD, WKC_NUM_DECIMAL), /* Other non-letter keys */ AS(QZ_SLASH, WKC_SLASH), AS(QZ_SEMICOLON, WKC_SEMICOLON), AS(QZ_EQUALS, WKC_EQUALS), AS(QZ_LEFTBRACKET, WKC_L_BRACKET), AS(QZ_BACKSLASH, WKC_BACKSLASH), AS(QZ_RIGHTBRACKET, WKC_R_BRACKET), AS(QZ_QUOTE, WKC_SINGLEQUOTE), AS(QZ_COMMA, WKC_COMMA), AS(QZ_MINUS, WKC_MINUS), AS(QZ_PERIOD, WKC_PERIOD) }; static uint32 QZ_MapKey(unsigned short sym) { uint32 key = 0; for (const VkMapping *map = _vk_mapping; map != endof(_vk_mapping); ++map) { if (sym == map->vk_from) { key = map->map_to; break; } } if (_current_mods & NSShiftKeyMask) key |= WKC_SHIFT; if (_current_mods & NSControlKeyMask) key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_CTRL : WKC_META); if (_current_mods & NSAlternateKeyMask) key |= WKC_ALT; if (_current_mods & NSCommandKeyMask) key |= (_settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? WKC_META : WKC_CTRL); return key << 16; } static void QZ_KeyEvent(unsigned short keycode, unsigned short unicode, BOOL down) { switch (keycode) { case QZ_UP: SB(_dirkeys, 1, 1, down); break; case QZ_DOWN: SB(_dirkeys, 3, 1, down); break; case QZ_LEFT: SB(_dirkeys, 0, 1, down); break; case QZ_RIGHT: SB(_dirkeys, 2, 1, down); break; case QZ_TAB: _tab_is_down = down; break; case QZ_RETURN: case QZ_f: if (down && (_current_mods & NSCommandKeyMask)) { _video_driver->ToggleFullscreen(!_fullscreen); } break; } if (down) { uint32 pressed_key = QZ_MapKey(keycode) | unicode; HandleKeypress(pressed_key); DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), down, mapping: %x", keycode, unicode, pressed_key); } else { DEBUG(driver, 2, "cocoa_v: QZ_KeyEvent: %x (%x), up", keycode, unicode); } } static void QZ_DoUnsidedModifiers(unsigned int newMods) { const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA }; if (_current_mods == newMods) return; /* Iterate through the bits, testing each against the current modifiers */ for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) { unsigned int currentMask, newMask; currentMask = _current_mods & bit; newMask = newMods & bit; if (currentMask && currentMask != newMask) { // modifier up event /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES); QZ_KeyEvent(mapping[i], 0, NO); } else if (newMask && currentMask != newMask) { // modifier down event QZ_KeyEvent(mapping[i], 0, YES); /* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */ if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO); } } _current_mods = newMods; } static void QZ_MouseMovedEvent(int x, int y) { if (_cursor.fix_at) { int dx = x - _cursor.pos.x; int dy = y - _cursor.pos.y; if (dx != 0 || dy != 0) { _cursor.delta.x += dx; _cursor.delta.y += dy; QZ_WarpCursor(_cursor.pos.x, _cursor.pos.y); } } else { _cursor.delta.x = x - _cursor.pos.x; _cursor.delta.y = y - _cursor.pos.y; _cursor.pos.x = x; _cursor.pos.y = y; _cursor.dirty = true; } HandleMouseEvents(); } static void QZ_MouseButtonEvent(int button, BOOL down) { switch (button) { case 0: if (down) { _left_button_down = true; } else { _left_button_down = false; _left_button_clicked = false; } HandleMouseEvents(); break; case 1: if (down) { _right_button_down = true; _right_button_clicked = true; } else { _right_button_down = false; } HandleMouseEvents(); break; } } static bool QZ_PollEvent() { assert(_cocoa_subdriver != NULL); #ifdef _DEBUG uint32 et0 = GetTick(); #endif NSEvent *event = [ NSApp nextEventMatchingMask:NSAnyEventMask untilDate:[ NSDate distantPast ] inMode:NSDefaultRunLoopMode dequeue:YES ]; #ifdef _DEBUG _tEvent += GetTick() - et0; #endif if (event == nil) return false; if (!_cocoa_subdriver->IsActive()) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; return true; } QZ_DoUnsidedModifiers( [ event modifierFlags ] ); NSString *chars; NSPoint pt; switch ([ event type ]) { case NSMouseMoved: case NSOtherMouseDragged: case NSLeftMouseDragged: pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); break; case NSRightMouseDragged: pt = _cocoa_subdriver->GetMouseLocation(event); QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); break; case NSLeftMouseDown: { uint32 keymask = 0; if (_settings_client.gui.right_mouse_btn_emulation == RMBE_COMMAND) keymask |= NSCommandKeyMask; if (_settings_client.gui.right_mouse_btn_emulation == RMBE_CONTROL) keymask |= NSControlKeyMask; pt = _cocoa_subdriver->GetMouseLocation(event); if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) { [ NSApp sendEvent:event ]; } if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); /* Right mouse button emulation */ if ([ event modifierFlags ] & keymask) { _emulating_right_button = true; QZ_MouseButtonEvent(1, YES); } else { QZ_MouseButtonEvent(0, YES); } break; } case NSLeftMouseUp: [ NSApp sendEvent:event ]; pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); /* Right mouse button emulation */ if (_emulating_right_button) { _emulating_right_button = false; QZ_MouseButtonEvent(1, NO); } else { QZ_MouseButtonEvent(0, NO); } break; case NSRightMouseDown: pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent(1, YES); break; case NSRightMouseUp: pt = _cocoa_subdriver->GetMouseLocation(event); if (!_cocoa_subdriver->MouseIsInsideView(&pt)) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent(1, NO); break; #if 0 /* This is not needed since openttd currently only use two buttons */ case NSOtherMouseDown: pt = QZ_GetMouseLocation(event); if (!QZ_MouseIsInsideView(&pt)) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent([ event buttonNumber ], YES); break; case NSOtherMouseUp: pt = QZ_GetMouseLocation(event); if (!QZ_MouseIsInsideView(&pt)) { QZ_ShowMouse(); [ NSApp sendEvent:event ]; break; } QZ_HideMouse(); QZ_MouseMovedEvent((int)pt.x, (int)pt.y); QZ_MouseButtonEvent([ event buttonNumber ], NO); break; #endif case NSKeyDown: /* Quit, hide and minimize */ switch ([ event keyCode ]) { case QZ_q: case QZ_h: case QZ_m: if ([ event modifierFlags ] & NSCommandKeyMask) { [ NSApp sendEvent:event ]; } break; } chars = [ event characters ]; QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES); break; case NSKeyUp: /* Quit, hide and minimize */ switch ([ event keyCode ]) { case QZ_q: case QZ_h: case QZ_m: if ([ event modifierFlags ] & NSCommandKeyMask) { [ NSApp sendEvent:event ]; } break; } chars = [ event characters ]; QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO); break; case NSScrollWheel: if ([ event deltaY ] > 0.0) { /* Scroll up */ _cursor.wheel--; } else if ([ event deltaY ] < 0.0) { /* Scroll down */ _cursor.wheel++; } /* else: deltaY was 0.0 and we don't want to do anything */ /* Set the scroll count for scrollwheel scrolling */ _cursor.h_wheel -= (int)([ event deltaX ] * 5 * _settings_client.gui.scrollwheel_multiplier); _cursor.v_wheel -= (int)([ event deltaY ] * 5 * _settings_client.gui.scrollwheel_multiplier); break; default: [ NSApp sendEvent:event ]; } return true; } void QZ_GameLoop() { uint32 cur_ticks = GetTick(); uint32 last_cur_ticks = cur_ticks; uint32 next_tick = cur_ticks + 30; uint32 pal_tick = 0; #ifdef _DEBUG uint32 et0 = GetTick(); uint32 st = 0; #endif DisplaySplashImage(); QZ_CheckPaletteAnim(); _cocoa_subdriver->Draw(true); CSleep(1); for (int i = 0; i < 2; i++) GameLoop(); UpdateWindows(); QZ_CheckPaletteAnim(); _cocoa_subdriver->Draw(); CSleep(1); for (;;) { uint32 prev_cur_ticks = cur_ticks; // to check for wrapping InteractiveRandom(); // randomness while (QZ_PollEvent()) {} if (_exit_game) break; #if defined(_DEBUG) if (_current_mods & NSShiftKeyMask) #else if (_tab_is_down) #endif { if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2; } else if (_fast_forward & 2) { _fast_forward = 0; } cur_ticks = GetTick(); if (cur_ticks >= next_tick || (_fast_forward && !_pause_mode) || cur_ticks < prev_cur_ticks) { _realtime_tick += cur_ticks - last_cur_ticks; last_cur_ticks = cur_ticks; next_tick = cur_ticks + 30; bool old_ctrl_pressed = _ctrl_pressed; _ctrl_pressed = !!(_current_mods & ( _settings_client.gui.right_mouse_btn_emulation != RMBE_CONTROL ? NSControlKeyMask : NSCommandKeyMask)); _shift_pressed = !!(_current_mods & NSShiftKeyMask); if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged(); GameLoop(); UpdateWindows(); if (++pal_tick > 4) { QZ_CheckPaletteAnim(); pal_tick = 1; } _cocoa_subdriver->Draw(); } else { #ifdef _DEBUG uint32 st0 = GetTick(); #endif CSleep(1); #ifdef _DEBUG st += GetTick() - st0; #endif NetworkDrawChatMessage(); DrawMouseCursor(); _cocoa_subdriver->Draw(); } } #ifdef _DEBUG uint32 et = GetTick(); DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent); DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st); DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop total) is %f%%", (double)_tEvent / (double)(et - et0) * 100); DEBUG(driver, 1, "cocoa_v: (nextEventMatchingMask total)/(game loop without sleep total) is %f%%", (double)_tEvent / (double)(et - et0 - st) * 100); #endif } #endif /* WITH_COCOA */